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They must be close to alpha then when the writer is not needed anymore... good! 2017 release!
The dream is dead. Valve is no longer a developer, they're a platform.
Valve made one of the best (actually the best) game of all time in Dota 2 and people are still saying they don't make games. If they never made another L4D, Portal or HL I wouldn't be too bothered.
Wolpaw himself said he worked on unannounced stuff. But that could be just thrown out prototypes to tech demos. Until they aren't announced we won't know...it's meaningless till then.
So HL3 confirmed?
Dota 2 is really old now. It doesn't have that big of a team still working on it. CS:Go had its framework primarily laid by Hidden Path, Valve just stepped in to fix some of the mess.It's not unreasonable to dislike the games they make but to outright say they don't make games is ridiculous. Both Dota 2 and CS:GO are fantastic and better than most games that come out today.
Dota 2 is really old now. It doesn't have that big of a team still working on it. CS:Go had its framework primarily laid by Hidden Path, Valve just stepped in to fix some of the mess.
As I don't play Dota but do play HL, DoD, Portal and L4D I would be bothered.
But nice to think only of yourself.
Valve made one of the best (actually the best) game of all time in Dota 2 and people are still saying they don't make games. If they never made another L4D, Portal or HL I wouldn't be too bothered.
Every Valve thread turns into people whining they don't make the games they want them to make.
Some of us don't give two fucks about Dota.
Dota 2 is really old now. It doesn't have that big of a team still working on it. CS:Go had its framework primarily laid by Hidden Path, Valve just stepped in to fix some of the mess.
Some of us don't give two fucks about Dota.
They are still games being ACTIVELY developed under the Valve banner. What part of this is difficult to comprehend?
Some of us don't give two fucks about Half Life or L4D. What's your point?
Every Valve thread turns into people whining they don't make the games they want them to make.
Just a perspective on what the other Valve writers are seemingly working on
Chet Faliszek is doing PR for the Vive
Jay Pinkerton is doing comics
Erik Wolpaw is doing comics and soon Psychonauts 2
Ted Kosmatka left for Bungie
Steve Jaros was doing Dota the last time he talked about work
of course there's unannounced stuff, which might not see the light of day at all... but the point is they haven't exactly knocked it out of the park in these last years
The game was a mess before and it's still a mess now, but at least Valve has guided it to a more respectable place where it can find a dedicated community. Projects like that do not have big teams assigned to them in the way Valve would for a new project of their own.That CSGO comment is unfair to Valves contribution to that game.
The primary thrust of the development from these games is crowd sourced outside of Valve. They are set up for the community to support the game with new content while skeleton crews can continue to guide balance and implement new features. My point was that these projects do not R8 high enough to really demand the full development attention of Valve. Unless everyone there is just wasting time on Vive there is a lot of unaccounted for development power within Valve.They are still games being ACTIVELY developed under the Valve banner. What part of this is difficult to comprehend?
it's still a mess now.
The game was a mess before and it's still a mess now, but at least Valve has guided it to a more respectable place where it can find a dedicated community. Projects like that do not have big teams assigned to them in the way Valve would for a new project of their own.
The game was a mess before and it's still a mess now, but at least Valve has guided it to a more respectable place where it can find a dedicated community. Projects like that do not have big teams assigned to them in the way Valve would for a new project of their own.
They are still games being ACTIVELY developed under the Valve banner. What part of this is difficult to comprehend?
I don't really know that this is what the thread is about. Client stability. Muddy visual design that betrays visibility, leaving the game best played at low settings. Teetering game balance and uncomfortable/bizarre map pooling/matchmaking options. Extreme pervasiveness of people hacking the game. Patches coming out that break the game and allow players to cheat. It's not really that important, but CS:Go doesn't really feel like a Valve product outside of the gross monetization stuff tacked on.What's wrong with it just now?
What a shithouse of a company they've become.
Every Valve thread turns into people whining they don't make the games they want them to make.
Dota 2 is really old now. It doesn't have that big of a team still working on it. CS:Go had its framework primarily laid by Hidden Path, Valve just stepped in to fix some of the mess.
These kind of tweaks do not take a full development team. Particularly when the QA work is so shoddy it should be a sign that a small team is working to keep updating the game. That's all I was saying.There have been hundreds of updates to each game. With CSGO especially, it's ridiculous to suggest they 'just' stepped in to fix 'some' of the mess. There have been over 200 hundred updates to the game since launch handled by Valve, the game is a significantly different (and massively better) game than then.
Image cuts off after What does this mean for Half-Life?
Fuckers.
People said the same for Shenmue 3 and yet...If I was a multi-millionaire I'd love to contract some neuro-biologists to figure out people's compulsion to think Half Life 3 was or is happening.
It transcends simple psychology and I'm baffled.
Guy is about 56, FYI.
People said the same for Shenmue 3 and yet...