Mighty No. 9 review thread

Why didn't you post the updated version?
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Lol.
 
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Your pledge has been making rounds on my Twitter feed Chrono ;__; fecking Inafune taking advantage of Mega Man fans' nostalgia
It's really a regrettable situation, but I learned a lot from this, that's for sure. :(

Has anyone received their backer's key yet?
Not yet. We were supposed to hear something on the 19th, apparently, but nothing yet. :/

I don't even care anymore.

Boy that sucks big time!!

I'll never pour that kind of money into a Kickstarter. The most I've ever spent went to my physical copy of Shenmue 3 at $60.

Whyyyyy? Man, I'm so so sorry.
Thanks.

it definitely feels bad, but I only have myself to blame for falling for Inafune's empty promises. I'll be a lot more careful over what does/doesn't get my Kickstarter pledges in the future.

When are Kickstarter backers supposed to get their codes anyway?
We were supposed to hear something on the 19th, but nothing yet. We'll be lucky to get them this week, given how the Kickstarter has been managed so far.

Oh wow, haha. This is great.

I'm curious. is this level and enemies are still in the final build of the game?
Not that I know of. It was created solely for the demo and nothing else.

I hope Bloodstained is better received.
I have a feeling it will be. From the early stuff we've seen from Bloodstained, it's essentially a bare-bones copy of any Igavania game...which is what backers wanted. The game also looks a lot nicer than release-day MN9, and there's still a lot of time to work on Bloodstained.

It has a good chance to turn out great, but then we won't really know for sure until everything is completed. I have faith in it though.

The Inafune panel at AX2016 that happens in like 2 weeks is gonna have some weird vibes, lol.
That is going to be awkward.

Mighty No 9 can't even handle blinking lights.

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Ugh. -_-

Unfortunate, but not unexpected. :(

Pre-order cancelled, I can find better uses for that money...
You made a wise decision.
 
At least it's finally over?
Not for us Kickstarter backers it isn't. We're still waiting for our game codes, not to mention the rest of our physical rewards.

This torture will never end. Even when it seemingly does, our names will forever be etched on this disaster. We will never forget, it will haunt us until we breathe our last breath.
 

I'm not talking shit, and "lying" is not my intent. I'm just saying that standards need to be higher than "if I get a game with dreamcast style graphics I'll be happy..." For the good of Kickstarter games and the industry as a whole for the love do not settle for that kinda crap.

I am aware that there have been KS updates on the development of the game, but as far as DEMOs and TRAILERs showing gameplay there hasn't been anything. Am I wrong?
 
Not for us Kickstarter backers it isn't. We're still waiting for our game codes, not to mention the rest of our physical rewards.

This torture will never end. Even when it seemingly does, our names will forever be etched on this disaster. We will never forget, it will haunt us until we breathe our last breath.

Absolutely. I just want my key so I can be done.
 
I'm not talking shit, and "lying" is not my intent. I'm just saying that standards need to be higher than "if I get a game with dreamcast style graphics I'll be happy..." For the good of Kickstarter games and the industry as a whole for the love do not settle for that kinda crap.

Do games like Shovel Knight also have low standards because it has an NES style aesthetic?

Just because a game doesn't use the latest modern visuals, doesn't mean they don't have high standards. Different games use specific aesthetic style all the time, It's not always about pushing boundaries.
 
i wonder if the dev team is embarassed when they look at the concept art that they provided (in the 1st scene of that documentary) compared to the finished product. so bland.
 
This game had so much potential and I've never really played a mega man. Was looking forward to it.

Also, how many Mighty No. Nein posts have their been? I'm late to the thread.
 
I do like how the Kickstarter was pitched as a new game from "the father of Mega Man" but it seems like he only did occasional check-ins.

They really made it sound like he was directing it from the outset.
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

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There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.
 
four million fucking dollars.

well at least there is Azure 2 coming this year :) that was quite good even if not as much as the Zero/ZX games
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

2oYIGGH.png


There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.
Many reviews consider the game to be straight up ass, same for some impressions. If anything, the metacritic score is probably too high.
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter.
Wouldn't it be fair to compare it to the other Mega Man games then given its pedigree?

I keep my policy of not funding any kickstarter at all. I'll buy once the game is out AND only if I'm still interested by then. No exceptions, not even Shenmue 3 (so far).
 
I know all the uplifting and hopeful comics that put MN9 on a pedestal are funny to repost for crow-eating purposes, but I think it goes to show the magnitude by which Inafune fucked this whole thing up.

Way back when he left Capcom people took his side. Everyone was still pissed at the constant cancellations of Mega Man ideas and properties, including Legends 3, and when Inafune left he was treated similar to how Kojima is treated today: someone far too good/smart for the company he worked on, and that company mistreated the IPs and their director.

Mighty No. 9 was pitched and funded as a redemption story. People loved the concept and the main design of Beck and fan-art was churned out pretty much as soon as the design became public. A lot of the comics posted here show how much goodwill Inafune had. Mega Man was dead and buried by Capcom, and MN9 was gonna rise from the ashes with a bittersweet tinge of having to say goodbye to the franchise people loved but at the same time hopeful for what was to come.

It's hard to say at what point the whole thing turned sour. I think the recurring theme today is that Inafune is a complete fraud. Hell, people think he Gearbox'd this game and funneled its funding into some other project. I think the truth is somewhere in the middle. Treating MN9 as the second coming of Jesus was a mistake, because admittedly even I didn't pay much attention to the game itself rather than the narrative around fans crowdfunding a new "Mega Man"-esque game that Capcom itself wouldn't greenlight. Rather than looking at the stretch goals and seeing red flags at obvious signs of feature creep, I thought "hot damn, look at all the features this game is getting! It'll be jam packed!"

I remain unconvinced that Inafune is a con-man. The game IS obviously mediocre and pretty badly mismanaged, but I don't see any real evidence to believe any of this was due to malice. This is all theories since we won't know what really happened until we start hearing from documentaries or tell-all interviews/articles, but in my opinion the problem was Inafune immediately aiming as high as possible and wanting to cement the series as a multimedia franchise AND wanting to launch another one in an incredibly short amount of time. His ambition and plans for Comcept and the surrounding franchises exploded and his attention was spread out too thinly. I think time got away from him and the Inti Creates team and at some point even $4 million wasn't enough for what they wanted to do. More and more corners had to be cut the more protracted the development process became. I would've never in a million years expected Inafune to mismanage the project, not the person who was once in charge of THE Mega Man series.

I don't really know where Comcept goes from here. I doubt Inafune is gonna get Kickstarter funding from anything from this point forward. I think the only real way to get enough interest in another Comcept title is to make a legitimately great game securing funding from a professional publisher. And it'll be a steep hill to climb because the second the Comcept logo comes up people will immediately go "Oh heeeere we go again..." I think Inafune has poisoned the KS well for himself too much with the superfluous campaigns and failed fundraisers, though to be fair many mistakes he made were also in part due to the fact that not very many people had ever attempted anything like this before.

I did back MN9 and I'm probably never gonna play it because it just looks awful, but I doubt this'll stop me from backing any other titles from KS forever. Yooka-Laylee and Bloodstained are almost word-for-word repeats of the narrative from the creators' respective studios they left, and both of those games seem to be coming along nicely and there's very little ill-will felt toward either of those projects. It's really up to the team, and as we saw with MN9, even very experienced industry veterans are not immune to having their KS games crumble. There's no real soundbite-esque lesson to discern from this. "Never trust KS", well yeah you CAN still trust KS. "Well never trust disgruntled former employees/creators who want to make a carbon copy of their beloved IP for nostalgia reasons", well yeah you CAN still trust those because we're seeing plenty of successful projects coming out of those situations.
 
Hollow Knight looks like it'll be a great game, but it ain't a $50k game just because that's roughly what it's kickstarter raised. For that matter, our knowledge of how much MN9 cost is limited as well, short of the developer actually coming out and telling us.

Many tiny indie projects look like they cost next to nothing to develop, because the developers are working for free in the hopes of royalties once the game is done. From the look of it, Hollow Knight has 3 people working on it and it's been under development for at least 2 years. If we use the simple $10k/person/month formula for estimating approximate "real" game development costs, that comes out to about $720k... and the game isn't done yet.

Hollow Knight is made by people I've known as part of my online development community since long before it existed. I know its whole history. I know what goes into it. I'm also making a 2D metroid style game all by myself without any help other than with music and VO.

I can't say for sure that HK didn't get additional funding (I never asked), but I do know that it's made by three guys.

I've also played the game and can tell you that it's solid, well produced, and vast.
 
I just noticed this on PSN, it says that Mighty No 9 won't be available until Midnight PST.

I'm pointing this out because this is the only game on PSN that has this weird unlock time

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I remain unconvinced that Inafune is a con-man. The game IS obviously mediocre and pretty badly mismanaged, but I don't see any real evidence to believe any of this was due to malice. This is all theories since we won't know what really happened until we start hearing from documentaries or tell-all interviews/articles, but in my opinion the problem was Inafune immediately aiming as high as possible and wanting to cement the series as a multimedia franchise AND wanting to launch another one in an incredibly short amount of time. His ambition and plans for Comcept and the surrounding franchises exploded and his attention was spread out too thinly. I think time got away from him and the Inti Creates team and at some point even $4 million wasn't enough for what they wanted to do. More and more corners had to be cut the more protracted the development process became. I would've never in a million years expected Inafune to mismanage the project, not the person who was once in charge of THE Mega Man series.
.
I'd be more inclined to agree if Red Ash never happened.
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

2oYIGGH.png


There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.

There's a reason why that skewed perception of the review scale exists, and that's because the reviewers generally review using that scale.
 
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