ya Vincent kinda sucks but hey at least he's not a big focus of the whole game
Barret and the rest of VIIs cast has had the benefit of years of iteration and hindsight to really craft their designs.ya Vincent kinda sucks but hey at least he's not a big focus of the whole game
I don't get it this dude looks hard af
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Can't wait to use this sword
I highlighted the three regions on the world map. There's still plenty of places to see.
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EDIT: fixed the Leide western border.
For me that's a bit of the problem. I want outlandish in FF. ¯_(ツYou are speaking as if Cloud's design was realistic or not goofy at all.
Hell, if anything, the FFXV designs are way more "down to earth" than most of the characters in FFVII....
Jeez, that seems huge! Looking forwards to exploring the world.
You are speaking as if Cloud's design was realistic or not goofy at all.
Hell, if anything, the FFXV designs are way more "down to earth" than most of the characters in FFVII....
It's completely fine if you find them ridiculous. They are. But then trying to compare them to Final Fantasy VII is... Well.. A very weird choice.
15 chapters: 13 weapons + interlude + finale?
FF has always gone in cycles, especially since the transition to 3D. 7 was a mix of grounded and fantasy, then we had 8 which doubled down on the more down to earth designs, then 9 went in the complete opposite, and 10 went back to a mix, then 12 went for a more grounded look, and then 13 went in the opposite direction again.For me that's a bit of the problem. I want outlandish in FF. ¯_(ツ_/¯
I highlighted the three regions on the world map. There's still plenty of places to see.
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EDIT: fixed the Leide western border.
I see a city in the Duscae area.....but it wasn't in the actual demo.....how big is Duscae compared to the play area we got? Because Duscae was already a pretty big fucking area. You think you could map the demo area in that bigger section?
FF has always gone in cycles, especially since the transition to 3D. 7 was a mix of grounded and fantasy, then we had 8 which doubled down on the more down to earth designs, then 9 went in the complete opposite, and 10 went back to a mix, then 12 went for a more grounded look, and then 13 went in the opposite direction again.
Never said Cloud was realistic, he looks like an anime character. Looks really great in Smash and 7R though.
These guys look like Korean pop stars. They cross that line of realism where they don't look like cartoon characters anymore and just look like really weird and garish humans.
Agreed. How could anyone forget the super serious, realistic and not ridiculous costumes the FFVII characters wear.
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Hm I doubt each weapon will be a chapter. I think we'll find a few and then hit a road block.
Prepare yourself for the FFVII remake, then! It will be more of the same thing.
Actually I think the trailers have looked fuckin rad and wildly different from what this game has to offer.
Loving the Ascension UI, seems very similar to Skyrim's perk system
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Is there a choice for Japanese VA in the English release?
FF has always gone in cycles, especially since the transition to 3D. 7 was a mix of grounded and fantasy, then we had 8 which doubled down on the more down to earth designs, then 9 went in the complete opposite, and 10 went back to a mix, then 12 went for a more grounded look, and then 13 went in the opposite direction again.
Oh shit, is this a sphere grid but just for major ability upgrades? Like you'll get your stat ups and whatnot with level ups, but to unlock major upgrades/new abilities, you use this?
Cause damm sounds fucking great
I thought 12 was the opposite of grounded. Vossler looked like a fucking Nokia mobile phone! Even the Judges (who looked badass) were more about Rule of Cool than realistic. 13 had more grounded designs IMO.
It works because of the low-poly design.
It looks better than The Witcher 3. So you are wrong.
Nothing silly about it. The Witcher 3 looks good, but it doesn't get close to this. Character models and lighting alone puts it above TW3.
It seems pretty standard for 15 years ago, maybe.
By modern day VO standards, it's awful. Like, I'm not sure I can deal with playing through a 50 hour game with VO this bad.
lmao what
I love VII and it's just as bad with outfits.
Did we even know about the Ascension system and the "Astrosphere"? Didn't old FF's used to make a thing out of their progression systems before launch, like the Sphere Grid or Crystarium?
I thought all the silence on it meant we had streamlined character development with only gear affecting stats and Phantom Weapons granting new abilities.
Wait Famitsu said it took them 25 hours to do all of the 3 chapters? So this video is cut down by a lot?
Also wtf Noctis can wear a hat?!?!
Actually I think the trailers have looked fuckin rad and wildly different from what this game has to offer.
The designs are fantastical to a certian degree but I feel like they definitely are on the more realistic scale. You just gotta remember they were going for a medieval middle Eastern design aesthetic.I thought 12 was the opposite of grounded. Vossler looked like a fucking Nokia mobile phone! Even the Judges (who looked badass) were more about Rule of Cool than realistic. 13 had more grounded designs IMO.
Well, Cloud looks exactly like what you described, so... Don't know what you are talking about. :/
It works because of the low-poly design.
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The issue is the character designer.
Checkmate
Nah. The issue was they tried to bring a design that was intended for a time and tech into something more realistic without making any changes. It works great as PS1 model.