Oh wow, that's a GOOD website! Thanks a lot!
Do you know if the quality reflects the color of the chest the item drops from?
They used this as their metric.
Oh wow, that's a GOOD website! Thanks a lot!
Do you know if the quality reflects the color of the chest the item drops from?
Patch 1.0.8
MAY 6 - RUBEL
Hey everyone,
Pretty big patch today! The biggest change included is a fix for a bug which was preventing ammo crates from spawning for players using the starting guns heavily (thanks /u/asymptotical, /u/Zatherz, and /u/RatchetHero for helping find this!). The problem was with how room clear rewards are calculated, which occurs the moment you kill the last enemy in a room; typically you get a chance at a normal room clear reward (which can be a chest, heart, armor, ammo, etc), and a second chance specifically for an ammo drop. Due to this bug, that separate ammo drop roll wasn't happening if the player was holding an infinite ammo gun... In other words, using starting guns decreased the chance for ammo crates to spawn considerably! Hopefully this fix addresses the issues some have been having with ammo, though we'll continue to watch drop rates over time.
In addition, we added a new scaling mode in the graphics settings called Fast Scaling. This mode is only slightly different from Uniform Scaling, but should perform substantially better on GPU-limited systems. If you've tried to play in Uniform Scaling mode but couldn't due to performance, try Fast Scaling out! Please report any issues with Fast Scaling mode to bugreports@dodgeroll.com.
Patch Notes
Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
Water drums will now always spawn in the <REDACTED> room if you've used them before
Sticky crossbow bolts will no longer damage players when detonated
Enemies now immediately drop currency when transmogrified
Orbital items will no longer shoot <REDACTED> (secret character unlock)
Improved performance of the Pilot's past considerably
Fixed a dungeon generation bug where short hallways could intersect with other rooms
Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
Updated input code handling in an effort to resolve multiple controller bugs
Added the option to display an aim cursor while using a controller
Coolness's cooldown reduction is now capped at 50%
Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
The balloon can no longer attach to dogs or other companions
Improved one method of traversing the giant pit in the fourth Chamber
Improved bee performance
The end-of-floor elevator will now come even if the player is stealthed
Discount items will now work correctly when acquired by the coop player
Changing items while using the grappling hook no longer breaks player movement
The Dog item is no longer invisible when popping out of chests
Added a faster uniform scaling graphics option (Fast Scaling)
Fixed a visual bug with the Lost Adventurer's movement
Fixed a text issue which displayed "%META_CURRENCY" in some languages
Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
Fixed multiple bugs caused by dying while inside a minecart
Fixed a visual bug which could cause the Bullet King to show up as two thrones
Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
Fixed a typo in the Ammonomicon for the BSG
Fixed a bug where the Gunsling King could keep adding icons to your minimap
Glitch chests can no longer spawn in the tutorial
Players can no longer open the gun select menu while the full map is shown
Fixed an issue where specific combinations of guns could double all gun capacity
Fixed a visual bug which could cause the Bullet King to show up as two thrones
Man the clone is amazing. Went from my worst run to my best run thanks to it. Couldn'tkill the pilots past though. One boss battle that I wasn't prepared for with a new object to control with guns I wasn't used to. May take some time to get that one. Are you not able to use blanks during that fight? I kept trying to and nothing would happen.
Just had my best run ever cut short by the game freezing during the Kill Pillars fight. I had about 8 hearts and a bunch of weapons. Launched stingers at the boss and the ps4 just couldn't handle it or something and I had a freeze. Music kept playing and it didn't kick me to the dash. Really annoying.
New patch just rolled out! More ammo crate drops, aim cursor while using controllers and a bunch of bug fixes.
http://steamcommunity.com/games/311690/announcements/detail/958516129946447031
endgame spoilers i guess
i killed the past for all 4 characters, i assume to access level 6 i just beat it again with any of them and after the 5th boss ill automatically go to level 6?
Nicely done!
So today I fought uh, Doorin Chamber 2. Was he always a Chamber 2 boss? Man I remember fighting him once before, but it surprised me. He's not really common, is he?Lord
I can't seem to get passed the second boss consistently. I know that like many of these kinds of games, half of the game is making enough progress to get more stuff into the dungeon. But since getting new things in the drop table requires boss credits, and you only get one or two at a time, I'm really burning out hard after 9 hours. Doesn't feel like I'll ever see the third floor more than the brief period of time.
Bums me out because the game feels fun to play, but I'm so sick of the first floor and not getting anything worthwhile, dying to the Twins or sometimes barely scraping by with the starting pistol, and then getting murdered on the second floor.
I can't seem to get passed the second boss consistently. I know that like many of these kinds of games, half of the game is making enough progress to get more stuff into the dungeon. But since getting new things in the drop table requires boss credits, and you only get one or two at a time, I'm really burning out hard after 9 hours. Doesn't feel like I'll ever see the third floor more than the brief period of time.
Bums me out because the game feels fun to play, but I'm so sick of the first floor and not getting anything worthwhile, dying to the Twins or sometimes barely scraping by with the starting pistol, and then getting murdered on the second floor.
Trust me, it gets better.
All bosses from the first three floors are going to become a walk in the park in a few more hours of playing.
How the hell do you fight the Kill Pillers? I've got to them maybe five times and died in less than a minute.
wtf the game completely fucked me just now
Tried to do the pilots past and it wouldn't let me blank even though i had two. There's a move that you have to blank through and i got hit 3 times cuz of it.
i'm so pissed.
There are no moves you have to blank through. Fire more missiles.
edit - or dodge roll
Trust me, it gets better.
All bosses from the first three floors are going to become a walk in the park in a few more hours of playing.
Yeah if I get lucky enough to get another weapon on the first floor.
There really should be a guaranteed weapon chest that has a free open like how Issac does a free item room on its first floor.
Yeah if I get lucky enough to get another weapon on the first floor.
There really should be a guaranteed weapon chest that has a free open like how Issac does a free item room on its first floor.
wtf the game completely fucked me just now
Tried to do the pilots past and it wouldn't let me blank even though i had two. There's a move that you have to blank through and i got hit 3 times cuz of it.
i'm so pissed.
Does this game completely wreck Nuclear Throne or will I still be able to enjoy that one after playing this?
Agreed. I'm the same. I probably play more NT than EtG lately for the time/reward part. Still enjoy runs on EtG but I just wish I would draw better weapons more consistently. With NT, all of the weapons are satisfying ... to me, at least. It's a more streamlined experience too, which is another personal preference thing.Not at all - there's very little that carries over from NT. It's still a lot of fun, but I don't think the games are comparable. If you go in expecting anything from Nuclear Throne, you're only going to set yourself up for disappointment.
One thing NT does better is pacing and time to play. You'll need a decent 15 minutes in EtG to get the ball rolling, while an entire playthrough of NT can be that long. I ended up going back to NT because I just find it more rewarding when I don't have time to spare. I think I would totally jump back into EtG if there was a mod that helped speed up the pacing of the game.
Lol, how did this happen?I fucking lost at the shooting gallery with wax wings
Shoot me I'm the worst
You're fighting him after he got nerfed too.I just had my first ever encounter with Treadnaught.
What....The fuck.
I just had my first ever encounter with Treadnaught.
What....The fuck.
Some of you guys are making me feel bad. I've only made it to the 5th chamber once.
Lol, how did this happen?
.
Some of you guys are making me feel bad. I've only made it to the 5th chamber once.
Just finished platinuming the game. Still missing a few items on the index, but I'll find them eventually. Sucks that I've yet to find a rainbow chest.
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