Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

emb

Member
Yeah, inventory limit is lame. Sorry.
You're not wrong.

If we saw the limit at all in the demo, I can't imagine it would be anything but annoying in the game.

Hopefully over the course of the game though, we'll get more permanent items to replace a lot of the inventory stuff.
 
About the (possible) shortage of dungeons: would people rather have 4 large and massive dungeons or say 6 or 7 medium size dungeons? Is it really more about quantity?

I'm perfectly fine with 4 dungeons if they are done right versus smaller ones that can be run through rather quickly.

I`d rather have 8 dungeons of the length of older games. I prefer variety.
 
Havent seen any of the gameplay yet as I only just got home, but that trailer is awesome.
Wasn't expecting to like voice acting at all but what little I've heard was really solid... I'm actually ok with it.
Also, that music!
 
You're not wrong.

If we saw the limit at all in the demo, I can't imagine it would be anything but annoying in the game.

Hopefully over the course of the game though, we'll get more permanent items to replace a lot of the inventory stuff.

I imagine you'll be able to upgrade your inventory space as you progress
 
I couldn't disagree with you more. For me, it's a shit load more natural than all the fucking over-forced whooping and hollering shit that goes on during stage presentations. I swear if someone did a dump in the middle of the stage and walked off, some fucker would whoop. Much prefer this natural style demo.

It was natural the last years. Especially the first group after Aonuma was just annoying as fuck. Just let me enjoy the game for 1 min in silence pls.
 

Mr. F

Banned
Has there been any confirmation on the function of the tablet screen during regular gameplay? Now that hearts are out as a collectible in the world it looks a bit tedious to be hopping in and out of menus to eat/regain health during combat.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
I'm not worried at all at shrines being too easy. It seems like they're approaching them like Mario levels, amping up the difficulty after introducing new mechanics.There's probably a lot to play with.
 
Uh... Am I the only one that is incredibly underwhelmed by what has been shown so far? :( not only does it look like a GameCube game, it seems to have the gameplay of a 5+ year old game to boot. Why are we supposed to be impressed by an incredibly sparse open world, ultra simplistic crafting systems that have been present in other games for literally decades, the same old combat, simplistic world interactions and a stealth meter that wouldn't have been very impressive in Wind Waker let alone a Wii U/NX game...

Technically the game also looks extremely poor with horrible low rest textures, barely any geometry, last gen animations, barely any lighting effects to speak of and what looks to be a dire frame rate... I can only hope these will massively improve over time and on the NX, although considering the amount of time this has been in gestation I find it hard to see it as anything other than a bad sign generally.

I don't doubt it will be a Good Game(tm) but I can't help but feel this is just no where near good enough for greatness and I really can't believe this is their entire E3..
 
About the (possible) shortage of dungeons: would people rather have 4 large and massive dungeons or say 6 or 7 medium size dungeons? Is it really more about quantity?

I'm perfectly fine with 4 dungeons if they are done right versus smaller ones that can be run through rather quickly.
There's also the fact that shrines sort of eliminate the "starter" dungeon. Once you get to the first dungeon, they jump straight into more complicated designs.
 

chadboban

Member
My game of the show. Goddamn I wasn't expecting Horizon and God of War to get dethroned for me but GODDAMN this is soooo much more than I was expecting! And we haven't even seen towns!
 
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