All this time I've been tanking a hit from a marine in 2/5 from needing to hit the seahorse twice in the beginning of the chain, when I could've just hit it last and clear the stage in 1 turn.
Couldn't you just let the seahorse bind you? You probably won't need that one unit to kill Helmeppo and you can stall vs the turtle until bind wears off - unless you are trying to clear as fast as you can.