Exosuit slots carry like 250 of an element (or something) and ship slots carry 500 of an element.
I didn't realize this, so I kept investing in my suit...
Guess it's time to ditch the starter ship! I find it so classy.
Exosuit slots carry like 250 of an element (or something) and ship slots carry 500 of an element.
Should I buy a 19 slot ship for 500K or should I wait for a better deal? I can't stand the original ship no more lol
Tearing my hair out trying to find my starting location to accept guidance from the Atlas but it's impossible. Waypoints don't show up or anything and with the size of the planets there is no way I'm going to find it. Probably too early to tell but is it really just a glorified tutorial or does it play a greater part in the 'story' throughout the game? Would hate to be missing out on something simply because I wandered off at the start.
You people that are further into the game, do you have any information on it?
Yeah. Its actually unpleasant, so much negativity. A few too many people getting all irate because they visited 4 planets and haven't seen a giant sand snake yet. A lot of the criticisms seem to be more vitriolic as they're presumably born of disappointment.
Maybe all the bitching about repetition will be justified, I haven't played enough to see yet. But my initial thought is that I wouldn't really mind if I just do what I did on my starting planet for the majority of the game; its the environment and the sense of discovery that will keep me going and thus far, the gameplay loop has been pretty satisfying.
You could always go to the beacons with a red light shooting out the top and use a bypass chip and search for transmitions until you get a distress signal and find a crashed ship. Thats how I got my beauty and didnt have to spend my money. You do have to spend time fixing it up though.Should I buy a 19 slot ship for 500K or should I wait for a better deal? I can't stand the original ship no more lol
Tearing my hair out trying to find my starting location to accept guidance from the Atlas but it's impossible. Waypoints don't show up or anything and with the size of the planets there is no way I'm going to find it. Probably too early to tell but is it really just a glorified tutorial or does it play a greater part in the 'story' throughout the game? Would hate to be missing out on something simply because I wandered off at the start.
You people that are further into the game, do you have any information on it?
Because there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."
I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)
Is the game "not for me" or am I allowed to criticize it?
There's plenty of room to put out well reasoned criticism, without criticizing the game asBecause there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."
I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)
Is the game "not for me" or am I allowed to criticize it?
Just to clarify, when you are in outposts or shelters that have an alien in them, you can usually see the multi-tool and healing stations without a problem. But there is a third station that is not nearly as obvious. Personally, I think it looks like a baby-changing station that you find in real restrooms, if you know what they look like. But it's a red panel against the wall. When you approach it, it opens up and there is a new multi-tool to purchase. For me, it's been consistently better than the one I am carrying.
I'm on my... I don't know... 6th multi-tool at this point?
I don't know if that helps, but hopefully it does!
Yeah I noticed that. I think I'll go ahead and buy itThe prices get exponentially higher the more slots it has.
Get whatever you feel like when you have enough credits.
The red sphere you mean? Because on my third jump I found a monolith talking about this Atlas thing but it only gave me the choice to "keep exploring by myself" or something.It will come by itself after a few light jump
I found one early in the game but didn't have money/resources to repair it. I might try nowYou could always go to the beacons with a red light shooting out the top and use a bypass chip and search for transmitions until you get a distress signal and find a crashed ship. Thats how I got my beauty and didnt have to spend my money. You do have to spend time fixing it up though.
Thats a more interesting criticism than "I don't like the core gameplay loop" though.Because there seems to be an assumption that if people criticize the game's survival and procedural elements, the person criticizing must not like those things, and therefore the game is not "for them."
I like survival games, and I am very curious about procedural generation. I have many problems with the way NMS handles these things, not least of which the fact that the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)
Is the game "not for me" or am I allowed to criticize it?
I think just landing it in a space station heals it.Is requesting repairs from aliens in space stations the only way to heal your ship?
I just find it interesting when people who the game was obviously not meant for take umbrage at people saying they love the game and think it's great.
Like it's somehow a big personal offense that they do not understand how anybody could love this game.
the procedural generation doesn't actually seem to have a logic to it (i.e there are no conditionals in the creature generation to make them fit their environment, etc)
Is the game "not for me" or am I allowed to criticize it?
Complaining about the gameplay loop doesn't really go anywhere, and at least gives the impression that the game is just "not for you".
It will come by itself after a few light jump
Mine was literally right next to my downed ship. Did you look all around before you went exploring?
I think just landing it in a space station heals it.
I'm in the same boat. Ive stayed up till 1 am two days in a row now.
I almost always find shit on the way to my next way point on a planet, Found a Crash site got an awesome ship. been finding blueprints finally found a plane where i can get a lot of suit slots and this is just my second system lol.
This game CONSUMES me. It's so strange seeing neogaf venomously tear it apart. I'm several hours in and can barely drag myself away from it, haven't felt this way about a game in years.
If anybody had the same issue as me where I swapped ships before hyperspace jumping, and couldn't create or find antimatter anywhere: random NPCs sell it sometimes. I'm back on track again and have the blueprint
On a random note, I wish there was a way to zoom/rotate the creature models in the discovery menu. I was trying to show off my freak gallery...
You want to keep a side of zinc or titanium with you to help repair you during a fight. Your ship will heal on its own if you park it on a pad somewhere.Is requesting repairs from aliens in space stations the only way to heal your ship?
Started over. This game REALLY kicks into gear when you start flying. I was having fun before but then it just put me into jawdropping moments when I first left my planet. This is my jam!
Now I need help from GAF. How in the world do I get my antimatter?!
Very different.To people who have played Subnautica, how No Man's Sky compares to it?
Subnautica is one of my all time favorite games. I probably prefer Subnautica, you can tell the difference between handcrafted and procedural. They're actually pretty similar really though, upgrading your suit to better ensure the environment, horsing your ship, discovering new animals and technology, picking up signals that lead you to points of interest. If you like one you would like the other.To people who have played Subnautica, how No Man's Sky compares to it?
Anyone of your PS4 players feeling like you suffer from the FOV, what about the FPS, is it worst in space or when you travel on ground?
What sort of new gameplay mechanics?
So yesterday I got off work, and sat down to play. I played for 8 hours straight, didn't even eat. Wtf.
Very different.
The map is hand designed in Subnautica.
It is gorgeous, and is still being updated (early access and all), but it is definitely finite.
The comparison is about exploring (which will be limited in Subnautica) and crafting (for now a rather limited number of items in Subnautica, with only the subs so far havinga few expansion slots), but mostly the gathering/ survival part where I think the two games are fairly comparable.
Subnautica is hands down gorgeous though (monsters, hand crafted, too) and takes the cake on graphics tech easily. Both games feature bits of lore/ story to collect.
So, scope much reduced, eventually less variety (both games will be overwhelming at first imo) in Subnautica... Comparable Survival (environment/ monsters, Subnautica adds food req) and gathering, crafting way more limited, but Subnautica has an expansive base building system which is in fact its bread and butter, as well as 3 vehicules (hand crafted) with expanson slots for subnautica (vs thousands of ship variations with tons of craftable modules in NMS).
Hard to say in the end because one isn't a finished game (Subnautica), but I love both so far about equally but for different reasons, as although they can be brought in the same category of survival/ exploration, one really is about pure Exploration (NMS) while the other has a finite amount of content and no procedural generation which makes the base and sub building all the more important (subnautica).
For the record I have easily over 60hrs played in Subnautica.
Subnautica is one of my all time favorite games. I probably prefer Subnautica, you can tell the difference between handcrafted and procedural. They're actually pretty similar really though, upgrading your suit to better ensure the environment, horsing your ship, discovering new animals and technology, picking up signals that lead you to points of interest. If you like one you would like the other.
That said, it doesn't take very long in Subnautica before you've seen it all. In No Man's Sky after a while things do seem very samey as well, but every now and then I still see something I wasn't expecting.
So there's really no way to get back/find to a place you discovered right? Outside of remembering where it was or pulsing when you get close?Trying to find a space station that was outside of the planet I'm currently on and nothing going.
I explored for a while looking for them but I didn't find anything, the reason I did this (and it's killing me still) is because this planet has this strange big and loud noises of animals... like whales or cows or jungle noises like orangutans but the planeta is dead! there's no life other than alien explorers in camps... what it's making the noises!? I tried to get close to them but I'm sure I was right next to the source of the noises and it was nothing...
I have an important question. So I found this crashed ship that was way better than the Alpha Vector (it looks like Boba Fett's ship!), and I fixed it up and everything. Only problem is, the photon cannons are at 0%. The game keeps telling me to recharge them, but I can't seem to figure out how. They still shoot like normal, but the charge is 0%. Glitch?
If you scan for diacoveries it will show you the systems youve discovered nearby, ofcourse after you go very far this will be hard to find i think
So what is this about upgrades being linked? Can someone explain?