It's great to see all the awesome comments in this thread. (Female Trevor-esque character
when, Rockstar.) On the other hand, I always find it extremely baffling when people are concerned about adding POC/LGBTA/ women into games being 'pandering'. Oh-no, what happens if they're making a game in a magical backwards universe where women can't possibly have a role that make sense? Heaven forbid creators have to make changes!
Congratulations, welcome to the entertainment industry, where it's rare that creators get to make content 100% the way they want. When you have to answer to someone, there is no true creative freedom, and it's probably been that way since Krog 1 punched Krog 2 over a rock painting. The perpetual concern re: female protagonists is insanely ironic, I've never heard of an example of 'oh, well, we wanted to make the lead a male, but they forced us, kicking and screaming, to change it to female character against our own will'. In comparison, the magnitude of examples of protagonists/supporting characters changed to be generic heterosexual male in film/television/video games is incredibly depressing. So, if you're so worried about pandering and creators losing their freedom... too late, that's how it already works. It's not always fair. It's amazing how concerned everyone suddenly becomes about creative freedom when it comes to the possibility of a more diverse lead, or having less sexualised female characters!
Anyway, getting pushed out of your creative comfort zone can end up having extremely beneficial results. Anthony Burch tells a great example of this, where Borderlands: The Pre-Sequel was originally going to have three male playable characters and one female character. They thought it might be cool to have two men* and two women, and landed on Athena, from the original Borderlands' DLC. In choosing Athena, it then lead to them having a framing device for TPS, and it brought the game's story together. In turn, this ended up being set-up for BL3, and gave Athena a huge part to play in Tales from the Borderlands. All of this was just from deciding to have equal gender balance in player choices. On a side-note, after much back and forth, they chose to make Athena the automatic default character choice in character selection in TPS. She's the most played TPS character, and one that nearly didn't get used to begin with.
So, yes, pandering with a female protagonist? We should be so lucky! (Also, if I ever type the word 'pandering' again, I think my fingers will fall off my hand in protest.)
*Well, a man and Claptrap.
How come we never see this arguement when they have a male character? Why must it only be justified if it is a female character? No one ever wonders if the male character was justified being male. I mean for all you know many games have a male character because the marketers feel it sells better (and I'm willing to bet at least some are. We already know marketers have pushed before for a male to be first on the cover and we even recently had a story where they insisted the character be a white male cause it sold better). In fact that is another argument for why have male characters, they sell better and that's just the way it is. So why is it ok that they make it male cause it sells better but it's not ok to make it female because they want to be more inclusive to females?
Exactly, thank you!