Reddit [verified] User shares NX info: x86 Architecture, Second screen support etc.

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I don't think it's about that. It's more like Linkstrikesback said, their multiplayer titles are meant to iterate and replace the older versions.

Well, yeah.

That's not much different than what I said or meant.

No reason for them to hang on past laurels for multiplayer games.

They should have made "Melee 2" if they loved it so much.
 
Nx will likely fail if it does not at least match the ps4 from a technological perspective. Nintendo needs to realize that the casual market is gone. Their bread and butter is 20-40 year old people who fell in love with nintendo in the 80s-90s. Releasing another weak box will just be the wii u all over again as we are already 3 years into the generation, with iterative models coming soon. Maybe the SCD patent will pan out, we'll see.

Of course they will still put out content that both kids and adults can enjoy as they have to cultivate their future audience.

But putting out a box that's less powerful than the ps4, 3 years after the ps4 came out, will continue to cement the opinion of many that Sony and MS long ago surpassed Nintendo technologically as well as from a content perspective. Nintendo makes great games, but the volume of excellent 3rd party content that has been lacking on Nintendo platforms has not gone unnoticed. Having a weak box will not help them on the 3rd party front.

Preach.
 
Also this reddit poster in his/her recent updates mentioned that friend codes would still be in place, resulting in a lot of the reddit commentors discrediting him as a legitimate source. Not sure if that was already mentioned in this thread, on my mobile.
We discredited the reddit leakers a long time ago. Some actual information came out of this thread though with LCGeek claiming the NX's CPU is quite a bit better than the PS4's and that the NX will receive at least 4 Wii U ports.
 
Agreed. If Smash didn't draw people to Wii U in droves, I don't think an enhanced port of it will do that for NX at the jump at least.

Like other people said, the sales were shunned because of Smash 3DS. The handling of Wii U by Nintendo is pretty bad as well.

That's why I think Sakurai and the team should add more new contents to the game in order to sell the game and hopefully expand install base for Nintendo NX. Also Sakurai already knowledge that the hype behind Smash is pretty much characters, so I'm pretty sure that he would figure it out by adding some popular characters for people to pick up the system and game, like Inkling and Rhythm Heaven.
 
Smash didn't entice people toward a Wii U because the Wii U just wasn't a viable enough purchase that the games could justify it for many people, compared to other systems. And as others have said, many casual players were likely satisfied with the 3DS version.

If NX is a good system that is attractive to buyers, then a Smash port (or better yet, expanded edition, whatever the expansion is) for those who missed it last time definitely won't turn people away.

Having a couple ports at launch won't be an issue as long as they're simply supplements with a few original games as the main attraction. And it's likely that Zelda will be marketed primarily as an NX game, much as Twilight Princess was generally perceived by gamers as a Wii game and not a cheap port.

Like other people said, the sales were shunned because of Smash 3DS. The handling of Wii U by Nintendo is pretty bad as well.

That's why I think Sakurai and the team should add more new contents to the game in order to sell the game and hopefully expand install base for Nintendo NX. Also Sakurai already knowledge that the hype behind Smash is pretty much characters, so I'm pretty sure that he would figure it out by adding some popular characters for people to pick up the system and game, like Inkling and Rhythm Heaven.

I agree. If we aren't getting at least a couple of new characters, and maybe even the odd stage (perhaps even porting over the 3DS stages), that would be a colossal missed opportunity. It would be exciting both to newcomers and to double-dippers.
 
I don't think it's about that. It's more like Linkstrikesback said, their multiplayer titles are meant to iterate and replace the older versions. VC will be the direction they go just like how we have all those Mario Kart titles on VC.

Would be nice to have every Smash Bros. game on one system.

Melee as a VC release is all well and good. People will complain it wasn't updated with online and whatever, and the NX version of Smash will be the primary Smash for the console. A VC release is just nice to have if you want to play Melee for whatever reason.
 
Thanks guys, i was originally responding to Thraktor's opinion on GPU, so that's wat i was asking about.

Reading your responses... i get the feeling both of you seem to go for the scenario where they will try to match XBO performance level and not so much PS4? Or am i reading that wrong? I know flippediflops aren't all there is to it, but PS4 reaches 1.8TF and this seems to be somewhat "wishful thinking" when i read the above.

I suppose there are three reasons why I'd put XBO-level performance as the most likely scenario. The first is just that, following on from the Wii and Wii U, it would be natural to assume that Nintendo would be conservative with system performance (an assumption which may well be wrong following the failure of the Wii U, but is still hard to argue against). The second is that the higher the performance of the home console, the more difficult it would be for Nintendo to develop games that run on both it and the handheld. The third is that they may have some kind of expensive technology in the controller (such as a screen) which would prohibit them from pushing much higher in performance than XBO even if they wanted to.
 
Melee as a VC release is all well and good. People will complain it wasn't updated with online and whatever, and the NX version of Smash will be the primary Smash for the console. A VC release is just nice to have if you want to play Melee for whatever reason.

I wonder if they are going to actually release Melee for VC without GameCube Controller support?
I'm pretty sure that they would. Hopefully..
 
Smash 64 came out on the Virtual Console but the 64 community stuck with the N64 version because the VC version of that game happens to be extremely subpar in terms of emulation.
 
I suppose there are three reasons why I'd put XBO-level performance as the most likely scenario. The first is just that, following on from the Wii and Wii U, it would be natural to assume that Nintendo would be conservative with system performance (an assumption which may well be wrong following the failure of the Wii U, but is still hard to argue against). The second is that the higher the performance of the home console, the more difficult it would be for Nintendo to develop games that run on both it and the handheld. The third is that they may have some kind of expensive technology in the controller (such as a screen) which would prohibit them from pushing much higher in performance than XBO even if they wanted to.
Hmmm... I'm ok with this being that my expectations weren't crazy :) I was just confused by all the info. Thanks for clarifying everything and your insight btw.
 
Melee as a VC release is all well and good. People will complain it wasn't updated with online and whatever, and the NX version of Smash will be the primary Smash for the console. A VC release is just nice to have if you want to play Melee for whatever reason.

Well, it would make logistics for tournaments much, much easier with everything on one system. That would be a nice bonus. Plus, if the console can stream to Twitch (which I hope there will be an app for that), would be easier to stream that stuff too.

Smash 64 came out on the Virtual Console but the 64 community stuck with the N64 version because the VC version of that game happens to be extremely subpar in terms of emulation.

How so?

I know Wii U emulation has issues with input delay for N64 titles, but the Wii seemed fine.
 
I think if anything is going to get the HD remaster treatment, it'll be Super Mario Sunshine. Maybe a Pikmin and Pikmin 2 HD collection, because those wouldn't take nearly as much work and they'll have Pikmin 4 assets lying around.
 
Well, it would make logistics for tournaments much, much easier with everything on one system. That would be a nice bonus. Plus, if the console can stream to Twitch (which I hope there will be an app for that), would be easier to stream that stuff too.
Unless even a whiff of input delay is discovered. If that happens, the Melee community will go right back to their GameCubes, Wiis, & CRTs.
 
Well, it would make logistics for tournaments much, much easier with everything on one system. That would be a nice bonus. Plus, if the console can stream to Twitch (which I hope there will be an app for that), would be easier to stream that stuff too.



How so?

I know Wii U emulation has issues with input delay for N64 titles, but the Wii seemed fine.

I thought that too, but apparently it varies per game (though usually it's really good emulation). Smash 64 VC has some nasty frame drops that weren't in the original, and I think maybe minor input lag. I'm not super into Smash 64 so I wouldn't be able to tell you for 100% sure.

I know VC is considered better for certain other games though. Mario 64, Zelda OoT, and Paper Mario are all faster to speedrun on VC I think because of shorter load times. The speedrunning community might stick with the original version over VC though just for legacy's sake.
 
I wonder if they are going to actually release Melee for VC without GameCube Controller support?
I'm pretty sure that they would. Hopefully..
I feel like if they keep releasing Wii titles (in this case actually called VC games now) and eventually GCN games as well then all catalogue of controllers (GCN, Wii Remote, Classic, Wii U Pro, etc) won't be out of the picture entirely.

Of course there's the change they'll be like "original controller setup be damned" and only focus on the new controller but I think it wouldn't make much sense to bring specific games without their original controller (in this case, Melee)
 
I forget to mention something in other post. I seriously doubt that we are going to get Mario Kart 8 NX but I'm very curious to see how they would pull it off with Mario Kart 9 since Mario Kart 8 really set the bar high in a term of track designs.

I agree. If we aren't getting at least a couple of new characters, and maybe even the odd stage (perhaps even porting over the 3DS stages), that would be a colossal missed opportunity. It would be exciting both to newcomers and to double-dippers.

What made Smash NX topic more exciting for me is we have no clue what Smash NX is going to be because it's first time we have been in this situation. Well, it's really depend on the size of Smash development team and their schedule aka deadline.

Smash NX could meant anything,
1) Straight Port
2) Expanded Edition with Wii U and 3DS stages merged
3) Expanded Edition w/ new contents (new characters, new stages and new modes)
4) Expanded Edition with new modes only

Yeah, it's quite exciting. I'm very curious about the size of Smash development team itself. If it's huge, like Smash Wii U and 3DS development team, then they could add good amount of characters, stages and modes. (I meant they manage to included 51 characters, 84 stages, over 900 trophies, many modes, etc within two years and several months. Or would the team being small, such like Smash DLC development team which basically would able to work on porting the game only; or they would able to add few characters, stages and modes. If they are going to add new contents then I could imagine that the size of team is going to be between DLC team and Smash 4 team which should be enough.

If they release the game and it doesn't have GCN support, then people would say the release was a waste.

Exactly. With Nintendo, you will never know what would happens. Sometime, they always have their missing opperunities with some games.
 
I think if anything is going to get the HD remaster treatment, it'll be Super Mario Sunshine. Maybe a Pikmin and Pikmin 2 HD collection, because those wouldn't take nearly as much work and they'll have Pikmin 4 assets lying around.

I would think Mario Galaxy 1 and/or 2 would be a far better possibility to showcase the graphical capability of a new machine.
 
I agree. If we aren't getting at least a couple of new characters, and maybe even the odd stage (perhaps even porting over the 3DS stages), that would be a colossal missed opportunity. It would be exciting both to newcomers and to double-dippers.
But that all depends on if Sakurai comes back or did enough work before leaving for Bandai Namco to pick up where he left off. Sure, we could get a character or two that may have been near complete & cut because of the 3DS (Ex: maybe the Ice Climbers), but I'm not expecting anything beyond what we already have in the Wii U version. Hell, getting any 3DS stages would be a miracle.

That being said, if the Smash 4 port is just a straight port of the Wii U version, then most tournaments will likely stick with the Wii U version to save money on set-ups. And if the NX Console doesn't support the GameCube Adapter, then the NX Console will be DoA for competitive Smash.
 
I thought that too, but apparently it varies per game (though usually it's really good emulation). Smash 64 VC has some nasty frame drops that weren't in the original, and I think maybe minor input lag. I'm not super into Smash 64 so I wouldn't be able to tell you for 100% sure.

I know VC is considered better for certain other games though. Mario 64, Zelda OoT, and Paper Mario are all faster to speedrun on VC I think because of shorter load times. The speedrunning community might stick with the original version over VC though just for legacy's sake.

Yeah, I heard about that. I can't remember who said it in one of the GDQ threads, but the black Wii gets you a faster time for SM64 than the white Wii. My guess is slight improvements in later iterations.

Hopefully a much more powerful system and better CPU helps ease this. I know N64 emulations can be really tough though and none of the emulators out right now are even remotely accurate too. The closest we have for accurate emulation right now is CEN64 and it's still in the very early stages.

Pokemon Snap for example has been a major problem on just about every emulator, but CEN64 is making it work https://www.youtube.com/watch?v=6QPN3rOhuu0
 
I suppose there are three reasons why I'd put XBO-level performance as the most likely scenario. The first is just that, following on from the Wii and Wii U, it would be natural to assume that Nintendo would be conservative with system performance (an assumption which may well be wrong following the failure of the Wii U, but is still hard to argue against). The second is that the higher the performance of the home console, the more difficult it would be for Nintendo to develop games that run on both it and the handheld. The third is that they may have some kind of expensive technology in the controller (such as a screen) which would prohibit them from pushing much higher in performance than XBO even if they wanted to.

Would the graphical jump from XBO level to PS4 level, really make a difference in the downporting to handheld format? This seems rather trivial. I mean, if you want do downport the latest Assassins Creed (just for instance)... would it really matter if it came from XBO or PS4 level graphics?

As for the other two arguments, i guess the primary question is, how expensive (or cheap) is the tech now, 3 years later. So i was thinking about that, if you look at it from the same perspective as the CPU.
 
But that all depends on if Sakurai comes back or did enough work before leaving for Bandai Namco to pick up where he left off. Sure, we could get a character or two that may have been near complete & cut because of the 3DS (Ex: maybe the Ice Climbers), but I'm not expecting anything beyond what we already have in the Wii U version. Hell, getting any 3DS stages would be a miracle.

That being said, if the Smash 4 port is just a straight port of the Wii U version, then most tournaments will likely stick with the Wii U version to save money on set-ups. And if the NX Console doesn't support the GameCube Adapter, then the NX Console will be DoA for competitive Smash.

I can only imagine that NX will have USB ports. If Nintendo does port Smash 4 and leaves out support for the GCN Adapter, then I will be utterly baffled (unless the NX controller is basically GCN Controller 2.0).
 
But that's just it, if they add characters. Unless Sakurai comes back, I have my doubts about any additional characters coming to a port of Smash 4 when they could easily be saved for Smash 5 (barring any characters who were near finished & cut due to the 3DS, like possibly the Ice Climbers). Likewise, Smash could easily sell on its own, thus making it irrelevant to sell the game as a bundle with the NX Console (since most people will get it anyway, which would mean less money in Nintendo's pockets).
While working on his new game he can overlook the development of the DLC.
Maybe he had laid down some basics before moving on as well.
And yeah, Smash would sell on its own, but likely being a port of smash 4 which has sold its fair share already so I'd imagine it has already made its money already.
Having Smash be on every NX would be pretty big, the most feature packed fighting game in the market and a celebration of Nintendo and gaming would add value to the NX and expose people to the brand.
Fire Emblem has its popularity thanks to Smash and I imagine it has helped many others on Nintendo systems as well.
Including and Inkling (a glaring omission from the DLC) would help Splatoon as a brand, Would help Bayonetta cement herself as a Nintendo character helping her sell more in the future if they go forward with a 3rd game, and it would help Final Fantasy on Nintendo if SE decides to bring it back
Lots of benefits to including it.
 
I personally hope female Link is available in Smash 4 NX a la Robin.
The Link in Smash 4 is Twilight Princess Link, so I wouldn't get your hopes up.

In fact, unless the new Zelda game has Zelda & Ganondorf designs that Smash 5 can use (they made a TP-based Sheik design for Brawl, which is still used for Smash 4), I wouldn't get your hopes up for the Link of the new Zelda game being used.
 
Sometimes great software become inaccessible to consumers because the hardware itself acts like a barrier rather than a conduit. If the NX is designed as an exciting or attractive hardware, some of those great games can finally reach consumers who would have been interested in the first place.

Animal Forest on the N64 is a good example. It was released in Japan in Spring 2001 and sold about 200k copies. It was ported to the GameCube 6 months later with slight resolution upgrade on a shiny new console, and sold almost 3 times more and spawned one of the biggest active franchises for the company.

Eh, I honestly think people here are seriously overestimating the appeal of a Nintendo machine with competitive hardware. Remember the Gamecube and N64?

I don't think for one second that competent hardware is going to suddenly make remasters of games that did little to help Wii U sales help sell Nintendo's next system. Their money is better spent just releasing a new Splatoon, a new Mario Kart.

They're not in the same position the rest of the industry was coming off of PS3 and Xbox 360. They need to be pumping out brand new titles in droves as soon as this system drops. New and exciting stuff, not Wii U's sloppy seconds. The only port that I think makes absolute sense is Smash Bros.
 
While working on his new game he can overlook the development of the DLC.
Maybe he had laid down some basics before moving on as well.
And yeah, Smash would sell on its own, but likely being a port of smash 4 which has sold its fair share already so I'd imagine it has already made its money already.
Having Smash be on every NX would be pretty big, the most feature packed fighting game in the market and a celebration of Nintendo and gaming would add value to the NX and expose people to the brand.
Fire Emblem has its popularity thanks to Smash and I imagine it has helped many others on Nintendo systems as well.
Including and Inkling (a glaring omission from the DLC) would help Splatoon as a brand, Would help Bayonetta cement herself as a Nintendo character helping her sell more in the future if they go forward with a 3rd game, and it would help Final Fantasy on Nintendo if SE decides to bring it back
Lots of benefits to including it.
But that's just it. Barring any potential characters that were near completed & cut due to the 3DS, why waste potential newcomers on a port of an older game that you could save for Smash 5? They've already gone above & beyond the call of duty for the DLC characters, which is likely why the port is likely happening in the first place. But on top of the possibility that Sakurai may not come back for the port, they'd also be painting themselves into an even smaller corner in terms of potential newcomers for Smash 5.

Sure, maybe Sakurai may have done initial planning for other characters before leaving, but we just don't know. All we know is that he took an "extended vacation" for an unspecified amount of time. And if the "extended" part is to be taken at face value, Sakurai may not return for something as simple as a port. Also consider that Smash 4 on the Wii U, widely considered the best version of the two, was trapped on the Wii U. It's more of a case of the system holding back the reach of the game than the game not being good enough to gather attention for the system.
 
If Sakurai continues to be insane and adds even more characters to Smash NX, if Ridley still isn't there I think our heads will all explode in colored smoke.

Inklings, fine. Female Link, awesauce. No Ridley, GTFO

:'(
 
But that all depends on if Sakurai comes back or did enough work before leaving for Bandai Namco to pick up where he left off. Sure, we could get a character or two that may have been near complete & cut because of the 3DS (Ex: maybe the Ice Climbers), but I'm not expecting anything beyond what we already have in the Wii U version. Hell, getting any 3DS stages would be a miracle.

That comes with the territory, but what I'm saying is that it's in Nintendo's best interest to ensure that such a thing happens. A straight port would be what it is, but I'm fairly certain all of the data they have shows that character reveals are hugely exciting and would influence a lot of potential buyers.

I'm not totally certain obviously of what the port will be, but I feel certain of what it should be. Keep expectations low while hoping for the best.

All things considered I wouldn't be surprised if we never see a "Smash 5", and that the current SSB game is just the basis for the future of the series going forth.
 
If Sakurai continues to be insane and adds even more characters to Smash NX, if Ridley still isn't there I think our heads will all explode in colored smoke.

Inklings, fine. Female Link, awesauce. No Ridley, GTFO

:'(
I think Sakurai made it clear that we won't get a playable Ridley. And to be honest, it makes sense. Ridley's meant to be a giant menacing boss, that's just how he's designed. And Female Link, see Post #4487.

That comes with the territory, but what I'm saying is that it's in Nintendo's best interest to ensure that such a thing happens. A straight port would be what it is, but I'm fairly certain all of the data they have shows that character reveals are hugely exciting and would influence a lot of potential buyers.

I'm not totally certain obviously of what the port will be, but I feel certain of what it should be. Keep expectations low while hoping for the best.

All things considered I wouldn't be surprised if we never see a "Smash 5", and that the current SSB game is just the basis for the future of the series going forth.
Smash 4's gonna get stale eventually, regardless of how much life Nintendo tries to pump into it. Hell, some of the FGC are already getting sick of it. We will see a Smash 5 at some point in the future. If it'll be heavily based on Smash 4's engine or made from scratch is the question.
 
If Sakurai continues to be insane and adds even more characters to Smash NX, if Ridley still isn't there I think our heads will all explode in colored smoke.

Inklings, fine. Female Link, awesauce. No Ridley, GTFO

:'(

Even if Ridley was made smaller (which would look really weird with his proportions) his moveset would be utterly broken due to his tail. He'd also still be the widest character in the game by a largish margin.

With Sakurai himself saying that Ridley's too big, I think it's time to let it go.
 
I suppose there are three reasons why I'd put XBO-level performance as the most likely scenario. The first is just that, following on from the Wii and Wii U, it would be natural to assume that Nintendo would be conservative with system performance (an assumption which may well be wrong following the failure of the Wii U, but is still hard to argue against). The second is that the higher the performance of the home console, the more difficult it would be for Nintendo to develop games that run on both it and the handheld. The third is that they may have some kind of expensive technology in the controller (such as a screen) which would prohibit them from pushing much higher in performance than XBO even if they wanted to.

A Polaris 11 variant would be a good fit in this range if they pushed hard for 14nm. Bristol Ridge is rumored to have a 16 CU GPU part on its APU at 28nm as well, though it seems to be speculation. It would only make sense as a semi-custom part since it would still be limited by DDR4.
 
Even if Ridley was made smaller (which would look really weird with his proportions) his moveset would be utterly broken due to his tail. He'd also still be the widest character in the game by a largish margin.

With Sakurai himself saying that Ridley's too big, I think it's time to let it go.

I think it's time to let you go

CAPTAIN OLIMAR IS 1.9 CENTIMETERS TALL

AS IF DESIGN DIFFICULTIES EVER HAMPERED SAKURAI BEFORE

GWAAA
 
To be fair to Olimar, he's a chubby little guy and has human-like proportions. He's much easier to scale up and down. Ridley on the other hand when scaled down his limbs get tinier.
 
To be fair to Olimar, he's a chubby little guy and has human-like proportions. He's much easier to scale up and down. Ridley on the other hand when scaled down his limbs get tinier.

Make him have a really short range despite his long limbs.

Poom. Done. Hire me, Namco
 
I think it's time to let you go

CAPTAIN OLIMAR IS 1.9 CENTIMETERS TALL

AS IF DESIGN DIFFICULTIES EVER HAMPERED SAKURAI BEFORE

GWAAA

Yeah, and Kirby is 8 inches tall. Smash Bros. is kind to the shorter characters.
 
Uncharted The Nathan Drake Collection, God of War III Remastered, The Last of Us Remastered, Gravity Daze, Tear Away, Beyond Two Souls Remastered...

Nintendo following the trend of filling out the library.

Sure but I thought (Possibly wrongly) that these are basically launch remasters?
 
This week (it's a new week where I am anyway) will make or break these rumors of an NX related event by the end of the month being announced mid-April.

We're also getting close to Nintendo's FY 2015 Fiscal Year Earnings Relase on April 27. Little more than two weeks left.
 
Nonsense. Just remember how many ports the other two consoles got in the last 2 years and the people want still more. I wouldn't worry. If the cobsole is developer friendly, the ports will come and if the console will sell well then you will even see more ports.

As I mentioned in my other reply, I thought that these were launch/window remasters. That was what was concerning me; that that's all the had for launch.
 
If Sakurai continues to be insane and adds even more characters to Smash NX, if Ridley still isn't there I think our heads will all explode in colored smoke.

Inklings, fine. Female Link, awesauce. No Ridley, GTFO

:'(

I don't get the ridley love. He doesn't fit at all. I'm with Sakurai on this one, he's too big and his body type and everything is too weird to make him look fitting to smash. If you want Metroid characters i would go with Dark samus with a different moveset or something else. Ridley is.. i don't know. I feel like it's like wanting rayquaza as a new pokemon. Not quite but kinda.

Yeah i saw the brawl mods, and it still looked weird.

Ontopic, this week should prove it
 
Rösti;200647956 said:
This week (it's a new week where I am anyway) will make or break these rumors of an NX related event by the end of the month being announced mid-April.

We're also getting close to Nintendo's FY 2015 Fiscal Year Earnings Relase on April 27. Little more than two weeks left.

Even if they're right I'm going to assume it was just a fluke.
 
I don't get the ridley love. He doesn't fit at all. I'm with Sakurai on this one, he's too big and his body type and everything is too weird to make him look fitting to smash. If you want Metroid characters i would go with Dark samus with a different moveset or something else. Ridley is.. i don't know. I feel like it's like wanting rayquaza as a new pokemon. Not quite but kinda.

Ridley is a super well-known (in ninty circles) Metroid character and would require much more imaginative thought and inspired development than just recoloring Samus and adding a new Final Smash. He's anthropomorphic enough. Not doing Kraid I understand, but Ridley? Nah.

If a giant slug or something was one of the most well known Nintendo characters you'd better believe The Sak would make it work. Duck Hunt Duo? Bayonetta? Corrin IS a dragon. Come on. Just change some proportions. Smaller arms, wings, and neck. It's doable if more effort was put into it.

The only explanation is Sakurai's just biased. I bet Ridley killed his parents or something.

Excited. Nintendo never announces stuff when I want them too though. I doubt there'll be a press conference or an April event, cause Nintendo gonna Nintendo.
 
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