Emily Rogers: Why you should be excited about NX’s software output

NCL needs to cover a broader spectrum of genres with their 1st party offerings imo. You can't expect 3rd parties to invest in your platform if you do nothing to cultivate an audience.
I don't want Nintendo to fill in genres just because they have holes in them. I want them to keep on creating games they think are fun and will resonate with people.
 
Seriously. It's not as if Triforce Heroes killed Zelda.
Yep lol. I really think Nintendo is working on a console Metroid game, but they moved it to NX due to Wii U's failure. Who knows maybe the plan was to reveal both FF and console Metroid for Wii U, but they had to change plans.
 
This. The ball is in Nintendo's court to prove to third parties that an audience for AAA western third party games exists on their platform.

I believe they can do it. They have to start somewhere, why not here? There will be some failures for sure, but they can't just ignore this deficiency. I believe they will fix it by the way but not in one fell swoop. I think this time next gen, there will probably be a few mature titles from Nintendo and the tide will begin to turn.
 
I'd love to see Nintendo open a few western studios. It's pretty crazy they didn't invest in this idea during the height of the Wii era.

I've been asking for this. Retro studios should definitely be expanded on.

They can open a Retro California studio and have the one in Texas expand to two teams. I really feel like Nintendo should have a realistic adventure type of game in their repertoire like Uncharted.

They're great in a lot of genres, but they could utilize Retro to make more western type of games. They should try to appeal to the western audiences with a WRPG and at least one realistic looking IP.

If I were Nintendo I would expand Retro and let them take Star Tropics and either A) turn it into a realistic adventure game (to capture a Uncharted type of audience or B) turn it into a big WRPG. Then have Retro create a new IP in the other genre. Retro is an amazing studio and they can leverage them a lot more.

I know they have the Mini Mario and DK studio in Washington too, but maybe they should focus on mobile games. Lol
 
I don't want Nintendo to fill in genres just because they have holes in them. I want them to keep on creating games they think are fun and will resonate with people.

They can do it without changing their current output that can resonate with everyone. Green-lighting more collabs and crossovers (just don't let them turn out like #FE) and letting third-parties shoehorn Nintendo IP costumes and items into games that appear on their console will achieve it.
 
Wouldn't be surprised if Nintendo EAD Tokyo is working on a Mario Galaxy 3, given Miyamoto's comments that they're interested in continuing that series. I seem to recall him saying it'd be more suitable for a new system, but maybe someone can source that.

Man, can you imagine Super Mario Galaxy 3 and Luigi's Mansion 3 being announced in the same E3 Digital Event?

Maaaaaaaaaaaaaaannnnnn
 
I think it's time to make a metroid prime that pushes the age limit on what people consider Nintendo audience. Let the handheld and smaller games have chibi Samus but I want a metroid that plays like Deadspace.

That is pressure and desolation in Deadspace harkened back to the original Metroid game. That music. The loneliness. It is an untapped universe. Space pirates and cops yet we never see much of anything worth stealing from or saving.
 
I'd love to see Nintendo open a few western studios. It's pretty crazy they didn't invest in this idea during the height of the Wii era.

Well they divested themselves of almost all of their western assets during the Gamecube era, why would they have changed that stance? Remember getting rid of RARE was huge for them, they walked away from, Leftfield who they were chummy with. They rescue bought Retro on the cheap. They maintained some relationships, but they clearly made the decision to pivot away from the SNES and N64 era leadership.

Its why NOA is really just a sales and marketing arm no instead of a driving force to get studios etc and making games on their own. When Arakawa and Howard Philips left that was when Iwata and Yamauchi chose to move away from that strategy.


I do, however, wish they had built more relationships with more western developers and seeded or funded several smaller ones so that they would have more Next Level and Monster game partnerships. They don't need to own the studios but they should have helped a lot more people get started and became their biggest clients.
 
It's hard to say for me. I would like to see Nintendo take their franchises and make new games from them, but at the same time, I want to see them come up with fresh content that isn't relying on nostalgia of previous IPs to do so. Splatoon (while not a favorite of mine) is a good example of something fresh. People want to see sequels to old games, but I want to see more stuff like Wonderful 101, Eternal Darkness, etc.
 
What a weird thing to focus on. Nintendo's problem has never been the speed with which first parties produce software for their systems. Their problem has consistently been third parties, and more recently, their problem has been unnecessarily complex UI.
 
NCL needs to cover a broader spectrum of genres with their 1st party offerings imo. You can't expect 3rd parties to invest in your platform if you do nothing to cultivate an audience.

I think they cover a pretty huge spectrum of genres.

It's just they don't have a heavy hitter in:

- First Person Shooter
- Open World AC/GTA/WD type game
- Western RPG

Which is the majority of the largest sellers today. And the audiences that buy those tend to buy games in the other genres. Also, their big Action/Adventure game in Zelda is more puzzle oriented than set piece oriented so it probably doesn't appeal to the Uncharted crowd.

So yeah, they need to do something to get that audience to at least sniff thier system. They don't need like a 33/33/33 split with the other consoles for games like CoD...but they need more 0.5%.

But to say they don't cover a huge amount of genres is wrong. But do they cover the necessary ones for today? Probably not.
 
Well they divested themselves of almost all of their western assets during the Gamecube era, why would they have changed that stance?

Companies change direction all the time. I don't think some decisions they made back in the early 2000's should determine their future plans. During the seventh generation, western support became more important than ever for the console industry.

Whether that means new studios or an increased emphasis on western partnerships, it's something that should have happened years ago.
 
I do, however, wish they had built more relationships with more western developers and seeded or funded several smaller ones so that they would have more Next Level and Monster game partnerships. They don't need to own the studios but they should have helped a lot more people get started and became their biggest clients.

Partnerships isn't the best word there, as the relationship is more like boss and worker. But first-party games from contract studios just makes sense. Look at what happens when publishers buy the studios - they get shut down after the first bomb. We lost so many studios the last 2 generations.
 
The issue with Nintendo opening Western studios is will they give up the chains? Nintendo is just way too controlling to be honest. Plus, they don't seem willing to let them work on their own ideas. Look at Retro. Can't tell me they want to be doing Metroid and DKC all the time if given the option to do something new.
 
You're pretty much setting yourself up for disappointment there. Don't expect the likes of Bethesda to sign on unless Nintendo proves that they can cultivate a core gaming audience.

If the games are as easy to port over as many of the rumors are suggesting, it would really be a no brainer to port the games to the NX. I imagine it wouldn't be hard to recoup costs on mediocre sales if the porting is easy enough.
 
The issue with Nintendo opening Western studios is will they give up the chains? Nintendo is just way too controlling to be honest. Plus, they don't seem willing to let them work on their own ideas. Look at Retro. Can't tell me they want to be doing Metroid and DKC all the time if given the option to do something new.

This is true. If Nintendo wouldn't give western studios a bit of autonomy, there's really no point in branching out.
 
From Star Fox thread:

That was cool. Loved the flying segments, and I hope there's more.



3VqVWRY.gif

So umm....is that the NX controller?

A regular looking controller with a detachable screen?
The screen is used to play NX handheld games (unified software thing) and WIi U ports?

just putting it out there...
 
Would it be possible for Nintendo to just money hat Western devs into porting games over? Not as exclusives, but say just give Bethesda x millions of dollars for the next elder scrolls port?
 
So umm....is that the NX controller?

A regular looking controller with a detachable screen?
The screen is used to play NX handheld games and WIi U ports?

I mean...um...why not?

He wasn't even using the second screen for anything.
It looks like the shoehorned it in there...
I'm pretty sure this short clip is going to be referenced during the NX reveal.
 
Would it be possible for Nintendo to just money hat Western devs into porting games over? Not as exclusives, but say just give Bethesda x millions of dollars for the next elder scrolls port?

They can't do this. That is why marketing deals exist. You don't exchange money for the game being made and instead cover the costs of advertising etc. When you start writing checks for games to get made on your console, you piss off everyone else that was making a game for your console that wasn't getting paid to do it. Now your in a catch 22 where everyone wants to get paid and the whole point of third party licencing fees go out the window and Nintendo is losing money.
 
They can't do this. That is why marketing deals exist. You don't exchange money for the game being made and instead cover the costs of advertising etc. When you start writing checks for games to get made on your console, you piss off everyone else that was making a game for your console that wasn't getting paid to do it. Now your in a catch 22 where everyone wants to get paid and the whole point of third party licencing fees go out the window and Nintendo is losing money.

Yep this makes sense.
 
They can't do this. That is why marketing deals exist. You don't exchange money for the game being made and instead cover the costs of advertising etc. When you start writing checks for games to get made on your console, you piss off everyone else that was making a game for your console that wasn't getting paid to do it. Now your in a catch 22 where everyone wants to get paid and the whole point of third party licencing fees go out the window and Nintendo is losing money.

Well, there's an alternative. Cover the cost of the port UP UNTIL the point where the port starts making money on its own.
 
I'd love to see Nintendo open a few western studios. It's pretty crazy they didn't invest in this idea during the height of the Wii era.

Iwata didn't seem to actually care about Western tastes. Since Kimishima was actually the head for NoA for a while, maybe he has a different opinion
 
Didn't Emily or someone say that Nintendo has major high-level meetings with EA several times in March. Meetings in which supposedly EA was clearly laying out terms/demands to Nintendo? And that Nintendo was rumored to capitulate to said demands??

Might as well start with EA and then work your way down through third-parties based on level of importance. Activision next, then Take-two, and so on.

If the EA meetings rumors are valid, that seems like the first step in what is probably a long process to get third-parties relations back on track. Kimishima seems to understand that license fees are a good revenue stream and trying to get that back can add to the potential of reaching Nintendo-like profits.

Anyway, I don't understand how Emily's article about Nintendo streamlining their development process == zero interest in third-party support.

Iwata didn't seem to actually care about Western tastes. Since Kimishima was actually the head for NoA for a while, maybe he has a different opinion

Iwata didn't seem to care about third-parties in general. He probably had the same mind-set as Yamauchi with regards to third-parties. Kimishima could very will have a different view. Guy was a banker, why leave that sweet license fee money on the table?
 
I don't care how against console development you are, Game Freak, I want my NX Pokemon!
They'd target Gen 8 at the NX Handheld. So if the shared platform theory pans out, you'd technically get your console Pokémon game with Gen 8. Just don't expect it to go balls-out in terms of using the NX Console's power.
 
Iwata didn't seem to care about third-parties in general. He probably had the same mind-set as Yamauchi with regards to third-parties. Kimishima could very will have a different view. Guy was a banker, why leave that sweet license fee money on the table?

I'm not sure that is completely accurate. He led the Gamecube initiative to get more Japanese third parties. I think he was part of the effort that got Resident Evil exclusive. Also having Namco and Sega make Star Fox and F-Zero.

During the SNES --> N64 transition, the amount of consoles sold in America was about the same, but Japan dropped a lot. So they made a lot of effort to try and get the Japanese fans back, but unfortunately, it came at the expense of the Western market. Even worse, they didn't succeed in their goal, but mainly because Japanese gamers were starting to abandon consoles in general.

Even for the Wii U, they have reached out to Japanese third parties like Platinum Games, and for Hyrule Warriors.
 
I don't want Nintendo to fill in genres just because they have holes in them. I want them to keep on creating games they think are fun and will resonate with people.

The market has already told them what kind of games they think are fun and resonate with people, and a significant amount of them are nowhere to be found on Nintendo systems, let alone their exclusive lineup. Don't have the means to make those types of games yourself? Fair enough, that's why you delegate. Hire westerners that want to make those types of games, guide them with Nintendo's trademark gameplay-first design philosophy, and let them create software that will captivate the western audience while NCL continues its focus on quirky Japanese and family-friendly titles.
 
I sure hope they have their release schedule for games figured out. You can't have droughts when going against 299 with a game bundled competitors.

Also of they have the power for it they need EVERY 3rd party multiplat on their system, no excuses. When Wii U was missing pretty much every 360+ps3 title it was just brutal.

No excuses? The excuse is western third parties don't think of a Nintendo console, powerful or not, successful or not, as a place to sell a lot of their AAA titles. Because other platforms are established as the 'homes' of those games. You won't get what you're looking for, sorry. The good news is if you're a PC owner you get a console that offers almost exclusively different software from your average Steam library and with the NX a new level of quantity of Nintendo and Japanese games.

Been thinking a lot today about the NX. Nintendo has so mUch they need to get right. They literally need like a Barry Bonds on steroids type of home run. I think whether this console does well or not will be based on the west. We all will love more Nintendo games but that will not be enough.

I'm pretty sure this is wrong and it's typical of the black and white perspective and hyperbolic debate about hardware on neogaf these days. People have twisted views of what constitues success and sustainability in the market. If the NX is handheld and console combined then even simply status quo is good enough to turn a healthy profit - and we know they will push more games into every Nintendo hardware owner's hands than before through the unified development.
 
Tbf I'm not criticizing Nintendo for not having a WRPG or a realstic adventure game under their repertoire because if they had third party then it wouldn't matter since those devs cover the genres Nintendo doesn't have (which happens to be the most popular genres of today for the west).

But if Nintendo doesn't want to get those third party games then I feel like they should expand Retro and open another western studio to make WRPGS's and realistic IP's. With Nintendos quality they would attract a lot a lot of customers. I would love to see what Retro could come up with if they made a brand new WRPG IP for Nintendo.
 
From Star Fox thread:



So umm....is that the NX controller?

A regular looking controller with a detachable screen?
The screen is used to play NX handheld games (unified software thing) and WIi U ports?

just putting it out there...

He wasn't even using the second screen for anything.
It looks like the shoehorned it in there...
I'm pretty sure this short clip is going to be referenced during the NX reveal.

The second screen controller was old tech, the new controller was the eye detection thing wich improved Falco performance. I don't think this is really a hint of anything. But if there was something to read on here, I think it would be that part since is the one that is really featured...


http://www.neogaf.com/forum/showthread.php?t=848738
 
The second screen controller was old tech, the new controller was the eye detection thing wich improved Falco performance. I don't think this is really a hint of anything. But if there was something to read on here, I think it would be that part since is the one that is really featured...

http://www.neogaf.com/forum/showthread.php?t=848738

Wasn't that more just a reference to how the GamePad's freeaim targeting works now?
 
Wasn't that more just a reference to how the GamePad's freeaim targeting works now?

As I sated earlier I didn't thought that was really a hint for anything so it didn't cross my mind that it was a reference for the new gamepad controls. Now that you pointed at, it makes perfect sense! lock into your targets using your point of "view"drive around using traditional method. I am sure everyone got it the first time, but I am glad you pointed it out because I missed it.
 
Didn't Emily or someone say that Nintendo has major high-level meetings with EA several times in March. Meetings in which supposedly EA was clearly laying out terms/demands to Nintendo? And that Nintendo was rumored to capitulate to said demands??

Might as well start with EA and then work your way down through third-parties based on level of importance. Activision next, then Take-two, and so on.

If the EA meetings rumors are valid, that seems like the first step in what is probably a long process to get third-parties relations back on track. Kimishima seems to understand that license fees are a good revenue stream and trying to get that back can add to the potential of reaching Nintendo-like profits.

No, that was Liam Robertson, whose rumours have since been banned here due to their spotty track record.

I'd hope they are meeting with EA but the rumour itself is kinda iffy.
 
The notion that Retro should make 'western style' games never made sense to me.

If you're in america and chose to work on a Nintendo owned studio, it's probably not because you want to make gritty shooters etc. There are a lot more studios where you can do that than places where you get to make a full AAA sidescroller with one of the most iconic characters of all time
 
The notion that Retro should make 'western style' games never made sense to me.

If you're in america and chose to work on a Nintendo owned studio, it's probably not because you want to make gritty shooters etc.

They should make games that have a different aesthetic and feel than most Nintendo's games.

That's why a lot of people feel that DKC:TF was a massive waste of their talents.
 
The notion that Retro should make 'western style' games never made sense to me.

If you're in america and chose to work on a Nintendo owned studio, it's probably not because you want to make gritty shooters etc.

We're talking about expanding their portfolio. It's not hard to understand. Nintendo just made a 3rd person shooter...

Theres nothing wrong with saying a studio who made Metroid Prime (which catered more to a western audience) can't make other western style games.
 
The notion that Retro should make 'western style' games never made sense to me.

If you're in america and chose to work on a Nintendo owned studio, it's probably not because you want to make gritty shooters etc.

You don't need to make a "gritty shooter" to make something tonally and mechanically different from what Nintendo often internally develops. That studio is built around Metroid Prime - a game that absolutely meets that criteria.
 
Nintendo has always offered the best first party games. Sony and MS have never really been able to compete. That said, Sony had all kinds of people on stage during their Feb 2013 presentation and then again at E3 that same year. A lot of those developers talked about all of the new things they can do and how easily the PS4 was to develop for. We still get delays out the ass, cost of development is higher, and little has changed. I know Nintendo isn't Sony, but I'm more of a "don't tell me show me" kind of guy.
 
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