Does you mech have thermal damage up augments on the armour (one of the shop bought heavies does)? Are you using insectoid slayer XX augments on the Skell weaponry?
If those fail to work out do something like put some attack probes in the region.
Personally I've yet to try Joker with phoenix (my only kills have been from trying out a superweapon you get from a quest and I couldn't one shot it but the heavy I was using has crappy ranged attack).
I did get a Phoenix to drop but it was just the Blue variant and not the gold one. Hmm I dont have insectoid slayer so I will try for that. I think I still have Mechanoid Slayer XX on so i'll switch it up.
Thanks for the advice. Just trying to grind the rest of the way to 60 so I can work on the Ares.
I think i'm doing OK in combat... i just feel insecure about items/battle points usage. I'm level 28 right now and:
1. Maxed out the first two weapon manufacturers, but i'm yet to mess with augs. I almost got lost in weapon and armor drops so around level 20 i sold EVERYTHING i had, bar what i had equipped. Do you guys BUY items at the store or are you rolling with drops only?
2. Maxed some arts and skills but i don't know if i should be saving BPs for skell arts (is that a thing?)
Anyways, so many layers... i tend to get confused.
1. I roll with equip drops and rewards. What I usually get aren't really that far off from what I get on stores but the default augments are sometimes much better from what is being sold.
2. Skell arts aren't upgradeable via BP as it is a per weapon equipped basis. I max out arts and skills what I feel is great with my character build.
I had no choice. I was the only one with a skell, and my skell got destroyed early into the fight. My team didn't last much longer after that. What kept me alive was HP Rebound V (it came with my level 50 armor) which restores a little bit of your health whenever you take damage. It took me well over an hour to do it, by I wrecked the shit outta that thing. However, as epic as that was, I will never, ever do something like that again. It was like fighting a Monster Hunter final boss all by yourself.
I think i'm doing OK in combat... i just feel insecure about items/battle points usage. I'm level 28 right now and:
1. Maxed out the first two weapon manufacturers, but i'm yet to mess with augs. I almost got lost in weapon and armor drops so around level 20 i sold EVERYTHING i had, bar what i had equipped. Do you guys BUY items at the store or are you rolling with drops only?
2. Maxed some arts and skills but i don't know if i should be saving BPs for skell arts (is that a thing?)
Anyways, so many layers... i tend to get confused.
1. Once you max out an AM, their gear is 'good.' It's not the best, but it may have mods on it that are otherwise hard to get across an entire armor set. One of the AM's,
Manon
,has Treasure Sensor as it's final armor mod , which ups drop rates drastically. Once you have access to that, you want to deck your team with as much of it as possible, and then go grind. You will "love" grinding, because TS will make it RAIN yellows/oranges w/ obscene mods on it. You can then wear those drops.
2. You can get up to rank 3 dirt cheap w/ arts/skills. After rank 3, stuff gets expensive though, so I'd only MAX stuff that looks good and you see using.
Chapter10... lost one or two times until I broke the satellites around the ship that were calling enemies.
I beat it around level 40 it wasn't hard like chapter 12 getting me stuck (though thinking of it, overdrive for the first part, keeping skells for the lizards would have probably work at lv45)
Something minor that really infuriates me is these difficulty stars for mission. I feel that if there was no difficulty rating displayed altogether, things would be much less confusing.
Also, couldn't help but smh a little at chapter 5 spoilers:
I'm perfectly fine with "we are all androids" plot twist - it's interesting, it adds drama and tension. However, "but we are controlled by real humans in Lifehold", really? So, they are in stasis, yet still conscious? And they're doing that with some kind of magic signal that goes through everything, yet you cannot track it back to find Lifehold location?
Honestly the only reason I had to restart the fight on Chapter 10 was because the game decided not to let me change part targets until it was too late.
- Lin is awesome, and the option to 'Geek Out' with her at the Skell sighting pretty much sealed the deal. She's written very close to what a not-annoying real life excitable teenager is like. Actually reminds me a lot of some of the 8th grade Girl Scouts I've volunteered for. Great job writers/localizers.
- Most of the music is straight up good, but that city theme is very good-bad. My only real complaint about the music is that apparently no one noticed they were playing vocalized music really loudly during some quest cutscenes. If I didn't have subtitles on I may have no idea what was being said.
- This game is japanese as fuck, and I love it. Perfect palette cleanser after Fallout4 (and some time in 3's expansions)..
- The storyline structure is a bit odd, but reminds me a lot of many TV/anime series' structures - start off with a few story arc episodes, then mix in a lot of side-story episodes to flesh out the universe that don't directly advance the main plot as you go.
- Oddly enough, the absurd outfit of on antagonist doesn't bother me that much. I guess with how the game doesn't take itself too seriously the outfit sorta just works, even if I would prefer they not used it.
- The game is quite beautiful, and Monolith did one hell of a job on the technical side. What loads there are are pretty short (on hard drive), LoD transitioning is really smooth, and while there's a little pop in it's not much.
All in all, fantastic game. There's minor things here and there, but given the scope of the game I can live with what's off given how much was done right.
Also, whoever staged Go-rha (think that's his name? Divine Guardian or something like that): You're a bastard, a beautiful bastard. I was too busy laughing at my entire party being one shot out of the blue to be mad.
Something minor that really infuriates me is these difficulty stars for mission. I feel that if there was no difficulty rating displayed altogether, things would be much less confusing.
Also, couldn't help but smh a little at chapter 5 spoilers:
I'm perfectly fine with "we are all androids" plot twist - it's interesting, it adds drama and tension. However, "but we are controlled by real humans in Lifehold", really? So, they are in stasis, yet still conscious? And they're doing that with some kind of magic signal that goes through everything, yet you cannot track it back to find Lifehold location?
I really kinda hope the other Earth ship which seems to have been brought to Mira came from somewhere in the UK. Any excuse to bring back the old cast of voice actors for a sequel.
had a feeling that it might not appear because you don't have frame augments yet... not 100% sure though since it makes more sense for that option not selectable instead
I'm dreading the late game beasties with lvl 80/90+
I feel like I have a worse grasp on the mechanics compared to Xenoblade, where I kinda knew what I was doing and felt like I understood the system in a way to take on foes stronger than me. 60 hours into Xenoblade X and around ~lvl55, I'm still totally relying on superior gear and levels.
I have no real specialised build to speak of, just relying on individual, strong dps weapons without any real synergy.
I beat Chapter 10 at level 46-47(?) with level 30 Skells and one neglected underleveled Murderess (Level 36?). I lost one Skell
On final boss,
It was close, but make sure to switch between melee and range weapons, since he's always invincible to one but not the other. Break his defense and you may just make it.
I'm dreading the late game beasties with lvl 80/90+
I feel like I have a worse grasp on the mechanics compared to Xenoblade, where I kinda knew what I was doing and felt like I understood the system in a way to take on foes stronger than me. 60 hours into Xenoblade X and around ~lvl55, I'm still totally relying on superior gear and levels.
I have no real specialised build to speak of, just relying on individual, strong dps weapons without any real synergy.
No problem, I'm probably the worst player here. 70h in and I don't think I understand a single thing about the combat system. Like now we have skells, on foot combat is useless?
Also those weapons vendors doesn't have much choices. I think we have to eventually dig into the crafting thing, but localizing item is such a pain in the a** that for the moment I don't look at this.
Just doing affinity quests with all the sidekicks for now, and grinding their Lv with two skells and two sidekicks.
I did it. I got 105000 storage by only using two duplicators. Here is the layout:
Also my forgetting to save last night has another consequence. I saved before trading the Telethia appendages in. So I got 30 reward tickets instead of around 1000. Thanks game for your nonesense systems (when a nemesis goes you get 1 medal per appendage if you've not traded them...why not let me keep them in my inventory or trade them for as much I would have actually get). Turns out the save was before the Frye/Phog affinity mission though so I can see the other side after all...but 1000 reward tickets
Gbusters get too much praise. Too much fuel, too long a cooldown. Can't spec a mech effectively toward gravity
Slap some beam mods on your mech and go with XXsnipers. You'll do similar damage, at range, w/ half the cooldown, plus you can go beam crazy across your entire arsenal (beam back weapons, beam sidearms, etc).
An Amudias spec'd with beam on most weapons + armor opens for like ~150k with an XX sniper.
The E-scythes are also beam based, cheap fuel-wise and the back attack bonus brings them pretty close to the snipers I feel. I'd still want snipers for my team mates though as I don't know how well they can position themselves.
The AoE of G2 buster I find it what is praised (Phoenix does a good job but the AoE can aggro a lot of nasty shit) and well the scythe can't do that (don't think the sniper can either, been a while since I used it on my Skell).
I did get a Phoenix to drop but it was just the Blue variant and not the gold one. Hmm I dont have insectoid slayer so I will try for that. I think I still have Mechanoid Slayer XX on so i'll switch it up.
Thanks for the advice. Just trying to grind the rest of the way to 60 so I can work on the Ares.
I've not seen any Gold Phoenix ones only orange which have 3 base skills and one open slot. The colouring feels like it gets wacky when it comes to Skell stuff.
Also, couldn't help but smh a little at chapter 5 spoilers:
I'm perfectly fine with "we are all androids" plot twist - it's interesting, it adds drama and tension. However, "but we are controlled by real humans in Lifehold", really? So, they are in stasis, yet still conscious? And they're doing that with some kind of magic signal that goes through everything, yet you cannot track it back to find Lifehold location?
They made some edits but that one took the biggest toll as they only used about a minute of it in-battle and use the same one for both foot and skells (I think the full version is used in a 20 second cutscene at least I recongnised the instrumental start). Unless there is a way to get the other parts to play (maybe full party in overdrive or something). But I guess the soundtrack was not really made with the game fully in mind or its specifications were not great (lack of loop points for many tracks annoys me). Still would have been nice to have the full thing for infinite overdrive bulids. In the case of black tar it is cut in half with half for foot and half for skell.
For anyone that doesn't believe me compare what you hear here with here.
Oh crap I only had three party members with me for it. I've gotten too big on a habit of assuming the game doesn't want me having more than Lin & Elma in my party.
Also, any strategies for Vortice, the Deific Blast? I can't handle this at all with just a Prog Ares and 3 level 50s... It loses roughly 1/3 of its health and I die.
Jumping into this as soon as I finish up Fallout hopefully by next weekend.
2 Quick questions first one, can the 4 play squad missions be done with 2 players? If not is there matchmaking to find two other people if I'm already partied up with a friend? Is there a decent amount of content for online?
Skimming this thread it seems like there is a lot of dense (confusing?) gameplay systems. I see some guides and videos linked in the OT, does that pretty much cover everything?
Jumping into this as soon as I finish up Fallout hopefully by next weekend.
2 Quick questions first one, can the 4 play squad missions be done with 2 players? If not is there matchmaking to find two other people if I'm already partied up with a friend? Is there a decent amount of content for online?
Skimming this thread it seems like there is a lot of dense (confusing?) gameplay systems. I see some guides and videos linked in the OT, does that pretty much cover everything?
1. Yes, you can co-op with 2 to 4 players and there's matchmaking.
2. Not really, there's a few squad missions and the global nemesis.
The game has some very deep systems like the class system, the crafting system and some that you can go through the whole game without touching (like soul voice customization), and it doesn't hold your hand a lot which is why you see a large amount of help topics.