Microsoft FY16 Q1: Xbox HW rev down 17%, live rev up 17%, XBL MAU users up 28% to 39M

Are people serious with the this thought that console gamers will magically migrate to PC?

lmao

It will never happen to the extent some in this thread are hoping.

Consoles are tapping into new markets, so there will always be even more people interested in them.
 
Man. Seeing zero shipment data is disappointing. I always find it interesting to see and discuss sales. Hopefully we get something
 
How if those devices don't have the latest popular AAA games? That's not to say that those devices don't/won't do well but there will always be appeal in a gaming console being used as an all around media box as long as consoles provide content and/or apps that aren't on streaming sticks.

Basically, what I'm saying is that these streaming devices need to have their own unique features to gain interest vs. the competition. Gaming consoles with third party games (whether Xbox or PlayStation) are viewed as true one stop boxes for the latest entertainment by many because no streaming stick can compete when it comes to gaming content.

Many people interested in games like Madden, NBA 2K, Call of Duty, will use gaming consoles to stream media before ever using or getting a device like an Apple TV, Roku, or Chromecast.

But considering we're going to see a decline in console sales at the exact same time streaming media is exploding, it probably tells us the only people interested in using video game consoles to stream media are people who were going to buy the video game console in the first place, right?

The issue isn't that no one uses video game consoles to stream media. A lot of people do it. I do it. My PS3 has got a heck of a lot of more Netflix usage than anything else. But I'm a person who posts on a video game message board.

There's no reason for people who have little to no interest in video games in buying a video game console when there's a plethora of cheaper options that do the job just as well, if not better. Microsoft was counting on the opposite. They thought that video game consoles could be positioned as a living room hub that everyone would use, even if they don't care about video games. A lot of the original strategy for the Xbox One was based on that (see the NFL stuff, cable TV integration (which was another swing and a miss just as 'cable cutting' became a thing)). That horse has well and truly bolted.

The 360 was an unqualified success, even after the bumpy start and RROD horror. But in three years they've gone from the undisputed leader in the US to second place, and are looking at a 30-40% reduction in userbase. And for what, to chase a strategic goal that's no longer possible? And while they've been spending billions chasing a mirage, they've completely missed the boat on the biggest technology revolution since the PC (smartphones)?
 
But considering we're going to see a decline in console sales at the exact same time streaming media is exploding, it probably tells us the only people interested in using video game consoles to stream media are people who were going to buy the video game console in the first place, right?

I wouldn't say so considering the gen is still young. This is on top of the fact that Nintendo plays a huge role (if not the biggest role) in the home console decline too.

There were people who weren't big gamers (or even gamers period for that matter) that bought a 360 late during the gen to mostly stream media -- this was even with MS at the time requiring an Xbox Live subscription to do so. I wouldn't be surprised to see the same thing happen late during this current gen as these consoles get even cheaper and possibly smaller/slimmer.

There's no reason for people who have little to no interest in video games in buying a video game console when there's a plethora of cheaper options that do the job just as well, if not better.

I wouldn't say this. Family heads for example who may be only interested in media could decide to get a console for games and media due to other (younger) family members caring about games.

Microsoft was counting on the opposite. They thought that video game consoles could be positioned as a living room hub that everyone would use, even if they don't care about video games. A lot of the original strategy for the Xbox One was based on that (see the NFL stuff, cable TV integration (which was another swing and a miss just as 'cable cutting' became a thing)). That horse has well and truly bolted.

Yes, MS did indeed think that they could get core gamers at the same time they could get "post 2011 Xbox 360 users". It wasn't a smart idea as the majority of people who buy consoles during the early part of the gen are really big gamers.

The Xbox One has become better for media since then even though MS has greatly reduced the media focus from Xbox One's advertising. I wouldn't be surprised to see it make a comeback late this gen. You mentioned the cable cutting trend and the Xbox One has become a solid box for that thanks to apps like Sling TV and the future update for DVR functionality with antenna TV.

But in three years they've gone from the undisputed leader in the US to second place, and are looking at a 30-40% reduction in userbase. And for what, to chase a strategic goal that's no longer possible? And while they've been spending billions chasing a mirage, they've completely missed the boat on the biggest technology revolution since the PC (smartphones)?

They would be in a similar spot even if they didn't target media goals from the start in my opinion. PS3 caught up to the 360 even though the former had a one year head start (and far more positivity early in the gen) thanks to the Playstation brand being more popular worldwide. The gen was pretty much decided months before the PS4 and Xbox One were revealed when it became obvious that both consoles would release during the same year in my opinion. Only thing that would possibly be different is Xbox One being #1 in US but I don't think it would have been enough to play a huge role on worldwide sales.
 
They must have shipped some disturbingly low number. Sub 1 million maybe?
Honestly, I wouldn't be surprised if it's sub-500K. What are the combined NPD numbers for the past three months? Something along the lines of 600K? Rest of the world isn't really helping that much, so selling more than 1M over Q1 would be a feat. How much stock was there at the beginning of the quarter? I would wager plenty, probably enough to cover the sell-through. There were no significant new bundels, as the Halo one only started shipping recently.

I wouldn't say so considering the gen is still young.
Relatively speaking, how young is this gen? We are almost two years in what is probably going to be a five year generation. And if Xbox One sales have not already peaked, they will when Halo 5 launches. Will that spur Xbox One yearly figures over those of last year's? It's a coin toss.
 
update: Microsoft will not be using console shipments as its primary metric for success beginning with this quarter, we have been told. The company is more focused on engagement, leading it to choose Xbox Live usership as its leading statistic.


Sounds like Xbox is in trouble. Not giving out shipping numbers after doing everything to turn the image around doesn't exactly show confidence in the product.
 
Sounds like Xbox is in trouble. Not giving out shipping numbers after doing everything to turn the image around doesn't exactly show confidence in the product.

They're also not going to be showing Silver and Gold subscriptions separately but are just going to show how many people logged into LIVE.
 
Hmmm Engadget seems to have an entirely opposite view from most people here on GAF.

http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/

Article actually implies that Sony is hiding their service numbers by reporting hardware sale numbers (which they apparently only break even on) and that they should be following MS by reporting service numbers.

Then the article says that the decrease in revenue is solely on phones.

Also they say that the 39 million number is for gold members. I thought that was just active users?

Hmmm... Interesting take.
 
Hmmm Engadget seems to have an entirely opposite view from most people here on GAF.

http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/

Article actually implies that Sony is hiding their service numbers by reporting hardware sale numbers (which they apparently only break even on).

Then the article says that the decrease in revenue is solely on phones.

Also they say that the 39 million number is for gold members. I thought that was just active users?

Hmmm... Interesting take.

It's a nonsense take, 39m users across the 360 install base and X1, that's supposed to be a good number?
 
They're also not going to be showing Silver and Gold subscriptions separately but are just going to show how many people logged into LIVE.

Remember, with xbone, gold subscriptions encompass all profiles on the console. The gold silver split doesn't mean what it used to anymore.
 
Diablo 3 maybe?

Minecraft?

Both games were released first on PC and then over almost a year later ported to consoles. Not very good examples imo

But if you compare AAA titles that launched at the same time on consoles and PCs then you will see that often the console versions leads in sales. Batman AK, Mad Max, MGS5, heck even Witcher 3 a formally known PC game sold more on consoles than on PCs this year. And I bet with Battlefront, Fallout 4, CoD, AC and so on nothing will change that fact.

Consoles are important for this industry no matter how much you hate these "garbage" boxes lol
 
Hmmm Engadget seems to have an entirely opposite view from most people here on GAF.

http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/

Article actually implies that Sony is hiding their service numbers by reporting hardware sale numbers (which they apparently only break even on) and that they should be following MS by reporting service numbers.

Then the article says that the decrease in revenue is solely on phones.

Also they say that the 39 million number is for gold members. I thought that was just active users?

Hmmm... Interesting take.

Where in the article do they imply that?
 
Hmmm Engadget seems to have an entirely opposite view from most people here on GAF.

http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/

Article actually implies that Sony is hiding their service numbers by reporting hardware sale numbers (which they apparently only break even on) and that they should be following MS by reporting service numbers.

Then the article says that the decrease in revenue is solely on phones.

Also they say that the 39 million number is for gold members. I thought that was just active users?

Hmmm... Interesting take.

They can say what they like now, can't they. MS just gave them the freedom to do just that,
 
Heh people called me crazy when I said Xbone might just about reach 35 million lifetime sales. Time to start moving that number downwards. If NX is a Nintendo only thing, AAA is going to crash pretty heavily.
 
Where in the article do they imply that?
Hmmm looks like the author edited the part out. When i read this a while ago on my feedly feed it had a portion about that. Including that exact part in parantheses (that Sony only breaks even on hardware sales).

I'm guessing they took it out because they couldn't verify that Sony was only breaking even or that the information was flat out incorrect?
 
US and UK represent ~75% of the worldwide Xbone sales, so if we continue to get those numbers via NPD and charttrack/mcvuk/etc, all will be fine.
 
Hmmm looks like the author edited the part out. When i read this a while ago on my feedly feed it had a portion about that. Including that exact part in parantheses (that Sony only breaks even on hardware sales).

Probably realises he's wrong after doing further due diligence? Sony has gone on record multiple times saying they're profitable on a hardware level.
 
Probably realises he's wrong after doing further due diligence? Sony has gone on record multiple times saying they're profitable on a hardware level.

That's what I'm guessing. So strange that they stealth edited that out and didn't even put something at the end stating so. Usually journalists do that.

EDIT: Ahhhh my bad. It's my mistake I just noticed where I saw it. It was one of the dumb comments responding to the article. It's late and I got confused with it actually being in the article. Dumb me.
 
So in a little more than 1 year MS went from reporting 360/Xbone split shipped numbers to Xbox family shipped numbers to nothing at all?

tumblr_m8x48ulys31r76lino1_500.jpg


When they stop revealing objective numbers, and start using some weird PR metric instead, you know things have to be really bad.
 
I don't know if anyone notice this but according to Game Informer, Microsoft will not be using console shipments as its primary metric for success beginning with this quarter, we have been told. The company is more focused on engagement, leading it to choose Xbox Live usership as its leading statistic.

Very interesting

http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx

I mean it does make sense. Subscriptions is continuing revenue that is very easily quantifiable whereas console hardware sales only represent continuing revenue in an indirect way (future game sales, possible subscriptions, etc.).

So in a little more than 1 year MS went from reporting 360/Xbone split shipped numbers to Xbox family shipped numbers to nothing at all?

tumblr_m8x48ulys31r76lino1_500.jpg


When they stop revealing objective numbers, and start using some weird PR metric instead, you know things have to be really bad.

Well it's not totally PR. As long as they do end up giving exact numbers for actual Gold subscribers it's actually a pretty good metric for how well they are doing. Fans put in _______ hours and made _______ headshots into x game would be PR.

For example, if MS sold 100 million Xboxes and none of those people bought games or subscribed to Gold, they would actually lose money, and that number would be meaningless. But a gold subscriber is paying them a monthly fee and that is easily accountable.
 
I mean it does make sense. Subscriptions is continuing revenue that is very easily quantifiable whereas console hardware sales only represent continuing revenue in an indirect way (future game sales, possible subscriptions, etc.).
However, they are reporting only number of XBL users, many of which could easily be free users that contribute nothing except traffic. Now, if they reported the number of Gold subscribers, that would be a good judge of revenue.
 
However, they are reporting only number of XBL users, many of which could easily be free users that contribute nothing except traffic. Now, if they reported the number of Gold subscribers, that would be a good judge of revenue.

Yeah in my post before this one I noted that if they started giving clear numbers for just gold subscribers it would actually be a good indicator. Mucking it up with silver members would make it a much more useless metric.

Also would be interesting to note that the annual subscription goes on sale for $34.99 fairly often. So we don't really know how many of those subs would be giving MS $59.99 a year and how many are at the discounted rate.
 
Well it's not totally PR. As long as they do end up giving exact numbers for actual Gold subscribers it's actually a pretty good metric for how well they are doing. Fans put in _______ hours and made _______ headshots into x game would be PR.

For example, if MS sold 100 million Xboxes and none of those people bought games or subscribed to Gold, they would actually lose money, and that number would be meaningless. But a gold subscriber is paying them a monthly fee and that is easily accountable.
Ifs and buts candy and nuts.
It's pretty clear they are reporting 'Xbox live family numbers'.
Edit: sorry, you clarified in the mean time.
 
They're also not going to be showing Silver and Gold subscriptions separately but are just going to show how many people logged into LIVE.

I don't remember MS ever disclosing the number of Gold subscriptions, only the total number of Xbox Live users. (Same with Sony, IIRC.)
 
I don't remember MS ever disclosing the number of Gold subscriptions, only the total number of Xbox Live users. (Same with Sony, IIRC.)

Sony does this gen. It's basically 50% of the PS4 install base. Earlier this year they mentioned over 10 million Plus (during the time they sold over 20mil PS4s)
 
Well it's not totally PR. As long as they do end up giving exact numbers for actual Gold subscribers it's actually a pretty good metric for how well they are doing. Fans put in _______ hours and made _______ headshots into x game would be PR.

For example, if MS sold 100 million Xboxes and none of those people bought games or subscribed to Gold, they would actually lose money, and that number would be meaningless. But a gold subscriber is paying them a monthly fee and that is easily accountable.

If they were giving out exact Gold subscribers numbers, I'd agree with you, but where in the published reports are them?
I must be blind, but all I see is "Xbox Live monthly active users", which frankly is meaningless metric.
 
If they were giving out exact Gold subscribers numbers, I'd agree with you, but where in the published reports are them?
I must be blind, but all I see is "Xbox Live monthly active users", which frankly is meaningless metric.
Actually, I think I am among those 39 million, as my 3yo daughter plays Angry Birds on my ancient Nokia Windows 7 phone.

That's how meaningful that statistic is.
 
If they were giving out exact Gold subscribers numbers, I'd agree with you, but where in the published reports are them?
I must be blind, but all I see is "Xbox Live monthly active users", which frankly is meaningless metric.

It's not really meaningless, they have 39 million active users that they can monetize, Gold isn't the only way to do that anymore.
 
Damn no HW numbers?? I don't know if that's bad or whether MS just made a decision to say whatever.

I know XB1 is deader than dead around the world except US and UK but it would be nice to have them to help the ROTW sales conversation from time to time.
 
It's just another metric that's going to slowdown over time because the One's not as popular as the 360. I honestly think the only reason they chose it is because it's around the inevitable 30 million mark Sony will announce after Christmas.
 
It's not really meaningless, they have 39 million active users that they can monetize, Gold isn't the only way to do that anymore.

Sure, but keyword here is "can": a gold subscriber is surely giving them his/her money right now, an active user potentially is not. How many users are there in a situation like in the post just above yours?
Shipped hw numbers are a good metric, quarterly increase (or decrease) of gold subscribers are a good metric, xbox live active users are definitely not.
 
They could have monetized Silver accounts in 2007 as well, nothing has really changed.

Things definitely changed, back then games weren't even available digitally. The consumer also changed since then, digital purchases are more common now, that includes games, movies, music, & whatever can be found in the MS store.

Ask yourself, why did MS focus on TV so much before launch? They wanted people to buy the console and keep it on at all times, someone may watch a movie on TV, like it, & then go to the MS store immediately to impulse buy the sequel, that's one example of consumer monetization that is easier to do now than back in 2007.

Sure, but keyword here is "can": a gold subscriber is surely giving them his/her money right now, an active user potentially is not. How many users are there in a situation like in the post just above yours?
Shipped hw numbers are a good metric, quarterly increase (or decrease) of gold subscribers are a good metric, xbox live active users are definitely not.

Sure, not every active silver user would bring money to MS, 39 million is the total potential users that can be monetized, Apple doesn't get any money from you if you're just an iTunes member, that doesn't mean they don't care how many iTunes users are active, more users means a bigger pool of consumers to monetize.
 
For example, if MS sold 100 million Xboxes and none of those people bought games or subscribed to Gold, they would actually lose money, and that number would be meaningless. But a gold subscriber is paying them a monthly fee and that is easily accountable.

They could sell the console at a profit. Oh wait, they already tried that.
 
In any instance the fact that MS have hidden sales of hardware numbers and focused on the only "positive" in monthly active users (not subscribers) only points to an attempt at spin, not a change of focus as to what constitutes "success" in the modern era.
 
Heh people called me crazy when I said Xbone might just about reach 35 million lifetime sales. Time to start moving that number downwards. If NX is a Nintendo only thing, AAA is going to crash pretty heavily.

You are crazy, if you really think that.
 
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