Askherserenity
Member
Don't you get gold for duplicates only?
Nope. Loose gold pops out of crates
Don't you get gold for duplicates only?
Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
You also get currency as a drop.Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
You don't even need to play the game, just do some research or simply ask someone who owns the game or at least played it how it works. I pretty much learned from the public beta period how it works and will be picking it up as soon as I have the budget to spend on it since its both fun to play and it's a fair system.Bruh he watched 5 minutes on YouTube maybe. Hasn't even played the game.
Straight gold is a loot drop as well. Anywhere from 50 to 500 AFAIK. There's probably even bigger gold drops.Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
What's that word for the feeling you get when someone who is so wrong falls flat on their face and it feels good? Cathartic? This thread is cathartic. I hope it becomes a meme people reference for years to come.This is definitely going to go down as one of the worst complaint threads GAF has ever had. So much false indignation is hilarious.
Yeah that's pretty shit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
It's definitely the accepted future though. Look at how quick people are to defend it.
It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
Schadenfreude. Pleasure through someone else's pain.What's that word for the feeling you get when someone who is so wrong falls flat on their face and it feels good? Cathartic? This thread is cathartic. I hope it becomes a meme people reference for years to come.
Yeah that's pretty shit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
It's definitely the accepted future though. Look at how quick people are to defend it.
It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
What's that word for the feeling you get when someone who is so wrong falls flat on their face and it feels good? Cathartic? This thread is cathartic. I hope it becomes a meme people reference for years to come.
Yeah that's pretty shit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
It's definitely the accepted future though. Look at how quick people are to defend it.
It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
There are more than two ways of doing things. Hell Rainbow six siege has a better microtransaction system than OT in my opinion, it's a lot more clunky but at least in that you can save up money to buy what you want instead of praying for the rng gods. Sure the game has a Season pass too but the season pass only gives you the new characters week in advance and you get basically nothing else. Currently you can buy almost every weapon skin for in-game currency and all of the hats except one. Oh and all of the maps and characters are available for everybody in that game too.
Don't you get gold for duplicates only?
EDIT: Well if you can actually get the currency it's not so bad since it negates the random drops a bit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
Thank you! ...although that sounds mean lolSchadenfreude. Pleasure through someone else's pain.
That works too xDhttps://67.media.tumblr.com/38a7e5c3cdb19099648cd3bb8f2fe19a/tumblr_o6sj0qnWvw1r1mwmdo1_500.jpg
I think this sums up that feeling rather well.
Oh look, another guy that didn't play the game.Yeah that's pretty shit.
If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever, but this as microtransactioning at its worst.
It's definitely the accepted future though. Look at how quick people are to defend it.
It's not the end the world, sure, but it's a disappointment and affects my desire to play the game. I assume you can pay to unlock faster, right? That's where the design turns shitty.
Schadenfreude is a little mean spirited by its nature. But in same cases it's completely justified, like the delight I get in watching the Republican party being eaten by a monster of its own creation.Thank you! ...although that sounds mean lol
Straight gold is a loot drop as well. Anywhere from 50 to 500 AFAIK. There's probably even bigger gold drops.
The most expensive item so far is 1000, but we can expect more expensive items later most likely.
You can though ? It'll probably take some time to get the legendary skins since they cost a good amount of money (or luck), but in the case of voice lines I've only played about 4 hours and I already have enough to buy my favorite line from each character if I wanted to + the ones I've already unlocked by leveling up.If it were feasible to unlock all of it or free in reasonable time or by defeating challenges, I'd say whatever,
Or you know, people just happen to like this system because it's objectively better than 99% of all other unlock systems in Multiplayer games of recent times.
『Inaba Resident』;204817833 said:cosmetic microtransactions or paid maps/characters. pick one.
I want to pick your brain on this because you have thought this out it seems.
How is a game supposed to continue development with free content updates--at a base $60 price point--without additional funding coming from another source? In a world where game development costs continue to rise along with consumer expectation, what are they supposed to do other than introduce microtransactions that are 100% optional (which, regardless of how you feel about the psychology of it, they factually are) and are incredibly unobtrusive in and of themselves.
The lines are like simple one off lines that you just equip. The game doesn't come muted with no one talking and that you have to unlock them.
If it was so bad, you can be sure they'd get docked in reviews but the amount of talking, sounds and everything you get while playing the game with 0 unlocks is really well done.
I only played the beta and i was under the impression that it was strictly loot boxes and money from duplicates, if you can get money fairly often i don't see a big problem in this.
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
What's that word for the feeling you get when someone who is so wrong falls flat on their face and it feels good? Cathartic? This thread is cathartic. I hope it becomes a meme people reference for years to come.
So many people justifying the micro transactions as if you work for Blizzard. I like Overwatch, but it's a full price game with micro transactions. And it's lite on content.
Whatever we get in the future doesn't offset the fact that the game as is sold right now for $60 is lite on content. Micro transactions on top of that is just gross.
Look at how quick people are to defend it.
Generating profit is what business's are supposed to do, but I dont think it's something they should be lauded for and certainly not justified by fans because "It could be worse!". Because after all it could be better.
Depends on your definition of often. It'll probably take a good bit of grinding (ie: playing the game) to get the legendary 1000g skins.I only played the beta and i was under the impression that it was strictly loot boxes and money from duplicates, if you can get money fairly often i don't see a big problem in this.
Blizzard could have introduced a fairer model where you can simply buy the cosmetics you are interested in outright (similar to the model used in games like DOTA2, Warframe, etc.). Monetising via cosmetics is a proven method so the only reason for implementing it in its current form is to generate increased profits from both normal and vulnerable consumers. Generating profit is what business's are supposed to do, but I dont think it's something they should be lauded for and certainly not justified by fans because "It could be worse!". Because after all it could be better.
I want to pick your brain on this because you have thought this out it seems.
How is a game supposed to continue development with free content updates--at a base $60 price point--without additional funding coming from another source? In a world where game development costs continue to rise along with consumer expectation, what are they supposed to do other than introduce microtransactions that are 100% optional (which, regardless of how you feel about the psychology of it, they factually are) and are incredibly unobtrusive in and of themselves.
Those who have played Overwatch and understand the pre-game ritual of spamming dialogue and sprays in the few seconds before the door opens and the game begins understand that those few seconds are 99% of the instances where the single line of dialogue will be used, and thus completely irrelevant. But hey ho.
I really really hate the "random box of goodies" unlock system. Halo 5 has it, too, and it drives me nuts. I just want to earn in-game points and choose the specific items I want... Cause really, there's only fifteen things at most that I'll ever bother with.
But oh well. It looks like this system is really successful, so I better get used to it.
It's not going to get better though. We turned that corner a long, long time ago when some of the first whales bought horse armor.
There's a reason this system is getting praise. This is literally the best we're going to get in regards to AAA games with MTs.