NinjaCoachZ
Member
It looks like they really want to listen to 3rd party developers.
Is that a translation error or did Kimi really say it's a home console?
The bit about third parties sounds really promising.
It looks like they really want to listen to 3rd party developers.
It looks like they really want to listen to 3rd party developers.
But In the same sentence you have they don't want to do it because it would cost too much. To me it sounds like once again Nintendo came to 3rd parties too late. Sony and MS talk with developers years before making a console I just don't get that with Nintendo they do what they want.
It looks like they really want to listen to 3rd party developers.
Oh, I'm not trying to say Nintendo doesn't need third parties or anything of the sort. I'm just saying there's a problem because the idea that people game only on Nintendo consoles and only buy Nintendo games is not that far-fetched. I'm not saying people should be okay with playing just Nintendo games, either. I'm just saying I am okay personally with that, and that's not exactly a good thing when it comes to third party games not selling on Nintendo consoles.but you aren't only gaming on Nintendo platforms, you have a PC. For many Ps/Xbox is their gateway to third party titles. And huge huge communities just aren't on Nintendo. Minecraft wasn't for the longest, Most fighting games besides Nintendo's own Smash Brothers aren't on it, the shooters as you mentioned, a bunch of indies skip Nintnedo etc...rocket league absolutely blew up on consoles particular PS, it's not associated with PC exclusively , and that's another growing community that has nothing to do with Nintendo.
I'm really not into all the big AAA releases either, but even so, Nintendo platforms are still lacking IMO as a primary gaming console. I'm not sure Nintendo's own studios can cover it but I'd be happy to be wrong.
I know we knew.. but its a home console guysIt looks like they really want to listen to 3rd party developers.
I know we knew.. but its a home console guys
"Considering."
Ugh. Just give them what they want, Nintendo.
It looks like they really want to listen to 3rd party developers.
Depends on what they want.
OS-level Party System? Do it.
Analog Triggers? Do it.
Share system? Eh...I can live without it.
I can't really think of much else, tbh.
That part was never mentioned in the Perfectly Nintendo translation of the interview
My guess is it's probably a translation error on Tom's Hardware's part as we would have gotten a report of that by now from someone as the interview was five days ago.
Its true there is a certain expectation for the prices of Nintendo consoles. Our developers put a lot into them, but we can not sell at a loss. The final price is determined by balancing these two conflicting ideas. I dont believe its as simple as because this is a new platform, we can make it more expensive.
crap..If they only considering the suggestions now, it's not really that much time left for implementation.
I hope that's not just a liberty taken by the translator.
I hope affordable doesn't mean Shitty NES resolution screen.
sounds like XBoxOne and PS4 have day one features that NX at launch won't have.It looks like they really want to listen to 3rd party developers.
"Considering."
Ugh. Just give them what they want, Nintendo.
VR. Costs would skyrocket at the moment.
"Considering."
Ugh. Just give them what they want, Nintendo.
Well, if Nintendo goes nVidia for both GPUs, nVidias simultaneous multi-projection tech would lower the GPU demand for VR.VR. Costs would skyrocket at the moment.
Why are people still mentioning him? Did he become credible all of a sudden?So 10k already told not to believe what he told the past months.
I hope that they dont implement bc, but instead use the cost in something else, something new or better specs...
The fact that he's telling everyone to forget everything he's said should answer that pretty decisively.Why are people still mentioning him? Did he become credible all of a sudden?
I think Kimishima explained it well. I'm sure developers have made some worthwhile suggestions, but you have to find a balance between the must have features and a price that people are willing to pay.
It looks like they really want to listen to 3rd party developers.
NX will not be a successor to the Wii U, but will be a home console sold alongside the Wii U and 3DS consoles.
There is no mention of 3rd party developers in that interview though.
Alistair Roo;204281343 Also said:pushing it[/I].
If you're referring to this paragraph:My mistake then. It sounded like the developers part meant 3rd party and not first party. But yes, they could mean first party.
Then I think it might be a translation issues, and the original might have said 'our engineers'.It’s true there is a certain expectation for the prices of Nintendo consoles. Our developers put a lot into them, but we can not sell at a loss. The final price is determined by balancing these two conflicting ideas. I don’t believe it’s as simple as “because this is a new platform, we can make it more expensive.”
Rumor I've heard cpu NX. And what I think
I heard about the Nintendo nx using an amd k12 cpu can someone inform me about this. In what terms of power I'm I looking at here. Also I'm sorry to say it but if the nx is weaker or equal in terms of power to ps4 or one. I think it will fail. I see it as why buy the nx when I already have something of equal power and a backlog of games. If it is true the only people I see buying this are Nintendo fans. But if that scd is true as well I see it as a game changer as well. Let me know what you guys think.
https://www.reddit.com/r/NintendoNX/comments/4k4hy4/rumor_ive_heard_cpu_nx_and_what_i_think/
Had a lengthy chat with Emily today, and she shared some information with me on all the rumor talk going on recently. Those thinking she is making stuff up for attention or that is she holding a carrot in front of you for laughs are wrong. Her sources are legit, and the claims are backed by several sources. She is sharing the information she has and is clearing the air of misinformation. It isn't being shared for attention.
She did say I could share this small bit with you: "Nvidia is involved with Nintendo's future hardware."
She was a bit vague about her statement. Do you what she mean with close to xbox1?
nx < Xbox1 or NX > Xbox1?
She was a bit vague about her statement. Do you what she mean with close to xbox1?
nx < Xbox1 or NX > Xbox1?
If what Emily said about Nvidia being involved is true, i think all the pieces of information we have would fit together.
- AMD has 3 wins: 2 x86 and 1 arm, one of them goes beyond gaming. These are PS4 Neo, new Xbox One and (let's say) an Apple device. Neo and 1.5 technically aren't "new wins", but maybe it's something that they can spin (especially if the revisions use Polaris). It would also explain why they only expect 1.5b revenue from these.
- In late 2014-early 2015 (iirc), Nintendo was looking for Lead Graphic Engineer for Next-Gen Console. Experience with low power architecture was a bonus, and Nvidia GPUs are very power efficient (much more than AMD up to Maxwell vs GCN 1.2, we don't know about Pascal vs Polaris yet).
- LCGeek reported that the Nintendo NX CPU, while far from being a monster, is considerably more powerful than what the Xbox One and PS4 have.
- Emily Rogers said that the CPU isn't x86 and the specs on paper are closer to Xbox One than PS4, and "even that would be a stretch".
- If Nintendo went ARM+Nvidia, the above situation should be pretty clear even in the more pessimistic scenario. A 1tflop Nvidia GPU has lower numbers on paper but it absolutely destroys the Xbox One and comes pretty close to what the PS4 has (a 750ti, which is 1.3tflops, actually beats the PS4 in many situations as per Digital Foundry's tests). But isn't this a bit disappointing? A console that comes out in 2017 isn't considerably better in every way than two consoles that came out in late 2013? The answer should be yes, but there's another thing to consider: as we've seen many times, the CPU in the PS4 and Xbox One is a bottleneck, especially in certain scenarios. Nintendo hates bottlenecks, and especially after the harsh criticism they received for the Wii U CPU, they probably wanted to balance the new console in a way that the CPU would never be an issue compared to the performances of the GPU. So if the GPU is 1tflop Nvidia, it falls between X1 and PS4 in real world performances, but something like the much speculated 8 core ARM A72 2GHZ would never be a bottleneck for that kind of performance. If the GPU was much more powerful than the PS4 though, they should've used a much more powerful CPU to avoid bottlenecks, otherwise CPU could still be a problem. Which would have probably brought the price higher than the one they wanted to set (and let's not forget that they don't want to sell the console at loss).
- ARM+Nvidia on both consoles means that they have to build only one OS and cross development between home and portable is as easy and streamlined as it gets (especially if, with tegra, the portable performances are better than expected). We speculated many times that AMD didn't have anything in the ultra low powered space and that could've caused issues (or Nintendo going with PowerVR for the handheld), but Nvidia does.
- Iwata said that the NX is being developed in a way that every future console will be natively compatible with the already existing games to avoid software droughts at launch and build a giant library of software. Many people said "but AMD is in dire financial straits, what would happen if they go bankrupt?". Maybe Nintendo thought the same thing and this was one of the reasons why they decided to go to Nvidia.
- On the other hand, Nvidia, unlike AMD, isn't known for its low prices. It's possible though that they wanted a big client for their Tegra line, so they gave Nintendo a killer deal for that and decided to settle for a low price (on par with what AMD would've asked?) for the home GPU as well. That's if the home doesn't use a very high clocked Tegra X1 (or the new Pascal version).
The only thing that still sounds weird to me is that Nintendo would think about ending their collaboration with AMD and give up to their low prices, but maybe the reasons above were enough to switch sides and Nvidia might have helped if they really wanted that Tegra win, with the expectation of higher margins in the future.
I'm not sure if you saw me ask before, but any chance of a link to that Iwata quote Rodin?
I can't seem to find it.
Q 5
You have explained your concern about users being divided by hardware. Currently, you have both a handheld device business and a home console business. I would like to know whether the organizational changes that took place last year are going to lead to, for example, the integration of handheld devices and home consoles into one system over the medium term, or a focus on cost saving and the improvement of resource efficiency in the medium run. Please also explain if you still have room to reduce research and development expenses.
https://www.nintendo.co.jp/ir/en/library/events/140130qa/02.htmlA 5
Iwata:
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
Maybe the nx is something new like vr.
Interesting. Nintendo has said that they don't like VR in its current form. The way VR is set up now, it wouldn't really work with Nintendo games. That doesn't mean Nintendo can't reinterpret it to work with their games. Perhaps it's a similar idea.
Sorry, i missed your previous post. Here:
https://www.nintendo.co.jp/ir/en/library/events/140130qa/02.html
They want the NX to be like iOS and Android, so that every time a new console/form factor is released, it's compatible from d1 with every (or at least, most) game(s) already available on the market. Also, everytime devs develop new apps for the platforms, these are compatible with every device, which is why both App Store and Play Store have more than 1 billion apps. I think Microsoft and Sony will go the same route eventually, by sticking with AMD (and x86) for Xbox 4 and PS5. Microsoft is actually already trying this with W10.
I could see NX being a moderately powered console with an AR focused controller. You can do some pretty cool shit with multiple cameras. I don't expect Nintendo to sell a VR console, as I don't think wearing a helmet and isolating yourself from the people around you fits into their idea of what the purpose of gaming is.
The problem with Xbox going down this route is that VERY few third party games are on both XB1 and the W10 store. It could improve over time, but W10 isn't moving much outside of PC's. Especially phones, where their marketshare is terrible.
I also don't think Sony has any kinda interest in having Playstation games be playable on everything they make unless it's a Sony device, which is kind of a mistake, IMO. Focusing on streaming games simply isn't a great idea for the medium because you have to combat small, free-to-download games and large, $60 games. $60 streamed games with DLC and F2P elements simply won't work because it'd be too easy to lose all of investment.
Nintendo going to an iOS/Android model for consoles/handhelds is a bit...new, maybe slightly behind Microsoft on the idea.
It looks like they really want to listen to 3rd party developers.
When the NX is released, the Wii U business will slow. But the 3DS has Pokemon coming this autumn, and that’s such a big hit that I can’t imagine the NX will have a negative impact on the 3DS.
I suppose it can be seen that way. However, the NX is neither the successor to the Wii U nor to the 3DS. It’s a new way of playing games, which I think will have a larger impact that the Wii U, but I don’t feel it’s a pure replacement for the Wii U.
I kinda interpreted that as Pokémon helping to keep the 3DS afloat, anyway.Here's a more direct translation of some quotes from that interview.
http://www.neogaf.com/forum/showthread.php?t=1219713
Note that Kimishima himself never calls the NX a stationary console, it's the interviewer that does it when Kimishima starts talking about the impact it'd have on the 3ds and Wii U.
Kimishima says that the 3ds wouldn't be as affected this year due to the strength of the Pokemon brand, but then the interviewer interjects that the Wii U would be obviously more affected by the NX because both are home consoles, then Kimishima replies saying that the NX isn't a successor to either the Wii U or the 3ds, but a "new way of playing games".