No Man's Sky |OT| Hello Worlds.

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Works for me, but it takes a while to search for discoveries. Eventually at some point the option to press the dpad to search nearby discoveries shows up.

But even without doing that, I can just go backwards on the map and select star systems I came from.


Sounds awesome. Wish my game/save/whatever wasn't broken.
 
On my second planet and just came across a MASSIVE monolith of pure gold. This thing was huge, and pictures don't really do it justice (if it helps at all, that land mass behind it is a huge mountain):


Once I started mining it I found it went deep down into the ground as well.

It's not too far from a trading post either, so I'm making treks to and from it to sell the gold off when my inventory gets full. Very lucrative little mining operation going on here!

The planet I started on has quite a few of these gold veins which as a result has left me not wanting to leave my first star system which is a shame.
 
Just jumped to a new system and as I'm coming out before I even get control back I'm getting shot... It throws me immediately into a dogfight in space with DOZENS of ships coming at me. What the fuck man lol

This was the first time I've done any space combat, and boy does it suck.

That JUST happened to me. fml thank goodness there's a space station right here.
 
I'm gonna try again, but I'm telling you, I REALLY tried finding it right after I had warped from it to my second system. It bugs me that there's no easy way to see where you have been. You can't even just hover over a star and see its name, you have to select it. But I did try, and could find anything with the name I had given it. Could it be that the name wasn't showing up because there were network issues? You'd think that'd be stored locally like everything else. I don't remember what the system was originally called, and AFAIK there's no way to check that...?

You should be able to see systems visited like this. Not my pic. It shows the two systems he's been in and any planets he's discovered per system.
No-Mans-Sky_20160811085305.jpg
 
Sounds awesome. Wish my game/save/whatever wasn't broken.

I don't know what to tell you, I can even do it manually as well. How many jumps have you made total?

Edit: You should be able to find it if it's only two jumps away. Maybe the systems names don't match if they don't upload or something?
 
And they expect you to go into your inventory to recharge your shield when being shot at.

The space combat needs a loooooooot of work.

Part of me thinks it's because we all have shitty ships with no upgrades and it'll get better and easier later on. But yeah it's really annoying right now.
 
You should really check out Elite Dangerous. Become a bounty hunter and let the games begin.

I do have Elite (vanilla). It's pretty badass but also very content lacking. The flight model is also a little too complex for my tastes. I took a couple of weeks break from the game and forgot the controls. Didn't bother to learn again.
 
I wonder if there are any plans for nvidia game ready drivers for tomorrows PC release...

I might make a PC performance thread tomorrow morning in anticipation. Although I fully expect (hope?) for the game to run well.
 
Part of me thinks it's because we all have shitty ships with no upgrades and it'll get better and easier later on. But yeah it's really annoying right now.

I've run from every space battle I've gotten close too but I expect I'll get slaughtered the first time I have to deal with it. On the priority list of things to invest in right now ship defenses/weaponry just seems so low compared to exosuit/multi tool upgrades.
 
I do have Elite (vanilla). It's pretty badass but also very content lacking. The flight model is also a little too complex for my tastes. I took a couple of weeks break from the game and forgot the controls. Didn't bother to learn again.

Horizons and the Engineers has added some good stuff including planetary landings.

In any case, as long as you have played it no need to hear anything more from me on it. I just wanted to make sure it was on your radar if you wanted a space sim.
 
I wonder if there are any plans for nvidia game ready drivers for tomorrows PC release...

I might make a PC performance thread tomorrow morning in anticipation. Although I fully expect (hope?) for the game to run well.

Depends if nVidia got the game or not. We'll probably get them late release day or in the next couple days following it.

All I want is for SLI to be supported. Game looks CPU heavy and not so much GPU heavy, but time will tell.
 
Started the game yesterday.

The first word to come to mind is haunting. I felt alone and it actually scared me. As I collected resources, I found myself in a huge cave which worked out well since it shielded me from the radiation.

Then it became a horror game. These fucking spindly bug-spider things started attacking me in random areas of the cave, making creepy skittering hissing noises. I had gotten so deep into the cave, I had no fucking clue where the hell I was or how to escape. (it didn't help I was still learning the mechanics and at a loss on how to refill my depleting life-support, mining gun, and health). It goes without saying that trying to outrun these nightmare fuel spiders in a dark cave while I was slowly dying, and knowing fuck-all about which way I was going was terrifying. I was desperate to see daylight and wandered around for what felt like 40 minutes. I finally made it out and was so happy to see my ship.

The ordeal provided me with the resources necessary to repair it and I was off. If I wasn't already, the second word to describe this game came to mind; overwhelming. I was at a loss for the scale of this game. After breaking through the atmosphere and looking at where I'd just come from, the scale was utterly staggering. It was almost frightening the amount of freedom I had.

I'd been on a media blackout for this game since the first two trailers and gameplay demos, so I really didn't know much going in. Is everyone's starter planet the same? Same creatures? Or do we all start on different areas?

The tutorial UI isn't very good and makes picking up the mechanics and gameplay systems rather difficult. It's a lot to take in at once. That said, I'm excited to continue even if I'm not sure what lies ahead. Time to build the hyperdrive I guess?
 
I had one game crash on tuesday, but just now the game actually hard crashed the PS4, complete lock up, couldn't reset with buttons, had to pull the power cord.
 
Found a moon full of Emeril and depleted it for hours. Then some glitch happened and I fell through the world. I freaked out, drowning and freezing in this weird place until I managed to jetpack into a glitched cave system. Wandered around for more time than it took me to get off the 1st planet, then I made bank. I was so worried I'd lose out on hours of farming by dying. Luckily I found enough Carbon in the cave to survive.
 
Yep, that's all good. But it doesn't help, because I can't find the same systems on the galactic map.



Two (2).

I don't know. The map is not laid out in a simple way but your starting system is there somewhere. They can't disappear or anything so it's there for sure. Wish I could help you out more but at least know it's possible to find it. Hopefully you get it soon.
 
I'm curious if last minute they're going to try to adress some of the complaints people have with the PS4 version. (inventory, planet generation stuff)


Also, I hope there's some kind of enormous tripod monster (think War of the worlds 2005 design, but organic) that wanders some planet. You land on like a desert planet, it's storming and through the storm you see the shadow of this huge monster. Would be sweet.
 
Depends if nVidia got the game or not. We'll probably get them late release day or in the next couple days following it.

All I want is for SLI to be supported. Game looks CPU heavy and not so much GPU heavy, but time will tell.

Hoping for SLI support as well, seems games these days always forget about us :(

my 3770K should be up to the task though.
 
Part of me thinks it's because we all have shitty ships with no upgrades and it'll get better and easier later on. But yeah it's really annoying right now.

Invest in your ship. Don't stay in the same place.

Deflector Shields + Upgrades
Phase Beams (Mining Lasers) + Damage Upgrades + Cooldown Upgrades

Phase beams are easy mode for in-flight combat. They lock on to whatever target is in front of you. It makes it a bit difficult when you're trying to pirate a group of freighters along with the other pirates, so be careful.

They take down an enemy ship in about 5 - 7 pulses.

While you're in your ship there's a screen in the lower right-center of the dash that has a picture of your ship. This changes when you target another ship. It displays the amount of shields they have left. Keep an eye on that so you can target the weaker ships in a group. Often times when you're fighting 10+ pirates it's because you answered a distress beacon. Lead the pirates near the freighters because they've got on-board turrets that can help.
 
Everything that has to do with inventory management, combat and space combat in this is clunky and seems borderline useless to be even in the game.
 
I know we're "supposed to" move on and keep exploring, but I so feel the game is open ended enough to do whatever you want. That said, I'd love a way to easily locate a system you've already discovered without a lot of guesswork on the Galactic map.
 
So I've played about 10 hours over two nights now, and I'm surprised at how far along the rest of you are. I'm still in my starting system. Granted, I've explored all five of the planets in this system, but some of y'all have already warped through multiple systems. Are you just trying to rush for the center? Maybe I just like to stop and stare at the flowers too much, but I'm feeling a bit left behind lol.

And they expect you to go into your inventory to recharge your shield when being shot at.

The space combat needs a loooooooot of work.

Yeah, the recharging stuff by navigating through their clunky inventory UI is a perplexing design decision. There should be some sort of quick-recharge UI or an auto-recharge mode that just uses whatever resource you have. There's a lot of QoL features missing from this game that I hope they'll address.

I think the mechanics of flying in space need a bit of work though too. Right now it often feels like you're just in a stationary turret, there's no sense of motion unless you boost. I think it would help if there was some conservation of momentum, like drifting a bit when you bank+brake. The act of flying itself should feel a bit more fun.

I'm gonna post this again, because it was pretty late when I originally put it up.

Good work, this is the kind of basic stuff that should have been in the user manual that doesn't exist. ;)
 
Hmm, you absolutely can revisit previous systems. I jumped back and forth between the same three systems quite a few times on my old save, and that was actually before having uploaded them as discoveries. If there's one you really want to be able to return to, make sure you have a good sense of where it is in relation to your destination when you jump, then find it and add a waypoint by selecting it and pressing square. It does seem like the perspective of space changes based on your current system so it can be very tricky to find them. It would be fantastic if you could select one from the discoveries page and have it bring you to its position on the galactic map; I hope nothing is preventing them from doing this.

That said, I do want to mention that the game is definitely not based around you getting attached to any particular system unless literally staying there is what you want to do. Especially at the edge, the universe wants you to keep moving.
Yeah, that's what I've done. The systems simply do not exist anymore.
That's bizarre- had you renamed them? Maybe the issue was with tracking your discoveries
 
I don't know. The map is not laid out in a simple way but your starting system is there somewhere. They can't disappear or anything so it's there for sure. Wish I could help you out more but at least know it's possible to find it. Hopefully you get it soon.

It's not. Something must have really broken, maybe related to the servers being absolute shit.

I've only made 2 jumps as well. Just to make sure, but you're using the right stick to select star systems right?

Yeah. They're not there.
 
So, drop pods the only way to upgrade the exosuit?

....and upgrades have to be placed adjacent to the item being added to?

No and no.

Exosuit Upgrades:
You can purchase them in stations once you get an atlas pass

Upgrade Proximity: Putting them next to the same type of upgrades gives a bonus, but upgrades take effect no matter where they're placed.
 
Everything that has to do with inventory management, combat and space combat in this is clunky and seems borderline useless to be even in the game.

A patch or an item that lets you toggle auto-refill or auto-repair for some of these things would go a long way to avoiding the constant menu interaction I see in streams.
 
It's not. Something must have really broken, maybe related to the servers being absolute shit.

I don't see how the servers being shit has anything to do with that. The data is all locally generated via the universe seed. Only discovery data relies on their server.
 
Hoping for SLI support as well, seems games these days always forget about us :(

my 3770K should be up to the task though.

Yeah, I figured it was time to go SLI since PC gaming was becoming bigger, yet here my card is just idling along doing nothing most of the time.

However its glorious when its fully supported.


My CPU however is pretty decent. One of them i7 5k series.


IM SO HYPED.
I mean, imagine this game with ultra textures and 4k at 60fps.


GAAWWWD
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So, drop pods the only way to upgrade the exosuit?

....and upgrades have to be placed adjacent to the item being added to?

For the exosuit, another way you can upgrade is, once you get an Atlaspass, theres always a door on a spacestation that leads to a room with an exosuit upgrade.

For upgrades, it really matters on your ship/exosuit. And if you have bunch of say, mining updates, they can all be in a line as long as one of the upgrades is touching the base of it(ie for mining upgrades, as long as one is touching the mining beam module). What this does is increase their output. Its not necessary but it helps
 
Try again in a few hours. It may be just some weird sever issues.

But my previous system I didn't even rename. Surely that should still be visible locally for me? Or are the system names randomly (rather than procedurally) generated, and because of the server issues they're now different?

I don't see how the servers being shit has anything to do with that. The data is all locally generated via the universe seed. Only discovery data relies on their server.

Yeah. So why are they gone? I've REALLY looked for them, and I'm not stupid.
 
But my previous system I didn't even rename. Surely that should still be visible locally for me? Or are the system names randomly (rather than procedurally) generated, and because of the server issues they're now different?

You can jump to systems that aren't connected by white lines, so there's a good chance you jumped off path and now can't trace it back. It's there, though, somewhere.
 
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