Raise the flame shield: Your "controversial" gaming opinion.

The Last Of Us's writting was ruined by the ending.

Twilight Princess is the best looking and best designed game in the franchise.

Dragon Quest Heroes is pretty dull.

Dragon Quest as a whole is pretty bad.

Style Savvy is Nintendo's best franchise.

Halo 5 is the second best Halo behind Reach and Locke along with Vale are much better leads then the card block of borning known as Chief.
 
I girmly disagree with this and felt it assisnated one of the best characters in the game.

Who and how? It made both Ellie and Joel far more complex than they had been, or would have been if it hadn't ended in the morally ambiguous way it did where Joel and Ellie's desires are in conflict with one another.
 
Who and how? It made both Ellie and Joel far more complex than they had been, or would have been if it hadn't ended in the morally ambiguous way it did where Joel and Ellie's desires are in conflict with one another.
Im not talking about either of them and i have no desire to have this be a side track on this threads purpose.

I have debated about this in many the threads about the game specifically and that is good enough.
 
Im not talking about either of them and i have no desire to have this be a side track on this threads purpose.

I have debated about this in many the threads about the game specifically and that is good enough.

Is this this thread's purpose to not discuss controversial opinions? Why not just scream in to a paper bag then if you don't want to talk about them lol
 
Is this this thread's purpose to not discuss controversial opinions? Why not just scream in to a paper bag then if you don't want to talk about them lol
It is but i have zero desire to argue with over zealous TLOU fans that i find on this website for the dozenth time.

If you want to question my others then sure otherwise ill pass on speaking to you further.
 
Is this this thread's purpose to not discuss controversial opinions? Why not just scream in to a paper bag then if you don't want to talk about them lol

Woa. Beth sounds like she is way too intelligent to discuss this with anyone I guess... Those are my favorite types of opinions the ones that are, "I'm sorry, I can't explain it to you." Usually means they aren't very well thought out.
 
It is but i have zero desire to argue with over zealous TLOU fans that i find on this website for the dozenth time.

If you want to question my others then sure otherwise ill pass on speaking to you further.

I don't really feel like I'd have a good discussion with you about any of the other things in your list tbh if you consider people who like a certain game "zealous" because they disagree with your interpretation of it, and you consider discussing "arguing" as if someone can win it, or one person has to convince the other person rather than two people sharing and discussing their perspectives. It doesn't have to be combative b.
 
It is but i have zero desire to argue with over zealous TLOU fans that i find on this website for the dozenth time.

If you want to question my others then sure otherwise ill pass on speaking to you further.

I don't intend to argue with you, but I'm curious to hear what you mean. I tried to find a post of yours about the last of us and failed. I wouldn't mind a PM with a link to your post where you talked about your thoughts of the ending in depth.
 
Woa. Beth sounds like she is way too intelligent to discuss this with anyone I guess... Those are my favorite types of opinions the ones that are, "I'm sorry, I can't explain it to you." Usually means they aren't very well thought out.
Nah it's that they've argued about it several times before. I know I get tired of arguing why 2.35:1 aspect ratio is great.
 
I don't really feel like I'd have a good discussion with you about any of the other things in your list tbh if you consider people who like a certain game "zealous" because they disagree with your interpretation of it, and you consider discussing "arguing" as if someone can win it, or one person has to convince the other person rather than two people sharing and discussing their perspectives. It doesn't have to be combative b.
You do bring up a good point, i like a good argument as much as a debate, yet thr word choice for this instance indeed poor.

Sounds good though, and im comfortable with calling the TLOU fan base over zealous and very unopen to discuss it writting faults i believe it has *shrugs*.

Thank you for the wise words and pointing out the combativeness my choice of words implied.

I don't intend to argue with you, but I'm curious to hear what you mean. I tried to find a post of yours about the last of us and failed. I wouldn't mind a PM with a link to your post where you talked about your thoughts of the ending in depth.

Oh dear goddess i couldnt begin to guess.

My main thrust was how i felt they took a strong intellegent woman who had survived through everything was stripped of her very survival instinct and that ruins the ending for me.
 
Oh dear goddess i couldnt begin to guess.

My main thrust was how i felt they took a strong intellegent woman who had survived through everything was stripped of her very survival instinct and that ruins the ending for me.

That hurt my brain to read... but at least you tried to explain, thanks.
 
GTA is overrated. I prefer smaller streamlined open world's like AC because you finish it in 30-40 hours and you're done. GTA is a bore.

I find this one odd because for me, they feel like a breath of fresh air in open world game terms. They only show up every 4-5 years, so they never fatigue me, and no other game really does what they do as far as building an absurd parody world of our own. AssCreed wears on me because it always feels like the same thing even if its technically a different historical period and different characters. They do a poor job of making the characters stand out and they all feel like Ezio with a different accent. Meanwhile, I'll never forget Michael, Franklin and Trevor.
 
Saints Row 3 was the best GTA game since Vice City. I think the last 2-3 GTA games have been way to focused on having an impressive narrative and way too dismissive of making a game that is just fun to walk around and blow shit up in (what made GTA3 a resounding success).
 
  • I hate emergent story, I think there is no such thing as story in a game where stories are created by players
  • I don't like speculatory style narrative, when nothing is set in stone and everything is a conjecture. I think it's an incredibly cheap way of selling your narrative. Like hey - we couldn't write proper characters and motivations, but you can always make something up, right?
  • Sandbox is aimless borefest. I mean - yeah, collectibles and all these gameplay variations, but god why? Why would I want to collect all that and play a racing game in my action game?
  • Minecraft and UGC games are boring and pretty cheap from developer's perspective. Like hey - we couldn't design anything cool, but here are the tools, do some stuff for us for free and it will sell a million copies.
 
Bioshock was poor-man's System Shock 2 that got attention because console release and its art.

And for being exclusive, which meant the faithful touted it more than they would have if it had been a multiplatform title. Personally, I thought the often praised twist was overrated. It was a fairly enjoyable game, but it failed to live up to the hype when I played it on the PS3, and I think it dragged on too long after the twist. When it comes to gameplay, the sequel was better, but it also dragged on too long after the twist.
 
I'm all for difficult games and struggle and learning, and while I like the actual combat and gameplay in the Souls games, I think the arc (start brutal, suffer, lose your shit haha you scrub, middle, super god by the end) is frankly bullshit for bullshit's sake.

mmmm opinions
 
  • I hate emergent story, I think there is no such thing as story in a game where stories are created by players
  • I don't like speculatory style narrative, when nothing is set in stone and everything is a conjecture. I think it's an incredibly cheap way of selling your narrative. Like hey - we couldn't write proper characters and motivations, but you can always make something up, right?
  • Sandbox is aimless borefest. I mean - yeah, collectibles and all these gameplay variations, but god why? Why would I want to collect all that and play a racing game in my action game?
  • Minecraft and UGC games are boring and pretty cheap from developer's perspective. Like hey - we couldn't design anything cool, but here are the tools, do some stuff for us for free and it will sell a million copies.

Jeez, are you me? Although regarding the first point, Heavy Rain managed to create, at least on my playthrough, an interesting story revolving around my actions. I find that game to be brilliant though (Controversial?) based on its emergent story but it's definitely an outlier.
 
Hearthstone has turned to absolute shit. You can no longer enjoy a casual game, without running into some fuckwit with fifty Legendaries and Epics. And it's always the same shit popping up, so you can tell a lot of players are following guides, because they can't figure out a deck on their own.

These guys with their gobs of fancy Legendaries and Epics need to be yanked from the casual mode period. Let them play their paint by numbers decks in ranked only.

I'm so ready to drop this game.
 
  • Minecraft and UGC games are boring and pretty cheap from developer's perspective. Like hey - we couldn't design anything cool, but here are the tools, do some stuff for us for free and it will sell a million copies.
Out of interest, what do you think of LEGO? Cus minecraft is basically digital LEGO.

Not trying to #expose you or anything but it's an alternative way of looking at it imo. I personally don't see the appeal either but I can see why others do.
 
  • I hate emergent story, I think there is no such thing as story in a game where stories are created by players
  • I don't like speculatory style narrative, when nothing is set in stone and everything is a conjecture. I think it's an incredibly cheap way of selling your narrative. Like hey - we couldn't write proper characters and motivations, but you can always make something up, right?
  • Sandbox is aimless borefest. I mean - yeah, collectibles and all these gameplay variations, but god why? Why would I want to collect all that and play a racing game in my action game?
  • Minecraft and UGC games are boring and pretty cheap from developer's perspective. Like hey - we couldn't design anything cool, but here are the tools, do some stuff for us for free and it will sell a million copies.

Did you just jump out of my head just to post this?
 
I hate Mario. Passionately. XD

also this
  • I don't like speculatory style narrative, when nothing is set in stone and everything is a conjecture. I think it's an incredibly cheap way of selling your narrative. Like hey - we couldn't write proper characters and motivations, but you can always make something up, right?


  • God damn I agree so much.... all these mute, completely blank characters that I am supposed to make things up myself and people consider this some kind of groundbreaking narrative is making me cringe :D
 
Paper Mario: The Thousand-Year Door is simultaneously the best Mario game and RPG ever.

Top of the page, fuck yea.
At the very least it's the best classic turn based RPG, I agree. Now, for a truly controversial opinion, Sticker Star is my favourite PM game and I'm glad it sold well :P
 
I think it is contingent on the game and genre. RPGs like the Witcher or Fallout should not have voice acting, especially from the protagonist. More linear games like Tomb Raider, the voice acting is acceptable, although it can go overboard at times.

Hell no in regards to The Witche. Geralt is awesome, his voice is great.

Edit: Sorry for the double post.
 
You must be thinking of a different game. Ori is bright and full of color. The art and soundtrack are amazing and the way Ori controls is very satisfying. Tight controls and fun abilities make moving around the world a joy. While I don't agree with it being the best game of 2015, it's definitely one of the best.

I thought the controls were great until I got inside the first tree with all the thorns and the teleporters. It totally killed the game for me. Especially irritating that due to some quirk thorns are occasionally invisible (or badly hit-boxed).
 
I thought the controls were great until I got inside the first tree with all the thorns and the teleporters. It totally killed the game for me. Especially irritating that due to some quirk thorns are occasionally invisible (or badly hit-boxed).

I got stuck on the part getting out of the Ginsoo Tree for weeks. I haven't finished the game because I got so burnt out on repeatedly dying in parts. It's definitely a pretty brutal game for me.
 
There really is something to be said about the harmful nature of videogames; how they are at the end a waste of time compared to things like reading, practicing a skill, or spending time with friends. I say this as a lifelong game addict.
 
I believe 'The Last of Us' to be one of the most overated and unremarkable games of recent times. I didn't enjoy it but I don't dwell on it.

Thats because it is, they just released a game about a father-daughter relationship at a time when a lot of men who have been in the hobby since the 80s are growing into fatherhood. The Last of Us was a whole game as emotionally manipulative as people wanted Dead Island to be (remember the reverse daughter trailer?), a shame all the human enemies were a chore to fight and all the zombies were boring to hide from.

The best thing about the game, the multiplayer, was probably added as an afterthought. But it was really excellent.



There really is something to be said about the harmful nature of videogames; how they are at the end a waste of time compared to things like reading, practicing a skill, or spending time with friends. I say this as a lifelong game addict.

Stop playing singleplayer games then, friend. In a multiplayer game you can play with friends, and practice skills like bridge to rail as well!
 
i hate you forever
It outsold all previous PM games in Japan, brah. With a smaller install base than Wii. And it had long legs (this doesn't really happen to games people hate). We'll get Sticker Star 2 and you guys will have to deal :P Paper Mario is now a puzzle adventure series with superb music and level design.
 
It outsold all previous PM games in Japan, brah. With a smaller install base than Wii. And it had long legs (this doesn't really happen to games people hate). We'll get Sticker Star 2 and you guys will have to deal :P Paper Mario is now a puzzle adventure series with superb music and level design.
just kill me
 
My controversial opinion is that if you think a game is overrated, it's because you don't like the game, not because the game is actually overrated.

Games are rated where they are for a reason.

It is highly ego-centric that every game ever has the people who don't like it as much as the average person (because face it, every game ever has these people) who decide that the game must be overrated because other people value it more.
 
Games are rated where they are for a reason.

That reason being people with opinions decide to rate it there. It's okay to debate/disagree with a critic's opinion and regard something as overrated if said game is rated highly for x reason when x reason for you is bad. A critic's opinion is just that. An opinion. And game critics nowadays rarely form their views on games in actually "critical" ways, if we're going to be frank here. It's mainly: "I like x or I don't like y" with very little extrapolation as to the why.
 
The jump from Warcraft II to 3 did horrors to what could have been. Abandoning the dark fantasy aspect for something more brightly colored and accessible absolutely wrecked a possible legacy and turned it into little more than franchise fodder that has little to no impact when the lore is looked at under a microscope. Starcraft to a lesser degree, but maybe that's due to there being no MMO based on it.
 
The jump from Warcraft II to 3 did horrors to what could have been. Abandoning the dark fantasy aspect for something more brightly colored and accessible absolutely wrecked a possible legacy and turned it into little more than franchise fodder that has little to no impact when the lore is looked at under a microscope. Starcraft to a lesser degree, but maybe that's due to there being no MMO based on it.

Ive also got a controversial opinion here: I think WCIII is probably the best RTS ever made. The low unit count and large numbers of abilities on single units eliminated tedious macro and focused the game on small scale skirmishes that could be completely microed.
 
Ive also got a controversial opinion here: I think WCIII is probably the best RTS ever made. The low unit count and large numbers of abilities on single units eliminated tedious macro and focused the game on small scale skirmishes that could be completely microed.

There's no doubting the immense impact it had on the genre; for that you may be correct. Just from the custom maps servers alone several types of games had their genesis, and I remember being a part of that. Lots of fun.
Suppose what I was saying more relates to the story/artstyle more than anything.
 
Dark Cloud > Dark Cloud 2

Why? Because from what I've played, Dark Cloud may be simpler and may have annoying design decisions like the thirst meter and weapon break but it's much more charming. No extra fluff unlike what DC2 had.
 
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