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Overwatch - Review Thread

RedAssedApe

Banned
I really don't understand the lack of depth argument. If you're saying OW has a lack of depth--which you're certainly entitled to say--then the average shooter must have the depth of a hair. You have a team of 6 that can choose from 21 unique characters (with 1 or 2 weapons/alternate fire and 3 abilities) from 4 different classes. The stuff that can arise out of this is well, endless.

are people complaining about depth or content? seems more like the latter because all of the comparisons i've seen are with things like titanfall and battlefront due to lack of campaign and number of maps. difference in the latter being no season pass requirement.
 

DrArchon

Member
Are people talking about the lack of depth just talking about the fact that you can't customize your character's gameplay? That's all I can figure because I don't see any other way in which OW would "lack depth" over other games.

I mean, with so many characters to pick from, and thus so many combinations or characters+stages+strategies, it seems to me like OW has a great deal of depth.
 
Are people talking about the lack of depth just talking about the fact that you can't customize your character's gameplay? That's all I can figure because I don't see any other way in which OW would "lack depth" over other games.

I mean, with so many characters to pick from, and thus so many combinations or characters+stages+strategies, it seems to me like OW has a great deal of depth.

I think that speaks to a great deal of breadth, not depth.
 

Luq

Member
Are people talking about the lack of depth just talking about the fact that you can't customize your character's gameplay? That's all I can figure because I don't see any other way in which OW would "lack depth" over other games.

I mean, with so many characters to pick from, and thus so many combinations or characters+stages+strategies, it seems to me like OW has a great deal of depth.

You can pick whatever character you want, but there are only few working strategies to get things done. First impression for let's say 10-15 hours is like "zomg, so many optionzzzz" then it turns out to be quiet different and you are stucked doing same thing all over agian. That's where this "no depth" comes from.
 

Brandon F

Well congratulations! You got yourself caught!
Is this game actually legit or is it GTA IV 10/10 levels?

I have had no interest in competitive mp gaming for like two decades. I played 6 hours straight of this last night.

Still, give it time for a true answer beyond the day 1 lovefest. I do feel it is a bit lacking in terms of modes(escort and King of hill is all there is), and outside of skins and emotes the long-term appeal will live of die on future content.

Plenty here to enjoy for now though, but by the end of summer and leading into fall, many will move on and have more detailed thoughts. As of now it's great fun if you can afford it.
 

DeepEnigma

Gold Member
Are people talking about the lack of depth just talking about the fact that you can't customize your character's gameplay? That's all I can figure because I don't see any other way in which OW would "lack depth" over other games.

I mean, with so many characters to pick from, and thus so many combinations or characters+stages+strategies, it seems to me like OW has a great deal of depth.

You can pick whatever character you want, but there are only few working strategies to get things done. First impression for let's say 10-15 hours is like "zomg, so many optionzzzz" then it turns out to be quiet different and you are stucked doing same thing all over agian. That's where this "no depth" comes from.

Man these posts seem so familiar...
 

Ooccoo

Member
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!

I agree the game feels good and the heroes are cool. But it's not perfect.
 

fuzzyset

Member
I think that speaks to a great deal of breadth, not depth.

That adds to depth though. Having options with rock/paper/scissors type counters makes the strategic decisions matter. Example: Mei is fantastic on some maps because of her ice wall ability. So the other team will likely tech against that with a Mei counter. Now, should your team counter their counter or exploit the weakness that picking the Mei counter opens? That's one simple example. Certain heroes can easily interrupt or cancel other heroes ults (like McCree stun on Reaper or Mei wall on McCree). A team wipe from a Reaper/McCree/Hanzo ult can make or break a match (I've seen it happen so many times already).
 

Interfectum

Member
So a game with problems at launch (meaning you can only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!

I agree the game feels good and the heroes are cool. But it's not perfect.

I've had no connection problems nor heard of widespread connection problems. Are you making things up because you are mad at the game for some reason?
 

Gilby

Member
I think there's probably quite a bit of depth/gameplay variety here, it's just created through having more characters rather than individual characters being more complex (TF2 spy, engineer, etc.).

Blizzard could very well add different character loadouts and gameplay types in the future.
 
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!

I agree the game feels good and the heroes are cool. But it's not perfect.

I want more maps but not more gametypes. The ones that don't work end up being largely ignored. because of some characters I'm not sure what other type of gametypes people would want? Deathmatch? CTF?
 
Gotta admit that this was a sublime launch and the game is just oozing with charm. This game definitely deserves those perfect scores.
 
Variety of playstyle > variety of game modes personally.

And was there really any server problems?
All i heard was they went up 17minutes late.
 

Gilby

Member
I want more maps but not more gametypes. The ones that don't work end up being largely ignored. because of some characters I'm not sure what other type of gametypes people would want? Deathmatch? CTF?

There's some different variations of Capture Point they could easily add. And simultaneous-payload is fun.
 

RSTEIN

Comics, serious business!
You can pick whatever character you want, but there are only few working strategies to get things done. First impression for let's say 10-15 hours is like "zomg, so many optionzzzz" then it turns out to be quiet different and you are stucked doing same thing all over agian. That's where this "no depth" comes from.

Aren't 99.9% of shooters "doing the same thing over and over again?"
 

DooMAGE

Member
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...
 

noshten

Member
Why surprised if it's mechanically satisfying with enough depth - number of maps, modes etc doesn't matter too much. Pretty much like Splatoon which had even less content at launch and was decked a few points.
 

Ooccoo

Member
I've had no connection problems nor heard of widespread connection problems. Are you making things up because you are mad at the game for some reason?

Granted, this was at launch and seems to be fixed, but there were plenty of errors, just like most online-only games.

Seems like another Bioshock Infinite. Game will be praised for a while and real criticism might take a while, but I just don't get why this is getting perfect scores. Meanwhile, a game like GTA V which is 100% superior to Overwatch in about every way gets a 9/10 from Destructoid. I just don't get it.
 

GRaider81

Member
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!

I agree the game feels good and the heroes are cool. But it's not perfect.

No one says it is (well maybe some) but 10/10 isn't perfection.
 

TheYanger

Member
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!

I agree the game feels good and the heroes are cool. But it's not perfect.

Problems at launch? The servers came up like 17 minutes after 'midnight' of launch day GMT. Like, it wasn't even supposed to be out yet in most major territories, but there it was. "Could only play the tutorial" - obviously not true, not sure why you think that is. People were playing IMMEDIATELY when servers launched. Not sure why you think MOBAs have anything to do with this. Lastly, what makes you think a perfect 'score' means a game is perfect? You're high if you think any game has ever been perfect. None has.

Granted, this was at launch and seems to be fixed, but there were plenty of errors, just like most online-only games.

Seems like another Bioshock Infinite. Game will be praised for a while and real criticism might take a while, but I just don't get why this is getting perfect scores. Meanwhile, a game like GTA V which is 100% superior to Overwatch in about every way gets a 9/10 from Destructoid. I just don't get it.

Between calling out the Yooka Laylee devs and this, honestly I feel like you're just trying REALLY hard to be the game reviewing counterculture. The game is fantastic so it gets high scores. Seems cut and dry. Not sure why you're even trying to compare GTA5, those two products could not be more different.
 

Interfectum

Member
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacres...

Titanfall got an 86 on metacritic. That's a massacre? And there's already a free pass whining thread for you to post in.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.
 
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...

The "pass" argument is utter nonsense. The level of polish, number of heroes, game modes, and extra content this game has day one trumps whatever weaknesses it may have -- and so far for me it's only been the several connection issues I've had, which I understand.
 

TheYanger

Member
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.

I mean...lots of games have only one game mode (single player campaigns) and that doesn't stop them.
 

Serick

Married Member
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.

The game modes aren't the point of the game. The heroes are. The modes are there to supplement the gameplay, not be the point. Check out the GameSpot documentary on the making of Overwatch. They talk about the game modes being simple for very specific reasons.
 

Interfectum

Member
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.

Focusing on bullet point numbers instead of what actually happens in the game. People spend 1000s of hours in mobas that have one mode and one map.
 

fuzzyset

Member
Problems at launch? The servers came up like 17 minutes after 'midnight' of launch day GMT. Like, it wasn't even supposed to be out yet in most major territories, but there it was. "Could only play the tutorial" - obviously not true, not sure why you think that is. People were playing IMMEDIATELY when servers launched. Not sure why you think MOBAs have anything to do with this. Lastly, what makes you think a perfect 'score' means a game is perfect? You're high if you think any game has ever been perfect. None has.

Have there been issues since the game came out? I played for like 3hrs last night a little after servers went live and was DCed once. Hell, they didn't even send me to the tutorial (I guess they knew from the open beta?). I jumped straight in to a real game around 630CST.
 
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...
Because most of us don't subscribe to this idea of "no multiplayer only games ever."

We subscribe to the idea of "no multiplayer only games without enough content that we like."

You know, like most consumers.
10/10 is too much, its just another hero shooter youtube stream game, there is no inovation here.
LMAO.

Innovation.

What is this, 2014?
 

Clawww

Member
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.

is it that much worse than autopiloting through pretty hallways to earn some hollywood reject tier cutscenes
 

TheYanger

Member
How much content is there in this compared to the beta. Loved the game but felt empty and dull after several hours.

If you didbn't like the beta don't buy it, the beta was the game. Not sure how you can 'love' the game but think it's empty and dull, but that's another story. Guarantee you know like absolutely nothing about the depth though after a few hours.

Have there been issues since the game came out? I played for like 3hrs last night a little after servers went live and was DCed once. Hell, they didn't even send me to the tutorial (I guess they knew from the open beta?). I jumped straight in to a real game around 630CST.

No, no there have not. That's why I called him out on claiming there were.
 
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.

What? Why? Why should a game that knows what it does, and does it superbly, get penalized for not dabbling in other things? A game doesn't need to be all things. It doesn't even need to check every box that other games in the same category do.

How much content is there in this compared to the beta. Loved the game but felt empty and dull after several hours.

It's identical.
 

BigDug13

Member
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...

Titanfall: paid community-splitting DLC. SW: paid community-splitting DLC. Overwatch, all free updates and expansions, community stays intact. Those other games launched with not much and expected you to pay for more. Overwatch is saying you don't have to worry about that. Your $60 continues to pay for content. If those other games weren't trying to Season Pass the community to death, maybe the backlash would be lower.

Don't know much about SFV. Different genre so doesn't really apply the same way.
 

LunaticPuma

dresses business casual
I don't really understand how this game can be labeled as "accessible?" I played the beta and had a lot of trouble understanding all of the character interactions and who counters who etc. Mechanically the game isn't too bad, but the meta game seems way to deep to be called accessible.
 

MGrant

Member
Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...

1. Because the game is fun as hell and just came out, give it a while for more haters to formulate those opinions.
2. There aren't really any big balance problems.
3. I love Titanfall and SFV, but SFV is much more niche and was fighting against decades of series staples, and Titanfall was a new experiment that pissed off people who just wanted to shoot mans and watch bars fill up. Battlefront deserves the hate because what little content it had just wasn't interesting.
 

TheYanger

Member
I don't really understand how this game can be labeled as "accessible?" I played the beta and had a lot of trouble understanding all of the character interactions and who counters who etc. Mechanically the game isn't too bad, but the meta game seems way to deep to be called accessible.

Accessible doesn't mean you literally are magically imparted with all knowledge about the product the instant you fire it up. Just like with Hearthstone you won't understand the meta until you've played a bit. Understanding HOW to play through is extremely simple and it's easy to get started. The game doesn't tell you you suck for learning, so you can spend those few hours coming to grips with the basics. Not sure why you would think you could just 'know' the counters and interactions without playing the game. Those are what makes it deep, you learn say, a character a bit, play a few games. You start to understand how that character works, maybe a bit about the other characters you've fought against, etc. Play some more, try someone else, kind of learn how they work. Now multiply that accross the roster, and maybe you've spent say, 6 hours and played a match or two with everyone and have a basic understanding of their abilities, but you still don't REALLY feel comfortable with most of them, but youcan vaguely see "hey, that Reaper guy has shotguns and teleports around, I should not stand next to him in a fight" stuff like that. Maybe you can put two and two together and go 'wow, I bet someone like Pharah who flies is really hard for him to deal with, ok I got it now" and you're scratching the surface of hero switching. The actual depth goes WAY beyond that, but it doesn't take a ton of gameplay to get to that point.

You'll go from learning the basics of the characters (long range, short range, tanky, vulnerable, etc), to learning basic counter strategies based on those criteria, to learning how the characters actually are most effective at moving around the map and the objective (IE learning that tracer or reaper is going to be trying to flank you when you're sniping) to learning how to counter THAT play, maybe getting shut down, hero switching to counter them countering you, etc. Really high level play involves a lot of prediction as well as just shooting guns at people. You get to the point of "Ok reaper can approach me from these two areas, one of them is close enough that I'll hear him teleporting if he tries it, so I just need to keep an eye out for the other one OR the spots he could teleport to the other one from, maybe I'll drop a venom mine there to let me know if he gets in behind me, meanwhile I'm covering the doorway the other team is running in from with my sniper rifle, because their zenyatta just died 15 seconds ago and he should be running in, I can get him with even a body shot because his health is so low, and oh shit I hear reaper, start backing up, lure him around the corner onto his mine and she uses shift to get rid of the debuff, now I know he's got 12 seconds of vulnerability so I grapple away from his shotguns and scope in to try and get him. Oh he's running to the left, I know there's a health pack around the bottom floor there, so I position to scope in by the health pack, and boom headshot"
Like, there's no way you could possibly know any of that stuff without playing the game a fair bit. That is depth, but it all starts at the basic "Hey, Reaper is a flanker with shotguns".
 
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