Dark Souls III Review Thread

I have always been a shield user who struggles at parrying in the regular Souls games and I didn't find it much of an issue simply because of how generous and easy it is to adapt to using the gun.

I noticed with some friends who struggled in Bloodborne they never even tried to use the gun for parrying, which I think doomed some people because it's so easy to get good with.

I gave up attempting to stun stuff with the gun in BB.
Finished the game with all 3 endings and never found a need to touch the guns. All dodging all the time.

As with all Souls games, you have to adapt and find what works for you...
 
I gave up attempting to stun stuff with the gun in BB.
Finished the game with all 3 endings and never found a need to touch the guns. All dodging all the time.

As with all Souls games, you have to adapt and find what works for you...

Did you do the Chalice Dungeons?

They forced me to truly learn how to parry with the guns because I found some bosses like Ihyll Pthumerian Descendant basically impossible otherwise.
 
Did you do the Chalice Dungeons?

They forced me to truly learn how to parry with the guns because I found some bosses like Ihyll Pthumerian Descendant basically impossible otherwise.

I did not finish ALL the Chalice dungeons. But I did a bunch.
Honestly, they all kind of started blending together and I got bored with it.

When you start recognizing the boilerplate rooms in the dungeons, it's time to quit.
The Chalice dungeons were just not at all as diverse and interesting as the main game.
 
I think I'm too burned out after getting platinum in Bloodborne. I'm tempted to buy it but I feel I'm not ready now.

I'm in that boat as well. More so since I just got through the DLC on a NG+ save recently and have been playing some Salt & Sanctuary.

I opted to make Quantum Break my April pick up, while finishing up Twilight Princess HD and still playing SFV. I'll get to DS3 probably in June since next month is Uncharted 4.
 
I definitely can understand that, I'm very glad it was released and we got Dark Souls from it :). I wasn't trying to say DeS was bad by any means, but yea going back to it 8 years later (or however long its been since release) I don't think its as good as people remember. Everyone has those games though, I definitely understand.

Y'all are crazy. Demon's Souls is the best of the bunch.

Dark Souls 3 Day One Edition is 47.99 for Prime Members (Xbox One and PS4) on Amazon.
 
I did not finish ALL the Chalice dungeons. But I did a bunch.
Honestly, they all kind of started blending together and I got bored with it.

When you start recognizing the boilerplate rooms in the dungeons, it's time to quit.
The Chalice dungeons were just not at all as diverse and interesting as the main game.

Actually, the opposite happened with me. The lack of diversity in the rooms allowed me to use the Chalice Dungeons as "podcast" gameplay, where I could mindlessly work my way through them while catching up on older podcasts.

I used The Binding of Isaac for the same thing :3
 
Actually, the opposite happened with me. The lack of diversity in the rooms allowed me to use the Chalice Dungeons as "podcast" gameplay, where I could mindlessly work my way through them while catching up on older podcasts.

I used The Binding of Isaac for the same thing :3

Hey man, if that works for you, more power to you. My gaming time is limited what with having a family these days, so if I'm playing games, I had better feel like I'm getting something out of it instead of being bored.
However, I'm of the opinion that there's no wrong way to game... Unless you're gaming using physical media like a Blu-ray or DVD, in which case, jeez, get with the times guy...
 
I am super hyped about Dark Souls 3 but I will for certain miss the bravado and swagger associated with Bloodborne. Something about walking in a hunter's outfit with a gun and blade in each hand dodging the enemy frantically looks cooler than anything in Souls IMO.
 
Did you do the Chalice Dungeons?

They forced me to truly learn how to parry with the guns because I found some bosses like Ihyll Pthumerian Descendant basically impossible otherwise.

The Blood-starved beast (both in the campaign and in the chalice dungeon) is probably the one boss I had to parry. He can usually one-hit you with his leap attack, and his tells are pretty obvious.
 
Bloodborne was my first "Souls" experience, which I completed using only the threaded cane. And barely ever parried with the pistol in my entire playthrough. With that being said, what sort of build would you recommend for DS3 for me? I've played DS1 and DeS but I didn't give them enough time and they unfortunately fell by the wayside. But I'm committed to completing DS3.

Anyway I'd like to hear you DS vets' opinions :D
 
Bloodborne was my first "Souls" experience, which I completed using only the threaded cane. And barely ever parried with the pistol in my entire playthrough. With that being said, what sort of build would you recommend for DS3 for me? I've played DS1 and DeS but I didn't give them enough time and they unfortunately fell by the wayside. But I'm committed to completing DS3.

Anyway I'd like to hear you DS vets' opinions :D

Whatever tickles your fancy. I'll probably roll a melee strength build (or maybe quality, strength+dex). And then if it's good, try a sorcerer on playthrough #2. And go from there.

You can always try a new style and if you don't like it after a couple hours try something completely different. I haven't played DS3, so I'm just assuming the classes haven't changed much from the other games.
 
Bloodborne was my first "Souls" experience, which I completed using only the threaded cane. And barely ever parried with the pistol in my entire playthrough. With that being said, what sort of build would you recommend for DS3 for me? I've played DS1 and DeS but I didn't give them enough time and they unfortunately fell by the wayside. But I'm committed to completing DS3.

Anyway I'd like to hear you DS vets' opinions :D

I'm personally going to go all STR first. I find these builds are good all around, which is nice on a first playthrough when you're getting used to the game, exploring, and finding cool ass weapons (sorry DEXheads but the Souls games always seem to have cooler STR weapons, not sure what DS3 is like though).
 
Whatever tickles your fancy. I'll probably roll a melee strength build (or maybe quality, strength+dex). And then if it's good, try a sorcerer on playthrough #2. And go from there.

You can always try a new style and if you don't like it after a couple hours try something completely different. I haven't played DS3, so I'm just assuming the classes haven't changed much from the other games.

Yeah I guess you've got a point there! Will probably spend a lot of time in the first area trying out weapons and see what I get on with the most. I absofuckinglutely loved the threaded cane in Bloodborne. Probably will just do a strength build first though I reckon.
 
It's odd that I went from an enormous amount of hype to probably holding off purchasing for a sale in a little over a week. It was a combination of Salt and Sanctuary doing a fantastic job of scratching my Dark Souls itch, and hearing how the world is much more linear this time around. Exploration and finding neat new gear is my favorite part of the series, and from what I've read it sounds like that aspect has been toned down a bit.
 
It's odd that I went from an enormous amount of hype to probably holding off purchasing for a sale in a little over a week. It was a combination of Salt and Sanctuary doing a fantastic job of scratching my Dark Souls itch, and hearing how the world is much more linear this time around. Exploration and finding neat new gear is my favorite part of the series, and from what I've read it sounds like that aspect has been toned down a bit.

I wouldn't say that aspect has been toned down. It's just that when you explore you don't end up finding a connection back to an old area.
 
I wouldn't say that aspect has been toned down. It's just that when you explore you don't end up finding a connection back to an old area.

Yeah. There's a TON of loot in the game, and a lot of it is hidden. That aspect is definitely not dialled back.
 
It's odd that I went from an enormous amount of hype to probably holding off purchasing for a sale in a little over a week. It was a combination of Salt and Sanctuary doing a fantastic job of scratching my Dark Souls itch, and hearing how the world is much more linear this time around. Exploration and finding neat new gear is my favorite part of the series, and from what I've read it sounds like that aspect has been toned down a bit.

Not sure how you came to that conclusion, but it is inaccurate.
 
Bloodborne, thank the gods. Supposedly.

Nope. It is a bunch of Dark Souls 2 mechanics and design choices wrapped in the speed and impact and some level design aspects of bloodborne and some world design aspects of Dark Souls 1.

The lineage of inspirations from previous games is clear as day for a lot of the game.

Dark Souls 2 and SotFS durability, estus healing, estus number, simpler blacksmithing, roll distance mechanics, bonfire warping, respeccing, enemy variety, etc., and a journey with vertical sprawl but with bloodborne style zone design and feel of combat. It really feels like Dark Souls 2 mechanics injected into Bloodborne. There is almost nothing that is distinctly from Dark Souls 1 identity, other than the callbacks and I guess backstabbing.
 
Nope. It is a bunch of Dark Souls 2 mechanics and design choices wrapped in the speed and impact and some level design aspects of bloodborne and some world design aspects of Dark Souls 1.

It might have DS2 mechanics/quality of life improvements running under the hood, but the game doesn't feel like DS2 in the slightest. General feel of movement and rolls, backstabs/parry timings, and weapon movesets are straight out of Dark Souls 1. Speed of movement, area design/complexity, shortcut placement, clutter density, and overall graphical quality is very similar to Bloodborne. Monster/boss design is a mix of Bloodborne and Dark Souls 1. The lore is mostly taken from Dark Souls 1 as well. I get 0 Dark Souls 2 vibes when playing Dark Souls 3.
 
If it has the speed of Bloodborne, then I may put this on my watchlist. One of the things I really liked about Bloodborne.

I just wish I could get gud.
 
It's odd that I went from an enormous amount of hype to probably holding off purchasing for a sale in a little over a week. It was a combination of Salt and Sanctuary doing a fantastic job of scratching my Dark Souls itch, and hearing how the world is much more linear this time around. Exploration and finding neat new gear is my favorite part of the series, and from what I've read it sounds like that aspect has been toned down a bit.

Some areas in DSIII are so massive with so many shortcuts, paths, and secrets that they feel like miniature versions of the first game. You won't be disappointed. It's the best Soulsborne game yet, and this is from someone who used to regard DaS as the best game ever made.

I think DSIII is better...
 
It's odd that I went from an enormous amount of hype to probably holding off purchasing for a sale in a little over a week. It was a combination of Salt and Sanctuary doing a fantastic job of scratching my Dark Souls itch, and hearing how the world is much more linear this time around. Exploration and finding neat new gear is my favorite part of the series, and from what I've read it sounds like that aspect has been toned down a bit.

The overwhelming consensus is that it is one of the better games in the series, even though the rankings that get it there wildly differ. It is an outstanding adventure.
 
Good Game put up their thoughtful, but still funny DS3 review from yesterday - 5/5 and 4/5. (With a special guest appearance by Old Mate Sonic.) It does contain some boss and enemy spoilers, but it is worth a watch for the very beginning with poor Hex's relatable Souls meltdown.

We've all been foetal at one point thanks to FROM.

The creature design is absolutely insane, I don't know how they've managed to top the Bloodborne creature design, but here we bloody are.
 
It really depends on what order you do bosses in DeS and DS2. Different builds kind of "prefer" different boss & zone orders. Dark Souls 3 actually has a good difficulty curve (if you don't grab a BS overpowered weapon) mostly because the boss order is so relatively linear.

Dark Souls 3's difficulty could get completely inverted based on patches. Even the 1.01, not on the English XOne version at launch, was enough to completely shift the game balance.

Every post you come across like your some kind of expert who knows better than the rest of us in here, when most of your posts are nothing more than you telling everyone that what you think is right, as if that is fact.
 
Every post you come across like your some kind of expert who knows better than the rest of us in here, when most of your posts are nothing more than you telling everyone that what you think is right, as if that is fact.

Not sure if you mean his ds3 comments, but des and ds2 difficulty can defiantly have a weird curve Depending which areas you tackle first.

And it does stand to reason that a more linear system would restrict the curve to a more even increase (the same way BB was)

I haven't played ds3 though, are you saying the consensus is that it's difficulty curve is fucked?
 
Ebrietas, Logarius, Ludwig, Orphan, and Loran Darkbeast are harder than anything in any of the Souls games(minus Ds3 since I havent played it). Their movesets are so varied and theyre so much more aggressive, especially the DLC bosses.

/nightmare flashbacks

OoK is the worst . Hardest of the Soulsborne bosses yet.

BB's difficulty definitely gets ramped up when you include the optional bosses, the chalice bosses and especially when you throw in the dlc into the mix.
 
/nightmare flashbacks

OoK is the worst . Hardest of the Soulsborne bosses yet.

BB's difficulty definitely gets ramped up when you include the optional bosses, the chalice bosses and especially when you throw in the dlc into the mix.


Eh tbh Ludwig never felt that varied in move set, the real issue was
in phase one, if you didn't dodge to his right he feels relentless and like there was no safety, but doing that made him significantly more manageable, his disappearing jump where he randomly drops down like 2-3 other bosses will always be bullshit to me though
 
Actually, the opposite happened with me. The lack of diversity in the rooms allowed me to use the Chalice Dungeons as "podcast" gameplay, where I could mindlessly work my way through them while catching up on older podcasts.

I used The Binding of Isaac for the same thing :3

Yep! It was like Diablo but with Souls gameplay.

It's too bad the loot in Bloodborne was just boring and mostly useless.

I'd love if they took the concept, brushed it up a bit, and threw it into Dark Souls III as DLC or something. An infinitely replayable loot dungeon to farm loot and fight enemies would be fun.
 
What are you talking about with G's camera? Do you mean when he leaps in the air? Of course the camera loses lock on. Other than that, no there arent any problems in that fight. You're making things up.

That's cute, except for the fact that many people were having problems with him because of the camera during his second phase, especially if you were anywhere on the ground level near a tree, or basically anything that was character height. There are countless posts about it on just this forum alone on the matter.

Personally, I didn't know what anyone was talking about, or why he was considered so difficult since I guess I just got really lucky, and beat him my first real attempt (got stuck inside tombstones during my actual first attempt and was unable to move, yay!) with the hunter's axe. On my next playthroughs though, I knew exactly why people were complaining.
 
Eh tbh Ludwig never felt that varied in move set, the real issue was
in phase one, if you didn't dodge to his right he feels relentless and like there was no safety, but doing that made him significantly more manageable, his disappearing jump where he randomly drops down like 2-3 other bosses will always be bullshit to me though

You can see where he land from drops of blood that fall when he jumps. Once you see that Its all about timing.
 
You can see where he land from drops of blood that fall when he jumps. Once you see that Its all about timing.

It's the timing that I always hated, and yeah you see the blood, but sprinting in any direction doesn't matter etc, I just feel it's an annoying move that's given to too many noses to fill a move slot basically, but that's just my opinion.
 
I really don't understand all those reviews that mention that while the game is good, great even, it's still "more of the same" as if this was something detrimental.

If reviewers want a different take on the Souls formula, just play Bloodborne. It's fucking awesome.

I'm glad DS3 is more of the same.
 
It's the timing that I always hated, and yeah you see the blood, but sprinting in any direction doesn't matter etc, I just feel it's an annoying move that's given to too many noses to fill a move slot basically, but that's just my opinion.

The 100% reliable way I found is to roll as soon as you hear the scream start as he falls. It kinda starts quieter, then louder as he lands. When you hear the quieter one, hit that circle. I hated this attack so much. Still have no tactic for absolutely always dodging the charge, though...

I really don't understand all those reviews that mention that while the game is good, great even it's "more of the same" as if this was something detrimental.

If reviewers want a different take on the Souls formula, just play Bloodborne. It's fucking awesome.

I'm glad DS3 is more of the same.

I am a giant fan of their games, but even I would agree with "more of the same" as a slight negative. The point being, there aren't really any surprises.
 
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