I think that speaks to a great deal of breadth, not depth.
is this analysis deep or broad? or neither?
I think that speaks to a great deal of breadth, not depth.
That's your opinion, obviously a ton of others disagree with you.
Counter Strike says hello. Pretty much the same Game Mode for how many years and counting now?Calling now that this will be one of the most overrated games ever
Titanfall had an 86 average review score. Overwatch will score higher for its IP and accessibility ("my first competitive shooter"). But it'll falter for the same reasons as Titanfall: insufficient depth in gameplay and progression/customization. Once the honeymoon phase wanes, I think you'll find that the games start to become repetitive and same-y. The lack of game modes really drives this feeling home: if you've played any competitive shooter, the lack of variety will get you very quickly.
Team Fortress 2 is another great comparison point. What is the killer Overwatch innovation that's going to cause it to be 10x the size of TF2? So far, seems very similar with some incremental improvements and some losses, but nothing revolutionary. Though I agree with the claim that Blizzard could add content to get it to that level. But then again... TF2 is also free to play. Overwatch is (strangely) a $40+ boxed product.
Congratz to Blizzard either way though. So happy to see a new and well-executed IP. The "best game ever" sentiment may be unwarranted but it's a great foundation for the future of the IP.
It's identical.
If you didbn't like the beta don't buy it, the beta was the game. Not sure how you can 'love' the game but think it's empty and dull, but that's another story. Guarantee you know like absolutely nothing about the depth though after a few hours.
Make an argument instead of attacking strawmen.Yeah, I get that the blizzard defense force is strong and united.
Yeah, I get that the blizzard defense force is strong and united.
WutSo a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!
I agree the game feels good and the heroes are cool. But it's not perfect.
Yeah, I get that the blizzard defense force is strong and united.
Accessible doesn't mean you literally are magically imparted with all knowledge about the product the instant you fire it up. Just like with Hearthstone you won't understand the meta until you've played a bit. Understanding HOW to play through is extremely simple and it's easy to get started. The game doesn't tell you you suck for learning, so you can spend those few hours coming to grips with the basics. Not sure why you would think you could just 'know' the counters and interactions without playing the game.
That adds to depth though. Having options with rock/paper/scissors type counters makes the strategic decisions matter. Example: Mei is fantastic on some maps because of her ice wall ability. So the other team will likely tech against that with a Mei counter. Now, should your team counter their counter or exploit the weakness that picking the Mei counter opens? That's one simple example. Certain heroes can easily interrupt or cancel other heroes ults (like McCree stun on Reaper or Mei wall on McCree). A team wipe from a Reaper/McCree/Hanzo ult can make or break a match (I've seen it happen so many times already).
Counter Strike says hello. Pretty much the same Game Mode for how many years and counting now?
Game Modes do not make the game. Gameplay does (for starters). Also the truth of the matter is the games that do have a ton of game modes, most players wind up gravitating towards one or two and focus on them.
So yeah, I respectfully disagree with this assessment.
And FTR, this is the very Blizzard game I have ever played myself. I do not care that it is Blizzard. I care that it is a damn good game.
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!
I agree the game feels good and the heroes are cool. But it's not perfect.
You miiiiiight wanna steer clear of Pornhub
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!
I agree the game feels good and the heroes are cool. But it's not perfect.
Because it's perfect it literally plays perfectly.Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...
How are you supposed to learn them from playing the game? I played the beta enough to know that it wasn't overtly obvious to me at least who was good against who. I jumped around to different characters and got frustrated because I couldn't really find anyone who clicked with me. The game has roughly a triple skill curve of being able to play with any of the given characters, understanding which characters work well with/against other characters, and also putting together a full team.
I'm not saying it can't be done, but this game just feels so layered that I don't even know where one would start understanding the character interactions since there didn't seem to be much in the way of guides or in-game tutorials on counters.
10/10 is too much, its just another hero shooter youtube stream game, there is no inovation here.
10/10 is too much, its just another hero shooter youtube stream game, there is no inovation here.
Yeah, I get that the blizzard defense force is strong and united.
Breadth != depth. Overwatch a great initial breadth with a great cast of characters and maps. But that doesn't mean it's a deep game.
With CS:GO, every weapon has a unique spray pattern. Every map has unique communication mechanics. What equipment to buy is always a key decision. Noise/footsteps also add a ton of depth. Grenade placement, etc. Even the objectives have a ton of depth: where you plant the bomb changes your strategy. And all of this is without even touching the depth in teamplay (which Overwatch might have, but certainly not in solo queue right now).
Put another way, with Overwatch, there are generally only 2-3 mechanics you can learn, use, and master at any one time. That's lack of gameplay depth - there just aren't that many decisions you can make in the moment-to-moment action.
Why is this game geting free pass?
there are only 6 "classes" in chess with limited movesets
the game is absolutely terrible and lacks depth
I guess I'm missing something. Just 2 game modes would automatically stop me from getting caught up in any absurd hype to give it 10/10 scores. Maybe down the road it gets there, but right now its just a very competent MP shooter lacking the everything else.
From the dozens of hours I've played in Overwatch's betas, it's clear that developer Blizzard has crafted a fantastic shooter worthy of praise on numerous levels. It manages to maintain focus, despite the complexities and variety of its cast, locales, and interlocking systems. However, because Overwatch's servers only went live today, we're holding our final opinion until we've tested the game on PC, PS4, and Xbox One in real world conditions. If all goes well from a technical standpoint, Overwatch stands to be one of the best shooters in years.
Not to mention there's only one map.
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!
I agree the game feels good and the heroes are cool. But it's not perfect.
Free pass for what? What are the gaming issues for you?Why is this game geting free pass?
Full price multiplayer only game with balance problems.
Titanfall, sfv, sw battlefront was massacred...
Are reviews addressing the 20hz tick refresh rate?
Breadth != depth. Overwatch a great initial breadth with a great cast of characters and maps. But that doesn't mean it's a deep game.
With CS:GO, every weapon has a unique spray pattern. Every map has unique communication mechanics. What equipment to buy is always a key decision. Noise/footsteps also add a ton of depth. Grenade placement, etc. Even the objectives have a ton of depth: where you plant the bomb changes your strategy. And all of this is without even touching the depth in teamplay (which Overwatch might have, but certainly not in solo queue right now).
Put another way, with Overwatch, there are generally only 2-3 mechanics you can learn, use, and master at any one time. That's lack of gameplay depth - there just aren't that many decisions you can make in the moment-to-moment action.
Breadth != depth. Overwatch a great initial breadth with a great cast of characters and maps. But that doesn't mean it's a deep game.
With CS:GO, every weapon has a unique spray pattern. Every map has unique communication mechanics. What equipment to buy is always a key decision. Noise/footsteps also add a ton of depth. Grenade placement, etc. Even the objectives have a ton of depth: where you plant the bomb changes your strategy. And all of this is without even touching the depth in teamplay (which Overwatch might have, but certainly not in solo queue right now).
Put another way, with Overwatch, there are generally only 2-3 mechanics you can learn, use, and master at any one time. That's lack of gameplay depth - there just aren't that many decisions you can make in the moment-to-moment action.
BTW there is no balance problems lol
So a game with problems at launch (meaning you could only play the shitty tutorial) gets a perfect score even with only 12 maps. Pretty sad if you ask me. There's no way Overwatch is a perfect score, even if you love MOBAs/FPS games. The lack of game modes isn't important to people in 2016? It's either capture a zone or push a payload to various checkpoints. That innovation!
I agree the game feels good and the heroes are cool. But it's not perfect.