Zelda is straight-up looking like Game of the Generation material.
You have the master-class design, puzzle-solving, charm, etc, of a Zelda game, with the Zelda feel, and some of the best elements from other games (Skyrim's attention to detail, Far Cry's sandbox, Dark Souls' atmosphere, Team Ico's beauty, Half-Life's gravity gun, MGSV's scouting, MGS3-style survival, even Journey-style sand-surfing), all in a world just shy of XCX in scale (so effectively larger than Witcher 3, Fallout 4, etc).
If you're skillful and clever, you can "break the game" and go straight to the final boss. But if you want the full story, you can seek it out Souls-style, in the world-building and lore. More than 100+ mini-dungeons alongside the main dungeons, and multiple solutions for every puzzle. And then the handcrafted world itself is a puzzle. And yes, there will be towns with NPCs and side-quests.
The thing that impressed me most yesterday is that everyone who played the game discovered something crazy and new. Stuff like baiting a rampaging monster into create a brushfire, then catapulting off the horse and deploying the parasail to
ride the rising smoke and get high above the monster for a slow-mo bomb-arrow shot:
And others have discovered the speedy traversal of mixing of the parasail + surfing combo:
So much cool stuff in this game, from the survival elements (chopping wood, hunting, gathering, cooking, wearing climate-appropriate clothing, etc) to the varied combat (parries, slow-mo dodges, etc, and tons of weapons with degradation, etc). All of this layered together in a Zelda game with the expected godlike controls and game feel. That's like combining ice cream and cake!
I think one of my favorite features so far is the Stasis rune. You can stop time on localized objects, then fill them up with kinetic energy so they launch in that direction when time resumes, i.e. freeze a rolling boulder in place and beat it with a sledgehammer to send it rocketing it over the horizon when time resumes.
So stoked for this game. The fact we've only seen 2% of the map and there's so much to do in it absolutely insane.