Greenberg: Quantum Break is not coming to Steam

I like having full control. Even the documents folder use games nowaday doesn't really sit well with me. I'm a PC gamer since the DOS days and I'm used to keep everything very tidy and organized.
Not being able to chose the folder woul bother me quite a lot.

No, I understand the desire to have full control. But this is a situation where you honestly wouldn't regardless. You can't do anything meaningful with the files. You have to jump through hoops to even look at them. They manage themselves, and your external view of them is designed to simply be on the start menu or in the apps settings of the control panel.. there's not actually any real use to accessing the files directly, or even relocating them for the purpose of orgamisation (you can't run the app directly via the executable). Managing their folder location is about as useful as distributing a typical Win32 game install over 10 separate folder locations would be.
 
I'm not sure but 99.9% chance of no.

Separately, ms enabled xbo -> win 10 game streaming and the reverse is likely under development for win10 store stuff.

It'd be a wonky workaround, but couldn't you just add something like your browser as a 'game' on steam to get access to your desktop and then launch the Windows Store game through that?
 
It'd be a wonky workaround, but couldn't you just add something like your browser as a 'game' on steam to get access to your desktop and then launch the Windows Store game through that?

Honestly no idea.

I've been secretly hoping that Valve makes a Win10 universal application for steam store and streaming so that you could manage purchases, trades and recieve in-home streaming on XBO and Windows Phone (Continuum would be great for this too). But then I remember that Gabe is in charge and cry myself to sleep.
 
I'm not sure but 99.9% chance of no.

Separately, ms enabled xbo -> win 10 game streaming and the reverse is likely under development for win10 store stuff.
I tried streaming minecraft (the store version) from my pc to my laptop using in-home streaming. By launching another game and then using alt-tab to switch to minecraft I was able to stream it.
So it looks like adding the link to steam is the only problem.
 
I tried streaming minecraft (the store version) from my pc to my laptop using in-home streaming. By launching another game and then using alt-tab to switch to minecraft I was able to stream it.
So it looks like adding the link to steam is the only problem.

Huh, you may be right, but someone would need to try it in other games to make sure it worked generally.
 
I was talikng about the technincal side of this. Look at GHG's question.

I know. I was refering most specifically to this bit: "There is nothing they can do about it.". It would seem that they are against mods but it's impossible to block them, when in truth they not only don't want to block them but encourage people to mod and to create mods themselves.
 
This doesn't really bother me.

No different from using Origin or Uplay.
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I mean, really.
 
You guys should just make a different thread lmao.
There's two different topics in this thread, and they don't overlap for everyone.
 
Honestly no idea.

I've been secretly hoping that Valve makes a Win10 universal application for steam store and streaming so that you could manage purchases, trades and recieve in-home streaming on XBO and Windows Phone (Continuum would be great for this too). But then I remember that Gabe is in charge and cry myself to sleep.

actually microsoft probably wouldn't allow a competing app store to be on their marketplace in the first place
 
The lack of fullscreen is not a bug. It's the intended behavior of the applications in the Windows Store. As of today, it's impossible to any application to use true fullscreen in Windows Store. Because of that I really doubt that's something that it's going to be fixed any time soon.

Lolwut? Minecraft plays fine in full screen, and has done since launch.
 
I guess Microsoft is dreaming to make the pc a closed platform, software wise at least.

Valve sells games they publish exclusively through Steam? That's alright.
EA sells games they publish exclusively through Origin? I can deal with that.
Ubisoft sells games they publish exclusively through Uplay? I guess I can see where they're coming from there.

Microsoft sells a game they're publishing exclusively through the Microsoft store? I TOLD YOU THEY WERE EVIL! I KNEW IT! I KNEW IT! THIS IS DEFINITIVE PROOF THAT THEY WANT TO END COMPETITION FOREVER.
 
Valve sells games they publish exclusively through Steam? That's alright.
EA sells games they publish exclusively through Origin? I can deal with that.
Ubisoft sells games they publish exclusively through Uplay? I guess I can see where they're coming from there.

Microsoft sells a game they're publishing exclusively through the Microsoft store? I TOLD YOU THEY WERE EVIL! I KNEW IT! I KNEW IT! THIS IS DEFINITIVE PROOF THAT THEY WANT TO END COMPETITION FOREVER.

Oh look another post saying, "it's just another store" without reading. There is steam/uplay/watever and then there is W10 App Store in it's own league on PC.
 
I managed to add a link to the minecraft store version to steam, but it doesn't work. The game launches but the streaming stops.
The link is actually to explorer that launches the App. So my guess is steam thinks the game is done when explorer exits (right after it launched the app).

The process of adding the shortcut is basically this: http://winaero.com/blog/exclusive-h...ktop-without-going-to-the-metro-start-screen/

(Edit: For making a desktop shortcut, you can just drag and drop. No need to go through this process. But steam won't know what to do with such a link)
 
Lolwut? Minecraft plays fine in full screen, and has done since launch.
No it doesn't, not actual exclusive fullscreen
Valve sells games they publish exclusively through Steam? That's alright.
EA sells games they publish exclusively through Origin? I can deal with that.
Ubisoft sells games they publish exclusively through Uplay? I guess I can see where they're coming from there.

Microsoft sells a game they're publishing exclusively through the Microsoft store? I TOLD YOU THEY WERE EVIL! I KNEW IT! I KNEW IT! THIS IS DEFINITIVE PROOF THAT THEY WANT TO END COMPETITION FOREVER.

Read the damn thread. You also forgot that there's Valve games in uPlay, and there's uPlay games on Origin, and Origin games on uPlay. Good on you for not knowing jackshit.
 
One question is whether it is OK for MS to exclusively sell their first party games only through their own store. I think some people may not like that, but would begrudgingly accept their business choice to do so. Realistically they wouldn't give up the 30% cut to another store, plus it would likely mean no cross buy.

The other question is - is it acceptable to lock a game in such a way as to prevent unofficial modding, driver injections etc. I think that is the more frustrating topic for many people and I think would maybe benefit from a thread specially around that? I could see potential benefits for locking - less chance of MP cheats for one. But the primary concern here is the historical openness of PC games and the huge nodding community that surrounds goes the the essence of PC gaming in many ways - the consumers choice as to how they play.
 
Lolwut? Minecraft plays fine in full screen, and has done since launch.

There are two kinds of fullscreen, the win store apps seem to use what you would refer to as "borderless windowed". Regular fullscreen and borderless windowed both have ups and downs. I have not confirmed for myself, but based on what people are saying, Win store apps are "borderless windowed" rather than "fullscreen". They both look the same visually but have back end differences in how they run. For example, borderless windowed plays much nicer with alt tabbing, but exclusive fullscreen sometimes gets better performance. Idk why or how.

actually microsoft probably wouldn't allow a competing app store to be on their marketplace in the first place

Maybe, but iOS and Android both allow Steam to have an app with a storefront, trade authenticator and so on. Microsoft is desperate to pad its app count so I don't think beggars can be choosers here.
 
This thread is doing a number on my ignore list. So many corporate apologists and/or people that can''t be bothered to read up on what could possibly be stirring up a 2,000+ post thread. Worst of all, many of them are derisive in tone.
 
I think the lack of support for streaming/overlays is a legitimate concern but instead of bitching/sulking and making out like MS is the devil it would be more productive to contact MS and let them know that those thing are important to you.

MS wants to make its customers happy.
 
Valve sells games they publish exclusively through Steam? That's alright.
EA sells games they publish exclusively through Origin? I can deal with that.
Ubisoft sells games they publish exclusively through Uplay? I guess I can see where they're coming from there.

Microsoft sells a game they're publishing exclusively through the Microsoft store? I TOLD YOU THEY WERE EVIL! I KNEW IT! I KNEW IT! THIS IS DEFINITIVE PROOF THAT THEY WANT TO END COMPETITION FOREVER.

Except you can get Valve games on other store fronts. Do you still have to use the steam client? Yes, but you can still buy elsewhere.

Clue me in, what does that mean? Because I don't see a taskbar or a window when I play that game. When I launch it, it launches into full screen.

When you start a game, it may take up the full screen butr that doesn't mean it is in fullscreen mode.

Borderless Fullscreen =/= Fullscreen.

Borderless Window mode still keeps your desktop open and maintains your resolution. Alt-tabbing made easy because nothing has to be loaded before switching.

Fullscreen mode reduces the Desktop resources in memory and can change your resolution. This means it's harder to alt-tab because Windows has to reload some resources, change resolution, etc. In other words it means alt-tabbing is slower and some programs even crash when they are alt-tabbed away from fullscreen mode but you have more resources dedicated to the game running (and things like AMD"s crossfire only work in this mode unless using mantle).
 
You also forgot that there's Valve games in uPlay, and there's uPlay games on Origin, and Origin games on uPlay. Good on you for not knowing jackshit.

Can't find DOTA 2 or TF2 on either of the other stores.
Can't find Battlefront or Hardline on either of the other stores.

So games they publish exclusively on their own stores. I apologise for offending you so.
 
Can't find DOTA 2 or TF2 on either of the other stores.
Can't find Battlefront or Hardline on either of the other stores.

So games they publish exclusively on their own stores. I apologise for offending you so.

DOTA 2 and TF2 are free to play games, you won't be able to find them on other stores because they're free.

As for EA games you can even buy them at retail.
 
I hate to be the one to have to point this out... but it's not your software. You buy the right to use it, not the rights to the software itself. If the actual software was yours, then they would also have no say in your redistributing it with whatever modifications you made to it. It'd be your software if you created it.

I should have pre-empted this, because I knew someone was going to bring it up (as you acknowledged yourself).

Yes, in the eyes of the law, it's technically "licensed". But that's not really relevant in this scenario, because no one is upset that the Microsoft Store doesn't let us sell additional copies of the games we buy.

Furthermore, I don't think that anyone is building up a collection of Video Games, or BluRays, or hard cover books, because they like having a collection of licenses that could be revoked at any time. Yes, perhaps technically companies have a right to do that, but everyone would lose their crap if that happened, and rightly so.

I wonder what would happen if every TV commercial was forced to say "License it today for $9.99" instead of "Own it today for $9.99". These products are advertised as ownable products, people think of them as ownable products, and we should CONTINUE to think of them as ownable products (at least, up until the point where someone tries to copy and resell it)
 
Can't find DOTA 2 or TF2 on either of the other stores.
Can't find Battlefront or Hardline on either of the other stores.

So games they publish exclusively on their own stores. I apologise for offending you so.

Dota 2 and TF2 are F2P games.

Battlefront and Hardline are both on uPlay.
 
I should have pre-empted this, because I knew someone was going to bring it up (as you acknowledged yourself).

Yes, in the eyes of the law, it's technically "licensed". But that's not really relevant in this scenario, because no one is upset that the Microsoft Store doesn't let us sell additional copies of the games we buy.

Furthermore, I don't think that anyone is building up a collection of Video Games, or BluRays, or hard cover books, because they like having a collection of licenses that could be revoked at any time. Yes, perhaps technically companies have a right to do that, but everyone would lose their crap if that happened, and rightly so.

I wonder what would happen if every TV commercial was forced to say "License it today for $9.99" instead of "Own it today for $9.99". These products are advertised as ownable products, people think of them as ownable products, and we think of them as ownable products (at least, up until the point where someone tries to copy and resell it)

Yea, I guess I get what you meant in general. I didn't really want to make it sound like "no, you're just renting it" (even though it's somewhat true in many cases)... more that the typically understood ownership of a game (or many other products) doesn't really mean that you can do whatever you want with it afterwards. I mean, if there's a will there's a way, right? But that doesn't mean they need to make it easier for you to accomplish. You probably could get all sorts of modifications done to a Windows App if you have the know-how... but that doesn't mean that MS, or anyone publishing to the store is any more obligated to leave the previous doors open, than for example Nintendo would be to let a new R4 cartridge work in the same manner on an NX handheld. I honestly don't think these are the sorts of options that should be stripped from them. Users should choose to forego purchasing the product if it's not what they want or agree with... but if a developer wants as much assurance as possible that the code they wrote will function entirely as they intend it to when purchased... that's fair enough, as long as its not actively malicious.
 
Except you can get Valve games on other store fronts. Do you still have to use the steam client? Yes, but you can still buy elsewhere.



When you start a game, it may take up the full screen butr that doesn't mean it is in fullscreen mode.

Borderless Fullscreen =/= Fullscreen.

Borderless Window mode still keeps your desktop open and maintains your resolution. Alt-tabbing made easy because nothing has to be loaded before switching.

Fullscreen mode reduces the Desktop resources in memory and can change your resolution. This means it's harder to alt-tab because Windows has to reload some resources, change resolution, etc. In other words it means alt-tabbing is slower and some programs even crash when they are alt-tabbed away from fullscreen mode but you have more resources dedicated to the game running (and things like AMD"s crossfire only work in this mode unless using mantle).
But since the consensus at least for TR was that the store version preforms better (except for sli), is that really an issue?


Edit: That is, if it really was a consensus.
 
Wait, what consensus? I've yet to see a single person that claimed such a thing.

I definitely remember seeing at least one post in the TR thread by a person who bought both the Steam and WinStore versions, and found that the WinStore version ran better.

That's not really a consensus, of course. The problem is that not many people are going to buy two copies of the same game. If anyone at, say, Digital Foundry is reading this, it would be great to get some proper benchmarks!

Digital Foundry is probably among the only people who CAN benchmark the Windows Store version, since FPS counters don't work <_<
 
There are two kinds of fullscreen, the win store apps seem to use what you would refer to as "borderless windowed". Regular fullscreen and borderless windowed both have ups and downs. I have not confirmed for myself, but based on what people are saying, Win store apps are "borderless windowed" rather than "fullscreen". They both look the same visually but have back end differences in how they run. For example, borderless windowed plays much nicer with alt tabbing, but exclusive fullscreen sometimes gets better performance. Idk why or how

You didn't specifically touch on this but just to be clear there is no benefit for the w10 approach because actual non-app games give you both options, borderless windowed or exclusive full screen.

For instance for FF14 on the PC I could choose borderless if i wanted to alt tab often to check on quest info, but if I'm just running dungeons and whatnot I can switch to true, exclusive fullscreen to maximize performance.

With a W10 app I have absolutely no choice.
 
Honestly no idea.

I've been secretly hoping that Valve makes a Win10 universal application for steam store and streaming so that you could manage purchases, trades and recieve in-home streaming on XBO and Windows Phone (Continuum would be great for this too). But then I remember that Gabe is in charge and cry myself to sleep.

February 25TH -

"Introducing Microsoft One Link™, stream all your favorite games and content from the Windows store, across a range of Windows devices including the Xbox One, Windows 10 PC's, Surface and Windows Phone. Starting at $69.99 for the day one edition*

*freedom sold separately"
 
You didn't specifically touch on this but just to be clear there is no benefit for the w10 approach because actual non-app games give you both options, borderless windowed or exclusive full screen.

Well, some non-app games give you both options. A lot of games only allow for exclusive fullscreen. Tomb Raider specifically allows both, though.

I will also note that borderless windowed has one huge advantage for all non-Gsync users: Proper Triple Buffering!
 
I definitely remember seeing at least one post in the TR thread by a person who bought both the Steam and WinStore versions, and found that the WinStore version ran better.

That's not really a consensus, of course. The problem is that not many people are going to buy two copies of the same game. If anyone at, say, Digital Foundry is reading this, it would be great to get some proper benchmarks!

Digital Foundry is probably among the only people who CAN benchmark the Windows Store version, since FPS counters don't work <_<

At this point I'm just watching this thread to correct this point

Dxtory works on all win store games
 
I definitely remember seeing at least one post in the TR thread by a person who bought both the Steam and WinStore versions, and found that the WinStore version ran better.

That's not really a consensus, of course. The problem is that not many people are going to buy two copies of the same game. If anyone at, say, Digital Foundry is reading this, it would be great to get some proper benchmarks!

Actually, dark10x is one of the people that has previously posted that he noticed slightly better performance of the Win10 version relative to Steam.

EDIT: here...
Heh, I already have XO and Steam versions but I gave the Windows version a shot just to see how it holds up.

Clearly the lack of exclusive fullscreen and an EXE sucks horribly, but I was surprised to find that it runs slightly better on my PC for some reason and the scaling works better for random resolutions. Not a preferred way to play, but interesting.
 
At this point I'm just watching this thread to correct this point

Dxtory works on all win store games

I know you can see a framerate counter in dxtory, but is not a framerate counter program. It is a recording application. And is not free.

Please, don't use this to counter attack all the shit over Windows store games.
 
PC gaming is not just steam, uplay and origin work and are functional delivery systems. I prefer steam personally but I do use the other 2 on occasion and they work perfectly fine.

At this moment in time I'd rather not buy the game than deal with all the restrictions, for the love of god not even being able to use my fps meter of choice is a disgrace. That does't mean it can't be improved before they luanch Quantom Break but If it was they would have to drastically alter their ecosystem which I dont see them doing
 
I know you can see a framerate counter in dxtory, but is not a framerate counter program. It is a recording application. And is not free.

I mean, the same could be said of FRAPS, and that's basically a standard for fps counting.

Does dxtory actually show an overlay while playing, or does it show a framerate in the recorded video afterward? If the latter, it's not a very effective solution, since recording hurts performance. If the former... I wonder how that works.
 
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