Lets Talk Resident Evil Revelations 2 vs other modern RE

From what i've seen, if you play it first-time as a co-op game, you'll love it (because it's masterful) - if you play it first-time as a singleplayer game, you will be very underwhelmed.

As a co-op experience first and foremost, it's incredible.
 
From what i've seen, if you play it first-time as a co-op game, you'll love it (because it's masterful) - if you play it first-time as a singleplayer game, you will be very underwhelmed.

As a co-op experience first and foremost, it's incredible.

I actually think it's better singleplayer vs co-op, the complete opposite of RE5. No matter how unique the situation/enemy, it's just not fun playing as Moira or especially Natalie the whole time. And the couple that with only one player being able to access the inventory at a time, one player basically being immune with health regen, and being teleported whenever someone goes through doors...it's just a lot of issues that aren't present in the singleplayer.
 
The classic fans have REmake 2 to look forward to.

RE7 is going to be more action because that is where the sales are. Can't wait to see that amazing combat system brought back.

Also hope they are working on Revelations 3.



Well if you have to resort to a light gun game... :P

I sort of hate the sales point. A survival horror RE has never received the giant marketing 5 and 6 did, nor had the household name benefit that the movies gave. Until they give REmake 2 the same treatment (and actually is well made like REmake), it's not a fair comparison.


And damn, no one ever seems to want Billy to return.
 
I enjoyed this game waaaay more than Revelations, but significantly less than RE5 and RE6.

I'd like to see the third game keep the same structure but get a budgetary/variety bump.
 
I am clearly biased, but not entirely against the idea of new blood. Actually I like a lot of the new characters (except Jake) and wouldn't mind the franchise moving on.

However... Jill got done dirty in Re5 and completely benched in six (which stung the worst in mercs) and then they mutilated her face in Revelations.

They owe us. I don't care if it's just a cameo, but Julia Jill needs to make an appearance, and be a fleshed out character in mercs.

Then, I will let it go. Lost in Nightmare was not good enough.
 
I actually think it's better singleplayer vs co-op, the complete opposite of RE5. No matter how unique the situation/enemy, it's just not fun playing as Moira or especially Natalie the whole time. And the couple that with only one player being able to access the inventory at a time, one player basically being immune with health regen, and being teleported whenever someone goes through doors...it's just a lot of issues that aren't present in the singleplayer.

Funny, that's not how I experienced it at all. Single-player, it felt like straight up survival action like RE4/5. But co-op it was halfway between survival action and survival horror because one person was relatively inhibited.

So both of us felt the survival-horror-fear for that one person - who was still very useful in a lot of combat situations - while we also got a nice dose of action. It felt like a brilliantly compelling middle ground.

Later in the game is a bit of a fuzzy for me so i cant remember how it pans out exactly. I'm conflating it with RE6 a bit in my memory.

Regardless, my girlfriend isn't as skilled a player as me but she didnt complain once about playing Moira/Natalie, whom she controlled the entire time.

Edit: also, anecdotally, the 7-8 people i've spoken to who played it singleplayer really didnt like it, and the 2-3 who played it co-op loved it. That's mainly what i based my post above on. Havent looked trough the rest of this thread tho
 
And damn, no one ever seems to want Billy to return.

I'm not averse to the character but it makes no sense for him to return. He has little personal stake in Umbrella, he's not a cop trying to shut them down and he's on the run for his life under penalty of execution.

RE's story has done some dumb things but bringing back a guy who not only has no reason to return but a clear cut reason to not be ever seen again would make absolutely no sense.
 
I'd rather see Carlos again. But he also has little reason to return (unless they write him into the BSAA or D.S.O.)

If anyone has a reason to be seen again, it's the BSAA crew from Revelations 1. Parker, Jessica, etc.
 
Revelation 2's first chapter going free really sold me on the rest of the game. It's really fun and I'd even say it's probably what the entire series should've been after 4.
 
Raid in Rev2 was the only thing that was a step down comapred to Rev1 for me. It's way less challenging and doesn't even have the payoff of the Ghost Ship that Rev1 Raid mode had.
 
Revelation 2's first chapter going free really sold me on the rest of the game. It's really fun and I'd even say it's probably what the entire series should've been after 4.

I think I agree with this.

Revelations 2 feels like the first RE game to actually build upon the precedent Resi 4 set, rather than to focus on the action above almost all else.

The biggest factor in this vibe is the fact that the island is one large, relatively holistic place, whereas Resi 5/6 are just set-piece>set-piece>set-piece>etc.

Raid in Rev2 was the only thing that was a step down comapred to Rev1 for me. It's way less challenging and doesn't even have the payoff of the Ghost Ship that Rev1 Raid mode had.

Doesn't Rev2's Raid get really challenging later on though? As far as I heard, they just smoothed out the difficulty curve to an insane (probably mistaken) extent. Later on it is super hard, but the first few hours are way too easy.
 
Doesn't Rev2's Raid get really challenging later on though? As far as I heard, they just smoothed out the difficulty curve to an insane (probably mistaken) extent. Later on it is super hard, but the first few hours are way too easy.

not really. the enemies are more bullet sponge-y but they still ultimately are non-threatening at that point in power. your biggest danger is literally running out of bullets and that's it.

the biggest thing that the raid mode lacks is focused design in stages- no stage really has a focused design goal like in REV1, no gimmick or concept- it's all the same thing with differing backgrounds. encounters within stages don't have coherent challenge or design attached to them- they're simply... there.

it's especially clear when you realize that the actual enemy types don't change on higher difficulties- a big part of what made REV1's raid continue to be effective over time is that despite playing the same stages across 3 difficulties the enemy layouts and encounters would change to become more challenging- either through the addition of more enemies, harder enemies, or both.

every stage is effectively a version of the first stage in rev1- some enemies in a corridor and then maybe an ending gauntlet. the only two stages that i think really break the mold are the prison stage (which is just a survival gauntlet anyhow) and the final boss stage because it's just a boss fight.
 
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.

I'm almost certain that enemies sometimes dropped ammo.

Unless it was some Raid Mode thing?
 
I'm almost certain that enemies sometimes dropped ammo.

Unless it was some Raid Mode thing?
enemies do drop ammo- quite a bit on normal and easy (especially easy, it's like re5 levels drops there). on harder difficulties the drops are a lot more sparse. on normal and below if you're efficient with your play you usually end up with too much ammo to carry around.

i want to say that claire/moira's drops are also less frequent than barry's but i'm not entirely sure on that. it certainly felt that way, though.
 
Funny, that's not how I experienced it at all. Single-player, it felt like straight up survival action like RE4/5. But co-op it was halfway between survival action and survival horror because one person was relatively inhibited.

So both of us felt the survival-horror-fear for that one person - who was still very useful in a lot of combat situations - while we also got a nice dose of action. It felt like a brilliantly compelling middle ground.

Later in the game is a bit of a fuzzy for me so i cant remember how it pans out exactly. I'm conflating it with RE6 a bit in my memory.

Regardless, my girlfriend isn't as skilled a player as me but she didnt complain once about playing Moira/Natalie, whom she controlled the entire time.

Edit: also, anecdotally, the 7-8 people i've spoken to who played it singleplayer really didnt like it, and the 2-3 who played it co-op loved it. That's mainly what i based my post above on. Havent looked trough the rest of this thread tho

The fact that the Moira/Natalie character is basically invincible takes a lot of the tension out of coop imo since they can just be used to run around and tank hits for your character. Playing singleplayer on hard is pretty intense since you really have to watch your ammo, and having to swap characters for revenants and glasps can be nerve wracking in Barry's campaign, but also is really satisfying chainging together combos on the fly in Claire's. It's pretty good stuff. Still a lot of room for improvement though.
 
I really enjoyed it. Moira's development as a character was really great and a surprise too, as I was expecting her to just be another Ashley. Her dialog lines were the best in the game and you can really tell the actress was having fun saying them. Seeing Barry and Claire again was also great. The plot twist near the end that sets up a plot point for a future game was cool too, I really can't wait to see where it leads.

I think I agree with this.

Revelations 2 feels like the first RE game to actually build upon the precedent Resi 4 set, rather than to focus on the action above almost all else.

The biggest factor in this vibe is the fact that the island is one large, relatively holistic place, whereas Resi 5/6 are just set-piece>set-piece>set-piece>etc.
Totally agree with this.
 
not really. the enemies are more bullet sponge-y but they still ultimately are non-threatening at that point in power. your biggest danger is literally running out of bullets and that's it.

the biggest thing that the raid mode lacks is focused design in stages- no stage really has a focused design goal like in REV1, no gimmick or concept- it's all the same thing with differing backgrounds. encounters within stages don't have coherent challenge or design attached to them- they're simply... there.

it's especially clear when you realize that the actual enemy types don't change on higher difficulties- a big part of what made REV1's raid continue to be effective over time is that despite playing the same stages across 3 difficulties the enemy layouts and encounters would change to become more challenging- either through the addition of more enemies, harder enemies, or both.

every stage is effectively a version of the first stage in rev1- some enemies in a corridor and then maybe an ending gauntlet. the only two stages that i think really break the mold are the prison stage (which is just a survival gauntlet anyhow) and the final boss stage because it's just a boss fight.

Sorry, I meant to hedge the end of my post saying "AFAIK".

What you're saying is really disappointing and I have no doubt you're right.

The fact that the Moira/Natalie character is basically invincible takes a lot of the tension out of coop imo since they can just be used to run around and tank hits for your character. Playing singleplayer on hard is pretty intense since you really have to watch your ammo, and having to swap characters for revenants and glasps can be nerve wracking in Barry's campaign, but also is really satisfying chainging together combos on the fly in Claire's. It's pretty good stuff. Still a lot of room for improvement though.

Hah... We played so well that Moira/Natalie were never quite in mortal danger. We always pulled it back and saved the day before she got any nasty wounds.

Knowing there's no true failstate really does deflate the thing.

'Good stuff, lots of room for improvement' feels like a good line for Revelations 2 as a whole. I think it was the perfect direction to go in – but it didn't make it very far down that path. Really look forward to Resi 7.
 
It's a good game, but no where near as good as 4.

FYI we're not saying it's as good as 4 - of course it's not - but we're saying that it feels like the first game in the series to push forward 4's ideas rather than focusing on the shooting mechanics alone.

As a whole, it's obviously not as good, but if you break it down into individual elements, it iterated on all of 4's mechanics rather than a subset of them (i.e. one subset: action).
 
The fact that ammo was more scarse and the pacing was better made that game shine. RE6 was a QTE action packed mess of a game, not RE at all. And I thought 4 was too actiony as well. I enjoyed it but i didnt feel like it was GOTY that year
 
For me it was the best modern resident evil. I'm a huge fan of the older games, I remember making my dad drive me to town to get Resident Evil 3 day 1. I bought a Game Cube just so I could play RE4 early (Getting to play the masterful REMake was a huge bonus too).

I remember being so excited for RE5 Chris coming back, the way they said daylight would be used to disorientate you when moving from inside to outside. I was so hyped. I remember they released the demo but it was only on xbox360 japan or something and I jumped through all the hoops to get the demo to work on my xbox360 and I sat down to play it and... it just felt off. I wanted to love it and I couldn't and I remember telling myself well it's just a demo the rest of the game might be better.

But for me it wasn't, its probably one of my biggest gaming disappointments I never even bothered trying RE6. I played the first Revelations and loved the parts on the ship, but the other stuff was just so stupid, I couldn't be bothered to finish the game.

Revelations 2 was pretty damn good, I mean honestly, compared to 1-4 I'd take any of those other Revelations 2 but compared to what I played of 5 and what I heard about 6 its definitely a step in the right direction.
 
Aside from some brainless busy work to find hidden stuff with the flashlight and pointing, I liked every second of REV2. Wasn't too big of a fan of Raid Mode though, felt like a progress quest where everything was scaling continuously so that there wasn't a huge difference in difficulty...not sure if that makes sense. I still like Mercs better.

The good ending went fucking HAM. and I need that sequel they set up.
 
I hated Rev 2.

It started off ok but the awful escorting of co-op characters with no online co-op and replaying the same areas over and over? Ugh. Awful. I got to the invisible flying enemies and gave up there.

As for modern RE games in general? A mixed bag.

RE4 - Loved
RE5 - Had fun co-op with a friend.
RE6 - Pretty awful.
RE Revelations (PS4) - I really liked.
 
You have a full picture of your avy?


Artists name is Kato from pixiv

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=46039034

I rehosted some other images from his page because I liked them so much, the Psycho Break poster is especially nice.

http://imgur.com/YLf3tvs
http://imgur.com/yTxPN5g
http://imgur.com/KYNEGeq
http://imgur.com/EjXt7AV
http://imgur.com/h4B4COE


It's a good game, but no where near as good as 4.

RECVX is better than 4.
 
Revelations 2 (and Revelations 1) feels like they wanted to please both the oldshool fans and the action fans but didn't manage to deliver on either end. Combat feels bad as it isn't RE4 or RE5 style slower paced gameplay and it isn't more fluid RE6 style but enemies feel like they were designed around faster movement. Puzzles are pretty lazy aside from the gravestone one. It is pretty much worst of both styles and I much rather play 4, 5 or 6 over it.

edit.
Also want to mention that I liked the first episode but the game went worse episode after episode and I especially didn't enjoy Barrys sections except for the true final boss.

From what i've seen, if you play it first-time as a co-op game, you'll love it (because it's masterful) - if you play it first-time as a singleplayer game, you will be very underwhelmed.

As a co-op experience first and foremost, it's incredible.

I thought it was pretty bad coop experience. Moira and Natalia can't die, you have to use status healing items from the menu etc. Haven't tried it solo but it seems much better way to play the game from what I've seen and heard.
 
I liked Rev1 except for the awful flashback chapters and Keith and Quint stuff. I especially loved the last episode. I really liked Parker, Raymond, and Jessica too and I hope they return in the near future. Keith and Quint can fuck off though. I'm on episode 3 of Rev2 and so far I love it. Moira is actually likeable, much to my surprise and I'm happy to see Claire and Barry again. The gameplay is a lot smoother than in Rev1 but it still kinda feels like it's purposely holding itself back so as to not be RE6. I don't like RE6 but the reason for that is definitely not the gameplay. The music is also a big step down from Rev1.
 
I wasn't a huge fan of Revelations 2.

It wasn't a very good action game, nor was it a very good survival horror game. I don't like these token attempts to return to the classic formula. Give me the actual classic formula like REmake, or give me something fun.
 
I played Revelations 2 single-player, on the hardest default difficulty. I personally loved it, but I have some friends who don't see eye-to-eye on me for the title. I thought it got better with each episode, episode 1 was fine but I wasn't completely sold on it, Episode 2 I got into it a lot more, by episode 3 I was loving it.

My stance on why I liked it;

-It's an action Resident Evil, but toned down and forming some of the elements of older RE's... It's not a return to survival-horror or classic styled, but it does move at a much slower pace, and at least on the harder difficulties, the monsters present a challenge (on hard, not only do you have less supplies, but the game adds trickier enemy placement I have found). You need to conserve ammo and play strategically and carefully, making the game a lot more about playing wisely and reacting to sudden scenarios on the edge of survival more than with cool combat moves or well-placed shots stunning enemies, which is key in the more action-packed RE's.

-I actually enjoyed the story, its characters, and its villain. Not the best in the series, but they were fun, cheesy, but enjoyable. I personally did not like the stories of RE6 and Revelations 1 as they were, so this came as a pleasant surprise to me.

-The game has some cool moments. The forest bit in episode 1 for example is a change of pace and raises tension and atmosphere, the game tosses some light but fun puzzles (a few optional ones even), and the boss battles stood out to me as being quite good in the tense RE boss battle category.

There's other things, like how things you do in Claire's campaign effects Barry's or some of the monsters being fun and twisted, but I think the three big reasons has to do with its slower-paced more strategic side to its action, the more enjoyable storyline and characters, matched with some good scenes, boss battles, and areas.

---

But, I find this title to be something of a divide in opinion. Most in the GAF OT liked it, reviewers even mostly liked it... But I know at least in my circle of friends and people I talk too, I find a pretty even share of people who really liked Revelations 2, and others who weren't fond of it. I have theories on why that is, I think it partially depends on what people are looking for. For me, I like older and newer Resident Evil for different reasons, and this felt like newer Resident Evil, toned-down some and lower-budget, but given in turn some elements of the older Resident Evil's. I can see how them not going all-in for either direction and a few elements not being polished fully (like stealth) wouldn't fit some people's boat, but I found it to be a fun romp.

I think another key thing on enjoyment reading some people's thoughts here is many people think of it as, 'escorting some character,' but that's not how Revelations 2 is designed at all, since you can play as both characters and switch between them at any time. I ended up playing most of it as Moira/Natalia and only switching to Barry/Claire when it was necessary. Natalia and Moira especially are also completely capable of holding their own if you know what you're doing, and I figured out how to play both of them through some experimentation. Moira's crowbar can be extremely OP, and Natalia's bricks can be surprisingly effective once you get their aim down.
 
I played Revelations 2 single-player, on the hardest default difficulty. I personally loved it, but I have some friends who don't see eye-to-eye on me for the title. I thought it got better with each episode, episode 1 was fine but I wasn't completely sold on it, Episode 2 I got into it a lot more, by episode 3 I was loving it.
*snip*

Pretty much agree with all your points. That said, Revelations 1 was my first RE game, which I quite enjoyed (despite the obvious trappings of being a game designed for 3DS).

On the other hand, I was starting to feel a bit fatigued as Episode 3 went on. I like my gaming sessions relatively short, which Episodes 1 & 2 felt just perfect. Episode 4 felt unbalanced, and Barry's section just seemed to drag on even though I liked it.
 
enemies do drop ammo- quite a bit on normal and easy (especially easy, it's like re5 levels drops there). on harder difficulties the drops are a lot more sparse. on normal and below if you're efficient with your play you usually end up with too much ammo to carry around.

i want to say that claire/moira's drops are also less frequent than barry's but i'm not entirely sure on that. it certainly felt that way, though.

Enemies don't drop ammo in Revelations 2.

https://www.youtube.com/watch?v=3U8r6I_xELE
https://www.youtube.com/watch?v=MjzcaHXGOiQ
https://www.youtube.com/watch?v=aiKbeMUOrk4
https://www.youtube.com/watch?v=O-B98_ybi6A
 
Tried playing 2 in local coop with some friends. Only got through 3 acts.

The major component was probably that the second player was just an helper. I was the helper all the time but still no go. We moved on to other games. I did not hate it but can't really bring myself playing it single player either.

I still don't know how it ends. One day we may finish playing it :(
 
I thought it was pretty bad coop experience. Moira and Natalia can't die, you have to use status healing items from the menu etc. Haven't tried it solo but it seems much better way to play the game from what I've seen and heard.

As I said to Clown – my GF and I played co-op so well together that we actually never discovered that Moira/Natalia can't die!

Finding out that's the case definitely hampers the game a bit in my eyes. Pretty lame design choice.
 
I think at times the game spawns ammo on the ground for you. At least that's what it seemed like it was doing during Claire's boss in episode 2.
 
Enemies don't drop ammo in Revelations 2.

fuuuck, now i've got to double check. i was certain they did but i might be confusing it with the boxes/barrels.

I think at times the game spawns ammo on the ground for you. At least that's what it seemed like it was doing during Claire's boss in episode 2.
iirc that's from the shelves breaking- when they get broken there's a chance for them to produce ammo.
 
fuuuck, now i've got to double check. i was certain they did but i might be confusing it with the boxes/barrels.


iirc that's from the shelves breaking- when they get broken there's a chance for them to produce ammo.

That would make sense. Also, is the game hard for anyone else? I'm getting my ass wrecked with Claire even on Normal. I'm constantly out of herbs. Maybe it's because I suck but Barry's sections seem a lot easier.
 
That would make sense. Also, is the game hard for anyone else? I'm getting my ass wrecked with Claire even on Normal. I'm constantly out of herbs. Maybe it's because I suck but Barry's sections seem a lot easier.

Are you blinding enemies with Moira's flashlight? Even the big dudes can get blinded. You can then follow up with a big kick that knocks them down and finish them with the crowbar. Or shoot zombies in the head and then run up and kick them. Also, the dodge is very good in this game.
 
As I said to Clown – my GF and I played co-op so well together that we actually never discovered that Moira/Natalia can't die!

Finding out that's the case definitely hampers the game a bit in my eyes. Pretty lame design choice.

Ahh didn't notice. Yeah it is pretty lame since you can just run around when playing as them without really caring because worst thing that can happen is that you have to use herb that the game drops like candy anyways.
 
...Natalia's bricks can be surprisingly effective once you get their aim down.

Killing revenants with bricks is really satisfying! Can't Natalia throw smoke bottles, too? I remember being surprised by her utility in co-op. I mean, she's no Barry, but I expected to be mostly standing around waiting for my partner to kill stuff, but I was always running around finding ways to pitch in.

That one big shitstorm near the end was a lot of fun in co-op
 
Are you blinding enemies with Moira's flashlight? Even the big dudes can get blinded. You can then follow up with a big kick that knocks them down and finish them with the crowbar. Or shoot zombies in the head and then run up and kick them. Also, the dodge is very good in this game.

You can blind the big guys? I assumed you couldn't because of their weird helmets. This whole time I've been either spending way too many bullets on them or trying to stun them by hitting them in the back with Moira.
 
You can blind the big guys? I assumed you couldn't because of their weird helmets. This whole time I've been either spending way too many bullets on them or trying to stun them by hitting them in the back with Moira.

Axe/metal head guy? Yep, set them up and knock them down. It has a fun flow to it once you get the hang of it

On the Claire chapters in general, using both Claire and Moira effectively will save you a lot of health and gear.

EDIT: After chapter one you can spend skill points to improve the speed/effectiveness of the flashlight and melee/takedown
 
Anyone on 360? Been wanting to try co-op or even Raid co-op... doesn't seem like there are a lot of randoms playing.

You can blind the big guys? I assumed you couldn't because of their weird helmets. This whole time I've been either spending way too many bullets on them or trying to stun them by hitting them in the back with Moira.

Yeah, it takes like half of the flashlight meter to do it, but it works. :) By the time you're done crowbarring the guy, your flashlight meter should be good to go again. You just need a fair bit of room to move around while flashing him.

As I said to Clown – my GF and I played co-op so well together that we actually never discovered that Moira/Natalia can't die!

Finding out that's the case definitely hampers the game a bit in my eyes. Pretty lame design choice.

Huh... guess I'm due for a replay. I didn't mind using Moira, but I almost never bothered with Natalia because I didn't really know how to approach the bricks (nor wanted to experiment).

-----

RE: Raid - I can never seem to find guns with 6 slots aside from the pistol and magnum in the store. At most I've seen 5 slots for shotty, machine pistol, and occasionally AR...
 
Huh... guess I'm due for a replay. I didn't mind using Moira, but I almost never bothered with Natalia because I didn't really know how to approach the bricks (nor wanted to experiment).

Ahh didn't notice. Yeah it is pretty lame since you can just run around when playing as them without really caring because worst thing that can happen is that you have to use herb that the game drops like candy anyways.

Regardless of the deathless design, the genius of the game in co-op is how one player has to constantly tell the other where the bad guys are when it comes to invisible/hidden enemies.

A legit fantastic mechanic. Prompts communication and close co-ordination/teamplay.

We didn't use bricks too much, but they were useful on occasion.
 
natalia's bricks are like tiny shotgun blasts when upgraded, seriously
the only thing that holds her back from being moira level powerful is that bricks are limited and her movespeed sucks ass

and doublechecking, yeah- enemies don't drop ammo. only breakable objects and set environment placement stuff. it's just that there is a ton of breakable objects and hidden/moira flashlight objects

seriously though moira is way, way too strong. like holy shit she's ridiculous
i just barreled through ep 3's factory real fast crowbarring the shit out of everything in her path, including the fake pyramid heads
 
Dino Crisis Reboot. :(

OT, but recently revisited that game since I can actually beat it now. Waaaaaaaaaaaaaaaaaaay too many puzzles in that game for me. I guess Capcom was playing with the formula so as to not make it a complete rip off of Resident Evil with Dinosaurs, but I was not really expecting that at all, especially with all of the stupid DDK passwords. If it has the same format as the 1st game it can stay dead. Or at least tone down the amount and frequency of the puzzles.
 
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