It's not, really, unless its different from the demo.
Hold circle.
Holding circle is for peasants. You get more tricks out of the combat by actually coordinating button presses.
It's not, really, unless its different from the demo.
Hold circle.
'High Level' Combat ?
4Gamer:
Tabata-san, so far from all the interviews that you had, you always replied to the question 'What makes FF a FF' with 'To be a AAA title' right? I can clearly understand your intentions. But I feel that perhaps what fans think of what makes FF a FF to be completely different.
Tabata:
Surely that is probably the case. When it was announced that FFXV would be open-world, it invoked much criticism like 'Open-world? F*ck'n kidding me!?'. It would seem that it was something that did not match their own nostalgic perceptions of what FF was.
Harada:
Though when I heard it was open-world, I thought it was pretty grand and cool. After all, FF's selling point was about the story isn't it? A clockwork story revolving in a strong well-developed world. To go open-world would be to abandon this aspect right? Since the experience would be different depending on the players. It's my personal opinion, but I think that's something that a game so called 'JRPG' shouldn't be.
Tabata:
Ah... ... this conversation, is getting interesting (big grin).
Tabata:
First of all, I want to make this clear, that FFXV is not a 'Traditional open-world game'. The central plot that is the story is not missing, but we are using the latest open-world technologies to connect the bridges to complete the story.
Harada:
In other words, the main objective story is planned out, but there is more freedom in the play style?
IDC what anyways says! This man gets it! Ff seems to be in good hands man4Gamer:
Tabata-san, so far from all the interviews that you had, you always replied to the question 'What makes FF a FF' with 'To be a AAA title' right? I can clearly understand your intentions. But I feel that perhaps what fans think of what makes FF a FF to be completely different.
Tabata:
Surely that is probably the case. When it was announced that FFXV would be open-world, it invoked much criticism like 'Open-world? F*ck'n kidding me!?'. It would seem that it was something that did not match their own nostalgic perceptions of what FF was.
Harada:
Though when I heard it was open-world, I thought it was pretty grand and cool. After all, FF's selling point was about the story isn't it? A clockwork story revolving in a strong well-developed world. To go open-world would be to abandon this aspect right? Since the experience would be different depending on the players. It's my personal opinion, but I think that's something that a game so called 'JRPG' shouldn't be.
Tabata:
Ah... ... this conversation, is getting interesting (big grin).
Tabata:
First of all, I want to make this clear, that FFXV is not a 'Traditional open-world game'. The central plot that is the story is not missing, but we are using the latest open-world technologies to connect the bridges to complete the story.
Harada:
In other words, the main objective story is planned out, but there is more freedom in the play style?
Music to my ears.
And thanks for posting Brenton, interesting to hear Tabata being so open.
4Gamer:
Tabata-san, so far from all the interviews that you had, you always replied to the question 'What makes FF a FF' with 'To be a AAA title' right? I can clearly understand your intentions. But I feel that perhaps what fans think of what makes FF a FF to be completely different.
Tabata:
Surely that is probably the case. When it was announced that FFXV would be open-world, it invoked much criticism like 'Open-world? F*ck'n kidding me!?'. It would seem that it was something that did not match their own nostalgic perceptions of what FF was.
Harada:
Though when I heard it was open-world, I thought it was pretty grand and cool. After all, FF's selling point was about the story isn't it? A clockwork story revolving in a strong well-developed world. To go open-world would be to abandon this aspect right? Since the experience would be different depending on the players. It's my personal opinion, but I think that's something that a game so called 'JRPG' shouldn't be.
Tabata:
Ah... ... this conversation, is getting interesting (big grin).
Tabata:
First of all, I want to make this clear, that FFXV is not a 'Traditional open-world game'. The central plot that is the story is not missing, but we are using the latest open-world technologies to connect the bridges to complete the story.
Harada:
In other words, the main objective story is planned out, but there is more freedom in the play style?
Tabata elevating Dragon Quest actually gives me more respect for the man. I mean, FFXV couldn't be further from that pedestal, but it shows he has a deep understanding of the genre.
I'm sorry you don't realize that yet.Tabata out here making FF great again![]()
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Inb4 Kagari saying FFXIV already is
Nah, I understand it's a good game that many like, but I personally absolutly don't care about MMORPG gameplay. I gave FFXIV a shot and enjoyed it for a few hours, but ultimately I'm not the type for open-ended grindy games, don't like floaty cooldown-based combat, and I sure as hell wouldn't pay a monthly fee.I'm sorry you don't realize that yet.
Nah, I understand it's a good game that many like, but I personally absolutly don't care about MMORPG gameplay. I gave FFXIV a shot and enjoyed it for a few hours, but ultimately I'm not the type for open-ended grindy games, don't like floaty cooldown-based combat, and I sure as hell wouldn't pay a monthly fee.
They jury is still out on FFXV actually being great. Who knows how it's actually going to turn out.
This is the year were two high profile games that have been in development for a decade are slated for release. FFXV vs. The Last Guardian! Who will come out on top?
The Last Guardian is never actually coming out tho.
The jury is still out on FFXV actually being great. Who knows how it's actually going to turn out.
This is the year were two high profile games that have been in development for a decade are slated for release. FFXV vs. The Last Guardian! Who will come out on top?
The Last Guardian is never actually coming out tho.
I don't understand the desire for TLG whatsoever at this point. It looks like a remastered PS3 title (which considering its long dev cycle it probably is, more or less).
.
I think he was being sarcastic.
I don't understand the desire for TLG whatsoever at this point. It looks like a remastered PS3 title (which considering its long dev cycle it probably is, more or less).
I just hope we don't have that "Hold Button to Attack" stuff that was in the Platinum demo. It was so unsatisfying. I'd rather be mashing the button, at least that's more satisfying than holding a button and watching your character attack automatically. Such a baffling design decision.
I don't understand the desire for TLG whatsoever at this point. It looks like a remastered PS3 title (which considering its long dev cycle it probably is, more or less).
I just hope we don't have that "Hold Button to Attack" stuff that was in the Platinum demo. It was so unsatisfying. I'd rather be mashing the button, at least that's more satisfying than holding a button and watching your character attack automatically. Such a baffling design decision.
Harada: Thoughtful question?
Tabata: Insightful answer
Why can't all interviewers ask developers questions like this?
We are actually getting a peak into the Director's mind and motivations in creating this game.
I'm sorry you don't realize that yet.
I don't get why TBT has to explain FFXV's "open world" everytime again. Is it so hard for people to understand how this world is structured/ how you progress through the world? It's not different from many of the older games with the exception of the scope and the missing mini world map of course.
You don't have to hold to attack or to defend.
https://youtu.be/92L1Puwc7Bs
https://youtu.be/a2PqYmnr6JE
That's me playing I never at any point held a button.
I've been kinda mixed about this game's combat. I found using magic obnoxious and a little bland though I think the feedback to using it, like the visual effects and the way enemies react to attacks, is very well done. On the other end I think the melee combat controls are pretty solid but I don't like the feedback (or in some cases the lack thereof) to melee attacks, especially compared to a bunch of other action RPGs, and it makes melee combat in the game feel really weird.
I'm sure I'll be able to bear with it at least to finish the game as I don't outright hate it or anything, but I don't have any particularly strong expectations that I think it holds up well to other Action RPGs I've really enjoyed based on what I've played and seen.
That aside, I love Blizzard (Bilizzara/Blizzaga?). I like seeing takes on the spell that really emphasize the cold and wind instead of the ice that comes from the cold and wind. Like I said the spell effects in general are pretty nice.
They uh, probably should have explained it better lol XD. I was literally just holding attack to auto combo then hold the other button to defend.
I do still stand by the fact that Hold Button to Auto Combo shouldn't even be in the game though.
I do still stand by the fact that Hold Button to Auto Combo shouldn't even be in the game though.
It really shouldn't. Striking in this game is rather unsatisfying whether your pressing or not.
It seems like people deal in extremes. Either a game is open world with little story and mainly focuses JUST on missions and quests, or a game is ultra linear, focusing on story, but little to no world exploration. It boggles the mind of some(I think) that you can actually have both a big world and strong story. Oh well, maybe people need this sense to be slapped into them.
I'm am too. If we only get one or the other, that makes people think that's the only possible ways of doing things. We need more developers to break expectations and show audiences that there can be other ways of approaching a game's world. Break down those walls and set new standards. New standards inspire new developers, which inspire new games to follow such bold paths.In fairness the vast bulk of open world AAA games clearly treat story as subordinate to open world freedom, if not as total after thought. There are exceptions (Witcher 3), but few.
Final Fantasy's legacy and my undying fandom aside, I'd still be excited for XV just because it's clearly trying to privilege story in an open world, something I'm eager for more developers to attempt.
I don't understand the desire for TLG whatsoever at this point. It looks like a remastered PS3 title (which considering its long dev cycle it probably is, more or less).
I'm not excited for TLG because of its graphics, nor was that ever the reason.
I'm am too. If we only get one or the other, that makes people think that's the only possible ways of doing things. We need more developers to break expectations and show audiences that there can be other ways of approaching a game's world. Break down those walls and set new standards. New standards inspire new developers, which inspire new games to follow such bold paths.
Yes!Everyone still interested in this interview? Think we got over another page left to be translated