I think it all started with Soul Calibur III - that memory card issue where it deletes your save data was something that stopped people from buying at least from what I heard.
After that - everything else was rush and not as polished....
I'd say, as far as gameplay, sc5 is the most polished the series has been since sc1.
Yep. It's still being played at tournaments in fact.
This NEC's top 8:
http://www.twitch.tv/bifuteki/v/29761393
GI is actually pretty ridiculous now....Though I did like the brave edge, and just guard they added. That was a nice touch. not a huge fan of the change to GI's though it did make you more cautious as to using it.
The Soul Series's platform juggling has always been a strange thing. Soul Edge, the first game, was exclusive to PS1. The sequel was exclusive to Dreamcast (later ported to 360 and mobile). Then the sequel to that was on all home consoles except for Dreamcast. Then the sequel to that was PS2 exclusive. Then the following two were PS3/360, but you've got weird side games like the Wii exclusive Legends, the PSP exclusive Broken Destiny, and then PS3's now defunct Lost Swords.
SC1 is hilariously broken (as an example: people think step-guard was bad in SC2? Doing it in SC1 also sped up your step animation), but very few people played 1 competitively so it's not really known.I'd say, as far as gameplay, sc5 is the most polished the series has been since sc1.
It also broke throw tracking so it was really hard to shut down.SC1 is hilariously broken (as an example: people think step-guard was bad in SC2? Doing it in SC1 also sped up your step animation), but very few people played 1 competitively so it's not really known.
Really disliked what they did with timing based defensive options in SC5, they were completely unintuitive. SC2 was the pinnacle for me. Give it a good story mode and the franchise could rise again...
The Soul Series's platform juggling has always been a strange thing. Soul Edge, the first game, was exclusive to PS1. The sequel was exclusive to Dreamcast (later ported to 360 and mobile). Then the sequel to that was on all home consoles except for Dreamcast. Then the sequel to that was PS2 exclusive. Then the following two were PS3/360, but you've got weird side games like the Wii exclusive Legends, the PSP exclusive Broken Destiny, and then PS3's now defunct Lost Swords.
SC1 is hilariously broken (as an example: people think step-guard was bad in SC2? Doing it in SC1 also sped up your step animation), but very few people played 1 competitively so it's not really known.
I actually think SC3:AE is the best game in the series, as it fixes a TON of issues SC2 and SC3 PS2 had... and of course, it's the one version to never get ported to a home console so about 20 people in the US have ever played it. Good job, good effort, Namco. SC5 would be behind that, from a mechanical standpoint. I still get mad whenever I remember that both of my mains in SC4 ended up getting dropped in SC5, though. :<
GI is actually pretty ridiculous now.
- You can cancel movement at any time with a GI
- You can cancel a GI with a JG so if you whiff the GI, no biggie.
- It covers all attack heights.
- Mostly offers a guaranteed followup if you have meter for a CE.
Other than wasting meter, a GI is a really safe option.
I kind of felt that way, but I wasn't good enough back in SC1 to evaluate it. It feels like if people went back to play that now, what you say would be super apparent to me.
I LOVE SC3:AE, I just didn't play it as much as SC5, so I couldn't give an informed opinion on it. I do wish that got the HD treatment over SC2, though.