DOWN
Banned
It's not the resolution that is at fault here.
I'm not sure what you mean. I didn't mention resolution at all. Overall, the game world looks like there is much more going on and much better lit than Skyrim.
It's not the resolution that is at fault here.
If you run a modern PC at console settings and framelocked, with speedstep and its GPU equivalents turned on, it could produce comparable or even less heat than the consolesI wouldn't sacrifice it in this case, but the ONLY reason that comes to mind is heat (and that doesn't hold water in winter). During this past summer, the temperature was so high in Europe that my AC unit just couldn't keep up. Running my PC increased room temperature by some degrees. Playing on consoles would keep the room cooler so I tended to do more of that this past summer. The PC stayed cool, of course, but it was blowing out tons of heat.
Aside from that, I'm really not sure what the reasoning could be.
Hey man, whatever floats your boat, but in this case I am really struggling to imagine why you would do such a thing. It's a single player game so there's no "my friends play on console" factor, you can connect the PC to the TV, play with a gamepad and get a vastly (seriously, vastly) superior experience. Is it a matter of brand loyalty or something?
How come the 770's pulling that many more frames than the 280x? Is it due to tesselation heavy effects?
Edit: Is that chart above even reliable? Saw a video on the Tubes with a 280x pulling 50-60 FPS on Ultra
That and the driver, there are scenes that are CPU limited on i7s even with the AMD driver (drops into the 30s with lot's of GPU headroom still).
Wow that is bad. It's similar to what you see in Unreal Engine 3 games sometimes. Textures that randomly fail to load properly.
Jesus Christ, AMD. Sort that shit out!
That and the driver, there are scenes that are CPU limited on i7s even with the AMD driver (drops into the 30s with lot's of GPU headroom still).
Yeah, it is scene dependent. Scenes where the CPU is hit harder could see cpu related drops in AMD from what I have seen so far.
Was going to get this game on the XBOX ONE since it comes with Fallout 3 but now not sure what to do..The PS4 version looks great but the framerate on the XBOX ONE version is pretty bad, is that just a bug and has already been fixed, going to do the buy 2 get one free at target so need to know which version to get
Grimløck;184824908 said:![]()
it has to be a patchable bug
Oh sorry, it was in the review thread. A YT link of him talking in his car.Lol, link?
This Twitter account is too smart
Besides DF analysis showing those hiccups, I haven't read a report confirming to suffer from the same issues (except from Eurogamer itself).
I'd recommend to read more reports or take a look at Gamersyde videos (they have some analysis there aswell as gamplay for both version) before make up your mind.
Also, one of the Gamersyde (XB1 version) videos actually happens on the same location as the DF video analysis, and the hiccup doesnt happen.
Can someone explain to me how a cheap core i3 and a GTX750 Ti out performs a PS4? I don't get it.
well, to be fair, the 750 TI doesn't go below 30 according to DF, while the ps4 does.We would need an unlocked console build to see whether or not it outdoes it, as it stands it's enough to reach the same capped framerate.
Can someone explain to me how a cheap core i3 and a GTX750 Ti out performs a PS4? I don't get it.
We would need an unlocked console build to see whether or not it outdoes it, as it stands it's enough to reach the same capped framerate.
The i3 is a better CPU than what the consoles have. I assume the situation is more complicated than just that with RAM/bandwidth factored in but I think the CPU is most of the difference.Can someone explain to me how a cheap core i3 and a GTX750 Ti out performs a PS4? I don't get it.
Its impressive how the shadow draw distance on console is somehow lower then MGSV which at least had the excuse of maintaining a rock solid 60fps.
well, to be fair, the 750 TI doesn't go below 30 according to DF, while the ps4 does.
As Dictator93 said. PS4 version seems to struggle to keep to 30fps. The less powerful 750 Ti has no such difficulty. You could probably under clock it and it would still perform better.
I wouldn't sacrifice it in this case, but the ONLY reason that comes to mind is heat (and that doesn't hold water in winter). During this past summer, the temperature was so high in Europe that my AC unit just couldn't keep up. Running my PC increased room temperature by some degrees. Playing on consoles would keep the room cooler so I tended to do more of that this past summer. The PC stayed cool, of course, but it was blowing out tons of heat.
Aside from that, I'm really not sure what the reasoning could be.
Surprise surprise and they said gamebryo is dead. This is a new engine my friend surprise surprise.So the Bethesda engine still loads areas in "quads" instead of streaming continuously and every time you leave one "quad' and traverse to the next one, it has to load the next area in real time and that causes the game to chug.
This has been the same problem since Oblivion.
That may have been me. I was mostly PC in high school but spent far too much time paranoid about tweaking, performance, and settings.Didn't you say in a post once that when you played on PC you'd end up playing through the same scene multiple times to get the best performance, whereas on console you'd be focusing on the game itself?
I'm sure you said something like that in a post. It resonated with me from when I had a desktop gaming PC.
The i3 is a better CPU than what the consoles have. I assume the situation is more complicated than just that with RAM/bandwidth factored in but I think the CPU is most of the difference.
So the Bethesda engine still loads areas in "quads" instead of streaming continuously and every time you leave one "quad' and traverse to the next one, it has to load the next area in real time and that causes the game to chug.
This has been the same problem since Oblivion.
So the Bethesda engine still loads areas in "quads" instead of streaming continuously and every time you leave one "quad' and traverse to the next one, it has to load the next area in real time and that causes the game to chug.
This has been the same problem since Oblivion.
The i3 is a better CPU than what the consoles have. I assume the situation is more complicated than just that with RAM/bandwidth factored in but I think the CPU is most of the difference.
As far as we know it's 6 cores available to games for the PS4 but I hope that changes soon. The i3 has a much, much higher clock speed.A i3 is only dual core right? Compared to 7 working cores for the PS4.
Just buy it on GMG for $48 or whatever it's going for now. Don't suffer the console version for no reason.
GMG use code SAVE20-NOVEMB-GAMING
Reminds me of Skyrim as that game crashed on my PC when it was new.lowhighkang_LHK said:That's what I'm asking. Does the PC version stream textures slower? Is this a one area type of thing.
There are also reports of the game crashing after using computer hacking on the pc version from the pc performance thread.
An i3 is only dual core right? Compared to 7 working cores for the PS4.
I have 20 dollars credit as well at Best Buy, that GMG deal is tempting though. It would cost me around 30 dollars total at Best Buy. I have 2 AMD 7900's in my PC which I think will be way better then what my PS4 will offer. Is it possible that the boxed version has a download code in it as well for the full game and I don't have to use the disc?
I am totally sharing Jeff's opinion.
I am also shocked that there is no really uproar. Sad.
As far as we know it's 6 cores available to games for the PS4 but I hope that changes soon. The i3 has a much, much higher clock speed.
PS4 has 8 working cores, I think 6 are available to game developers.
I assume it's just a disc with a Steam code on a piece of paper so yeah.
Was going to get this game on the XBOX ONE since it comes with Fallout 3 but now not sure what to do..The PS4 version looks great but the framerate on the XBOX ONE version is pretty bad, is that just a bug and has already been fixed, going to do the buy 2 get one free at target so need to know which version to get
I would love to see the performance graphs of those 6 cores.
I get the feeling that not a lot of work was done to optimise this for consoles. They worked on it until they got to around 30fps and said fuck it. That's enough. Ship it.
I would love to see the performance graphs of those 6 cores.
I get the feeling that not a lot of work was done to optimise this for consoles. They worked on it until they got to around 30fps and said fuck it. That's enough. Ship it.
I assume it's just a disc with a Steam code on a piece of paper so yeah.
I know I'm quoting myself but what have Bethesda been like historically in fixing stuff post release? Never really got into their Fallout and Elder Scrolls games before....I'm really hoping that this gets the same support Witcher 3 has had since release.
I'm trying to get it canceled with Best Buy, but I think I've already been charged.So glad I was able to cancel my pre-order in the nick of time before Amazon could ship it.