"Lack of context" in what way? Every map actually has a reason for what is going on there, and you can deduce those reasons purely from playing the game if you pay attention. If you mean it doesn't try to force a story down your throat every match of a multiplayer online shooter that you play...Good? That would be asinine. For example, the payload on Numbani is the Doomfist, a powerful weapon from a lineage of supervillains, it's being put on display at the museum there and one side is trying to steal it. On Hollywood your payload is a limo carrying the director of the films that you're moving through the sets of, an Omnic, and he's facing assassinations attempts from the other side who are trying to incite another war between robots and humans. If you didn't 'get' that, that's fine, it shouldn't be obtrusive, but it's there if you think that's important to you.