Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

Some of the general sentiments of this thread are ascribing motives to Sean as if this was all some great con job that he's been desperately trying to pull off, inferring that Sony wants nothing to do with him, implying that he's been lying about everything since day one. "BUT LOOK AT HIS BODY LANGUAGE!"

It's hysterics. Point to the list of stuff missing from the game, that's fine, but the moment you start assuming you know what went on behind the scenes or ascribing motives to other people that you literally can't prove except through assumptions and conjecture, you've lost the plot I think.
I made the body language comment.

Does a poker player need to be a psychologist to understand a tell or bluff?

Does a boxer need to be a psychologist to read his opponent?

Chess player?

A first date?

Your dog?

Body language - everyone uses it. It's what helps make first impressions. If you find someone trustworthy, likable, confident, etc. It's not magic, you don't need a degree and everyone can simply pay attention.

Also I made 3 points going against the lying bit which show I don't think he was lying day 1. My last point? Sure. He has. That's the point.

This isn't difficult to grasp, man.
 
This should have never been a full retail game. I feel like that pressure came from Sony for Hello Games to be releasing a full $60 retail game, when this should have been released in a format like Ark or Day-Z, as an early release title with a nominal entry fee ($10, $20?) and then let the game expand from there.

IF this weren't a full retail game, it wouldn't have gotten the attention it got and then it wouldn't have caused the press to dive into features, which wouldn't have led Sean Murray and crew to say such misleading things about the game. I don't think that Murray and his team were answering questions out of malice or in an interest to mislead the public to increase sales, I think as a developer, when you're in the weeds of a project, you have this vision for what the project is... And then you come up with an MVP (minimum viable product) that fulfills the release requirements. As a developer, you play a game of willfully tricking yourself into thinking that the MVP is meeting the original vision, when it's really only meeting the minimum feature requirements.

I've done it with software I've built before, where a designer and UX person is providing the vision, and I come up with a product as a developer that fulfills those requirements as an MVP but probably misses the mark on the overall vision when everything is connected together. Though, as a small time software developer, it's easy to build on that MVP post-launch because we're not hyping the product to hell with those promises to the public... It's just with the internal teams.

I can see what brought them to this state, and I think a lot of that is driven by pressure to have an indie developer make this game as a full retail release, instead of what it actually is... an early release tech demo that is a platform to build on for the future. Feel bad for the developers because they put a lot of work into this, and it's going to be a stain on their resumes instead of a crowning achievement. I also feel bad for fans, fanboys, and consumers who put so much energy into following this title for 2 or 3 years, and this is the result... It's a level of disappointment and commitment that is nearly unique to the videogame industry. I was skeptical of the game from the start, thinking it looked like a tech demo, and that I didn't get what the gameplay motivation was, so I didn't feel like I had been waiting for the game when it dropped, and I don't feel let down by the developers.
 
Crazy how one individual could spread so much misinformation and BS about their game before it is released. The fact that it went on for years, you know that SOMEONE, if not multiple parties, knew about the falsities of a lot of his statements. What really gets me though are the folks rushing to the defense of indefensible opinions, lol.

This is not the same game that I watched trailers of for years and I am having a very difficult time grasping how they are able to use features to promote the game in their advertisements that are not actually in the game. Is that legal?
 
We got hustled. I should have gone with my initial feelings on it. I haven't touched it since the day after launch, my interest went off a cliff by the third system as it felt like i'd already seen and done everything.
 
I didn't follow much about this game so didn't know so many things were promised.
My major gripe so far is that animals on the 3 planets I discovered are really lame and ugly.
They are just different versions of bouncing discolored pineapples.
I'm sorry but I can't stop laughing at this post. My first planet... was exploring and said to my partner "look, a toxic bouncing pineapple" - his reply "stupid fucking game"
 
Mods of that sub at it again it seems. Not that surprising after whole "Bluray had fingerprints on it so it means copy is fake!" incident they manged to cause.

Nah as pointed out earlier it would say "removed" if mods had done it.

I would assume OP deleted his account and the post because he got too many death threats from NMS fans, may have gotten doxxed or something. That's what most people commenting on the deleted post seem to think.

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/

Probably too many death threats
as someone who had to delete an account before when a post got too big, it was because of PM's threatening tto dox me
 
3) Things that were supposed to be, but never were. This also happens, but to a far smaller extent than iteration. This can be to scope creep, team ability and size, etc. This also straddles the line between innocent "welp, we couldn't" and outright false claims. You have to know a few years in development what you are capable of and talk about features you know are a 90% lock, at the least. This straddles the line between innocent and mischievous. If it's innocent, you need to remove yourself as creative director due to lack of knowledge of your team's capabilities - as a lead, it's your job to know.

It goes a bit further than that I think. It's one thing if they show desert planets and then there are no desert planets in the game, that kind of stuff happens and I think everyone knows stuff gets cut. However, a lot of the stuff that you could put on this list and potentially brush off as innocent over promising paints an image of a radically different game. If you're genuinely making a simulation, then scaling back parts of that simulation isn't going to change the fundamental nature of your game. However, when you look at NMS I don't think it resembles a game that was ever a simulation and that makes it harder to give Hello Games the benefit of the doubt.
 
I made the body language comment.

Does a poker player need to be a psychologist to understand a tell or bluff?

Does a boxer need to be a psychologist to read his opponent?

Chess player?

A first date?

Your dog?

Body language - everyone uses it. It's what helps make first impressions. If you find someone trustworthy, likable, confident, etc. It's not magic, you don't need a degree and everyone can simply pay attention.

Also I made 3 points going against the lying bit which show I don't think he was lying day 1. My last point? Sure. He has. That's the point.

This isn't difficult to grasp, man.

Totally agree. It is very obvious.
 
Well he was most definitely being harassed and bombarded with death threats. That's a fact. And the amount of attention the post had was insane.

I mean I remember just seeing normal posts on that subreddit with completely valid opinions/criticisms of the game and once those posts made it to the front page and got enough attention the OPs would eventually announce that they were receiving death threats and being abused. I saw it a few times. And those posts barely had a fraction of the attention that this one did.

It's hardly surprising. I mean it's just a regular person suddenly the victim of cyber dickery by hundreds and perhaps thousands. Not everyone is going to react the same way in these situations. I don't blame him at all. He's probably seen some shit.

It's fucked man.

Fuck
 
We got hustled. I should have gone with my initial feelings on it. I haven't touched it since the day after launch, my interest went off a cliff by the third system as it felt like i'd already seen and done everything.

I put about 25 hours into it on PS4 which was about 22 too many (tried to convince myself there was more to it rather than the reality of the paper-thin gameplay experience). With what I thought was a $20 Early Access-like experience shipped and sold as a complete $60 product combined with constant crashes and system hard-locks I requested a refund through the PSN Online Live Chat yesterday which was honored without issue.
 
This game is a prime example as to why I never hype myself for any game. I just won't allow it. When the game comes out, and a do a bit of research, I can make my assessments and judge the game, based off my own experiences, off it's own merits alone. Stand alone titles and sequels, if I apply these rules, I'm never disappointed. I can enjoy the game for what it is, and not have to worry about expectations set by myself, the media, or the fan base as well.

It does pretty well all things considered, and I've hardly been burned (Brink...*cough*). All this being said I haven't invested in the game just yet, but I will in due time. The backlog is real.
 
I put about 25 hours into it on PS4 which was about 22 too many (tried to convince myself there was more to it rather than the reality of the paper-thin gameplay experience). With what I thought was a $20 Early Access-like experience shipped and sold as a complete $60 product combined with constant crashes and system hard-locks I requested a refund through the PSN Online Live Chat yesterday which was honored without issue.

I was going to request a refund via PS4 as well. Good to hear they're allowing them.
 
All along i thought this just looked like a more colourful version of Elite:Dangerous. And it turns out theres actually less to do than ED, at least it has working multiplayer. I was incredibly wary of it mostly being procedurally generated, the fact that noone knew what you actually did in the game, the lack of reviews before release, etc. I tempered expectations and knew id wait until the hype was over to see if id buy it, and boy am i glad i waited. That Crowbcat video was the final nail in the coffin for NMS in my opinion. The lies upon lies from Sean Murray were disgraceful. Either flat out lying or just obfuscating the truth about whats in the game is shameful. Randy Pitchford got crucified on the internet for similar lies over Aliens: CM and i know its taboo to say this about an indie developer, but they deserve to get roasted for this. Just because theyre indie, doesnt mean they shouldnt be called to task for selling the game on false advertising
 
It's really a shame that some of these things were cut. They shouldn't have talked about features that they weren't sure would make it. It's even more of a shame because what they released is still an impressive achievement for such a small team and a fun experience for sci-fi fans like me. Now people are losing their minds over missing stuff instead of enjoying what is a unique indie game ($60 price tag was also a mistake in retrospect).

If they had been a little more conservative with their promises or communicated better than I think the game would be looked at more fondly. I am enjoying the game but starting to get burned out because of lack of depth.

That said, the foundation of the game is pretty impressive to me, so if they can add some of the missing stuff and refine the gameplay mechanics (and add MP), we could end up with a pretty great game. Maybe they can use some of the money they are making right now to hire more people and release some really major (free) updates. Would probably go a long way toward getting some of that goodwill back.
 
Its true.

Well, there is no autopilot per say, but control over your ship is limited, there is an altitude buffer that stops you getting close to the surface, and landing is a single button press affair.

Autopilot kicks in whenever docking or landing (the former is very lame). You can't fly too close to the ground.

Creatures do interact with the environment but it's painfully rare. I've seen it happen once.

That's not good at all. One thing, even if it sounds minor, that really made me eager to try it out was the complete sensation of freedom that you control the ship as you liked. It's like playing with a Lego-ship, but every time you put it to the ground mommy or daddy needs to be there. =/

Atleast that's something that they are able to interact with their surroundings. I don't know what to make of this game anymore.
 
The scrapped minecraft like crafting element can still return without dramatically changing the existing stuff. there are a lot of rare alloys (Lemium, Terium, Magnox and so forth) that don't really seem to have a use yet aside from selling them.

In a future patch they could put such a system in using those materials (and a bunch of new ones). So both the blueprint and minecraft like materials system can co-exist.
 
I put about 25 hours into it on PS4 which was about 22 too many (tried to convince myself there was more to it rather than the reality of the paper-thin gameplay experience). With what I thought was a $20 Early Access-like experience shipped and sold as a complete $60 product combined with constant crashes and system hard-locks I requested a refund through the PSN Online Live Chat yesterday which was honored without issue.

I was going to request a refund via PS4 as well. Good to hear they're allowing them.

I did the same thing last week. Didn't have an issue with chat support either. My refund was approved on the spot.
 
The scrapped minecraft like crafting element can still return without dramatically changing the existing stuff. there are a lot of rare alloys (Lemium, Terium, Magnox and so forth) that don't really seem to have a use yet aside from selling them.

In a future patch they could put such a system in using those materials (and a bunch of new ones). So both the blueprint and minecraft like materials system can co-exist.

This would be nice. Seems like they do have some stuff planned for their elements.
 
My guess is OP deleted it because of death threats or something. The guy got like 17 golds with that post. Zero reason to delete his account.
 
Crazy how one individual could spread so much misinformation and BS about their game before it is released. The fact that it went on for years, you know that SOMEONE, if not multiple parties, knew about the falsities of a lot of his statements. What really gets me though are the folks rushing to the defense of indefensible opinions, lol.

This is not the same game that I watched trailers of for years and I am having a very difficult time grasping how they are able to use features to promote the game in their advertisements that are not actually in the game. Is that legal?

Sony had to know the state of this game behind the scenes. That is probably why they did not say jack shit about it at E3. Not to mention how odd it was that everyone who had it pre-ordered digitally were given a refund, along with a notice to pre-order again if you still wanted the game. I only wish I would have heeded that red flag and took the chance to put my money elsewhere after Sony refunded me back like that.
 
My guess is OP deleted it because of death threats or something. The guy got like 17 golds with that post. Zero reason to delete his account.

Probably. It's absolutely mind boggling why people give that much of a shit over this game to start doxxing and death threats against anyone who maybe didn't like it that much, points out it's flaws, or compiles a list of pre-release vs. post-release comparisons from the developer's own interviews about what was misleading.
 
While the clusterfuck continues, I'm enjoying this game way too much. I kind of feel lucky.

There sure is a lot to say about the communication around the game, but I think this whole story got wayyyyy out of proportions. It's crazy what the hype can do.
 
You call this a free pass?

It looks like a damn witch hunt

Witch hunt implies that people are persecuting Sean Murray and Hello Games unfairly for some ambiguous, unprovable reason. Meanwhile we are in a thread with hard, concrete facts listed out of all the false marketing, under delivery, and lies. It's less a witch hunt, and more consumer anger over a whole host of misleading sales tactics with zero comment by the product creator.

I know this comparison has been made in various ways in these threads, but I think it's most apt here. Replace HG with a big developer, like EA. If EA false marketed a final product on this scale, and gave zero comment about any of it for a week after release, no one would be using the term 'witch hunt'.
 
Fascinating and sad.

Why is it sad that we as consumers ask for more transparency and less deception/broken promises?

Personally the saddest thing about this all is how far people will bend themselves backwards to defend the team.

It's perfectly acceptable to enjoy the game, you can still lash out against bad practices.
 
Is it true that there are no orbits? No planets orbiting around the sun? No true sky, only a regular skybox?

That would be insane considering Sean specifically differentiated his game from all the rest using fake skyboxes.
 
Witch hunt implies that people are persecuting Sean Murray and Hello Games unfairly for some ambiguous, unprovable reason. Meanwhile we are in a thread with hard, concrete facts listed out of all the false marketing, under delivery, and lies. It's less a witch hunt, and more consumer anger over a whole host of misleading sales tactics with zero comment by the product creator.

I know this comparison has made in various ways in these threads, but I think it's most apt here. Replace HG with a big developer, like EA. If EA false marketed a final product on this scale, and gave zero comment about any of it for a week after release, no one would be using the term 'witch hunt'.

he's+right+you+know.jpg
 
All along i thought this just looked like a more colourful version of Elite:Dangerous. And it turns out theres actually less to do than ED, at least it has working multiplayer. I was incredibly wary of it mostly being procedurally generated, the fact that noone knew what you actually did in the game, the lack of reviews before release, etc. I tempered expectations and knew id wait until the hype was over to see if id buy it, and boy am i glad i waited. That Crowbcat video was the final nail in the coffin for NMS in my opinion. The lies upon lies from Sean Murray were disgraceful. Either flat out lying or just obfuscating the truth about whats in the game is shameful. Randy Pitchford got crucified on the internet for similar lies over Aliens: CM and i know its taboo to say this about an indie developer, but they deserve to get roasted for this. Just because theyre indie, doesnt mean they shouldnt be called to task for selling the game on false advertising

Having put in 30+ hours, I'd argue there's actually more to do than E:D (which I also enjoy and have played a lot) just with a lot less depth. (NMS is a lot less fun after a bunch of hours but it's great to begin with imo.)
 
This game is making people lose their minds. It's pretty fascinating to watch this all unfold.

As an outsider who has no interest in the game until it's cheap, it really is.

Didn't a very small group of people make this game? Based on the vastness of this game plus the release date looming, I'm not surprised a whole bunch of features didn't make it. Maybe it'll all be patched in down the line.
 
I dunno man, I don't think "basic interpretation" comes into it. What I said in my post ('travelling to/on huge planets seamlessly, finding alien creatures, exploring a galaxy') – these are the main things that Murray always harped on, that he said the game "would be" to use your parlance, especially noting the scale of the galaxy which they absolutely delivered on (if not the quality of the galaxy). He mentioned other things in passing/when prompted - the multiplayer, the depth of the simulation, etc - but those things weren't the core experience which he talked about every time and which the game blurbs described. He said as much re multiplayer - i.e. that it was an incidental mechanic - although he did suggest that the simulation depth was important to the game, and that evidently got the slice.

My point is that all 3 of those things you mentioned are extremely simple ideas without any depth to them. They're all things that are a big part of the game, but they're vague enough that even if they had been vastly simplified from what we actually got, you could stillsay the game "fulfills expectations" because what you were expecting is so basic and doesn't include any proper information about what it should be.

You could apply that sort of logic to pretty much any game and say the same thing as long as the genre doesn't change or something along those lines - Spore, for example. The basic idea of the game was what it said it would be - species creation, evolution, stages etc and that's what we got, so with that logic it still "fulfills expectations".

Having an absolute blast with this game at the moment, but the removal of features always sucks.


Hopefully some of this will be patched in over time. The game seems to be enjoying some huge success, so that should mean we get healthy amounts of updates.

Patching it in later doesn't make it any better, though. It shouldn't have happened in the first place.
 
Having an absolute blast with this game at the moment, but the removal of features always sucks.

Hopefully some of this will be patched in over time. The game seems to be enjoying some huge success, so that should mean we get healthy amounts of updates.

Same here. 'Absolute blast' definitely fades into 'a strange old time' after 20 hours or so, but I still enjoyed it and hopefully updates will help address some of the OP's booty.
 
One of my biggest gripes with the game (besides the constant crashing and seeing the same stuff over and over after 4-6 hours with repeating assets) is the inability to simply travel space, from star system to star system without using the galactic map.

I want to travel wherever i'd like; however, the "map" seems to be little more than a visual representation of all numbered systems. i.e. a coat of paint over a list where you select a new system. You select your system's generated number (star dot on the galactic map) and your local play space (current star system that you never really leave) is re-drawn using their algorithms to fit whatever they've programed.

I dont think this "galaxy" actually exists. I could be completely wrong as Sean's been asked can you fly directly from system to system and he's said yes but nobody had done it yet - Im not sure if that's possible in game because it would take so long as you cannot "free-warp" to anywhere you choose. I think we all have this local playspace of a 1-6 (or whatever the max is) planet system that is just rearranged over and over as we warp giving us the illusion of a traversable universe.

Though in the end i'm not devastated about this travel mechanic as there isn't much to see after a few hours. :/

It's not possible, there different star system are different boxes and you cannot fly from one to the other except with the warp mechanic.
It would be like trying to sail to the Skelige Islands from Novigrad with a boat in TW3.
 
I put about 25 hours into it on PS4 which was about 22 too many (tried to convince myself there was more to it rather than the reality of the paper-thin gameplay experience). With what I thought was a $20 Early Access-like experience shipped and sold as a complete $60 product combined with constant crashes and system hard-locks I requested a refund through the PSN Online Live Chat yesterday which was honored without issue.

Bless you. I just did this and got the money back in my PSN wallet no problem. Shouts to Jonathan the PSN guy.

Feels good to have my money back off that charlaton.
 
Witch hunt implies that people are persecuting Sean Murray and Hello Games unfairly for some ambiguous, unprovable reason. Meanwhile we are in a thread with hard, concrete facts listed out of all the false marketing, under delivery, and lies. It's less a witch hunt, and more consumer anger over a whole host of misleading sales tactics with zero comment by the product creator.

I know this comparison has been made in various ways in these threads, but I think it's most apt here. Replace HG with a big developer, like EA. If EA false marketed a final product on this scale, and gave zero comment about any of it for a week after release, no one would be using the term 'witch hunt'.

Spot on.
 
My point is that all 3 of those things you mentioned are extremely simple ideas without any depth to them. They're all things that are a big part of the game, but they're vague enough that even if they had been vastly simplified from what we actually got, you could stillsay the game "fulfills expectations" because what you were expecting is so basic and doesn't include any proper information about what it should be.

You could apply that sort of logic to pretty much any game and say the same thing as long as the genre doesn't change or something along those lines - Spore, for example. The basic idea of the game was what it said it would be - species creation, evolution, stages etc and that's what we got, so with that logic it still "fulfills expectations".

You can also apply the logic the other way for any game, though - that no game meets its 'true vision' or is 'fully realised'. Game development is complicated and it's an exercise in compromise. The discussion on those terms becomes semantic at some point by its very nature.

Remember that the vision for NMS didn't necessarily include super-depth. Sean's description of a huge universe that you can explore, with unique planets and animals to discover, has totally been captured (even if they are often stylistically samey). And that's the best part of the experience - the part that it absolutely delivered on (it's clear if you've played it, which I don't think you have) - flying seamlessly from planet to planet and checking out weird places and creatures, while it all looks like a '70s sci-fi book cover.

They totally nailed that, and when playing the game you feel it, even if the game gets increasingly dull to play hour-on-hour (and, of course, if lots of details are missing which were promised by HG).

Patching it in later doesn't make it any better, though. It shouldn't have happened in the first place.

Yeah, it would have been sort of OK if they said on launch "XYZ has been cut from the game, but we're going to patch it in".

But... they didn't. They didn't say nothin'.
 
Is it true that there are no orbits? No planets orbiting around the sun? No true sky, only a regular skybox?

That would be insane considering Sean specifically differentiated his game from all the rest using fake skyboxes.

Yes. No rotation, no orbits, no real sun.
One of the biggest disappointments for me.
 
It's not possible, there different star system are different boxes and you cannot fly from one to the other except with the warp mechanic.
It would be like trying to sail to the Skelige Islands from Novigrad with a boat in TW3.

That's what i thought. HUGE disappointment when you realize all you're exploring in NMS is the same playspace over an over after a pull of the slot machine handle. "Red grass, blue 4 leg animal, tentacles annnnnnnnd mushrooms!" Everything else is the same. Same limited structure set. Same relics/monoliths. Same set-up and arrangement of limited pieces etc.

I had a good time in the beginning but as soon as you put a few hours in and notice how shallow and small it all really is it's a dissapointment.
 
seems like someone hacked and the deleted the OP's account on reddit? NMS Fanbase is insane lol.

Yup. These white knights have the shiniest fucking armor i've ever seen.

I just dont understand. Either they never followed the game's development, never saw the dozens of interviews, never heard the now sourced comments made by Sean himself or are even aware of the current pictures, descriptions and videos on the game's own website that all misrepresent a large number of features and things that simply aren't part of the game.

How they can defend that is simply beyond comprehension. Yes, im sure there are logical explanations for just about everything but without any sort of press release or blog update etc. people are left to assume whatever they want. I cant imagine any of this was done with mal intent on HG's part.
 
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