Zelda for Wii U reveal @ Nintendo Treehouse: Live by Reggie, June 14 6PMCEST

As long as it's better than Skyword Sword... Or Twilight Princess...

Then again, those games looked excellent when they were originally shown. The problems in Zelda games usually don't show up until you're halfway through the game and then the painful padding and lack of interesting ideas sets in.
 
Interesting. I originally thought there is only one kind of Hylian (the WW one). It seems that it evolves in different games.



This is absolutely possible. As my argument based on the assumption that the first 16 characters should be interpreted as The Legend of Zelda, I speculate that Nintendo may make a mistake in the following characters. I know that these repetitions could also be interpreted in a way that I cannot think of. I hope my post could lead to further investigation to find out the intentions behind the code by people who are interested.

Yeah. This is most likely this game's Hylian.

While I'm certain that the last 16 characters are just garbage text, it is possible it means something. With Skyward Sword and ALBW they started making some Hylian characters represent 2 Roman characters.

For example, in ALBW, you have G/D, R/F, J/T, E/W, O/Z

So with ALBW's rules THLEGENDOTHELG could also be JHLWDWNGZJHWLD.
I don't really understand why people talk about Zelda being sci-fi now. I mean, we did see a gigantic robot octopus two years ago.

People are getting upset/excited about Zelda U going sci-fi when Zelda has had overt sci-fi elements since Wind Waker.

The game was likely in pre-planning/early conceptual stage since early 2012. However, I don't think they actually started developing the game until after TWW HD and ALBW was complete. TWW HD was said to have helped the Zelda team learn how to develop an HD title and developing an engine. ALBW was also a test to see how people would react to being able to choose the dungeons in any order.
I don't recall that being said. They said that WWHD had a similar use of the Gamepad as a sort of GPS. Also, part of the reason for the first delay was that the success of Majora's Mask HD convinced them it was safe to add new stuff they came up with while working on Majora's Mask HD. Probably the game has transformation masks now since the Happy Mask Salesman is supposed to appear in a future game, and they had to retool a lot of stuff for that. Plus masks would tie into amiibos, which came out in the middle of development.
 
People are getting upset/excited about Zelda U going sci-fi when Zelda has had overt sci-fi elements since Wind Waker.

As long as the game doesn't go pure sci-fi and explain away magic with science, I'll never be upset :).

If zelda can do magic because of nanomachines, I quit.
 
As long as the game doesn't go pure sci-fi and explain away magic with science, I'll never be upset :).

If zelda can do magic because of nanomachines, I quit.

My point is that nothing they've shown so far is more sci-fi than previous games, so I find it funny that people are acting like this is a new direction :P
 
Skyward-Sword-Screenshot-6.jpg


Skyward sword had some pretty obvious nods towards precursor technology, with an unusually technological dungeon, android-esque Fi, and even a race of ancient helper robots. They might be going further with it.
 
Hmm. Why has no one made a game like Inception? That would be incredible.
I don't think there is an Inception-like game yet precisely, but Link's Awakening
already did a "dream within a dream". Link falls asleep to get the Ocarina while still trapped in the Wind Fish's dream world.
Maybe they can bring that back or something as a mechanic!
 
What could be Zelda U's maximum sales potential ? Assuming Nintendo really pushes Zelda into new heights and markets it to death.

Can it possibly sell as much as the blockbuster open worlds out there?

Zelda used to sell in the same ballpark as many of the blockbuster open world games.

So I'd imagine its peak is in the same ballpark as their peaks.
 
Skyward-Sword-Screenshot-6.jpg


Skyward sword had some pretty obvious nods towards precursor technology, with an unusually technological dungeon, android-esque Fi, and even a race of ancient helper robots. They might be going further with it.

This really shouldn't be forgotten. The Zelda series can easily embraced more advance technology as apart of it's design. Skyward Sword open up the story possibilities that the further back you go timeline way the more advance things could be. Spirit Tracks on the other hand opens the door in the other direction by showing how technology is on the rise. That's not even including anything else they could likely discover in ruins.
 
It's going to be called Legend of Zelda: The Ladyhawk Tablet.

You'll play as Link during the day, and as female Link during the night.
 
Skyward-Sword-Screenshot-6.jpg


Skyward sword had some pretty obvious nods towards precursor technology, with an unusually technological dungeon, android-esque Fi, and even a race of ancient helper robots. They might be going further with it.

Every 3D Zelda from Wind Waker on has had at least 1 dungeon that had a techno-theme (Tower of the Gods, Temple of Time, Palace of Twilight, Lanayru Mining Facility, Sandship) and they've all had robots and at least 1 techno item (WW had the Tingle Tuner, TP had the Dominion Rod, Spinner, and Clawshot, and SS had The Master Sword with Fi and the Beetle. So far all we've seen from Zelda U is a single robot gohma, Link using salvaged tech for his arrows, some kind of tech pad item on Link's belt, and the Sheikah symbol got some circuitry patterns added to it. It's tough to say if they are taking it further or just towing the line since all we've seen is as much sci fi as past games had. I doubt it's going further than Skyward Sword cuz that game had an AI helper in your sword, an entire region dedicated to advanced technology with 2.5 techno dungeons, robot NPCs, etc.
 
Nice find.

I wouldn't say "instead of Hylian". The characters for Hylian change with each game.

OoT
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WW
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TP
RLotZ2o.gif


SS
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ALBW
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Looks like they aren't going back to basing Hylian on Japanese.

Gotta say WW hylian is my favourite by far. It just looks so nice.
 
It was never stated explicitly whether development of Zelda U just stopped while they were working on ALBW or if both progressed in parallel. I'd say the Zelda team is big enough to have both projects go on at the same time.

So yes, Zelda U should be in development since early 2012.

They probably always had a small team dedicated to Zelda U after SS, I'm just saying it's not like every single member of the staff has worked on the game for all these years. How fast they progressd with Zelda U during ALBW development is proportional to the team size. Like Shikamaru explained, they shift around staff from project to project. Specific groups like the cinematics people get called in when they're up, finish their part and then move on.

My point is you can't tell if this game has taken longer than usual to finish, plus you also have to take into considerstion that it could've been out by the end of this year but they chose not to release it so it coincidences with NX. We also don't know to what extent they worked on TFH, because it's co-developed by EAD and it's also a high quality game with pretty sophisticated gameplay systems, polish and balance, so they must have played a big role for this game too.

Just because the game releases in 2017 which is a long time since SS, it doesn't necessarily mean they encountered issues during development or that the game suffered from bad management.
 
My point is that nothing they've shown so far is more sci-fi than previous games, so I find it funny that people are acting like this is a new direction :P

Yeah, i'm not surprised or upset at all that the WW/SS-style tech is in the game. It's fine, it allows for dungeon, boss, and thematic variety. And also cool items. It's a little 'less' fantasy than I prefer from the game, but it's already established, and that's fine. As long as magic or magical properties are the backbone of all of it, it'll continue to be even more fine. A machine's 'soul' (something that would require a computer or AI) being magic is good enough for me.

Skyward-Sword-Screenshot-6.jpg


Skyward sword had some pretty obvious nods towards precursor technology, with an unusually technological dungeon, android-esque Fi, and even a race of ancient helper robots. They might be going further with it.

Boy would I love a skyward sword HD. Shame it won't happen any time soon.

Griefing like what?

As in killing you while you're minding your own business.
 
Yeah, i'm not surprised or upset at all that the WW/SS-style tech is in the game. It's fine, it allows for dungeon, boss, and thematic variety. And also cool items. It's a little 'less' fantasy than I prefer from the game, but it's already established, and that's fine. As long as magic or magical properties are the backbone of all of it, it'll continue to be even more fine. A machine's 'soul' being magic is good enough for me.



Boy would I love a skyward sword HD. Shame it won't happen any time soon.



As in killing you while you're minding your own business.

I wish somebody would!
 
If the tech is just machinery powered by magic, is it considered tech or magic?

It's technology. Technology is just stuff that's crafted. Tools, weapons, machinery. Even a stick that's been carved into a spear is technically technology. If it's powered by an unexplained power source it's still technology.

Oh yeah, I just realized that the guardians in the Silent Realm are robots, too.

rI9BZ62.png
 
It's technology. Technology is just stuff that's crafted. Machinery. If it's powered by an unexplained power source it's still technology.

Oh yeah, I just realized that the guardians in the Silent Realm are robots, too.

rI9BZ62.png

This brings up a fun question: are golems tech? If you cast a spell that animates an object, is it now "tech"? 'Cause that's sort of what the Silent Realm Guardians are. They're like armour pieces that move.

You could very easily argue yes. You've essentially used magic to reprogram it. Or maybe less machinery and more a cousin of genetic engineering that applies to non-living objects ala physics.
 
This brings up a fun question: are golems tech? If you cast a spell that animates an object, is it now "tech"? 'Cause that's sort of what the Silent Realm Guardians are. They're like armour pieces that move.

You could very easily argue yes. You've essentially used magic to reprogram it. Or maybe less machinery and more a cousin of genetic engineering that applies to non-living objects ala physics.
Technically golems would be tech, yes, since they are crafted. The original concept for robots was based on golems.

Golems, though are clay figures given life. One piece statues. Whereas the guardians are more like robots with many parts. Their faces also very distinctly invoke a cybernetic machine vibe and the music that plays when they activate has a very industrial/techno sound to it with clanging metal and a synth beat. https://youtube.com/watch?v=n8_LJN-dxtc

Conversely, creatures like the phantoms have no machine look to them and are clearly spirits possessing armor.
 
This brings up a fun question: are golems tech? If you cast a spell that animates an object, is it now "tech"? 'Cause that's sort of what the Silent Realm Guardians are. They're like armour pieces that move.

You could very easily argue yes. You've essentially used magic to reprogram it. Or maybe less machinery and more a cousin of genetic engineering that applies to non-living objects ala physics.

Armor = tech.
 
Technically golems would be tech, yes, since they are crafted. The original concept for robots was based on golems.

Golems, though are clay figures given life. One piece statues. Whereas the guardians are more like robots with many parts. Their faces also very distinctly invoke a cybernetic machine vibe and the music that plays when they activate has a very industrial/techno sound to it with clanging metal and a synth beat. https://youtube.com/watch?v=n8_LJN-dxtc

Conversely, creatures like the phantoms have no machine look to them and are clearly spirits possessing armor.

I kind of have difficulty seeing any real difference between golems being one piece and animated armour being many because if the clay is moving it's changing shape which means the particles that make up the clay are moving. I kind of put them in the same philosophical box. Something like how biological organisms and robots are halfway in the same box.

Spirits possessing armour is a different category. That's functionally the same as a person in the armour, an agent directly manipulating it, not tech.

Armor = tech.

But the spell that animates the object is also crafted, something between a physical object and an equation, which was my point.
 
But the spell that animates the object is also crafted, something between a physical object and an equation, which was my point.

This is pretty dependent on what kind of "science" powers the magic in this universe.

You're using a narrow and specific definition of what magic is and how it works.
 
I thought the Lanayru area (with helper robots, timeshift stones, mine carts, technoblins etc.) was the strongest area of the three surface areas of Zelda:SS...by far. If Zelda U is inspired by that style there will be no complaints from me.
 
I kind of have difficulty seeing any real difference between golems being one piece and animated armour being many because if the clay is moving it's changing shape which means the particles that make up the clay are moving. I kind of put them in the same philosophical box. Something like how biological organisms and robots are halfway in the same box.

Spirits possessing armour is a different category. That's functionally the same as a person in the armour, an agent directly manipulating it, not tech.



But the spell that animates the object is also crafted, something between a physical object and an equation, which was my point.
There's no difference in that they're both automatons. But you wouldn't call an animated suit of armor a golem because a golem is specifically an animated clay statue.

My point was that the guardians aren't golems because they're multiple parts and they aren't like phantoms because rather than being possessed suits of armor they ARE the armor.

XGK53CD.jpg

They evoke the idea that they are machines because machines have multiple parts , the ball jointed limbs, and cybernetic faces.

k6tcoDp.png

These guys from TP, on the other hand, evoke the idea of golems.

They're both technology, but robots are considered more sci-fi and golems more fantasy; because you can build a robot, but bringing a clay statue to life not so much. That doesn't take into account that they could use nanotech or have robotic interiors under flexible exteriors. A lot of stuff from WW, TP, and SS evokes sci-fi.
 
There's no difference in that they're both automatons. But you wouldn't call an animated suit of armor a golem because a golem is specifically an animated clay statue.

My point was that the guardians aren't golems because they're multiple parts and they aren't like phantoms because rather than being possessed suits of armor they ARE the armor.

XGK53CD.jpg

They evoke the idea that they are machines because machines have multiple parts , the ball jointed limbs, and cybernetic faces.

k6tcoDp.png

These guys from TP, on the other hand, evoke the idea of golems.

They're both technology, but robots are considered more sci-fi and golems more fantasy; because you can build a robot, but bringing a clay statue to life not so much. That doesn't take into account that they could use nanotech or have robotic interiors under flexible exteriors. A lot of stuff from WW, TP, and SS evokes sci-fi.

Oh geez. I think part of this is coming down to a misunderstanding. I didn't mean to imply that the Guardians were actually golems because I know they're not. I just meant it was like an enchanted object, so I thought it would be an interesting question in the same sort of category.

Sorry!
 
I thought the Lanayru area (with helper robots, timeshift stones, mine carts, technoblins etc.) was the strongest area of the three surface areas of Zelda:SS...by far. If Zelda U is inspired by that style there will be no complaints from me.

This.

Lanayru was awesome, had depth, story, and innovative gameplay ideas. If Zelda U is like that all the time its gonna be amazing
 
Skyward-Sword-Screenshot-6.jpg


Skyward sword had some pretty obvious nods towards precursor technology, with an unusually technological dungeon, android-esque Fi, and even a race of ancient helper robots. They might be going further with it.

This section was really beautiful, I loved this dungeon.

I don't care if it's technology or magic etc but it'd be nice to get a backstory on everything. If this does take place before Skyward Sword I wonder if we'll see the events leading up to Hylia vs Demise.
 
This section was really beautiful, I loved this dungeon.

I don't care if it's technology or magic etc but it'd be nice to get a backstory on everything. If this does take place before Skyward Sword I wonder if we'll see the events leading up to Hylia vs Demise.

Yeah that's what many Zelda fans dream of, but somehow Nintendo doesn't want to put too much effort in establishing a good lore in their Zelda games.
 
Nice find.

I wouldn't say "instead of Hylian". The characters for Hylian change with each game.

OoT
qpIGhZB.gif


WW
7iK6sbA.png


TP
RLotZ2o.gif


SS
6gajv30.jpg


ALBW
QuHIVtt.jpg


Looks like they aren't going back to basing Hylian on Japanese.

ALBW's Hylian looks a LOT like the Skyward Sword one, and those games are not exactly close in the timelines.
 
hahaha, For some reason I have this image in my head. Of you in a temple about to figure out this hard block puzzle. When this ghost Link (invader) Comes in and solves it for you. looool!
You got me imagining the possibilities.. You're solving this hard puzzle, when a background noise distracts you. You leave the puzzle and go to check. There's nothing there, so you head back to your puzzle, just to hear the sound of the puzzle-solving jingle, and see a ghastly figure jump around your former puzzle, then disappear with a disconnect message.
 
Your fears will soon be silenced.

I'd imagine no one hopes that more than me :), especially with Metroid nowhere in sight so Zelda U is the only new Nintendo-style adventure game in the near future as far as I can tell. I'm just not into all the "Yes, we have looked at western RPGs again and are bringing Zelda more in line" talk. I want to see gadgets and puzzles and dungeons. I also want to see Zelda actually do a good open overworld, which it has not done since Majora's Mask. Skyward Sword's compactness was much more obviously in line with the Zelda team's talents. Right now they're talking up the latter and downplaying the former and the former is where Zelda gold is and where Zelda's identity is while the latter is where Zelda has been historically weak and where a certain style of WRPG is at these days.
 
I'm not sure if this has been discussed yet but do you guys think this will be the first Zelda game in which you game actually jump?

Edit : Other than Zelda II of course
 
Yeah that's what many Zelda fans dream of, but somehow Nintendo doesn't want to put too much effort in establishing a good lore in their Zelda games.

It's obvious why thy haven't, they don't want to have to limit what they can do in the future because they have to comply with some story bible or whatever. I think it has the side effect of evoking oral history, which may have been distorted and exaggerated over the years. Not everything has to be an excruitiating Tolkien-esque bore.
 
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