No Man's Sky |OT| Hello Worlds.

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The inventory system is kind of a drag. Sure you can buy more inventory slots for your backpack or get a larger ship but crafted upgrades for your ship or for your character consume one of those inventory slots which seems kind of silly.

I spent a lot of time exploring one planet (think I collected around 20 translated words and got my backpack up to 18 slots) and you can easily see how the procedural generation is creating the points of interest. I need to see other planets in more depth but if the repeated nature of those points of interest are consistent through out, exploring is going to get old quickly. At least the ships and creature are interesting.

Everything in the game is procedurally created, having built one 'map'. It's not just generating those points of interest for you on the fly - they are always there.

There are lots of variations on ruins, monoliths and settlements BTW. Most of them are the same 'one room, one alien' outpost sorts of things but then out of nowhere you'll get a really creepy or different one and it becomes super exciting.
 
So Ive spent 4+ hours on the first planet so far, there's just so much to see and things to find lol, I don't think I will make it to the center of anything >_>
 
This fucker still hasn't shipped for me from Amazon. Still says that it should arrive by 8pm today though. I still believe it, but this is the latest I've ever had a preorder ship out of Amazon for me. Usually it happens around 8pm the night before.

Yeah, mine finally changed to shipped last night at 8pm or so. Hopefully you get it today.
 
This is really amazing. Such a great sense of discovery and mystery. The scale is immense, and my first planet was an acid rain hellhole with huge mountains. So atmospheric.
 
Neither of you have played the game.

It has a story. A directed, point-to-point adventure. If you get bored of the survival stuff, tracking down the story content is really compelling and opens up sets of new mechanics/systems. This isn't like Minecraft or DayZ where all you do is survive and travel forever. There is an actual progression here.

Honestly there are about five things that Hello Games could tell people about that would sell them immediately.

please elaborate on these "mechanics/systems" because there has been no evidence of any more game mechanics or systems being in place than what we have already seen.
 
please elaborate on these "mechanics/systems" because there has been no evidence of any more game mechanics or systems being in place than what we have already seen.

How many hours did you end up playing Elite: Dangerous?

Because to me, this has more depth than that game. I played about 30 hours of Elite and apart from a few moments, I found the game to be super repetative and boring.
 
I've been playing for a few hours, and so far it's good, however the core gameplay loop isn't really anything new (not that it's a problem) and it can get repetitive. Personally, I don't like how resource dependent it is. It's annoying having to constantly recharge your life support with isotope, especially on worlds where it drains quicker. I think locking critical things such as that and your ship actually being able to take off behind a barrier like this bogs the game down for me somewhat.

As for the repetitiveness, like others have mentioned, there seems to be a recurring pattern that doesn't really change much. Overall, it's a good game but it does have issues. I would wait for future updates adding more stuff if you are on the fence right now.
 
So, early impressions?

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Hopefully Amazon deletes many of the reviews currently up. About half are 1 star with brief statement saying it sucks. Half are 5 star just saying, "I love it, best game ever"
 
So I'm at work, dying from hype, and I'm trying to come up with a playlist of famous songs that evoke space. So far I have

Space Oddity
Life on Mars?

and Tom Sawyer by Rush. Idk if that somg's about space, but I've always felt like it was lol.

Anyone got any suggestions?
 
Can you elaborate a bit on the systems hidden initially?

please elaborate on these "mechanics/systems" because there has been no evidence of any more game mechanics or systems being in place than what we have already seen.

Sure. These get increasingly spoilery, but I'm not too far in the game so I'm not ruining any end-game or late-game shit or anything. Also a couple are just more depth/angles on things we have already seen:

1.
There are puzzles in the game. Mathematical/code breaking ones. You'll find certain rooms/outposts that have system scanners (which have been left on) and you have to select the next part of a code/formula which is displayed on the right. For example

'You see that the scanner has picked up a signal from a distant planet. If you can insert the right missing piece of information, perhaps you will uncover something.

Code: 8712 - 7128 - 1287 - XXXX

What do you type in?

- 2871
- 2718
- 2817'

Select the right one and you get a new schematic or a new point of interest (probably a ship, a monolith, or a factory).

2.
There is a quest system including bounties, hunts, wars, resource collection - but there seem to be even more varieties we haven't seen.

For example, one time I met an alien from a race I didn't know that well, and the description was like 'The alien looks perturbed and emits a faintly sour scent. He is looking at a data pad with another alien on it. He gestures the pad towards me. He needs help. What do you do?'

The alien's dialogue I only partly understood - I just understood him saying the name of his race and the word 'help'.

My options were:

'Advise the alien to seek counsel'
'Refuse to help the alien'
'Agree to help the alien'

Being a stand-up guy, I agreed to help him, and I got the flavour text:

'The alien looks ecstatic that you decided to take his place. He hands you the data pad featuring your wife-to-be.

Now you just have to wait for the marriage call...'

3.
The Sentinels' wanted system works almost exactly like the police in GTA V, with stealth/patrolling and everything.

Get spotted destroying something continuously, or aggro them, and you will get 1-2 "stars".

One of them will have a radio and will make a call for support. Destroy that one to stop them calling for backup.

Destroy the remaining ones and the wanted stars will fade away.

Alternatively you can go pacifist, and use stealth to hide from them. Legit like hide behind buildings, in caves, around cliffs etc. They have actual line of sight and will patrol the area for you.

4.
There is some sort of over-arching story about a conflict between the Atlas and rebels who are against it. The rebels seem to be called Nada and Polo or something. I haven't seen much of this but from what I've heard it gets deeper.

The mechanic is that they each give you different places to go or different objectives to meet, and I think following one path locks the other. You also get different 'galactic POIs' to go visit - the Atlas has commanded me to go to a certain system, and now that gets its own little blue 'trail' on the Galactic Map. I've no idea what will happen when I get there, but I assume it'll be some story content, maybe with more dialogue choices.
 
How many hours did you end up playing Elite: Dangerous?

Because to me, this has more depth than that game. I played about 30 hours of Elite and apart from a few moments, I found the game to be super repetative and boring.

I don't know, like 200 hours?
I play it with my friend in co-op and we jump in each big patch.

Not sure what that has to do with my question though?
I am not being negative about the mechanics and systems we know are in the game, I am asking a person who said there are mechanics and systems that "unlock" in the game which we have not seen a single blip about from anyone.

edit: ok read his spoilery post, non of those are new or actual mechanics/systems so all good
 
Has anyone from the UK received their GAME ordered copy yet?

Mine was dispatched on Friday so I was expecting it today even though it's still early.
 
I don't know, like 200 hours?
I play it with my friend in co-op and we jump in each big patch.

Not sure what that has to do with my question though?
I am not being negative about the mechanics and systems we know are in the game, I am asking a person who said there are mechanics and systems that "unlock" in the game which we have not seen a single blip about from anyone.

edit: ok read his spoilery post, non of those are new or actual mechanics/systems so all good

Yes they are -
the code breaking has never been shown, that's an entire system, stealth and alert-system was never shown with the Sentinels, and we've never seen any deeper dialogue stuff like with the aliens or the Atlas. They only ever showed dialogue for trading.
 
Pretty sure that a large chunk of those who hate it would have been the same people who would name everything "Harambe" and "Turd Ferguson". Not all of them, but a significant proportion.

I don't know why I ever felt compelled to explain what you do. I don't want to play games with them anyway.
 
Yes they are -
the code breaking has never been shown, that's an entire system, stealth and alert-system was never shown with the Sentinels, and we've never seen any deeper dialogue stuff like with the aliens or the Atlas. They only ever showed dialogue for trading.

are you basing this on "never officially shown"? Cause all that stuff has been seen in the streams since people got their game first.
 
If you accept your pre-order ship does it just replace your starting ship?

I actually want to fix my ship up and go through the initial struggle as it is meant to happen, don't want to have any shortcuts or a ready-to-go ship upon logging in for the first time....
 
Played about 3.5 hours this morning. Had a great starter planet with lots of fauna and flora. Lots of stuff to scan and mine. I ended up wandering around pretty far for about 2.5 hours, kept getting sidetracked by stuff to go explore. I ended up finding a crashed ship that was a pretty nice upgrade before even fixing up my starter ship. Upgraded my multi tool a couple times already. Trying to focus on mining and discovery.

Finally decided to go into space. It was awesome! It's so huge, you feel tiny. And the first time you go into hyperdrive is awesome too. Found a space station, then went to my second planet and
got the plans for the FTL drive.

Really enjoying it so far. Both planets felt different, even though the color palette was pretty similar. But I know I will see so much more so I'm not bothered by it. Gonna keep exploring the current planet before moving on to my next objective next time I play.

So far only annoyance is slow walk speed and wish inventory was a little bigger by default.
 
Watching the streams, it looks to me that there is not much contrast in the planet variety. Things get twisted, merged and colored differently but it's just "samey" everywhere. The local scale of trees, hills etc. do not really change. Tiny fov and view distance is definitely not helping. It's interesting to see if the PC makes the game better in that regard.

The devs stated officially that the game's procedural algorithms (for creature and planet generation) change and break the closer you get to the center of the galaxy. So things should

The original streams didn't really show this, though. However, the big patch apparently totally re-did the seeded system, so perhaps it really does happen now.

The PC game has exactly the same seed as the PS4 version, so it's the same universe. Who knows how people will mod it, though.
 
I don't know, like 200 hours?
I play it with my friend in co-op and we jump in each big patch.

Not sure what that has to do with my question though?
I am not being negative about the mechanics and systems we know are in the game, I am asking a person who said there are mechanics and systems that "unlock" in the game which we have not seen a single blip about from anyone.

edit: ok read his spoilery post, non of those are new or actual mechanics/systems so all good

Apologies I thought you were being a bit negative, and I was just going to point out that you've been blasting Elite Dangerous for that long, yet you're complaining NMS doesn't have many deep mechanics to it. When it's better than Elite in that regard, is all! But if you're not then my bad.
 
Yes they are -
the code breaking has never been shown, that's an entire system, stealth and alert-system was never shown with the Sentinels, and we've never seen any deeper dialogue stuff like with the aliens or the Atlas. They only ever showed dialogue for trading.

I'm sure the GTA style system was shown quite a while ago.
 
are you basing this on "never officially shown"? Cause all that stuff has been seen in the streams since people got their game first.

Streams only started a week ago, and only a tiny minority of the player base will have watched them. Of course I was referring to what's been officially announced and shown.

I'm sure the GTA style system was shown quite a while ago.

All they showed was sentinels aggroing you and the player blowing them up. Didn't show 'alert' sentinels or the fact that you could use stealth to evade/lose them.

I think the 'walker' sentinels come at 'wanted level 3' so I'm sure there's even more we haven't seen at 'wanted level 4' and 5'.
 
I asked earlier but in the options menu it says something about not being connected. Anyone else see that? It's a bar at the bottom of the screen.
 
Ordered it from Amazon (uk) this morning after reading some of this thread, just got notice it's been dispatched! 👌👌
 
All they showed was sentinels aggroing you and the player blowing them up. Didn't show 'alert' sentinels or the fact that you could use stealth to evade/lose them.

I think the 'walker' sentinels come at 'wanted level 3' so I'm sure there's even more we haven't seen at 'wanted level 4' and 5'.

Ok then, but that wasn't a surprise to me for some reason!
 
Played about 3.5 hours this morning. Had a great starter planet with lots of fauna and flora. Lots of stuff to scan and mine. I ended up wandering around pretty far for about 2.5 hours, kept getting sidetracked by stuff to go explore. I ended up finding a crashed ship that was a pretty nice upgrade before even fixing up my starter ship. Upgraded my multi tool a couple times already. Trying to focus on mining and discovery.

Finally decided to go into space. It was awesome! It's so huge, you feel tiny. And the first time you go into hyperdrive is awesome too. Found a space station, then went to my second planet and
got the plans for the FTL drive.

Really enjoying it so far. Both planets felt different, even though the color palette was pretty similar. But I know I will see so much more so I'm not bothered by it. Gonna keep exploring the current planet before moving on to my next objective next time I play.

So far only annoyance is slow walk speed and wish inventory was a little bigger by default.

You using sprint plenty, yeah? Also I think you start the game with a Sprint upgrade you can put on your Exosuit to go faster.
 
What's wrong with the framerate in it? Seen TB complaining about it but he's the definition of a PC master race guy so wouldn't be surprised if it was a smooth 30.
 
Can you return to previously visited planets/systems? Anyway to mark them so you know how to get back?

Pretty sure you can revisit previous systems but no way of knowing how to get back to them yet. I'm hoping they patch a bookmarking system in so you can go back to your favourites systems and such.
 
I named my first planet after my last name. Something I'll always remember, haha. Plan on coming back some day and 100% it. Planet kinda sucks, but it's mine.

Although I'll have to come back because there are some crab things on there that really fuck my shit up.
 
Guys, I pre-ordered the game from June on Amazon, but I did subscribe to Amazon prime yesterday. Does my shipping speed get adjusted on my already pre-ordered articles, like videos games?
 
waiting for pc version can someone tell me about the "three paths" or whatever that were mentioned in the patch notes? if you pick one do you lock out the others?

not even sure what it is tbqh
 
Ok then, but that wasn't a surprise to me for some reason!

Haha, fair enough - I was definitely surprised, mainly by how well the 'line of sight' system worked, actually. Like one time I tried busting into a factory and got blindsided by two sentinels, and another two were passing by and joined in. I ran around behind the factory and lost them, then sprinted into a cave just as they hovered over the top of the factory and saw me again. I ran deeper into the cave and could hear them buzzing into the entrance looking for me, scanning around, while I cowered behind oxide columns and ducked into corners. They stood down after a minute or so but it was a pretty intense 'War of the Worlds' sort of encounter. I didn't want to blow them up because I was worried it would lead to 3+ stars.

I did not expect anything that deep from the system at all. It was a great gameplay loop

There are maths puzzle, but they are (wholly?) text based

Sorry I didn't see this - yeah I think so, but they change up a lot in terms of style. Puzzles of any sort are still a new mechanic.
 
Has anyone from the UK received their GAME ordered copy yet?

Mine was dispatched on Friday so I was expecting it today even though it's still early.

Nope.

They're very strict about release dates so even though your order is marked as shipped quite early it won't get to you until release day.
 
General question.

Why is run on R3 and scan on L3? That doesn't make any sense.

IMO it's better this way. There's always a potential minor issue of accidentally sprinting with L3, or even wearing the L3 click button down.

Also a lot of non-gamers I've let try FPS games don't really 'get' L3 to sprint, I don't think it's that intuitive. Not that R3 is much more intuitive, but at least you won't accidentally press it while pushing the stick forward.
 
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