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Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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IGN's video review is a mess of spoiled locations. Pretty disappointed I watched it :-\

feels bad. I watched part of Kinda Funny's SpoilerFree review and I stopped halfway realizing I just need to go into this game blind. Theres going to be spoilers of story beats in any review so all that is pointless now that I know the game seems like its living up to series expectation.
 
feels bad. I watched part of Kinda Funny's SpoilerFree review and I stopped halfway realizing I just need to go into this game blind. Theres going to be spoilers of story beats in any review so all that is pointless now that I know the game seems like its living up to series expectation.

Yeah I watched Kinda Funny's whole review discussion and they were pretty good about it. There was a brief chat that got borderline spoilery but it wasn't directly story related. Just things that you could extrapolate and draw conclusions off of.
 
What do we get for guessing right? complimentary GAF Gold?

Obviously 94 meta-score, DUH!

I did...

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Even though I'm late to the party I'll preorder and get it day one after all these reviews, even though I never doubted it getting lower than 90 on MC.
 
How can you get such assumptions and conclusions from just comparing two pics which are in different conditions: different angle, lighting , zoom level?

I tend to agree somewhat, regardless of the lighting conditions. It looks amazing in both but there are some small details still missing in the real-time scene. Having seen the original makes little difference though - I'm still be blown away.

"The following trailer was captured directly from a PlayStation 4". As far as I am aware only one person at ND, a new employee, claimed the UC4 reveal was 60fps real-time, and it wasn't backed up by more trusted staff. It seemed like there was a bit of tip-toeing. I would love to be corrected though and I'm always thirsty for technical detail from the developers (have watched all of ND's GDC and other presentations).

I'm a huge ND fan and they do amazing work (in all areas of game development - by far I have more respect for them than any other) but I was always sceptical of this scene based on their initial reveal for The Last of Us where they took a similar approach. "The following trailer is captured directly from a PlayStation 3" which was pretty certain to just be capturing a pre-rendered video playing on the PS3 based on what was in the final game (as amazing as it is). So the claim seems to be misleading but not untruthful.

Instead of vague technical claims I much prefer the approach taken by Ready at Dawn with The Order 1886. They were very honest that the trailers were "in-engine" and they were working to reach that quality in real-time.

But, it's a magical time to be a gamer. We're seeing some amazing stuff now across all genres and in many respects PS4 exclusives are leading the charge.

Back on topic... I agree that it is getting increasingly difficult for games to achieve high metacritic scores these days. There are more and more gaming outlets and a wider distribution of expectations and likes/dislikes. For Naughty Dog to have 4 games > 90 across PS3 & PS4 is a crowning achievement.
 
with all the talk about PS NEO naughty dog just gave Sony a huge knot to unravel, if the ps4 can pull them graphics why do we need more many people might be asking lol
 
How do you know?

Proof? We dont know the weight of each reviews on Meta...
69 reviews with a total of 6528 points.
6528 / 69 = 94.608

Even accounting the weight system it is close to 95 than 94 because the big sites posted (more weight) give it 10.

I guess more two perfect scores will get it to 95.

OpenCritic does not include non-English publications at this time. We think the experience of seeing an English snippet and clicking "read more" only to have the language swapped is really suboptimal.
Makes sense but I think you guys needs to add non-English reviews too... even if it suboptimal you can add a link to the translation.

This mind about only English needs to ends some day... the gaming community is way more bigger in others languages (combined of course) than English-only.

I read your other comment about plans to add international review and I think that is the right decision.
 
with all the talk about PS NEO naughty dog just gave Sony a huge knot to unravel, if the ps4 can pull them graphics why do we need more many people might be asking lol

Well for one not everyone is Naughty Dog. The game also runs at 30, albeit an extremely solid one apparently. There's also room to improve.
 
IGN will be an 8.8. It will only go lower if the MP launches in a driveclub type state.

Isnt the MP p2p

Anyways, MP reviews are always garbage add ons to the single player review. None of the reviewers are ever any good or fans of MP. I guess this is where the Youtube community tends to step in with their opinions.

All every MP review boils down to is "Wow, you have tons of unlocks, and the controls are easy, you'll be playing this for months!" I don't ever expect anything detailed or critical

Any technical issues aside, most MP reviews are so very broad and just do a checkpoint of things featured/advertised.
 
Keep up Artisan.
busy day at work bruh I could hardly keep up with this thread. and now my coworkers going to go see cap3 tonight are threatening to spoil me so it's gonna be a looooong night
He called out a guy earlier for being a ''Junior''.
I don't think so. As i see the final score will be between 93-95.

And xxracerxx is referring to how Bernardo tried to discredit another poster by calling him "junior".


No, he's joking.
oh I see. but i'm looking at the post and it doesn't look like dude is a junior..?
Compared to the meltdowns within UC3 and TLOU review threads, this thread is as melty as an alloy of adamantium and mithril...
lol, honestly bro I don't get what you're trying to say here...is this a good thing? like, there are less meltdowns?
 
I must admit, having started the game earlier today, I do find myself questioning if I actually even need a PS4K. I mean, Uncharted 4 is pretty much flawless from a presentation standpoint. Perhaps the odd bit of geometry, texture or tree is out of place, but you sort of have to be looking for flaws. IQ is pretty much perfect, with essentially no jaggies in sight, with a pretty clean and crisp overall image. I suppose the only thing I could think of that might be an easy tangible benefit to the game, is 16xAF, but even then it's not an essential requirement.
 
Also, provided it doesnt drop to 92, this will be higher than Bloodborne, Witcher, and maybe MGS if it stays at 94.

Edge and IGN are the only two left right? ...And they have significant weighting?
 
Well for one not everyone is Naughty Dog. The game also runs at 30, albeit an extremely solid one apparently. There's also room to improve.

Did you think that we needed around U2's time a PS3.5 because the game was 30?

ND proved there is a lot left to squeeze out of the hardware, just because most devs can't do that, it doesn't mean PS4K is really needed, they should just improve.

EA are doing this with their engine, no doubt upcoming Frostbite's titles like Mass Effect and Star Wars are going to look incredible on PS4 as well (just like Battlefront does at 60 fps, looking better than most 30 fps titles), no reason why others can't step their game up but it's not the current hardware's fault.
 
Also, provided it doesnt drop to 92, this will be higher than Bloodborne, Witcher, and maybe MGS if it stays at 94.

Edge and IGN are the only two left right? ...And they have significant weighting?
Around ~30 reviews are left. Edge and IGN aren't everything.
 
I must admit, having started the game earlier today, I do find myself questioning if I actually even need a PS4K. I mean, Uncharted 4 is pretty much flawless from a presentation standpoint. Perhaps the odd bit of geometry, texture or tree is out of place, but you sort of have to be looking for flaws. IQ is pretty much perfect, with essentially no jaggies in sight, with a pretty clean and crisp overall image. I suppose the only thing I could think of that might be an easy tangible benefit to the game, is 16xAF, but even then it's not an essential requirement.

60 fps?
 
People will buy it just to run it and Bloodborne at 60 fps. Sony are on cruise control.
that is IF the game gets a patch to support that feature
console only gamers dont care much about it IMO since around 95% of games on consoles run at 30
Did you think that we needed around U2's time a PS3.5 because the game was 30?

ND proved there is a lot left to squeeze out of the hardware, just because most devs can't do that, it doesn't mean PS4K is really needed, they should just improve.

EA are doing this with their engine, no doubt upcoming Frostbite's titles like Mass Effect and Star Wars are going to look incredible on PS4 as well (just like Battlefront does at 60 fps, looking better than most 30 fps titles), no reason why others can't step their game up but it's not the current hardware's fault.
good point but like me, many people will buy it day 1 lol
 
Did you think that we needed around U2's time a PS3.5 because the game was 30?

ND proved there is a lot left to squeeze out of the hardware, just because most devs can't do that, it doesn't mean PS4K is really needed, they should just improve.

EA are doing this with their engine, no doubt upcoming Frostbite's titles like Mass Effect and Star Wars are going to look incredible on PS4 as well (just like Battlefront does at 60 fps, looking better than most 30 fps titles), no reason why others can't step their game up but it's not the current hardware's fault.

It could be a mostly business driven move (continue to sell the world's leading console at $400) rather than a technical demand by devs. We don't need a PS4K because UC4 is 30 FPS...but they're doing it anyways so I was simply pointing out that there is always room to improve the game technically. It's not perfect.

PS4K will be an enthusiast machine. The guidelines laid out by Sony exist so people can keep pushing the PS4 forward as well. But what the PS4 is giving obviously isn't perfect, so there is still room for hardware to provide an extra push. Not really making the argument that the system is really needed...Sony's doing it anyways for business reasons, so might as well come to terms with whatever the heck it ends up being.
 
Seems odd that the weights for sites are a mystery. It's the kind of thing which a large enough sample should reveal with some regression analysis.

I'm sure a journalist, if so inclined, could build a table with a few hundred game's score breakdown by different reviewers and model out which sources weigh more.

It'd be way more accurate if the final MC score weren't averaged (a few decimals would make this infinitely better), but it should be possible.
 
I must admit, having started the game earlier today, I do find myself questioning if I actually even need a PS4K. I mean, Uncharted 4 is pretty much flawless from a presentation standpoint. Perhaps the odd bit of geometry, texture or tree is out of place, but you sort of have to be looking for flaws. IQ is pretty much perfect, with essentially no jaggies in sight, with a pretty clean and crisp overall image. I suppose the only thing I could think of that might be an easy tangible benefit to the game, is 16xAF, but even then it's not an essential requirement.

Which is exactly whythe thought of Naughty Dog getting their hands on the PS4K is both exciting and terrifying. The GPU spec bump is large enough to ensure that, should they make another game at 30fps, it will be a graphical powerhouse beyond even what the base PS4 version can offer.

2nd class citizenship fam

Folks don't want to hear it, but it will happen. Mark my words.
 
It could be a mostly business driven move (continue to sell the world's leading console at $400) rather than a technical demand by devs. We don't need a PS4K because UC4 is 30 FPS...but they're doing it anyways so I was simply pointing out that there is always room to improve the game technically. It's not perfect.

PS4K will be an enthusiast machine. The guidelines laid out by Sony exist so people can keep pushing the PS4 forward as well. But what the PS4 is giving obviously isn't perfect, so there is still room for hardware to provide an extra push. Not really making the argument that the system is really needed...Sony's doing it anyways for business reasons, so might as well come to terms with whatever the heck it ends up being.

Yep, that's my viewpoint.

Still don't really think its necessary but whatever...their rules seem to not slap people in the face at all to be outraged about it.

And obviously, this is for premium users who want beyond what normal PS4 consoles can offer in terms of the GPU and CPU increases.

FF15 is the biggest game i know that can benefit from something like that in the near term. Although its sad more hardware has to substitute an unoptimized engine Square has been tinkering with for 5+ years
 
Seems odd that the weights for sites are a mystery. It's the kind of thing which a large enough sample should reveal with some regression analysis.

I'm sure a journalist, if so inclined, could build a table with a few hundred game's score breakdown by different reviewers and model out which sources weigh more.

I think this is a far harder mathematical problem than you think.
 
Seems odd that the weights for sites are a mystery. It's the kind of thing which a large enough sample should reveal with some regression analysis.

I'm sure a journalist, if so inclined, could build a table with a few hundred game's score breakdown by different reviewers and model out which sources weigh more.

It'd be way more accurate if the final MC score weren't averaged (a few decimals would make this infinitely better), but it should be possible.
I think Kotaku or someone else tried to do it. If I remember, they got close but couldn't nail it down.
 
Since we're not going to see the new Zelda this year, this will probably be the top scoring game of the year. Unless Red Dead 3 drops in the fall...
 
Can't please everybody, with every decision. Colin from Kinda Funny thought adding in new mechanics was a negative to the game. Specifically he pointed to the rope saying "Drake couldn't do this before, why can he all of a sudden do it now?"

Yea I've sort of had it with Colin. First he says Dark Souls games have terrible controls and then saying its a negative that you can do NEW stuff in a sequel. So he prefers if everything stayed the same instead of adding cool mechanics? I get that Drake couldn't use a rope before but how about we acknowledge its a videogame doing videogame things for gameplay reasons. That's an okay addiction to me if its fun.
 
Yea I've sort of had it with Colin. First he says Dark Souls games have terrible controls and then saying its a negative that you can do NEW stuff in a sequel. So he prefers if everything stayed the same instead of adding cool mechanics? I get that Drake couldn't use a rope before but how about we acknowledge its a videogame doing videogame things for gameplay reasons. That's an okay addiction to me if its fun.

Three years is more than enough to learn some serious rope swinging. Colin just has no imagination.

I mean, did he actually think Drake spent all those years just playing the husband?
 
Three years is more than enough to learn some serious rope swinging. Colin just has no imagination.

He always swung on ropes or vines though. Plus I'm fairly certain U2 had stuff he couldn't do in Drake's Fortune... Was learning how to throw back a grenade also a negative in U3? Lol
 
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