Emily Rogers: Why you should be excited about NX’s software output

sounds like pure fangirl nonsense.

While I can easily believe that Nintendo is taking steps to improve their output rate, and unifying the handheld/console development will help to some extent (the handheld teams are generally smaller though and NX will need higher production values than WiiU), thinking they'll match Wii Us entire library in one years is just silly. Unless they're going to just release tiny games with rehashed content from now on.
 
How does it sound like that



Really? Never heard anything about the company restructuring in Japan? The console and handheld divisions being unified. There were plenty of things we heard. Whether you listened or not is a whole other thing.
We have yet to see if this changed anything related to their inability to provide enough Software for this Hardware transition and beyond the launch.

Restructures or not, Iwata has promised too much too often for me to put any Weight on his statements regarding the Software Output in the future. Maybe it will work this time, but more often than not, Iwatas promises we're nothing but hollow words
 
It's going to be more powerful then PS4 by a noticeable margin, and have more games in its first year, then Wii U had in four. Seriously!

Nintendo fans are going to be left with blue balls with all of this teasing.
 
It's not crazy to think Retro Studio will release at least 2 games on NX, they only ever released Donkey Kong this gen so whatever they have been working on since late 2013 was obviously moved to NX.
It's going to be more powerful then PS4 by a noticeable margin,
That has been debunked in the last thread, iirc.
Still rumored to be a bit stronger than the PS4.
 
I hope games are playable across both the handheld and console. It really is the best thing for Nintendo - they just can't support two platforms on their own.
 
sounds like pure fangirl nonsense.

While I can easily believe that Nintendo is taking steps to improve their output rate, and unifying the handheld/console development will help to some extent (the handheld teams are generally smaller though and NX will need higher production values than WiiU), thinking they'll match Wii Us entire library in one years is just silly. Unless they're going to just release tiny games with rehashed content from now on.

I don't think she's talking just about first party content when she says that. But then again, NX has to be more diverse than a few spin-offs, party games and platformers that Wii U is.
 
I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".

TFH is a high quality EAD title from top to bottom, if you don't like co-op games with heavy emphasis on puzzle solving and combat then that's a different matter altogether. This game doesn't deserve to be mentioned in the same sentence as the other E3 2015 spinoffs.

Think of games like New Super Luigi U, Captain Toad and yes, absolutely TFH, in the sense that they are based on assets from their source games. Imagine taking apart a Lego castle you've already built and reassemble the same individual bricks to create a new structure, say a bridge. Instead of producing brand-new bricks, which is time consuming and expensive. That's what these games are basically.
 
thinking they'll match Wii Us entire library in one years is just silly. Unless they're going to just release tiny games with rehashed content from now on.

Just imagine if in the first year of NX we get Zelda, Splatoon/Smash port, a real 3D Mario, the new Retro Studio game plus some surprises then yes, I really can believe her.
If the Wii U had that amazing library, it wouldn't be the worst selling console.
 
We are all crazy for new NX info. NeoGaf will explode after next week's investor's meeting and the E3 digital event or whatever they do.

I'm sure we wouldn't get allot info about nx.
I'm almost sure they never did.

We all probably have to wait until e3
It's smart from them to say we will expect NX info next year in 2016 at e3 2015.
What they probably mean is next e3 2016 (I hope ofcourse not).
 
Just imagine if in the first year of NX we get Zelda, Splatoon/Smash port, a real 3D Mario, the new Retro Studio game plus some surprises then yes, I really can believe her.
If the Wii U had that amazing library, it wouldn't be the worst selling console.

Well WiiU had all of that (or will have in the case of Zelda if it's released in november) and a lot more in its first four years, and Smash/Splatoon weren't ports; so that wouldn't be nearly enough to make her hyperbolic statement true

The problem is that she's talking about quantity. It's one thing to hope for more games like Splatoon and less like AC Amiibo Festival, but hoping for 4 times as many games seems delusional.
 
Well WiiU had all of that (or will have in the case of Zelda if it's released in novemeber) and a lot more in its first four years, and Smash/Splatoon weren't ports; so that still wouldn't be nearly enough to make her hyperbolic statement true
I think she was talking about third parties too. Maybe she heard about a couple of big third parties projects coming to the platform (e.g. FFXV and the new Red Dead) and she went full hyperbolic about that part.
not saying that RDR3 will come to the NX (i don't think it will), it's just an example of something that didn't happen on wiiu and could make her write that hyperbolic statement
 
I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".

There is absolutely nothing wrong with Chibi Robo 3DS. The other games are garbage, though.
 
Make smaller games? It's not like Nintendo rapidly expanded their development teams.

That could be part of it. We can imagine though that Nintendo unifying their development houses will help speed up development and allow sharing of assets. Additionally, perhaps we are looked at more of a shared library or a mainly shared library across handheld and console.
 
Someone enlighten me, if the NX is as powerful or more powerful than the PS4 how can the console and handheld share the same library of games if the console is so much more powerful? Does that mean that the console version of games will be grounded because of the power difference between the console and handheld?
 
Someone enlighten me, if the NX is as powerful or more powerful than the PS4 how can the console and handheld share the same library of games if the console is so much more powerful? Does that mean that the console version of games will be grounded because of the power difference between the console and handheld?

Think of it as the handheld game being a low-end iPhone while the console is an iPad. The software is compatible on both devices but the features, graphics, performance, and such is considerably better on the latter.
 
Think of it as the handheld game being a low-end iPhone while the console is an iPad. The software is compatible on both devices but the features, graphics, performance, and such is considerably better on the latter.
Thanks. I am just wondering because the console version would be tied to the handheld version, which means that the console would not be used at full power to make larger levels for instance, more enemies, better AI etc. It means the games on console would be compromised so the handheld can play the shared library. Would that be correct?
 
People forget how terrible WII U software output was. Surpass that terrible job wonr be hard.

I doubt, however, that they will top NES or SNES.
 
the required extra software output/variety, will not show before MK9 is actually released + another 2 years of development.
Hmm, I don't think we should look at it this way.
The required extra software output variety isn't going to affect each team per se, but will obviously show its effect on the library as a whole.

In the aforementioned example, the Mario Kart team will still need, say 5-6 years to make 2 games.
But right now you'd get either one game for the handheld and one for the home, or two games for either platform.

If Nintendo can really put the same game on multiple platforms with little or even no extra efforts, that would equal to the same team (artificially, ok, as you said) doubling its actual output.

Basically it would be like having the combined output of first/second party 3DS and WiiU, something like - I don't know - around 20 games per year? A very significant improvement IMHO.
 
I am a little disappointed by the article of Emily, she don't say anything. She already twitted the NX will have more games in the 1st year than Wii U in it entire lifespan...
But her optimism is good too see, I think Nintendo will try to hit BIG with Wii U failure. With so few games lately, they work on NX titles that is sure.

I would love to see in the first 1-2 years :
- Zelda NX, Smash port, Mario maker with DLC
- A new 3D mario with a new concept like sunshine or Galaxy were
- Another 1rst party game : Pikmin 4 (could be a real tech demo with the environment !), Luigi Mansion 3 or New Metroid prime (or 2D)
- New big Animal crossing with lot of improvements (especially with the relationships with villagers)
- Splatoon 2
- MK9

With the hope we will get someday a true sequel of Paper Mario and the thousand year door, the best game of all time... Or Paper Luigi and the marvelous compass ! I would even prefer a port of TTYD than a new game sticker star like.
 
Make smaller games? It's not like Nintendo rapidly expanded their development teams.

Probably make smaller games as fillers. But most importantly they need to master outsourcing environment art to the smaller southeast Asian and Tokyo firms that specialize in producing art assets for cheap. Just how PlatinumGames and most other Japanese developers do it.

HD art requires way too much staff. Every efficient developer outsources a great deal of it. India, Singapore, and Shanghai are bursting with cheaper art labor.
 
My statement about more wrong than right still stands. I'll let you all cook though.

Come on man, this isnt true.

Smash Bros.
Bayonetta 2
Pilot Wings Resort
Style Savvy Trendsetters
Wii Fit U
Devil's 3rd
The Wonderful 101
Mario & Luigi Dream Team
Multiple Art Academy games
Kid Icarus: Uprising
Both Star Fox games

...just to name a few.

I'll give you those in bold type. The rest are either first party or second party games,

I even mentioned in my post that Wii Fit U doesn't count - Ganbarion "helping" with development resources isn't the same thing as Nintendo working with Cing on, say, Hotel Dusk.

The circumstances behind Devil's Third are different too, that's basically Nintendo picking up an exclusive, Nintendo wasn't involved in that title's conception. But I bolded it at a push.
 
Just out of curiosity because Emily usually turns out to be correct, moreso than any other source - has she ever been notably wrong? Either way I still count her as the most credible Nintendo source I'm aware of
 
I'd be OK with a bigger and more diverse (shared) first party library. Bring back f zero, eternal darkness, Metroid, animal crossing... Add a few exclusives each year, bayonetta, monster hunter... Add the big casual games as Fifa, COD... Then get the best of the rest also ported, games like Deus ex, Resident evil etc.
 
More first party software is a plus, but i hope it doesn't mean there will be a drop in quality over quantity.
I can see 1-2 first party nintendo games being released every month after initial launch or so would seem plausible, the wii u for example only has star fox zero releasing in April, and absolutely no 1st party games in may, june has 2 nintendo games ( tokyo mirage sessions and mario & sonic), but then after that we have absolutely no idea how barren the wii u software output will be from july to the end of this year.

True. I suspect Paper Mario and Zelda is pretty much it for the rest of the year after that on Wii U.

Wonderful.

I don't know about anybody else but I only buy Nintendo consoles for their first-party software so if they have that I'm good. Now if they have great third-party software as well I'll be even happier. A win is a win for me, I just need that money to purchase these things given I'm going to be busy for later on this year.

Also, Emily said she wasn't improved with the Wii U's software which can be a good or bad thing I guess. I mean, did anyone really like the Wii U's games? I can see Smash, Mario Maker, Splatoon and 3D World, Bayonetta 2 and all but what else did it have?

I did. I liked the Wii U's software output a lot and for how poorly it has sold, I think Nintendo supported it remarkably well. In addition to the games you mentioned, it also has MK8, NSMBU/NSLU, Nintendo Land, Kirby and the Rainbow Curse, Captain Toad, Pikmin 3, both Zelda remakes, and several other quality first and third party games including eShop games.

I'm not expecting it to be 100% shared, but a fair bit of overlap wouldn't surprise me (especially if Nintendo plans on doubling their output as far as games go).

This is where I'm at also. ☺

I hope the solution isn't just more budget titles. Maybe it's more spinoffs?

At the very least, the NX might get better third party support so there's that.

If we see a partially shared library, it may be neither budget games no spin-off titles making up the bulk of Nintendo's increased output. But I do expect either or both of those to continue to play a role in Nintendo's release schedule.

Not exactly. I'm of the belief that a good chunk of Nintendo's output will be shared across the next console & the next handheld. I'm not expecting there to be just a single Nintendo device, be it just a home console, handheld, or the mythical hybrid device that some of GAF has a hard-on for. Iwata ruled out a hybrid before he died, most of the talk from Nintendo (& Trev) indicates that the Wii U successor will be out the door first, & Nintendo's handheld market is currently their most successful market. What I believe, based on Nintendo unifying their console & handheld teams as well as Iwata wanting the console & handheld to be "like brothers", is that a good chunk of Nintendo's games will be shared across both the NX Console & NX Handheld (though not all of them, some being console-only due to power & whatnot).

You expanded on your previous post here, so I just wanted to say well said and that I again agree. ☺

Not surprised a lot of Wii U titles moved over to the NX and I'm willing to bet the following was moved over:
-Next Level Game's Rumored Wii U Project
-Monster Game's Diddy Kong Racing 2
-Retro Studios New IP/Metrod Project
-Animal Crossing Wii U (mainline title)

If AC is a mainline title, that would be one I absolutely expect to be cross-compatible. The game really blew up the sales charts as a HH title. As to DKR2, yes please. Please please please.

Exactly. Nintendo's software output combined is actually rather amazing, it's just that their focus is split between supporting two separate platforms. Together (or mostly together) would result in Nintendo rapid-firing first party games like a Heavy Splatling with unlimited ink.

It will be like Kirby eating the Hypernova fruit to eat up a big chunk of the software market at once.
 
I'll give you those. The rest are either first party or second party games,

I even mentioned in my post that Wii Fit U doesn't count - Ganbarion "helping" with development resources isn't the same thing as Nintendo working with Cing on, say, Hotel Dusk.

The circumstances behind Devil's Third are different too, that's basically Nintendo picking up an exclusive, Nintendo wasn't involved in that title's conception. But I bolded it at a push.

Why did you include Style Boutique and Art Academy but exclude Mario & Luigi?
 
It's not crazy to think Retro Studio will release at least 2 games on NX, they only ever released Donkey Kong this gen so whatever they have been working on since late 2013 was obviously moved to NX.

That has been debunked in the last thread, iirc.
Still rumored to be a bit stronger than the PS4.

I really think it`s better than ps4... wii u was a bit better than x360 n ps3, it doesn't make sense to bring a new console less powerfull than current gen
 
I'll give you those in bold type. The rest are either first party or second party games,

I even mentioned in my post that Wii Fit U doesn't count - Ganbarion "helping" with development resources isn't the same thing as Nintendo working with Cing on, say, Hotel Dusk.

The circumstances behind Devil's Third are different too, that's basically Nintendo picking up an exclusive, Nintendo wasn't involved in that title's conception. But I bolded it at a push.

The thing is Nintendo's involvement in several collaborative first-party projects vary. For Style Savvy, the female lead director and sound team come from Nintendo aside from the production team.
 
Basically it would be like having the combined output of first/second party 3DS and WiiU, something like - I don't know - around 20 games per year? A very significant improvement IMHO.

True true, it's an improvement. Currently they release barely 1 game /month / hardware.
So the jump with half their output being shared would be like from 20 games per year (10 on each platforms) to 30 games per year combined (5 remains exclusive to each form factor + 10 common).
But that's still make 20 different games.

That was my point, those improvements alone won't make it for having new titles, at least in the beginning.
 
The thing is Nintendo's involvement in several collaborative first-party projects vary. For Style Savvy, the female lead director and sound team come from Nintendo aside from the production team.

Yup, SPD also helped out with stuff like Devil's Third.

My point still stands, though, which was that these sorts of games have fallen away this gen. You can find a whole tonne of games of this type (especially on WiiWare and DSiWare) from a whole variety of developers working with Nintendo from last gen.

I can see why Nintendo stopped producing those as downloads (Grounding's Sakura Samurai and Mitchell's Tokyo Crash Mobs were the last of their type) as the gap in the market has been filled by independent developers, but it's still sad that 1) the number of productions like this have been downscaled and 2) what productions that have been made have been pretty predictable and safe, or big budget games only.

Not that I didn't enjoy Bayonetta 2 or Lego City: Undercover, but I miss the kind of B games which were also very fresh, stuff like Electroplankton, stuff like Ouendan, stuff like Hotel Dusk, games like Zangeki no Reginle, Pandora's Tower, MaBoShi, Sujin Taisen, etc etc.
 
it depends on nintendo's release schedule. maybe in 2017 they can get a handheld that replaces 3ds, and is similar to a 2013 xb1, while the 2016 nx console has been on the market for a while.

the market for consoles is also strong in the us, stronger than the market for handhelds at least. it's true in europe too. why not go for different audiences if you have a large library. if the only thing holding you back is form factor, why not make that form factor available? nintendo already did this in some fashion with 2ds - it's like the 3ds, but with less features and a very low price of entry compared to almost every other dedicated handheld out there. it didn't light the market on fire, but it's been a consistent seller and introduced millions more to the 3ds userbase, which contributes to more software sold.

It's not going to be possible to make a handheld on-par with XBone next year. Maybe in 2-3 years, but I'm not even confident in that. (And yes, I'm taking lower resolution into account.) There's no realistic scenario where the console can get third-party support. It'll be a console that appeals to Nintendo fans who want the ability to play their handheld games on a TV, and nothing more. Nintendo has a stronger handheld market than their console market worldwide. It just doesn't make sense to waste resources on a console that won't really appeal to any more people than the handheld, so why bother? Why not just make an SCD-based hybrid for playing at home? A full console that's just going to be held back and have no exclusive content is a waste of time and money for everyone IMO.

That has been debunked in the last thread, iirc.
Still rumored to be a bit stronger than the PS4.

Slight correction: We know that she said, "the power level is wrong." We don't know what she was referring to, however.She might have been talking about all of it, or just the talk about it coming close to or even beating PS4k. The latter is taken as more likely given that she didn't say anything about it being wrong until after all of that talk started, but she might have been referring the "noticeable amount" part too. Unfortunately, she was very vague. (Though, "by a noticeable amount" is pretty vague itself...)
 
But that's still make 20 different games.
On a single platform.

That's the point: right now most of us (well ok, not on GAF probably :-P) get a somehow limited variety lineup by virtue of choosing either the home OR the handheld.

If they do it right / as I expect, the improvement will be significant for a lot of people.

And to tell the truth, even diehard Nintendo fans like me will probably appreciate it, since there have been cases in the past where games felt mismatched with the form factor they ran on (I'd rather play Luigi's Mansion 2 for example), this would likely become a non-issue in the scenario I'm speculating.
 
AAA game development has been too costly and time consuming this generation for every developer which is why Nintendo struggled from SD to HD transition in software output for Wii U. Also most of the nintendo games are not in the level of big AAA games and they are more like AA spin off using their IP's but still costing same $60. If they keep doing in the scope of AA spin off or indie level efforts more then they can get software output, but not AAA games. I wish Nintendo price their games better and drop prices after few months instead of asking premium price for almost every game (this and amiboo model is what keeping me buying and supporting their system now) just to extract more money from their fans. Look at many indie games out there and how much it cost compared to Nintendo games.
 
can't wait for them to dump on metroid again with other M 2

at least zelda nx might be cool

I think they know people don't want another other project.
Just super metroid game with 3d backgrounds, but sure they will give us another prime instead. Don't want that.
 
If she keep going with the library comment, third party games have to be included (precising her feeling about wiiu output doesn't come into play) but she doesn't talk about them at all and focus only on nintendo new dev strategy.
Someone should ask her to be clear once and for all and if she's waiting to talk about 3rd parties.
 
It dangerously sounds like they're gonna ignore third parties again.

If true.

Ok let me address this

You should build your system as a development friendly beacon and build positive image and install base

If they truly want to woo third parties... Building software to make their system desirable to a large audience is not a bad strategy
 
I just hope this means more games that actually appeal to western audiences. Rather than stuff they think appeals (like Codename steam) but doesn't. Splatoon at least showed them that they indeed should push some more new IPs.
 
This all makes sense, it is no secret that Nintendo struggled to get to grips with HD development and so went through a restructure to remedy the situation. The scarce release schedule of the Wii U's last year or so also suggests they must have a lot of content that they are sitting on.

I'm sill gutted WiiU failed so hard and I really can't afford to upgrade to a new console so soon but I really, really hope they knock it out of the park with NX.
 
Yeah yeah, Sony marketed easier development as well. Whether it's true or not, same studios still release games with the same sub 30fps and microstutter problems.
 
Maybe the reason why we've been hearing about Mega Man cartoons, but nothing about the games is because we're going to get an E3 announcement about NX exclusivity...
 
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