No Man's Sky |OT| Hello Worlds.

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Tearing my hair out trying to find my starting location to accept guidance from the Atlas but it's impossible. Waypoints don't show up or anything and with the size of the planets there is no way I'm going to find it. Probably too early to tell but is it really just a glorified tutorial or does it play a greater part in the 'story' throughout the game? Would hate to be missing out on something simply because I wandered off at the start.

You people that are further into the game, do you have any information on it?
 
Tearing my hair out trying to find my starting location to accept guidance from the Atlas but it's impossible. Waypoints don't show up or anything and with the size of the planets there is no way I'm going to find it. Probably too early to tell but is it really just a glorified tutorial or does it play a greater part in the 'story' throughout the game? Would hate to be missing out on something simply because I wandered off at the start.

You people that are further into the game, do you have any information on it?

It will come by itself after a few light jump
 
Yeah. Its actually unpleasant, so much negativity. A few too many people getting all irate because they visited 4 planets and haven't seen a giant sand snake yet. A lot of the criticisms seem to be more vitriolic as they're presumably born of disappointment.

Maybe all the bitching about repetition will be justified, I haven't played enough to see yet. But my initial thought is that I wouldn't really mind if I just do what I did on my starting planet for the majority of the game; its the environment and the sense of discovery that will keep me going and thus far, the gameplay loop has been pretty satisfying.

I don't understand the "repetition" issue. Seeing streams and screens (game unlocks tomorrow here) I'm actually surprised at how much variety it's already showing.

Yes, you can see the "reusable" nature of the assets (that's inevitable) and some limitations, but what are they expecting?

It's reasonable to criticize those aspects discussing how they work/don't work. It's absurd doing it expecting to see the same variety and uniqueness of hand-crafted worlds.

It seems that gamers are unable to look at what they have without thinking about what they wanted.
 
Should I buy a 19 slot ship for 500K or should I wait for a better deal? I can't stand the original ship no more lol
You could always go to the beacons with a red light shooting out the top and use a bypass chip and search for transmitions until you get a distress signal and find a crashed ship. Thats how I got my beauty and didnt have to spend my money. You do have to spend time fixing it up though.
 
Tearing my hair out trying to find my starting location to accept guidance from the Atlas but it's impossible. Waypoints don't show up or anything and with the size of the planets there is no way I'm going to find it. Probably too early to tell but is it really just a glorified tutorial or does it play a greater part in the 'story' throughout the game? Would hate to be missing out on something simply because I wandered off at the start.

You people that are further into the game, do you have any information on it?

Mine was literally right next to my downed ship. Did you look all around before you went exploring?
 
Because there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."

I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)

Is the game "not for me" or am I allowed to criticize it?

I agree that the procedural generation in terms of species is just; 'let's throw different colors into the mix and see what turns up', and has no sense on the type of planet you visit.

They should have definitely limited it towards the elements of said planet, e.g, species with fins should only be put on water based planets.
 
Because there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."

I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)

Is the game "not for me" or am I allowed to criticize it?
There's plenty of room to put out well reasoned criticism, without criticizing the game as

1) rant
2) for doing things it is designed and meant to do

I completely get your annoyance with the apparent lack of logic in a game featuring an herbivore thriving on a planet designed as "no flora", but to adress this specific point, is it at all possible that said herbivore would feed on moss/ lichen or mushrooms, which may technically not be considered full blown flora, or is your planet really a barren rock?
 
Just to clarify, when you are in outposts or shelters that have an alien in them, you can usually see the multi-tool and healing stations without a problem. But there is a third station that is not nearly as obvious. Personally, I think it looks like a baby-changing station that you find in real restrooms, if you know what they look like. But it's a red panel against the wall. When you approach it, it opens up and there is a new multi-tool to purchase. For me, it's been consistently better than the one I am carrying.

I'm on my... I don't know... 6th multi-tool at this point?

I don't know if that helps, but hopefully it does!

Thanks! I saw one on my first planet,and instantly got a better weapon. 4 or 5 entire star systems later,have only seen 2 more,and both were worse. Desperately need more weapon slots!
 
The prices get exponentially higher the more slots it has.

Get whatever you feel like when you have enough credits.
Yeah I noticed that. I think I'll go ahead and buy it

It will come by itself after a few light jump
The red sphere you mean? Because on my third jump I found a monolith talking about this Atlas thing but it only gave me the choice to "keep exploring by myself" or something.

You could always go to the beacons with a red light shooting out the top and use a bypass chip and search for transmitions until you get a distress signal and find a crashed ship. Thats how I got my beauty and didnt have to spend my money. You do have to spend time fixing it up though.
I found one early in the game but didn't have money/resources to repair it. I might try now
 
So last night I spent an hour and a half just at a space station, comparing all the ships that flew in. I had a budget in mind which was half of my money. Finally found one that both looked cool, fit my budget, AND had a Warp Reactor Sigma already installed! I felt like I scored a great deal from SlickDeals haha. This game!
 
Because there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."

I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)

Is the game "not for me" or am I allowed to criticize it?
Thats a more interesting criticism than "I don't like the core gameplay loop" though.

Your complaint can be compared to other's experiences, it's also something that can be improved given enough attention.

Complaining about the gameplay loop doesn't really go anywhere, and at least gives the impression that the game is just "not for you".
 
I just find it interesting when people who the game was obviously not meant for take umbrage at people saying they love the game and think it's great.
Like it's somehow a big personal offense that they do not understand how anybody could love this game.

Yeah, it's been like that for a while. People genuinely get upset when others love this game. Some are just so confined to linear games that it boggles their mind NMS is enjoyable.
 
Anyone had a repeated crash when taking a blueprint, I've reported it with video footage but no matter what I can't get the damn thing.


Edit: I have 2 great planets in my starter system, 1 abundant with gold, the other with Emril, spent 20 minutes strip mining Emril to earn 600k.
 
the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)

Is the game "not for me" or am I allowed to criticize it?

I can see how it might be irritating. I operate a 'La la laaaa, not listening' approach when my brain points out the impossibility of reptile-esque creatures on super sub zero ice planets and the like.

As in many games, I find it best not to delve too deeply into the logic of the thing; just accept that it is so. This fluffy creature obviously has flame retarding fur or whatever. Its why watching playing games and watching films with my wife is annoying, I'll just let myself get swept up with whatever is happening, she'll sit and point out all the logical nit picks.
 
It will come by itself after a few light jump

So regardless of if I accepted the guidance from Atlas, I should still get exactly the same line as someone who did? I'm assuming your post was in response to me.

Mine was literally right next to my downed ship. Did you look all around before you went exploring?

I did see the distress beacon but I chose to ignore it at the start. I didn't realise it was going to be such a pain to get back to. I thought save/waypoints would be marked somewhat after you discovered them. Turns out they aren't.
 
Started over. This game REALLY kicks into gear when you start flying. I was having fun before but then it just put me into jawdropping moments when I first left my planet. This is my jam!

Now I need help from GAF. How in the world do I get my antimatter?!
 
So just be warned there's another game breaker that everyone can and will encounter by going to black holes. It seems the game only tracks 3 Atlas stations at once. Sounds fine, but if you enter a black hole while an atlas station waypoint is active it will become problematic. After the journey you'll have to run into an anomoly and ask again to follow the path of Atlas and get a second waypoint while the first also remains. You can do this one more time but then things get problematic. When you have 3 waypoints for Atlas set it cannot give a fourth and you will have to travel back to the last point before the black hole to continue.
 
Man when you really get a handle on the melee-run jump, It's a fucking blast jumping from cliff to cliff, floating island to floating island . . . I've found a new favourite thing - long-distance running and jumping.

I'm in the same boat. Ive stayed up till 1 am two days in a row now.


I almost always find shit on the way to my next way point on a planet, Found a Crash site got an awesome ship. been finding blueprints finally found a plane where i can get a lot of suit slots and this is just my second system lol.

I was up until 2:30am last night playing. I found this one amazing water planet with enormous arch-like rock formations & grassy hills. Ran around that world for over an hour :D
 
So I'm really confused about Atlas Passes. I have v1, but I'm looking for v2 and 3.

I followed the Atlas Path for quite a bit, sold my two Atlas Stones, and started following the other path. I guess you can jump back and fourth between the two?

Do the other versions come along at some point?
 
This game CONSUMES me. It's so strange seeing neogaf venomously tear it apart. I'm several hours in and can barely drag myself away from it, haven't felt this way about a game in years.

If anybody had the same issue as me where I swapped ships before hyperspace jumping, and couldn't create or find antimatter anywhere: random NPCs sell it sometimes. I'm back on track again and have the blueprint :)

On a random note, I wish there was a way to zoom/rotate the creature models in the discovery menu. I was trying to show off my freak gallery...

I'm in the same boat. Ive stayed up till 1 am two days in a row now.


I almost always find shit on the way to my next way point on a planet, Found a Crash site got an awesome ship. been finding blueprints finally found a plane where i can get a lot of suit slots and this is just my second system lol.
 
Is requesting repairs from aliens in space stations the only way to heal your ship?
You want to keep a side of zinc or titanium with you to help repair you during a fight. Your ship will heal on its own if you park it on a pad somewhere.

Shielding sheets are good for repairing your ship as well. Finding a recipe for shielding sheets will make life better.
 
Started over. This game REALLY kicks into gear when you start flying. I was having fun before but then it just put me into jawdropping moments when I first left my planet. This is my jam!

Now I need help from GAF. How in the world do I get my antimatter?!

Ive now found all the blueprints needed to get antimatter and subsequently warp cells.

Your first antimatter
its gifted to you
 
To people who have played Subnautica, how No Man's Sky compares to it?
Very different.
The map is hand designed in Subnautica.
It is gorgeous, and is still being updated (early access and all), but it is definitely finite.
The comparison is about exploring (which will be limited in Subnautica) and crafting (for now a rather limited number of items in Subnautica, with only the subs so far havinga few expansion slots), but mostly the gathering/ survival part where I think the two games are fairly comparable.
Subnautica is hands down gorgeous though (monsters, hand crafted, too) and takes the cake on graphics tech easily. Both games feature bits of lore/ story to collect.

So, scope much reduced, eventually less variety (both games will be overwhelming at first imo) in Subnautica... Comparable Survival (environment/ monsters, Subnautica adds food req) and gathering, crafting way more limited, but Subnautica has an expansive base building system which is in fact its bread and butter, as well as 3 vehicules (hand crafted) with expanson slots for subnautica (vs thousands of ship variations with tons of craftable modules in NMS).

Hard to say in the end because one isn't a finished game (Subnautica), but I love both so far about equally but for different reasons, as although they can be brought in the same category of survival/ exploration, one really is about pure Exploration (NMS) while the other has a finite amount of content and no procedural generation which makes the base and sub building all the more important (subnautica).

For the record I have easily over 60hrs played in Subnautica.
 
To people who have played Subnautica, how No Man's Sky compares to it?
Subnautica is one of my all time favorite games. I probably prefer Subnautica, you can tell the difference between handcrafted and procedural. They're actually pretty similar really though, upgrading your suit to better ensure the environment, horsing your ship, discovering new animals and technology, picking up signals that lead you to points of interest. If you like one you would like the other.


That said, it doesn't take very long in Subnautica before you've seen it all. In No Man's Sky after a while things do seem very samey as well, but every now and then I still see something I wasn't expecting.
 
Anyone of your PS4 players feeling like you suffer from the FOV, what about the FPS, is it worst in space or when you travel on ground?

I actually haven't even thought of the FOV. So I guess it doesn't bother me! I mean, if I could control it I would probably have increased it to 85 or something, but it hasn't bothered me. Maybe it's worse when you're watching someone else play (which I haven't really done). When I play I'm so engrossed by the experience that I forget about that stuff.

Framerate has been a super stable 30 fps for me. I have seen very, very few frame drops at all, and nothing sustained. Nothing like in that DF video, and I haven't been trying to actively avoid it. I've even tried intentionally boosting along the surface right after entering the atmosphere of a planet, but couldn't make the 15 fps situation happen. Guess I didn't do it quite right. ¯\_(ツ)_/¯ But yeah, the way I naturally play it just doesn't happen.
 
What sort of new gameplay mechanics?

'Mechanics' probably the wrong word - I think from start to finish you'll be doing traversal/weapon/flight/dialogue/inventory - but it introduces a lot of new systems.
- bounty missions start popping up
- larger space battles happen the closer you are to the center (can be either pirate attacks on freighters or warring races)
- the 'Atlas' plot line open up - it gives you its own waypoint (not galactic center), its own location puzzles, and its own rewards (I haven't finished it yet but hear it has demands and dialogue options)
- the 'Nada and Polo' plot line opens up - rewarding you for specific discoveries and optionally pointing you towards black holes which are pretty cool
- on-planet buildings and ruins start getting bigger (to begin with I would only find one 'ruined building' at a time but now, most of the way to the center, i'm finding big sprawling series' of ruins)
- mathematical puzzles in observatories, abandoned factory situations, and crashed ship landings all start getting harder and more interconnected with other systems like language, inventory, lore knowledge
I don't feel like I've found everything yet, and I'm sure there's a limit to all of this, but right now it's more than enough for me - i.e. whenever I get bored I can always play differently to find different particular things.

And big late-game spoilers I accidentally read:

I don't think this is ALL that happens, but apparently once you reach the center of the galaxy you get the option to keep exploring Euclid or to travel to a new galaxy... And your goal becomes the center of the universe. We know you can get substantially more powerful warp drives and that black holes can leap you around 1 million lightyears at a time, so hopefully subsequent galaxies won't be as 'long' to traverse.

But more importantly: This matches with what Hello Games said in interviews - that the closer you get "to the center of the universe" the more the procedural generation algorithms start breaking. Weirder planets, more toxic atmospheres, significantly weirder animals - to unrealistic and apparently nightmarish extents.

I'm looking forward to that, even if I'm not looking forward to a potential grind to get there.
 
I have an important question. So I found this crashed ship that was way better than the Alpha Vector (it looks like Boba Fett's ship!), and I fixed it up and everything. Only problem is, the photon cannons are at 0%. The game keeps telling me to recharge them, but I can't seem to figure out how. They still shoot like normal, but the charge is 0%. Glitch?
 
Very different.
The map is hand designed in Subnautica.
It is gorgeous, and is still being updated (early access and all), but it is definitely finite.
The comparison is about exploring (which will be limited in Subnautica) and crafting (for now a rather limited number of items in Subnautica, with only the subs so far havinga few expansion slots), but mostly the gathering/ survival part where I think the two games are fairly comparable.
Subnautica is hands down gorgeous though (monsters, hand crafted, too) and takes the cake on graphics tech easily. Both games feature bits of lore/ story to collect.

So, scope much reduced, eventually less variety (both games will be overwhelming at first imo) in Subnautica... Comparable Survival (environment/ monsters, Subnautica adds food req) and gathering, crafting way more limited, but Subnautica has an expansive base building system which is in fact its bread and butter, as well as 3 vehicules (hand crafted) with expanson slots for subnautica (vs thousands of ship variations with tons of craftable modules in NMS).

Hard to say in the end because one isn't a finished game (Subnautica), but I love both so far about equally but for different reasons, as although they can be brought in the same category of survival/ exploration, one really is about pure Exploration (NMS) while the other has a finite amount of content and no procedural generation which makes the base and sub building all the more important (subnautica).

For the record I have easily over 60hrs played in Subnautica.

Subnautica is one of my all time favorite games. I probably prefer Subnautica, you can tell the difference between handcrafted and procedural. They're actually pretty similar really though, upgrading your suit to better ensure the environment, horsing your ship, discovering new animals and technology, picking up signals that lead you to points of interest. If you like one you would like the other.


That said, it doesn't take very long in Subnautica before you've seen it all. In No Man's Sky after a while things do seem very samey as well, but every now and then I still see something I wasn't expecting.

Thanks guys. I'm very much enjoying Subnautica, so chances are I'll enjoy No Man's Sky too.
 
So there's really no way to get back/find to a place you discovered right? Outside of remembering where it was or pulsing when you get close?Trying to find a space station that was outside of the planet I'm currently on and nothing going.
 
So actually I'm on this dead planet that has this HUGE caverns, just a few plants and minerals and no fauna at all... BUT the shape of the tunnels... it makes me think that there were giant worms once. I explored for a while looking for them but I didn't find anything, the reason I did this (and it's killing me still) is because this planet has this strange big and loud noises of animals... like whales or cows or jungle noises like orangutans but the planeta is dead! there's no life other than alien explorers in camps... what it's making the noises!? I tried to get close to them but I'm sure I was right next to the source of the noises and it was nothing...

My theory:

1) Animals actually exist and they are hidden, it might be giant worms due to the shape of the tunnels.

2) The noise come from the plants.

3) The planet is alive, maybe it killed the fauna, devour them but it doesn't matter.

4) Ghosts from the former animals, obviously worms.

I'll keep exploring before making my decision about what's really happening in this place.


You know, I feel that you always do the same in this game but it's so full of stuff unanswered that I can't keep doing my own story without anything spoiling it for me, it's fantastic.
 
So there's really no way to get back/find to a place you discovered right? Outside of remembering where it was or pulsing when you get close?Trying to find a space station that was outside of the planet I'm currently on and nothing going.

Space station? There's one per system, and it's on the HUD when you're in space. If you mean like trader outpost, then no, no way to find back.

I explored for a while looking for them but I didn't find anything, the reason I did this (and it's killing me still) is because this planet has this strange big and loud noises of animals... like whales or cows or jungle noises like orangutans but the planeta is dead! there's no life other than alien explorers in camps... what it's making the noises!? I tried to get close to them but I'm sure I was right next to the source of the noises and it was nothing...

That's just a sound to indicate there are nearby caves.
 
I have an important question. So I found this crashed ship that was way better than the Alpha Vector (it looks like Boba Fett's ship!), and I fixed it up and everything. Only problem is, the photon cannons are at 0%. The game keeps telling me to recharge them, but I can't seem to figure out how. They still shoot like normal, but the charge is 0%. Glitch?

is there a exclamation point for it? or its just that it needs to be charged? usually there is a hint of what type of element like if its an isotope or silicate etc
 
If you scan for diacoveries it will show you the systems youve discovered nearby, ofcourse after you go very far this will be hard to find i think

I did that, but then when I pressed "show nearest" (or whatever) it showed the nearest one discovered by another player, some 500 lightyears away. And I was only one system away from my starting system at that point. Now I'm two away I think. So you'd think it would be easy to retrace my steps, but nah.
 
Man this game is addicting, i kept going let me do this and ill stop playing. But I got my first atlas pass and went through my first black hole.
 
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