From what i've seen, if you play it first-time as a co-op game, you'll love it (because it's masterful) - if you play it first-time as a singleplayer game, you will be very underwhelmed.
As a co-op experience first and foremost, it's incredible.
The classic fans have REmake 2 to look forward to.
RE7 is going to be more action because that is where the sales are. Can't wait to see that amazing combat system brought back.
Also hope they are working on Revelations 3.
Well if you have to resort to a light gun game...![]()
I actually think it's better singleplayer vs co-op, the complete opposite of RE5. No matter how unique the situation/enemy, it's just not fun playing as Moira or especially Natalie the whole time. And the couple that with only one player being able to access the inventory at a time, one player basically being immune with health regen, and being teleported whenever someone goes through doors...it's just a lot of issues that aren't present in the singleplayer.
And damn, no one ever seems to want Billy to return.
Revelation 2's first chapter going free really sold me on the rest of the game. It's really fun and I'd even say it's probably what the entire series should've been after 4.
Raid in Rev2 was the only thing that was a step down comapred to Rev1 for me. It's way less challenging and doesn't even have the payoff of the Ghost Ship that Rev1 Raid mode had.
Doesn't Rev2's Raid get really challenging later on though? As far as I heard, they just smoothed out the difficulty curve to an insane (probably mistaken) extent. Later on it is super hard, but the first few hours are way too easy.
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.
enemies do drop ammo- quite a bit on normal and easy (especially easy, it's like re5 levels drops there). on harder difficulties the drops are a lot more sparse. on normal and below if you're efficient with your play you usually end up with too much ammo to carry around.I'm almost certain that enemies sometimes dropped ammo.
Unless it was some Raid Mode thing?
You have a full picture of your avy?Give me more adventures of Claire and Moira.
Funny, that's not how I experienced it at all. Single-player, it felt like straight up survival action like RE4/5. But co-op it was halfway between survival action and survival horror because one person was relatively inhibited.
So both of us felt the survival-horror-fear for that one person - who was still very useful in a lot of combat situations - while we also got a nice dose of action. It felt like a brilliantly compelling middle ground.
Later in the game is a bit of a fuzzy for me so i cant remember how it pans out exactly. I'm conflating it with RE6 a bit in my memory.
Regardless, my girlfriend isn't as skilled a player as me but she didnt complain once about playing Moira/Natalie, whom she controlled the entire time.
Edit: also, anecdotally, the 7-8 people i've spoken to who played it singleplayer really didnt like it, and the 2-3 who played it co-op loved it. That's mainly what i based my post above on. Havent looked trough the rest of this thread tho
Totally agree with this.I think I agree with this.
Revelations 2 feels like the first RE game to actually build upon the precedent Resi 4 set, rather than to focus on the action above almost all else.
The biggest factor in this vibe is the fact that the island is one large, relatively holistic place, whereas Resi 5/6 are just set-piece>set-piece>set-piece>etc.
not really. the enemies are more bullet sponge-y but they still ultimately are non-threatening at that point in power. your biggest danger is literally running out of bullets and that's it.
the biggest thing that the raid mode lacks is focused design in stages- no stage really has a focused design goal like in REV1, no gimmick or concept- it's all the same thing with differing backgrounds. encounters within stages don't have coherent challenge or design attached to them- they're simply... there.
it's especially clear when you realize that the actual enemy types don't change on higher difficulties- a big part of what made REV1's raid continue to be effective over time is that despite playing the same stages across 3 difficulties the enemy layouts and encounters would change to become more challenging- either through the addition of more enemies, harder enemies, or both.
every stage is effectively a version of the first stage in rev1- some enemies in a corridor and then maybe an ending gauntlet. the only two stages that i think really break the mold are the prison stage (which is just a survival gauntlet anyhow) and the final boss stage because it's just a boss fight.
The fact that the Moira/Natalie character is basically invincible takes a lot of the tension out of coop imo since they can just be used to run around and tank hits for your character. Playing singleplayer on hard is pretty intense since you really have to watch your ammo, and having to swap characters for revenants and glasps can be nerve wracking in Barry's campaign, but also is really satisfying chainging together combos on the fly in Claire's. It's pretty good stuff. Still a lot of room for improvement though.
It's a good game, but no where near as good as 4.
You have a full picture of your avy?
It's a good game, but no where near as good as 4.
From what i've seen, if you play it first-time as a co-op game, you'll love it (because it's masterful) - if you play it first-time as a singleplayer game, you will be very underwhelmed.
As a co-op experience first and foremost, it's incredible.
I played Revelations 2 single-player, on the hardest default difficulty. I personally loved it, but I have some friends who don't see eye-to-eye on me for the title. I thought it got better with each episode, episode 1 was fine but I wasn't completely sold on it, Episode 2 I got into it a lot more, by episode 3 I was loving it.
*snip*
enemies do drop ammo- quite a bit on normal and easy (especially easy, it's like re5 levels drops there). on harder difficulties the drops are a lot more sparse. on normal and below if you're efficient with your play you usually end up with too much ammo to carry around.
i want to say that claire/moira's drops are also less frequent than barry's but i'm not entirely sure on that. it certainly felt that way, though.
I thought it was pretty bad coop experience. Moira and Natalia can't die, you have to use status healing items from the menu etc. Haven't tried it solo but it seems much better way to play the game from what I've seen and heard.
Enemies don't drop ammo in Revelations 2.
iirc that's from the shelves breaking- when they get broken there's a chance for them to produce ammo.I think at times the game spawns ammo on the ground for you. At least that's what it seemed like it was doing during Claire's boss in episode 2.
fuuuck, now i've got to double check. i was certain they did but i might be confusing it with the boxes/barrels.
iirc that's from the shelves breaking- when they get broken there's a chance for them to produce ammo.
That would make sense. Also, is the game hard for anyone else? I'm getting my ass wrecked with Claire even on Normal. I'm constantly out of herbs. Maybe it's because I suck but Barry's sections seem a lot easier.
As I said to Clown my GF and I played co-op so well together that we actually never discovered that Moira/Natalia can't die!
Finding out that's the case definitely hampers the game a bit in my eyes. Pretty lame design choice.
...Natalia's bricks can be surprisingly effective once you get their aim down.
Are you blinding enemies with Moira's flashlight? Even the big dudes can get blinded. You can then follow up with a big kick that knocks them down and finish them with the crowbar. Or shoot zombies in the head and then run up and kick them. Also, the dodge is very good in this game.
You can blind the big guys? I assumed you couldn't because of their weird helmets. This whole time I've been either spending way too many bullets on them or trying to stun them by hitting them in the back with Moira.
You can blind the big guys? I assumed you couldn't because of their weird helmets. This whole time I've been either spending way too many bullets on them or trying to stun them by hitting them in the back with Moira.
As I said to Clown – my GF and I played co-op so well together that we actually never discovered that Moira/Natalia can't die!
Finding out that's the case definitely hampers the game a bit in my eyes. Pretty lame design choice.
Huh... guess I'm due for a replay. I didn't mind using Moira, but I almost never bothered with Natalia because I didn't really know how to approach the bricks (nor wanted to experiment).
Ahh didn't notice. Yeah it is pretty lame since you can just run around when playing as them without really caring because worst thing that can happen is that you have to use herb that the game drops like candy anyways.
seriously though moira is way, way too strong. like holy shit she's ridiculous
i just barreled through ep 3's factory real fast crowbarring the shit out of everything in her path, including the fake pyramid heads
Dino Crisis Reboot.![]()