Seeing as it's been a while we've heard anything Soul Calibur related, I'm wondering when it went downhill .
I know Soul Blade, SC 1 and 2 were the high points of the series, with SC 2 having the best gameplay overal.
Then came SC 3, with the console release having too many glitches, which were fixed in an arcade update that unfortunately never came to the PS2. This impacted the competitive scene.
SC 4 had amazing graphics, but the gameplay didn't reach the heights of SC 2.
The problems were iirc:
-The armor system
-8Way running was too punishing:
In SC 2, moves which would cause special stun didn't cause that stun to opponents when 8way running.
They added that in SC3 and 4.
This meant that players would move less and you were most of the time in front of your enemy mashing.
SC 5 : well viola, patroklos and phyrra ... this game has balance issues.
The feinting is gone, there is less mindgames and it's more about knowing which moves beats which moves (which it's always the case in fighting games). But here, the game turns into a mashfest with cheap characters and using the same moves over and over again.
Releasing updates apparently cost too much, and they already had budget issues for SCV.
The director for SCV left Namco shortly after (he was a SC 1 champion that joined the company to work on the SC games)
Share your insights GAF, preferably from a gameplay standpoint.
I know Soul Blade, SC 1 and 2 were the high points of the series, with SC 2 having the best gameplay overal.
Then came SC 3, with the console release having too many glitches, which were fixed in an arcade update that unfortunately never came to the PS2. This impacted the competitive scene.
SC 4 had amazing graphics, but the gameplay didn't reach the heights of SC 2.
The problems were iirc:
-The armor system
-8Way running was too punishing:
In SC 2, moves which would cause special stun didn't cause that stun to opponents when 8way running.
They added that in SC3 and 4.
This meant that players would move less and you were most of the time in front of your enemy mashing.
SC 5 : well viola, patroklos and phyrra ... this game has balance issues.
The feinting is gone, there is less mindgames and it's more about knowing which moves beats which moves (which it's always the case in fighting games). But here, the game turns into a mashfest with cheap characters and using the same moves over and over again.
Releasing updates apparently cost too much, and they already had budget issues for SCV.
The director for SCV left Namco shortly after (he was a SC 1 champion that joined the company to work on the SC games)
Share your insights GAF, preferably from a gameplay standpoint.