No Mans Sky | PC Performance Thread

I have 3 screenshots here.. all sized at 2560x1440..

One was downsampled from 4k, one was rendered at 720 and then upsized to 2560x1440 and the other was native 2560x1440



I know which ones are which.. but see if you can tell!

I don't...but I only have one good eye so....

But this is why 1080p is good enough for me.
 
hold on, i have to downsample from 6880x2880 to get rid of the blurriness? geez
thats by no way acceptable

This is 4K downsampled to 2560x1440. It is decidedly not blurry.

28882538621_4c35f942de_o.jpg


28926872816_0d7575ace2_o.jpg


S7PdtE1.jpg
 
You can assume that since 4K monitors are exceedingly rare, that they are likely referring to downsampling. Beyond the assumption, the game would work in borderless if the native resolution was 4K anyways.

And 4K TVs are becoming common. It's what I sometimes play on (4K/60 TV or 1440p/165hz monitor). Not only that, but 4K/60 monitors can be had fairly cheaply now.

Anyhow, nice to know the game performs normally in borderless window @ native res.
 
Gees game looks amazing at 4k.


Im using borderless window so i dont think i can downsample correctly. Hoping a patch comes for FS so the stutters dont happen.

I also recently just updated Win10 with anniv update, ran game after turning PC off today and performance doesnt seem different than before the update. Slight stutters for first 3 mins and now the game is smooth again. I posted my details few pages back, but seems the key to not having many issues is the whole vsync, max fps and maybe some tweaks like triple buffering etc etc. Along with a good PC that is.
 
This is 4K downsampled to 2560x1440. It is decidedly not blurry.

28882538621_4c35f942de_o.jpg


28926872816_0d7575ace2_o.jpg


S7PdtE1.jpg

Eh...the planet with lots of grass looks nice, but the for the barren planets, the ground textures look terribly unsharp and the flora looks terrible tacked on. Guess that's why all the pre-release screenshots are mostly on lush planets.
 
I gave up for now and instead of trying to play it on my ultrawide monitor with a steady 60fps I decided to just play at 30fps on my 1080p TV for now. I couldn't stand the random dips in fps. Hopefully they support sli in the future, my second card is just sitting there no doing anything :(
 
Just Cause 2 used the same trick last-gen.
A lot of games use billboarding, the difference is that they use it for distance objects and swap them to meshes as the player gets closer.
It was pretty bad in Witcher 2 without the grass mod EatChildren made.

Based on what I'm seeing here, NMS seems to use billboarding for foliage all the time.
 
A lot of games use billboarding, the difference is that they use it for distance objects and swap them to meshes as the player gets closer.
It was pretty bad in Witcher 2 without the grass mod EatChildren made.

Based on what I'm seeing here, NMS seems to use billboarding for foliage all the time.
A lot of games still do that, even for close-up foliage. It's getting less common now, but a couple years ago, it was about all you'd see.
 
Gees game looks amazing at 4k.


Im using borderless window so i dont think i can downsample correctly. Hoping a patch comes for FS so the stutters dont happen.

I also recently just updated Win10 with anniv update, ran game after turning PC off today and performance doesnt seem different than before the update. Slight stutters for first 3 mins and now the game is smooth again. I posted my details few pages back, but seems the key to not having many issues is the whole vsync, max fps and maybe some tweaks like triple buffering etc etc. Along with a good PC that is.

I did all of that mainly through Nvidia Control Panel and a damned spinning red light in a base station dropped my fps from 60 to 38. One red light. It's fucked.
 
Seems performance varies pretty wildly from planet to planet for me. Might be the water? On planets without water my FPS is consistently high but it tanks a bit on planets with water.
 
Apologies if this is not the right thread...but the Xbox app on my PC does not recognise NMS as a game...so it won't let me share screenshots and videos etc. Is this the same for everyone because their database is out of date or is it specific to me?

Please don't flay me for using Xbox things on a PC! :-)
 
Apologies if this is not the right thread...but the Xbox app on my PC does not recognise NMS as a game...so it won't let me share screenshots and videos etc. Is this the same for everyone because their database is out of date or is it specific to me?

Please don't flay me for using Xbox things on a PC! :-)

not Xbox app but Nvidia GeForce Experience for me doesn't seem to recognise it as a game either. I have the GOG version and it just won't appear in it. So looks like some programs have trouble recognising it.
 
This is 4K downsampled to 2560x1440. It is decidedly not blurry.

28882538621_4c35f942de_o.jpg


28926872816_0d7575ace2_o.jpg


S7PdtE1.jpg

Eesh, what magic is this? Tell me your secrets ;p

At max in-game settings, fullscreen, AA disabled, I get this:

(EDIT: too much traffic; Dropbox "suspended" my images ;p. I don't currently have a more convenient way of uploading uncompressed images.)

Now, I'm not suggesting there is an internal resolution lock. What I'm saying is, to me, 720p looks 480p (even less, actually), 1080p looks 720p, 1440p looks 1080p, and so on.

I may be wrong, but it looks like the game has a negative resolution scaler, regardless of the resolution. 1.5x, 2x, I don't know.

This guy is even having worse resolution problems:
https://www.reddit.com/r/NoMansSkyTheGame/comments/4xgn9r/found_out_why_nms_looks_like_trash_on_pcthe/

How you're defeating it is a mystery to me.
 
Seems performance varies pretty wildly from planet to planet for me. Might be the water? On planets without water my FPS is consistently high but it tanks a bit on planets with water.

Didn't notice anything with the water planet I found. Not sure if it matters that it was as green as Rio pool or not.
 
Planets with large bodies of water definitely make fps drop.

I usually have 60fps and when I'm looking at a lot of water my fps drops to like 35.
 
Now, I'm not suggesting there is an internal resolution lock. What I'm saying is, to me, 720p looks 480p (even less, actually), 1080p looks 720p, 1440p looks 1080p, and so on.

So odd, the aliasing steps on the building's features have the same scale step size regardless of resolution. Every picture should show more and more steps defining the same angled line as you go up in resolution.... it definitely looks like some weird upscaling non native solution.
 
Eesh, what magic is this? Tell me your secrets ;p

At max in-game settings, fullscreen, AA disabled, I get this:





How you're defeating it is a mystery to me.

He's downsampling 4k to 2560x1440, you aren't as far as I can tell.


Edit: as in, he's posting 1440p screenshots from a 4k feed, you're posting actual 4k and 5k screenshots from a 4k and 5k feed. It's no magic his look better.
 
Moving my game from my Primary SSD to a Secondary HDD fixed all my problems. Locked 40-50 FPS no matter what environment and graphics setting was being changed. Random stutters, and hiccups when doing actions including menu navigation. Load times are not noticeably difference.

Walked around the planet I was on for a a bit, flew up to space blowing up some asteroids, flew to a Space Station and then back again to the planet.

Asus P6X58-E
Xeon 5650 @ 4Ghz
12 GB Ram Triple Channel
Stock Fury X 4GB
Samsung 840 Pro (Primary)
WD 1TB 7200 RPM (Secondary)
1440p BenQ XL2730z

From observing Steam Overlay:

60-70FPS Planet Surface
70-80FPS Space
75-90FPS Space Station

Latest Catalyst 16.8.2

All settings High, with Reflections at Medium (have not seen many reflective surfaces).
Catalyst Override 4XAA Adaptive Multisampling
Catalyst Override AF 16X High
Shader Cache AMD Optimized


TL:DR - Game moved from SSD to HDD fixed all my problems including stutters.
SSD Thrashing a thing anymore? Hope it can fix yours! Off to play.
 
What the hell is wrong with this game and GPU temperatures? Usually my 970 hovers around de 57c mark with games like Overwatch, Siege, Doom, etc, but with NMS on FXAA AA and Medium/High settings at 1080p it runs at about 67c.
 
He's downsampling 4k to 2560x1440, you aren't (as per the settings you posted). Or are you downsampling as well?



Edit: as in, he's posting 1440p screenshots from a 4k feed, you're posting actual 4k and 5k screenshots from a 4k and 5k feed. It's no magic his look better.

Yup, Nvidia DSR. You can save those screens I posted at full resolution, or click to zoom.

Edit: No doubt. There still appears to be something off with the internal res regardless. Don't know what to tell you.
 
Playing on my primary SSD and no issues here too. This is just getting weird with certain fixes just fixing everything for some people, and then things people are doing the opposite of what's working just magically fixing things.
 
He's downsampling 4k to 2560x1440, you aren't (as per the settings you posted). Or are you downsampling as well?

Edit: as in, he's posting 1440p screenshots from a 4k feed, you're posting actual 4k and 5k screenshots from a 4k and 5k feed. It's no magic his look better.

Does downsampling really drop fps?

I have a native 4K monitor, can I downsample from like 8K and have playable framerate or am I totally off base on what downsampling is?
 
GTX 970
i5-4460
16GB RAM
SSD
Windows 10
Logitech G500 set at 800 dpi / 1000 refresh

1080p
Same performance in borderless and fullscreen
All settings max except shadows (which is high instead of ultra)
Adaptive Vsync via NCP (in-game disabled)
FPS Limiter Max
Look speed 1
Disabled gsync in graphics mxml

It's running at pretty much a constant 60 with no tearing other than very fast turns/sprints into new/big vistas. Even ship transitions between atmo / space are close to constant 60 with no tearing. The draw distance is actually not bad, it's much better than PS4...I think people might be confused because some planets seem to have reduced visibility as part of the weather/day-night cycle (I could be wrong about this)? I rarely ever notice the terrain generation/drawing, even when flying low in atmo.

Mouse look feels fast and relatively accurate, none of the acceleration others are describing. I think the mouse look speed is just mapped from the PS4 analog at far too high a multiplier, seen the same problem in other games built first for PS4. If you have a mouse that can lower DPI the aiming feels as tight as most B-tier FPS games.

It took me around 4-5 hours of configuring/testing (restart for almost all graphics settings? is this engine based on a design from 2005?) and the mxml fix to really stabilize the framerate, but I'm very happy with performance now. I even got it running at a consistent 50-55 FPS on my GTX 970m laptop with all settings at medium/high.
 
Yup, Nvidia DSR. You can save those screens I posted at full resolution, or click to zoom.

When using Nvidia DSR do you have to set you desktop to the resolution? Or does the game just pick up the higher res and downsample to you native res (ie. 1440p etc)?

I ask because I normally games in surround, so I can't use DSR. Also what fps were you getting at 4k down to 1440p?
 
I'm not 100% convinced on the internal resolution thing, but I'm not going to discount it, either. Is it possible this is running some kind of weird scaler like Quantum Break?

We've heard from several sources that the PS4 version is native 1080p, I assume this means that someone has done the diligence of pixel-counting. Maybe we need them to do the same to the PC version, as unusual a request as that is.

Here's my first screenshot, I uploaded to the OT for funsies:

Here's two more with some straight angled edges, and I can already tell something weird is going on in the first one, the pixel crawl isn't consistent along the edge of the octahedron:

All these are 2560x1440, max settings, Vsync and AA off.
 
Does downsampling really drop fps?

I have a native 4K monitor, can I downsample from like 8K and have playable framerate or am I totally off base on what downsampling is?

You're literally running the game at 8k, so you would get a framerate around what would happen if you ran it at that resolution anyway.
 
When using Nvidia DSR do you have to set you desktop to the resolution? Or does the game just pick up the higher res and downsample to you native res (ie. 1440p etc)?

I ask because I normally games in surround, so I can't use DSR. Also what fps were you getting at 4k down to 1440p?

Not if the game has exclusive fullscreen support, which this one does. Although, any resolution change requires a full game restart.

As for performance, I'm running a i7-4770k/980 Ti. I was getting 40 fps in that scene at 4k DSR on a 1440p G-sync monitor.
 
Yup, Nvidia DSR. You can save those screens I posted at full resolution, or click to zoom.

Edit: No doubt. There still appears to be something off with the internal res regardless. Don't know what to tell you.

I *think* I know the difference now as I've been checking his screenshots, but the OP can correct me if I'm wrong. He's posting screenshots TAKEN at 4k resolution, just like you, but the screenshots themselves have been downsampled, so the actual screenshot is shrank from 4k, to 2560x1280 (save the pictures and right click them to check its properties.

He took a screen grab at 4k, then downsampled the screenshot, and posted it at 2560x1280.

You took a screen grab at 4k as well, but posted it at 4k, without downsampling the screenshot.

So, there's nothing magical here. Grab that 4k screenshot, go to paint or an image editor, reduce the image to 2560x1280, upload it, and post it here. It's gonna look just as mindblowing. But this was done OUTSIDE the game.
 
Seems performance varies pretty wildly from planet to planet for me. Might be the water? On planets without water my FPS is consistently high but it tanks a bit on planets with water.

This is 100% accurate.
This is a problem seen on PS4 where if you try and boost your ship to the warter it will drop to 15-20fps

plain land though will have no issues
 
AMD user here. How do I get rid of the screen tearing? Turning vsync off just makes it worse, though running it at max FPS does alleviate it somewhat, but not entirely eliminate it.
 
I'm definitely interested in using cheat engine to kill the helmet fx and chromatic aberration, but I don't know how to do that without having to alt-tab and open the process.. which kills the game.

Any suggestions?
 
We hope that you are enjoying No Man’s Sky, but if you have mailed support@hellogames.co.uk with an issue, then please know that we are working to respond and make your experience as smooth as possible.

We're genuinely so sorry for any issues people are having. A small per centage of players are seeing problems, but because so many are playing even that is a large number. All our energy is focused on these issues.

For a list of most common issues and workarounds please go here:
Common Workarounds

Many of the most critical issues now have workarounds. PLEASE try these first if you are encountering problems.

We have hot fixes for many issues in a build which is currently with our test team. This will exit testing and be made live for all players early next week.
If you are having issues and want to check this out immediately, we have made it available in a new Steam branch, called "Experimental".

To see what changes are active on Experimental, and how to use it, please check here:
Experimental Branch

If you are having issues, please mail support@hellogames.co.uk

Thank you,
Hello Games
Support Update Post


Experimental Branch info

Improved AMD Phenom Support
Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires “Supplemental SSE 3”, which was not supported until “Bobcat” and above. We’re discussing with Havok.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

Mouse Jitter

Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.

Intel GPUs
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users
 
Not if the game has exclusive fullscreen support, which this one does. Although, any resolution change requires a full game restart.

As for performance, I'm running a i7-4770k/980 Ti. I was getting 40 fps in that scene at 4k DSR on a 1440p G-sync monitor.

Oh so it has to be exclusive fullscreen to work? No borderless window etc?
 
Oh so it has to be exclusive fullscreen to work? No borderless window etc?

You can do it with a borderless window, but you need to make your desktop run at your desired resolution. When powering up the game, it'll aready be running at your desktop resolution, you don't even need to change it ingame.
 

TL:DR - Game moved from SSD to HDD fixed all my problems including stutters.
SSD Thrashing a thing anymore? Hope it can fix yours! Off to play.

I just tried this myself and the game performs identically regardless of whether its on my 830 Pro or my mechanical drive. I even deleted and redownloaded the game to be sure. On a related note, I still can't get any of the options to actually have an appreciable effect on the game. At one point, I turned all the options in game off or to the lowest they'll go, and I still stay between 35-40 FPS. Just for fun, I turned on AA from the drivers and even at the highest setting, AA does not seem to be on. I just don't understand what's happening here. I guess I'll be getting a cool spaceship model out of this, whenever the LE actually ships. The state of this port is really ridiculous.

EDIT: I just tried the experimental branch and my performance is identical. I've never seen a game behave this way. I'm at such a loss.
 
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