Uncle0wnage
Member
"Smart loot" only applies to faction packagesHaven't had that many engrams, but the last 3 have been 3 the last words, smart loot! Not sure if i can be arsed with the game anymore, a lot of effort for not much reward.
"Smart loot" only applies to faction packagesHaven't had that many engrams, but the last 3 have been 3 the last words, smart loot! Not sure if i can be arsed with the game anymore, a lot of effort for not much reward.
Think I've found where Bungie hid the grind, finally get enough sword kills to continue the quest line (mayhem made this so much easier), but now I have to collect materials that don't appear anywhere?! I opened like 30 helium coils on the moon and only found 1 of the materials needed, its going to take hours!
Haven't had that many engrams, but the last 3 have been 3 the last words, smart loot! Not sure if i can be arsed with the game anymore, a lot of effort for not much reward.
Think I've found where Bungie hid the grind, finally get enough sword kills to continue the quest line (mayhem made this so much easier), but now I have to collect materials that don't appear anywhere?! I opened like 30 helium coils on the moon and only found 1 of the materials needed, its going to take hours!
I still need to do the exotic sword quest for the Solar and Void swords.
What class is best for these? I am guessing Voidwalker and Sunbreaker.
Will there be addional dlc...anyone know or they just going to do destiny 2?
You can really only do his weapon quests and then run a ton of strikes and hope you get some drops that when you turn them in you get 200 experience.Does anyone have any tips or know where I can find the quickest way to level up the gunsmith to level 3?
Does anyone have any tips or know where I can find the quickest way to level up the gunsmith to level 3?
I think I'm at the end of my road again... Keep getting Legendary marks that are useless, strange coins that are useless, motes of light that are megauseless...
Nightfalls don't give XP bonuses anymore.tips : don't do the armsday prototype before doing Nightfall. It gives you a buff and you get more xp per weapons. Then just play, and pray to drop the white engram, actually a fusion to give to the gunsmith it raise its reputation
I'm gonna get the shit kicked out of me. Trials will be even worse.So Iron Banner in about 10 days. Who's ready to get decimated?
Very nice! I've also been lucky getting my Warlock up to 297. Waiting for the reset to do my next raid run.
Btw, anyone using the raid weapons?
Both of two friends that I play with have gotten it and we only started playing again last Friday. In the meantime I'm getting duplicate Invectives.
Speaking of the Zhalos though, is it really that good? I see a lot of potential in the arc jumping, but my friends say its damage isn't great. I still really want one just for its apparent strengths in crowd control.
I'm not sure you actually know what you're doing. All of those things are very useful.
Yeah, I haven't gotten a single weapon exotic engram and all of the exotic armors have been for other classes or stuff I already got from Xur.All of my exotic engrams have been for gauntlets ._.
I'm not sure you actually know what you're doing. All of those things are very useful.
Stuff from vendors and Xur can be infused and is quality gear.Legendary marks are taken by vendors for 280 stuff, all my stuff is 287+. Useless.
Strange coins are taken only bu Xur, again for 280 stuff, and a chance at an engram, but all thosr are exotics that are limited to one slot, and I already have better exotics equipped. Useless.
Motes can be burned to speed up eqiuipment levelling, but you level it by playing anyway, and it's more fun to play instead of holding square for ten minutes. Useless.
Game basically encourages you to collect all sorts of crap that you will never need. So you end up buying shaders and ships for cosmetic purposes just to get rid of your inventory.
Boring as hell.
Legendary marks are taken by vendors for 280 stuff, all my stuff is 287+. Useless.
Strange coins are taken only bu Xur, again for 280 stuff, and a chance at an engram, but all thosr are exotics that are limited to one slot, and I already have better exotics equipped. Useless.
Motes can be burned to speed up eqiuipment levelling, but you level it by playing anyway, and it's more fun to play instead of holding square for ten minutes. Useless.
Game basically encourages you to collect all sorts of crap that you will never need. So you end up buying shaders and ships for cosmetic purposes just to get rid of your inventory.
Boring as hell.
Even then, they give me the same shit more often than not."Smart loot" only applies to faction packages
Legendary marks are taken by vendors for 280 stuff, all my stuff is 287+. Useless.
Strange coins are taken only bu Xur, again for 280 stuff, and a chance at an engram, but all thosr are exotics that are limited to one slot, and I already have better exotics equipped. Useless.
All of my exotic engrams have been for gauntlets ._.
First time I ever saw it was when some random was doing a public event with me. He was wiping out each group of enemies before I could even kill one dreg. Getting the Zhalos is my only goal in the game now.
Should have another season pass with 2 more DLCs, form the leaks, Forge of Gods and Vex Void :
Game basically encourages you to collect all sorts of crap that you will never need. So you end up buying shaders and ships for cosmetic purposes just to get rid of your inventory.
Boring as hell.
Yep, should still be the plan I'd imagine. Also somewhat related but while doing a patrol on Venus the other day Ghost said something like "There's been a strong resurgence of Vex on Venus ever since the Taken's arrival". To me that hints that the next DLC is definitely the rumored Vex related one.
Hope that 'Forge' one is Cabal related, they're so awesome and underrepresented.
Same. I like the cabal a lot but they're the only ones who haven't been a primary threat in any of the content. Vex were the main threat in vanilla, Hive have gotten two expansions, and the Fallen are well represented all around. Cabal need their own time in the spotlight.
I do think the signal sent out by the crashed Cabal ship in TTK will bring in a bigger cabal force eventually.
Would love to see a raid based around Charlemagne.Hope that 'Forge' one is Cabal related, they're so awesome and underrepresented.
Wasn't the Vault of Glass based around them?Same. I like the cabal a lot but they're the only ones who haven't been a primary threat in any of the content. Vex were the main threat in vanilla, Hive have gotten two expansions, and the Fallen are well represented all around. Cabal need their own time in the spotlight.
I do think the signal sent out by the crashed Cabal ship in TTK will bring in a bigger cabal force eventually.
All of my exotic engrams have been for gauntlets ._.
First time I ever saw it was when some random was doing a public event with me. He was wiping out each group of enemies before I could even kill one dreg. Getting the Zhalos is my only goal in the game now.
Man I'm having a real hard time with the last story mission ( Fear's Embrace). Any tips?
Man I'm having a real hard time with the last story mission ( Fear's Embrace). Any tips?
I really like the Taken. First enemies in destiny besides vog to actually be challenging on their own merits. Like the Rasputin strike on heroic. Love it.So I've been playing quite a bit, and I've realised I really dislike the Taken.
I find some of their new traits to be needlessly antagonistic. While one on one, I feel a lot of the new moves they do make the combat more interesting, however when all of them are plonked into a space, it starts to become incomprehensible and frustrating.
For example, the Cabal Shield Taken now blasts you away, on it's own terms a fun way to shake that enemy up. Fallen Captains now shoot blinding clouds (which if they land, allow them to melee strike you), easy enough to dodge in a well designed combat space. Fallen Vandals now create invincibility bubbles, which again makes this particular enemy type interesting when dealing with just one or two. And the Taken Vex Goblins that grant their buddies invincibility.(I especially liked the use of one when finding the stealth drive early on, to disrupt your platforming)
However, many of the missions add all of these together, in sometimes quite tight spaces and/or with nowhere to find any respite from the effects; presumably in response to the many cheeses found in vanilla Destiny. Mixing these new traits together leaves you feeling like a pinball in a pinball machine, with little to no control over the combat scenario. There are so many systems that require understanding before shooting, and there isn't time while you're blinded, being blasted 50ft backwards or have 4 immune Taken in front of you blocking your shot of their Vex protectors.
In addition to the game design gripe, they are also aesthetically dull. I don't know how black and white (blueish?) rehashes of existing models were deemed an agreeable look. I am kind of annoyed by them turning up on every planet undermining the fantastic art direction of each. I know exactly what they were trying to achieve with the look, but I can't help but feel there are alternatives to black and white when trying to make the existing enemies look ethereal in some way.
I wonder what everyone else thinks or feels?
So I've been playing quite a bit, and I've realised I really dislike the Taken.
I find some of their new traits to be needlessly antagonistic. While one on one, I feel a lot of the new moves they do make the combat more interesting, however when all of them are plonked into a space, it starts to become incomprehensible and frustrating.
For example, the Cabal Shield Taken now blasts you away, on it's own terms a fun way to shake that enemy up. Fallen Captains now shoot blinding clouds (which if they land, allow them to melee strike you), easy enough to dodge in a well designed combat space. Fallen Vandals now create invincibility bubbles, which again makes this particular enemy type interesting when dealing with just one or two. And the Taken Vex Goblins that grant their buddies invincibility.(I especially liked the use of one when finding the stealth drive early on, to disrupt your platforming)
However, many of the missions add all of these together, in sometimes quite tight spaces and/or with nowhere to find any respite from the effects; presumably in response to the many cheeses found in vanilla Destiny. Mixing these new traits together leaves you feeling like a pinball in a pinball machine, with little to no control over the combat scenario. There are so many systems that require understanding before shooting, and there isn't time while you're blinded, being blasted 50ft backwards or have 4 immune Taken in front of you blocking your shot of their Vex protectors.
In addition to the game design gripe, they are also aesthetically dull. I don't know how black and white (blueish?) rehashes of existing models were deemed an agreeable look. I am kind of annoyed by them turning up on every planet undermining the fantastic art direction of each. I know exactly what they were trying to achieve with the look, but I can't help but feel there are alternatives to black and white when trying to make the existing enemies look ethereal in some way.
I wonder what everyone else thinks or feels?
So I've been playing quite a bit, and I've realised I really dislike the Taken, etc.
Probably helps to mention which platform.My friend and I are looking for a group to run Kings Fall with for the first time. I'm a Warlock 296 light, he's a Hunter 295. We're good team players with mics.
Hoping to run tonight around 8pm Pacific Time or so. Anyone out there with a group or looking to form a group that we could run with?
Haha good point! I'll edit it in. We're on PS4.Probably helps to mention which platform.![]()
I really like the Taken. First enemies in destiny besides vog to actually be challenging on their own merits. Like the Rasputin strike on heroic. Love it.