Halfway through Uncharted 4. Does this game pick up at all?

I don't understand what traversal has to do with anything. There's more to storytelling than "action > not-action > action >not-action".
It's simply not fun or engaging. It's mostly automated and brainless. I can take it for 5 minutes, but for 20 minutes?

Also I'm not talking about storytelling. This isn't a movie. I'm talking about pacing how it relates to gaming, which may include storytelling.
 
It's simply not fun or engaging. It's mostly automated and brainless. I can take it for 5 minutes, but for 20 minutes?

Also I'm not talking about storytelling. This isn't a movie. I'm talking about pacing how it relates to gaming, which may include storytelling.

What 20 minute section in particular?

Storytelling is a huge dynamic of the game. If you don't want to acknowledge that aspect of the game then it would make sense why you may feel like the game doesn't fully satisfy.
 
UC4 is such a frustrating game. I never would have imagined an Uncharted game being boring, but here we are. It is the worst of the series,and probably has the worst pacing of any game that I can recall. Changing the entire formula on the final game of such a beloved series was such a dismal decision. I replayed all of the previous games multiple times,but have no desire to go through this slog again. I'm really looking forward to ROTR on PS4.

UC3 > UC2 > UC1 >>> UC4.

This is exactly my opinion. It's a good game, sure. But not more than a 7/10, maybe even less. Disappointment of the year for me. Especially when comparing it to the previous entries.
 
What 20 minute section in particular?

Storytelling is a huge dynamic of the game. If you don't want to acknowledge that aspect of the game then it would make sense why you may feel like the game doesn't fully satisfy.
I agree. Again I loved TLOU for this reason, but it nails gameplay, pacing, story, and action much more expertly than Uncharted 4.
 
If ND wants to continue making games like left behind or Uncharted 4 is fine as long as they make the non combat action sequences fun and engaging. Put in pre reboot tomb raider like platforming/ puzzle instead of just walking and automated platforming.
 
UC4 makes TLOU look so much better than it already is. Combat encounters are more frequent, and while downtime is more prevalent than in previous ND games, the dev team smartly compensated by increasing the weight and consequences of these sections via scavenging items...exactly how it should be.

UC4 be like "Hey you know that climbing mechanic from UC1-3 that's shallow but kinda alright in short bursts and in conjunction with other mechanics such as stealth" "...ye" "Let's have a ton of extended sections with just that" "... :l"
 
I don't understand what traversal has to do with anything. There's more to storytelling than "action > not-action > action >not-action".

Well this explains the opinion of "Uncharted 4 literally has the best pacing of any game I can think of through the last several years" because you must not know what pacing is.

Traversal has everything to do with it, the pacing in UC4 is genuinely tedious "oh another climbing section, oh look it leads to...another climbing section....and hey a swing....oh hey 5 guys to shoot...climbing section, climbing section, climbing section" UC4 is padded with unnecessary fluff to hell and back. Each previous uncharted had a steady pace, they kept growing in momentum as the chapters went on, setpieces got bigger, stakes got higher...UC4 blows its wad halfway through the game and never manages to reach that height ever again. When the stakes are finally starting to rise in UC4 what does Naughty Dog do? Throw in ANOTHER redundant flashback sequence with the drake brothers that goes absolutely nowhere and slams the already disjointed pacing into a brick wall.

Hell we're in a thread called "does this game pick up at all?" If the game truly had the best pacing of any game in the last several years, I don't think so many of us would have found it such a joyless slog to get through.
 
I didn't want to say this but Naughty Dog is getting to carried away with their storytelling in games. I didnt enjoy uncharted 4 the way i enjoyed the first 3. The game hardly picks up and when it does, it goes back to its slow walking segments and dragging dialogue. Some ppl may love that and called the best thing ever but for me..............man. its a solid game but thats all i can say for it. For comparison sake, I enjoyed ROTTR, way more than UC4.
 
I'm also up to chapter 10(jeep) and left off months ago. One day I will return, but I just wasn't as compelled to push through this one nearly to the level as prior games. Just felt a bit worn thin by the formula and the sluggish pacing and moved onto other games.
 
By chapter 13 or so it picks up alot, the last 40% of the game are my favorite bits this generation. Multiple stories being told, stunning visuals and great story telling in a really intriguing place.
 
It's the least replayable game ND has ever made. I've platinumed every Uncharted prior to this one and I can't be arsed to go through all those down time sections again. I'm glad I got Crushing over with right from the beginning.
 
What 20 minute section in particular?

Storytelling is a huge dynamic of the game. If you don't want to acknowledge that aspect of the game then it would make sense why you may feel like the game doesn't fully satisfy.
Nothing happens in the penultimate chapter until the very end. It's literally just 20 minutes of Drake quipping to himself while climbing, the exact same way we climbed in the other parts of the game. It's ridiculous. Drake is supposed to be super anxious and frantically searching for Sam, yet his walk cycle during this segment is quite literally named "relaxed." The game has terrible pacing.
 
I really enjoyed the character stuff in the beginning of the game. So much that I've effectively put the game down once Nate and his brother meet up with Sully, content.

Ive cone to really dislike the shooting in Uncharted games, and I could tell it was all leading up to a ton of shooting. I'll have to resume it eventually but wanted to let the game rest on a positive note.
 
Nothing happens in the penultimate chapter until the very end. It's literally just 20 minutes of Drake quipping to himself while climbing, the exact same way we climbed in the other parts of the game. It's ridiculous. Drake is supposed to be super anxious and frantically searching for Sam, yet his walk cycle during this segment is quite literally named "relaxed." The game has terrible pacing.

it makes my head shudder uncontrollably
 
I didn't want to say this but Naughty Dog is getting to carried away with their storytelling in games. I didnt enjoy uncharted 4 the way i enjoyed the first 3. The game hardly picks up and when it does, it goes back to its slow walking segments and dragging dialogue.

One of my main complaints is that the story isn't even that good. Despite spending WAAAY more time on the storytelling and characters, it still just feels like an Uncharted game. It's still the same standard tropey adventure story that we've all seen before. If I was legitimately at the edge of seat wondering what was going to happen next, maybe I could have forgiven some of the bad pacing, but I wasn't. I just felt bored with it, and that's probably the worst thing you can about an adventure story.

I have to say I agree with the general consensus going on in this thread. In a lot of ways it reminded me a lot of Batman Arkham Knight, in the sense that the game was just too similar to the previous entries. It didn't bring anything new gameplay wise, and instead all we got were 'been there, done that' scenarios which left me with an impression that the game, although fun, is instantly forgettable.

What I don't understand is why the critics at the time didn't get this notion when they played through the game. I'm disappointed more of them didn't have the balls to tell it like it is, and point out the flaws of this game. Sometimes I feel like they're too easily swayed by the hype and incredibly pretty graphics. There's no way this game deserves the high metacritic score it has.


Yeah, I usually understand the critical reception for most games, but I simply do not get any of high praise for Uncharted 4.

I don't know, to me, the flaws of this game are just obvious and critical. People have a lot to complain about for Witcher 3 and MGSV, but at least the core of both those games are amazing. Uncharted 4 just fails to engage me the majority of the time.
 
I have to say I agree with the general consensus going on in this thread. In a lot of ways it reminded me a lot of Batman Arkham Knight, in the sense that the game was just too similar to the previous entries. It didn't bring anything new gameplay wise, and instead all we got were 'been there, done that' scenarios which left me with an impression that the game, although fun, is instantly forgettable.

What I don't understand is why the critics at the time didn't get this notion when they played through the game. I'm disappointed more of them didn't have the balls to tell it like it is, and point out the flaws of this game. Sometimes I feel like they're too easily swayed by the hype and incredibly pretty graphics. There's no way this game deserves the high metacritic score it has.
 
I endup playing the witness instead. I'll get back to it ofcource. I want more gameplay focus, backtracking, side quests.. Etc. Another game basically so I don't blame the developer. Just things I would like.
 
One of my main complaints is that the story isn't even that good. Despite spending WAAAY more time on the storytelling and characters, it still just feels like an Uncharted game. It's still the same standard tropey adventure story that we've all seen before. If I was legitimately at the edge of seat wondering what was going to happen next, maybe I could have forgiven some of the bad pacing, but I wasn't. I just felt bored with it, and that's probably the worst thing you can about an adventure story.

I was already eyerolling within the opening minutes of the game, starting your game off with an in media res trope isn't exactly a strong opening when your studio is known primarily for incredible storytelling and you've gone for the laziest narrative device in the book.
 
I was already eyerolling within the opening minutes of the game, starting your game off with an in media res trope isn't exactly a strong opening when your studio is known primarily for incredible storytelling and you've gone for the laziest narrative device in the book.

Also, when you finally get back to that scene, it just flash forwards through it in the dumbest way possible.

No Naughty Dog, I don't like any excitement in my video game. Let's just skip over the fun boat chase and go back to more slow walking and exploration instead.

What were they thinking?
 
I enjoyed it until it picked up. The gameplay and design is complete ass imo, so the down time was more interesting.

I dropped it about 3/4ths through.
 
Conflicted about Uncharted 4

Is anyone else dissapointed by uncharted 4? (Spoilers)

I cannot help but feel a bit dissapointed about Uncharted 4

Uncharted 4 Narrative Failings (Unmarked spoilers)

Uncharted 4: Nathan's theme is actually pretty awesome

Uncharted 4's soundtrack was incredibly disappointing

LTTP: Uncharted 4 | a.k.a why people can sometimes be really shitty

LTTP: Uncharted 4 - Yeah, this is the one

The climbing was awesome in Uncharted 4


I mean damn. Everyone of these threads are vastly negative about this game. I think Uncharted 4 broke a record for most threads made in less than a year from it's release.

OP, if you are waiting for this game to pick up I honestly can't say you will. Maybe from time to time here and there. From what I read on Neogaf for months since it's release this game is just not for everyone. It doesn't matter if you enjoyed The Last of Us, you can still be disappointed with Uncharted 4 because at the end of the day they're to different games in terms of story, gameplay and world. UC4 also takes the more grounded approach compared to the previous Uncharted games. Once again this game just isn't for everyone because there was not enough action, to much climbing and pacing problems from what I heard from a lot of people on here. Also, there are people that don't like The Last of Us because they found it to be a boring movie.

Edit: Can't wait for the next disappointing UC4 thread lol.
 
People still hating on this magnificent game :(

Criticism is not hate lol.

If I were to rate it now I would give it a B-.

It's just that ND set a high bar with their previous games. Moreover, the tonal shift has really thrown me off. I love the action movie comparisons. It went from an action movie to a more careful thriller of sorts.

What I like about Uncharted 4:

--Beautiful graphics and art direction
--Great cutscenes and VA (Like always)
--Fun new stealth engine
--More varied locales.
 
I mean damn. Everyone of these threads are vastly negative about this game. I think Uncharted 4 broke a record for most threads made in less than a year from it's release.

One of those is mine, and I said it was my favorite in the series. I'm not sure what you're on about.
 
One of my main complaints is that the story isn't even that good. Despite spending WAAAY more time on the storytelling and characters, it still just feels like an Uncharted game. It's still the same standard tropey adventure story that we've all seen before. If I was legitimately at the edge of seat wondering what was going to happen next, maybe I could have forgiven some of the bad pacing, but I wasn't. I just felt bored with it, and that's probably the worst thing you can about an adventure story.




Yeah, I usually understand the critical reception for most games, but I simply do not get any of high praise for Uncharted 4.

I don't know, to me, the flaws of this game are just obvious and critical. People have a lot to complain about for Witcher 3 and MGSV, but at least the core of both those games are amazing. Uncharted 4 just fails to engage me the majority of the time.

Also i think the game got high praise because of the name and niel drunkmann lol
 
that first time you set foot in Libertalia
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that first time you
look up at the ceiling in the THIEF room
nJoQdmX.png
 
Not sure where I left off, maybe close to half wayishish, but I've had no desire to go back to it. It's just not fun to play. I had a blast playing U1 and U2, those two made me happy in getting a PS3 last gen. But at this point and time in the game, I've had more fun with U3 than I've had with U4.....and I don't like U3 much at all.

I'll probably go back to it and finish it eventually, but man the game is just so disappointing for me.
 
I have to say I agree with the general consensus going on in this thread. In a lot of ways it reminded me a lot of Batman Arkham Knight, in the sense that the game was just too similar to the previous entries. It didn't bring anything new gameplay wise, and instead all we got were 'been there, done that' scenarios which left me with an impression that the game, although fun, is instantly forgettable.

What I don't understand is why the critics at the time didn't get this notion when they played through the game. I'm disappointed more of them didn't have the balls to tell it like it is, and point out the flaws of this game. Sometimes I feel like they're too easily swayed by the hype and incredibly pretty graphics. There's no way this game deserves the high metacritic score it has.

There were quite a few reviews that pointed out flaws. Funny how in all the criticism I see there's never any discussion about the quality of the combat gameplay. That's what I care about the most. Is it fun to engage in combat in the game? It's a fucking third person shooter. That's what matters. How come there's never talk about the multiplayer and the gameplay there in these threads? That certainly counts for the overall quality of the game because it's a meaty addition to the package you're getting the same gameplay mechanics in SP carry over to MP.

Uncharted 4 is unrivaled in this IMO. It made the biggest gameplay improvements and enhancements from UC3 to UC4 than there has been from another game in the series to it's successor. It's complete utter bullshit to say gameplay was "more of the same". The whole contextual AI, enhanced melee system, tighter gunplay & movement, and swing roping mechanics were all huge enhancements. You can replay any encounter you want in the entire game on any difficulty setting if you don't want to replay the entire game.

I agree with the story issues and pacing - I prefer Uncharted 2 to this in that regard because it just handles it better. But it's tiring hearing this bullshit about how over rated the game is and blaming the media for not reviewing the game properly. I guess that every third person shooter on metacritic that has been reviewed very well is over rated based on the logic here.
 
Those downtime walking simulator sections are made fun by looking around, exploring for treasures and shit. The game is rich with detail and small hidden places.
 
People still hating on this magnificent game :(
Critique is not hating. Calm down. -_-

Those downtime walking simulator sections are made fun by looking around, exploring for treasures and shit. The game is rich with detail and small hidden places.
Visually the game isn't very stimulating because the environments although being pretty are pretty by the numbers, pirate havens and shit isn't super compelling to look at, especially in comparison to previous entries, notably Shambala. The treasures rarely if ever require thought to get to and are usually hidden in very obvious places. Then there's the fact that no, there aren't a lot of hidden areas at all, the game is incredibly linear despite having the illusion of openness occasionally. Then take into account that there isn't anything dynamic about these places in an era where emergent gameplay is absolutely on the rise. Once you find the hidden treasures there's nothing left to find. Exporlation isn't about just looking at graphics and going
493016of7rgyhio5.jpg


it absolutely should be meaningful and worth the player's time. Especially when we have examples of games that do exploration much better, like both of the TR games, and including one from the studio that made UC4.
 
I've been reading through this thread and feel validated about my feelings about this game. It just feels like a chore. I'm starting chapter 15 and am struggling to get the motivation to go further.

Yes, great to look at. Writing/acting is great for a game.

My biggest frustration is the on-rails nature of the climbing and the grappling hook - not to mention the fact that if I'm on-rails I could fall 10-20 feet and pop back up, but if I fall 5 feet in an off-rail section, I'm done. It's just not compelling to me at all.
 
Couldn't wait to finish the game. That was my feeling after some time. I think I've outgrown the formula (when I mash X to traverse then you know), the forced walking parts, the set pieces etc. I like the conclusion but it was a drag playing Uc4 personally. Saying that, some of the unlocks like slomo are pretty damn cool!
 
I didn't mind the climbing stuff at all. I think the balance was too far in favor of that over action for sure, and they definitely could have done more to make it better, but I thought it was simple and satisfying. They made a lot of little changes from the past few games so climbing is a little more engaging with mini "puzzles" in almost every traversal section. And context is important as well, on their own they aren't really fun, but in the broader context of narrative, visuals, pacing they frequently added to the feeling of being on an adventure with these characters and that feeling is largely what is most important to me in this series (besides the excellent combat). It's hard to pin down, but even thought the games are linear narrative heavy games with a minimalist approach to mechanics (which I really enjoy) they capture the feeling of being in these places in a very tactile way, and on that front Uncharted 4 did it better than any of the other games. Each location felt very well realized, movement felt amazing, and there were details everywhere. I don't need little trinkets to pick up to upgrade a stat to make a dead end worth it. The notes and journal entries are 1000x more interesting and immersive.

But again, I definitely acknowledge that the balance wasn't right, and that holds the game back quite a bit. There's not enough urgency, and it doesn't build on its excellent mechanics enough, Much like Net_Wrecker said, it feels like a response to the acclaim of Left Behind. I really enjoyed Left Behind, it was great DLC. But it doesn't work as a full game. I don't want that from a full Naughty Dog experience, and certainly not for Uncharted. And I really hope Naughty Dog doesn't continue to push further in this direction. I'm sure the games will continue to be very good, but it's disappointing because I felt their strengths were much better used blending the narrative skills onto a great action game, not sprinkling action on a good narrative.

As it stands, the game is still my GOTY, and I had a blast with it both times I beat it, and I'll likely continue to replay it many more times just as I have all their games, but it's also disappointing because it could have been so much more. Everything they showed prior to release was amazing, they said all the right things in interviews, but in the end the game was something else. It wasn't the GOAT Naughty Dog game or Uncharted game. It was another very good game from them that was one step forward and one step back. Lots of excellent improvements to everything mechanical, but the pacing wasn't as interested in utilizing them as it should have been.

Like the combat is so so good. It deserved so much more. We needed another set piece or two, a lot more encounters, and a lot more linear sort of hand crafted encounters that have unique gimmicks ala Uncharted 2 (and RE4) to balance out the discrete sandbox playgrounds that make up 90% of the encounters in this one. And they seriously need to add more enemy variety to their games. That's the one thing they've kinda slacked on, especially if they're not gonna do more to differentiate encounters.

So yeah, very good game in my book, but I hear all the complaints, and I'm disappointed too despite my enjoyment of it.

U2>TLOU>U4>U3>>U1
 
Bought UC4 the day it came out and got about half way and haven't been able to muster motivation to return to it in months. I'd played the first 3 on PS3 and replayed them all from start to finish on PS4 (and in a much shorter span of time than it took me to play half of UC4 due to many tedious sections), but for some reason I just cbf with UC4 despite it being a great game in a lot of ways.

Reminds me of Arkham Knight a bit, in that I loved Asylum/City but gave up on that game indefinitely very early into it, even though it has a lot of good things going for it. I might give that game another go soon and see if I can get into it this time.
 
Started replaying it again and the game doesn't really drag at all in its first chapters. You start off in a boat chase, flashback to the catholic school, fight in the prisons, search for the treasure in it, escape the prison, Drake and Elena's "normal" life, escape prison as Sam (hyped), and then pull a heist in Italy. I was engaged with it!

Haven't gotten there yet but I could see it dragging during Elena's chapter, but that has a lot of great payoff.

Then the platforming, it's engaging because movement feels good. The prison has some great platforming sections, sliding, jumping, getting into fist fights with guards in between as you escape. You can't really die during these sections, nor does it achieve a Zelda like intricacy, but it's engaging anyway. I remember the marooned bit by the waterfall being a "mash X" heavy section of the game, but the traversal is mixed up more often than not by the rope, sliding, and jumping .

And as for the story being disappointing or just okay I can't agree. I haven't laughed as hard as Drake shooting a nerf gun reliving his past in the attic. The dynamic between Drake and his brother, Drake and Elena, the Goonies-like pirate adventure weaved through it. Its plot isn't remarkable but its execution is.

TLDR: After revisiting from some time away it's looking more and more like my GOTY, until TLG wrecks shop. And fresh off the TLOU (just revisited it) I think it's just as good, hitting me emotionally and damn fun to play. UC2, UC4, TLOU all masterpieces, take your pick.

Those downtime walking simulator sections are made fun by looking around, exploring for treasures and shit. The game is rich with detail and small hidden places.

UC4 has some of the best vistas I've ever seen. Libertalia is amazing to take in. Seeing the aftermath of the pirate battle with the cannonballs and dead skeletons laying in the courtyard, was a very cool "what happened to this place?" moment.
Can't wait for the Pro version of UC4.
 
Compared to the previous entry in the series, i think that there is far too much climbing and not enough action sequences, to the point where i was just bored from the climbing sequences waiting for some action, only for it to have a few enemies, and then another half hour of more climbing. I dont mind the chapters of the kid Drakes, or the normal life one, they were good imo.
 
Environmental storytelling isn't mutually exclusive to delivery and pacing of interactivity though. That is a part of coherent narrative in an interactive medium. I don't think anybody would seriously disagree with what you're saying; Naughty Dog's environmental storytelling is exceptional, particularly in their recent games (Uncharted 4) included. But where success may be found in conveying emotional themes and concepts through environment the actual delivery can still be wrought with repetition.

For me personally the most interesting games, including narrative heavy titles that draw from cinema, are those that strive to evoke their themes and emotional resonance through cohesion of presentation and play. This is where The Last of Us so magnificently succeeds more regularly than Uncharted 4 (opening acts, at least), the former title's underlining gameplay systems and paced interactivity more contextually relevant with the characters we see on the screen, their journey and development.

My issue with Uncharted 4's first half pacing is that while it absolutely has brilliant moments of combined environmental and interactive story telling (as said, I adore the Elena vs Drake game sequence, and the opening dive is brilliantly conceived), too much of the game regresses to an interactively unimaginative slog where environmental storytelling comes at a unnecessary concession of play. By franchise comparison, for me one of Uncharted 2's greatest accomplishments to orchestrate these tightly scripted set pieces that continually involve you in the ongoing sequence, telling the story through events you see in the environment while at the same time encouraging you to engage with them. The Last of Us does this exceptionally well too; those rudimentary gameplay systems like NPC co-op puzzling to flip switches and push bins thematically relevant to the developing bond between Ellie and Joel, and the simple savaging and crafting organic to the overall post apocalyptic survivalist premise.

Uncharted 4, on the other hand, has scenes like wrought QTE fist fights, spawn point wave encounters in unimaginative environments that neither encourage or highlight game mechanism, and tediously long paint-by-numbers climbing sequences (looking at you, Scotland) that are neither mechanically nor narratively stimulating and long overstay their welcome. In the same way that The Order has those dreadful werewolf fights, I honestly feel sometimes sequences in games are inherently misdirected in that they accentuate no particular strength (of environmental storytelling nor interactivity), and at worst lack a coherency of the two. Overly self indulgent on the idea of environment storytelling, and stretching particular sequences on for far too long, with limited engagement from the player.

Meanwhile Uncharted 2 can open with climbing a train wreckage hanging off a blizzard drenched mountain peek, and despite its mechanical simplicity the combined effort of interactivity and presentation immediately conveys through environment and play an emotional potency to set up the story. Uncharted 4 is, in my opinion, really lacking in this cohesive nuance that is unique to this medium, and is simply too excessive in other areas to no real gain.
Great post, agree with everything
 
UC4 makes TLOU look so much better than it already is. Combat encounters are more frequent

Also I'm not talking about storytelling. This isn't a movie. I'm talking about pacing how it relates to gaming, which may include storytelling.

Just to focus on combat (or the lack of) for a second: Plenty of people already criticised TLoU for how many combat encounters it had, arguing that it made the narrative less believable. Which is certainly a valid criticism as much as I adore TLoU.

Uncharted 4 is extremely bold because it only puts combat in where it absolutely makes sense. That is, not very often at all. It's the first 'action' game I'm aware of in history that did this. It's Druckmann's strongest attempt to break a 'videogame' free of its 'game' roots, basically, to become 'interactive entertainment' rather than a 'game'.
 
Uncharted 4 is extremely bold because it only puts combat in where it absolutely makes sense. That is, not very often at all. It's the first 'action' game I'm aware of in history that did this. It's Druckmann's strongest attempt to break a 'videogame' free of its 'game' roots, basically, to become 'interactive entertainment' rather than a 'game'.


As much as I enjoyed playing 1, 2 and 3. This is why I was happy Bruce and Druckmann took over, no offense to amy. Uncharted 4 is a better game overall, by slowing it down help tell the story of a guy who misses the adventure, but is over the danger and what it could do to his wife and potential family if he was to stay obsessed with it like his brother and all others before them. Discovering within his true treasure in life.

As a player I've been through hundreds, if not thousands of gun fights, especially dying over and over. Doing a little cutscene to quickly jump into the next shoot out isn't exciting anymore with the technology to produce games now being much higher, it allows for some developers to enhance the experience through storytelling. Some people love it, some people hate it and some people need to be in the right mood for it. It's a formula not foreign to video games for the past 20+ years, depending on what kind of games you were into. I remember getting asked what's the point of a PnC adventure game I was playing as I'm walking back and forth trying to figure out the puzzle, because they didn't see me jumping up and down (thinking all games are like Mario and Sonic) To me video games can be anything, people trying to restrict it to a certain style is whack af. This industry is better by allowing developers to make whatever they want. Thankfully Sony let's naughty dog have their creative freedom.
 
Just to focus on combat (or the lack of) for a second: Plenty of people already criticised TLoU for how many combat encounters it had, arguing that it made the narrative less believable. Which is certainly a valid criticism as much as I adore TLoU.

Uncharted 4 is extremely bold because it only puts combat in where it absolutely makes sense. That is, not very often at all. It's the first 'action' game I'm aware of in history that did this. It's Druckmann's strongest attempt to break a 'videogame' free of its 'game' roots, basically, to become 'interactive entertainment' rather than a 'game'.

And the result is a boring game as a result. That type of strategy would be more in line with a TLOU sequel than the Uncharted franchise.
 
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