Capcom striving to make working for them more appealing to women, now 20% female staf

This is very simplistic thinking.

Kinu Nishimura, a woman, has created some of the most provocative artwork in all of the Street Fighter series, such as the infamous Elena lose portrait from SF3:

Believe it or not, women can make those same "artistic choices", too.

Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(
 
i remember reading a story about how a female worker was driven to suicide working at capcom because of her gender several years back so i'm curious how much of that goal is actually like, legit

I don't know why that would make you doubt the legitimacy of this: I'd like to think that the suicide of a female coworker would force most companies to consider how friendly an environment they offer for female staff.
 
This is very simplistic thinking.

Kinu Nishimura, a woman, has created some of the most provocative artwork in all of the Street Fighter series, such as the infamous Elena lose portrait from SF3:

Believe it or not, women can make those same "artistic choices", too.

Yeah, I mean for reference, these are two of Kinu's most recent designs.

latest


(Solange - Code of Princess)

170


(Alice - Virtue's Last Reward)

The thing to keep in mind is that there are very likely higher-ups who end up having the final call on the design's direction, or which of many concepts ends up being used. The blame for a design doesn't always lie solely on an artist, unless if it's someone super up there like Nomura who's more heavily involved in the decision making. Mari Shimazaki designed Bayonetta, but she did so with feedback from Hideki Kamiya.

Basically, an artist's identity isn't always an automatic paradigm shift if, for example, the same executives, or executives with the same line of thinking, are still the ones calling the shots.
 
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(

Maybe she likes the artwork she does? I mean, I've known some female artists (not in the industry) that still do content that is considered sexualized, I'm sure the same can be applied to men.
 
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(

You're making it sound like the only time women make "sexy female" artwork is when they are forced to...and that's just not true.
 
Glad to hear.

I'm pretty some female devs or designers still produce the same oversexualised content though. Whether they truly like to is another question.
 
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(

You realize that a ton of women do porn doujins, right? Some of them just like doing sexy artwork, not everything is because a man told them to do it a certain way.
 
Some.

Not the questionable ones though (at least I'm pretty sure they're not).

We're at the weird point where, even if (let's say) Mika's outfit was originally done by a woman, the DLC outfits, the ones that are made to make money, are being done by other people and are usually pretty objectifying.

It's a weird issue of strides being made and eyecandy being extra and thus not mattering?

Mika specifically is an old design that came back with minor changes.

As far as DLC outfits:
"How do we make people want to buy costumes?"
"Make sexy costumes, they sell well"
I'm sure they have plenty of data from SF4 costumes backing that up too.

Anyway, it's more about equal opportunity sexualization, and we got Hot Ryu, so that's cool. Hopefully Urien's banana hammock is in full swing. The only thing you could really blame is the audience, where there's a clear cause and effect.
 
Yes, there have been some cases where women were asked to draw a character in a more sexualized way, but let's not fool ourselves and think that women are these pure little things that wouldn't even dare to draw something kinky.
 
Yes, there have been some cases where women were asked to draw a character in a more sexualized way, but let's not fool ourselves and think that women are these pure little things that wouldn't even dare to draw something kinky.

I don't think the vast majority of male artists in the game industry have the final call on their designs either.
 
Maybe she likes the artwork she does? I mean, I've known some female artists (not in the industry) that still do content that is considered sexualized, I'm sure the same can be applied to men.

You're making it sound like the only time women make "sexy female" artwork is when they are forced to...and that's just not true.

You realize that a ton of women do porn doujins, right? Some of them just like doing sexy artwork, not everything is because a man told them to do it a certain way.

I never said she was forced. But after years and years of "can't you just make more sexy ?" she made this her default style.

I know there are women who does sexy stuff, but they do it in deviantart, in doujins. In PLACES THAT NEEDS TO HAVE SEXY STUFF. Of course there are women who reproduce sexism and mysoginy without thinking, but you would hope that most artists THINK about what is the message their art is passing.

The fact is that the industry had OTHER women...and that Kinu's early works are more like

Q6qsMkp.png


Kinu adapted to what the industry wanted and got more jobs, while people like Capcom's own Jo Chen only receive product artwork and cards because she does stuff like this till today

ugn03gT.png


A chunli artwork focused on her power and HANDS instead of tights ??? OUTRAGEOUS

You can also use Kumiko Suekane example ... she is famous for making Franziska von Karma's design... a women that is sexy and STILL fully clothed and with human proportions. She worked on Phoenix Wright and Viewtiful Joe. In the meantime Kinu worked on 72 games =P

edit :
Kinu Nishimura interview
http://shmuplations.com/kinunishimura/

—Do you have any memories of the first project you worked on at Capcom?

Nishimura: It was Varth, I think? This was my first time doing character designs too. My characters don’t appear in the game itself though. (laughs) Also, I think the very first illustration I drew at Capcom was about two months after I was hired, for The King of Dragons. I drew a bunch of the monsters. If you have the Super Famicom version, you can see them in the instruction manual… but please don’t! I still love King of Dragons by the way.

1WBwek0.jpg


—What are some of your favorite characters that you’ve designed?

Nishimura: Hmmm. I haven’t really done a lot of actual character design work, so… and with games like Cyberbots and Powered Gear, the focus is on mecha, so the pilots I designed for them feel more like bonus content or something. Cyberbots, in particular, was something I made when I was young and still pretty bad, but it was the result of a lot of hard work, so even though I kind of want to avert my eyes when I see it, I can’t completely hate it… the character Jin Saotome from Cyberbots, in particular, was a character who I don’t think was handled correctly until Marvel vs. Capcom and CRMK’s illustrations.

jpQyHBf.png


On the other hand, there’s Dungeons and Dragons: Shadow over Mystara. It was only my second project at Capcom; however, perhaps because it was my favorite genre (fantasy) and I really put my all into it, the character design and promotional illustrations both went very smoothly, and it was a lot of fun.

BjQ04y1.png

Also this dating sim she was making completly alone :

fiazt28.jpg


See the difference ?
 
Glad to see this. Street Fighter V had some artistic choices that made me wonder if any women were involved in its development. This gives me hope for the future.

To be honest, I bet that even if more women were at Capcom during the development of SFV, it'd probably still be pretty similar to what we got. Now, this is just a theory, but I believe that the added emphasis on fanservice this game was due to them chasing the DOA DLC money.

If you look at SFV, it's not hard to imagine that it was a low budget game, considering how much of a barebones state the game shipped in. They might have taken a look at DOA5 and all the money they were raking in with sexy DLC, realized that they have a slate of female characters far more recognizable than anyone in DOA, and decided to try for the same route. They just fucked up by charging too much for the base game, not shipping with enough content, and having a poor content pipeline. At their apex, there was new DOA DLC coming out bi-weekly (if I remember right), and they just recently announced that the FTP version of DOA5LR has reached 8 million downloads.

Now that is a lot of extra potential revenue for just costumes and the occasional extra character. While I do like that Mai Shiranui is in DOA (and her lose pose is pretty much everything I'd want it to be), there's precedence for Mai and Chun Li to be fighting instead.
 
Anyway, this is mostly tangential to the number of women involved in a workplace. The better focus is how this a good shift in a Japanese company and business, and not how gender makeup of a workforce has a foregone effect that will reflect in their products.

In terms of the future of game dev in jp, it's nice to see.
 
What are their numbers? We know that e.g. all their directors and executive officers are men, no?

All I know is that Donkey Kong Tropical Freeze was directed by Risa Tabata and that Aya Kyogoku was the co-director of Animal Crossing New Leaf.
 
Good on them. It was mentioned in the report from last year but this time they made a relatively big deal about it. I wonder how many are working on console games compared to mobile games.

Monster Hunter Explore met expectations, but Breath of Fire 6 bombed.

They haven't released a new flagship product since then, but they're planning to release new Monster Hunter, Mega Man, and Sengoku Basara mobile games soon.

I'll have a thread up on their mobile news from this document later, but there's a lot to chew through since it's 56 pages of tiny text.

No... Really? By golly, I am absolutely positively shocked at that turn of events. Who would ever have guessed that a mobile city-building RPG disguised as a full-blown sequel to a relatively obscure JRPG franchise would have done poorly? No one could have predicted that. How unfortunate that such a genius move did not succeed.

A small part in their transition to mobile focus, they need more women in their design teams. Have their mobile offerings panned out so far?

Not at all, by Capcom's own admission. Their last mobile success was Smurfs' Village back in 2010. Beeline hasn't worked out for them so far. If I remember correctly from this recent report they are combining their Beeline and their Capcom Mobile branches into one, and like Nirolak says aiming to leverage legacy IPs to produce mobile spin-offs.
 
All I know is that Donkey Kong Tropical Freeze was directed by Risa Tabata and that Aya Kyogoku was the co-director of Animal Crossing New Leaf.

Yurie Hattori is another big one: she directs the Style Savvy games and acted as a key producer on Sin & Punishment: Star Successor. IIRC, she's the one that pushed the hardest for the tutorial at the beginning of that game, but was also insistent that they kept the high difficulty.
 
I never said she was forced. But after years and years of "can't you just make more sexy ?" she made this her default style.

I know there are women who does sexy stuff, but they do it in deviantart, in doujins. In PLACES THAT NEEDS TO HAVE SEXY STUFF. Of course there are women who reproduce sexism and mysoginy without thinking, but you would hope that most artists THINK about what is the message their art is passing.
What the fuck are you talking about? Any woman who draws provocative artwork just don't know what they're doing? They're irresponsibly passing along a message? Or maybe they just never had a choice, because no woman with self-respect could ever, possibly draw anything like that where it doesn't 'belong'.

I understand there are many issues in the industry regarding proper representation of women; it's a topic I'm keenly interested in. But kindly fuck off with your implicit and absolutely patronizing accusation toward any women who might want to draw something traditionally sexy just don't know any better. And fuck off minimizing any of Nishimura's incredibly keen artistic instinct and aesthetic sensibility to write off any of the success she's ever had in the industry as her serving the repressed sexual drives of some nameless executives that somehow irreversibly damaged her ability to produce art. Yeah, it's not her that had anything to do with how prolific her art is. She just changed not only what she had to draw; but what she liked to draw in the first place. But it's not her fault, even if it's all but suggest how damaging she and every woman like her really is.
 
All I know is that Donkey Kong Tropical Freeze was directed by Risa Tabata and that Aya Kyogoku was the co-director of Animal Crossing New Leaf.

Wasn't the majority of the new leaf crew women ?

Edit:

What the fuck are you talking about? Any woman who draws provocative artwork just don't know what they're doing? They're irresponsibly passing along a message? Or maybe they just never had a choice, because no woman with self-respect could ever, possibly draw anything like that where it doesn't 'belong'.

I mean that systematic sexism affects everyone. Everyone is brainwashed to be reproduce sexism and objectification of women, even if it is easier for women to see how fucked up this is, there are still several women who does this.

Doing provocative work without the need for it to be provocative is an industry demand, so it is common for the guys in suits to ask the designs to be more sexy because they think sexyness can make DoAXV sell more. It is also common for people who want to follow an industry style to ... copy the industry standards.

Doing an objectified design without an excuse to be objectified Is simply poor design. And I know that those women are better designers than this.
 
I'd consider this good news. Getting new/more varied perspectives behind the driver's seat can only be a good thing overall/in the long run.

I never said she was forced. But after years and years of "can't you just make more sexy ?" she made this her default style.

I know there are women who does sexy stuff, but they do it in deviantart, in doujins. In PLACES THAT NEEDS TO HAVE SEXY STUFF. Of course there are women who reproduce sexism and mysoginy without thinking, but you would hope that most artists THINK about what is the message their art is passing.

The fact is that the industry had OTHER women...and that Kinu's early works are more like

Kinu adapted to what the industry wanted and got more jobs, while people like Capcom's own Jo Chen only receive product artwork and cards because she does stuff like this till today

A chunli artwork focused on her power and HANDS instead of tights ??? OUTRAGEOUS

You can also use Kumiko Suekane example ... she is famous for making Franziska von Karma's design... a women that is sexy and STILL fully clothed and with human proportions. She worked on Phoenix Wright and Viewtiful Joe. In the meantime Kinu worked on 72 games =P

edit :
Kinu Nishimura interview
http://shmuplations.com/kinunishimura/

Also this dating sim she was making completely alone :

See the difference ?

I dunno man, there are kind of a lot of problematic assumptions here:
-That you NEED to do sexy or NSFW art to succeed in fan creation circles
-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create
-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)
-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing
-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications
-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)

No, artists don't live in a bubble completely free of outside forces but don't assume victimhood without explicit evidence because it then robs them of all agency. It comes off as denigrating.

If the hope is "more women = less sexually provocative media" what you should be specifically looking at are where these women employees are entering in the "food chain", what types of products they will be involved in making, what kind of market do they want to hit for those products and what the personal preferences/tolerances of those specific women are. Basically, avoid generalizing - its a bad look.
 
Well it's about time. The top 3 women (in terms of notoriety now) Are Kinu, Minae Matsukawa (producer of the Ace Attorney series) and Midori Yuasa (president of Beeline - Capcom's mobile divison)
 
I dunno man, there are kind of a lot of problematic assumptions here:
-That you NEED to do sexy or NSFW art to succeed in fan creation circles
-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create
-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)
-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing
-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications
-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)

....how did you take like half of those ideas from what I said ?

-That you NEED to do sexy or NSFW art to succeed in fan creation circles

The quote mentioned Doujinshi, which includes yaoi and hentai. And yes you DO NEED to make sexy or NSFW to be suceed in hentai circle.

-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create

Never said anything like that. I specificaly mentioned that women can reproduce objetification of women.
There are also Sexy and NSFW circles of sexy stuff for other women to consume... it is easily seen in the Yaoi industry... and lots of artists that starts in the yaoi industry after goes to do non yaoi stuff and .... guess what ? it is not yaoi ! =O

-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)

Unless you are mentioning "we need to keep it PG13" I never heard of a guy in suit saying to make a drawing less sexy. You hire artists based on what they do ! If you wanted cute monsters you would never hire Genzoman =P

-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing

I said exactly the opposite, that a good designer knows when to make a sexy character (not objectified !) or not when the reason arises. Kinu work on D&D Shadows of Mystara is very good on that. Her thief is much more "sexy" than the elf.

-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications

Point 1 I said exactly the oposite with Von Karma and point 2 I said that either they don't care and are ignorant, or they are forced by the producers or whatever they answer they job to.

-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)

I know for a FACT that at least 3 friends who worked in game design were VERY unhappy when they were forced to change the design to make it sexier. When they made indie games later the characters changed a LOT. See the example of the Visual Novel Kinu wanted to make and did EVERYTHING from designs to art to mockups.

PSY・S;217408367 said:
platy pls

Care to explain your point more ?
Because I follow Kinu Nishimura work for a long time and I would love to discuss it with more people
 
So from reading through the thread, it seems like you all have a problem with the female character designs in SFV, yet the males, who can be just as revealing, are fine.

Why is that?
 
i dunno if i should be happy that breath of fire 6 bombed... i mean it was on mobile, which is pretty much the main gaming platform in japan today so they'll probably think that there's no future for the serie anymore...
 
i dunno if i should be happy that dragon qeuest 6 bombed... i mean it was on mobile, which is pretty much the main gaming platform in japan today so they'll probably think that there's no future for the serie anymore...

The franchise was dead anyways. Now it's super dead.

They should have done what I've been saying they should have been doing all along. Announced BoF6 for 3DS and/or for PC and current gen consoles, directed by Makoto Ikehara. Even if that had bombed as well, we at least would have gotten one final game out of it.
 
....how did you take like half of those ideas from what I said ?

-That you NEED to do sexy or NSFW art to succeed in fan creation circles

The quote mentioned Doujinshi, which includes yaoi and hentai. And yes you DO NEED to make sexy or NSFW to be suceed in hentai circle.

-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create

Never said anything like that. I specificaly mentioned that women can reproduce objetification of women.
There are also Sexy and NSFW circles of sexy stuff for other women to consume... it is easily seen in the Yaoi industry... and lots of artists that starts in the yaoi industry after goes to do non yaoi stuff and .... guess what ? it is not yaoi ! =O

-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)

Unless you are mentioning "we need to keep it PG13" I never heard of a guy in suit saying to make a drawing less sexy. You hire artists based on what they do ! If you wanted cute monsters you would never hire Genzoman =P

-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing

I said exactly the opposite, that a good designer knows when to make a sexy character (not objectified !) or not when the reason arises. Kinu work on D&D Shadows of Mystara is very good on that. Her thief is much more "sexy" than the elf.

-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications

Point 1 I said exactly the oposite with Von Karma and point 2 I said that either they don't care and are ignorant, or they are forced by the producers or whatever they answer they job to.

-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)

I know for a FACT that at least 3 friends who worked in game design were VERY unhappy when they were forced to change the design to make it sexier. When they made indie games later the characters changed a LOT. See the example of the Visual Novel Kinu wanted to make and did EVERYTHING from designs to art to mockups.



Care to explain your point more ?
Because I follow Kinu Nishimura work for a long time and I would love to discuss it with more people

-You personally were speaking on more broad terms (bringing in DA, etc.) so I sought to correct you. There are many avenues to creating non-NSFW work (even doujins) and getting rewarded for it. NOT ALL DOUJINS (or their Western counterparts) ARE LEWD! My overall broader point is that making porn (or just risque stuff) =/= making that stuff because you'd rather not starve but really hate it. People can and do enjoy doing that stuff. Don't assume the first is the later without proof or a statement from the artist. If someone gets their start with racy material but moves onto more mainstream stuff later in their career, that doesn't mean they were necessarily crying "woah is me!" all day during the early part of their career :P

-You need to follow more game development if you've never heard that "turn down the sex appeal" has been a critique lobbed at a design internally.

-Hey man, I'm not trying to deny the experiences some of your artist friends have had. Those are real. Just don't assume they apply to all (most?) artists. Again, I'm asking you stop stop making assuming of victimization. Those incidents are real and numerous and artists deserve reprieve from them but if you assume that applies to everybody sans proof you're legit not being fair.

I know your heart is in the right place but there are way too many problematic assumptions or assertions in your previous posts (and I'm clearly not the only one who felt that way) :/
 
She's legit my favorite video game artist ever.

SF3, CVS2...all of it is awesome!
That CVS2 art of Morrigan is iconic. I can't deny it. It oozes her style and perfected it.

Also the line of thinking that a woman draws provocative art is because a man higher up forced her too is a 'bit' problematic.
 
The reason why more women play games on mobile is because it's not an immediately toxic environment if you do so. A woman says she plays Mario games on social media and guys demand to know if she know's Mario's cup size. A woman plays Granblue Fantasy and suddenly it's almost (keyword almost) acceptable because it's perceived as a different scale of playing.

Your anecdote is describing a very small subset of gamers. I'm almost certain there's no evidence of that being the reason why millions moved to mobile. All indicators we have read about in recent years point to ease of obtaining, very low cost, cross-platform compatibility, portability and the generally quick pick up and play nature of mobile gaming. The decision for millions, the overwhelming majority, comes down to "Do the game genres and themes cater to me, can I play it on the device I carry everyday, can I learn the game's rules as briefly as possible, can I stop playing after a minute if I change my mind and want to check email and social media?"

Hell, this is why the general public ditched the Wii by 2010 (smartphones and app stores in full swing) and why 3DS sales pale in comparison to DS. All those millions of gamers, male and female, young and old, moved on to mobile to get their gaming fix. Their decision making wasn't based around whether the Mario or Halo community was toxic or not. There are issues to be addressed in the gaming community, but the wider public is neither interested nor aware they exist. They will flock by the millions to play Super Mario Run, forever unaware about the arguments on gaming forums or that console diehards harassed or yelled at a girl on social media for being a "filthy casual."
 
Wasn't the majority of the new leaf crew women ?

Edit:



I mean that systematic sexism affects everyone. Everyone is brainwashed to be reproduce sexism and objectification of women, even if it is easier for women to see how fucked up this is, there are still several women who does this.

Doing provocative work without the need for it to be provocative is an industry demand, so it is common for the guys in suits to ask the designs to be more sexy because they think sexyness can make DoAXV sell more. It is also common for people who want to follow an industry style to ... copy the industry standards.

Doing an objectified design without an excuse to be objectified Is simply poor design. And I know that those women are better designers than this.

I'm sorry man but I can't take you seriously with this statement, what if a woman LIKES to do "sexualized" art? What if a man also likes to do it? Does it mean they're poor artists? They only do that kind of art for money?

There are so many different artists in the world that I can't fathom how you are able to get to that statement.
 
Cool. Now there will be 20% more women out of a job when Capcom goes under.

That won't happen. They were in far worse shape a couple of years ago and they didn't go under then either. They've stabilized since then, and probably won't be undertaking any major risks.
 
No offense Platy, but it seems like you're trying to push your idea/assumptions onto the artist as an explanation for her changing designs. Lots of artists evolve. Not always from external pressures or anything like that, but just based on their own personal tastes. I very much doubt a well known industry artist is being coerced into making designs increasingly more sexual because of systemic sexism or anything like that. I doubt they're entirely based on unconscious desires to "fall in line" with what is popular in the industry at the time. Maybe she just likes making those types of designs
 
Cool. Now there will be 20% more women out of a job when Capcom goes under.

How am I supposed to be reading this?

"Yessss less women in the work force one day!!"

"Capcom is the worst, they're definitely going to go under, shame they had to hire all those women only to have them lose their jobs"

What?

What?
 
The franchise was dead anyways. Now it's super dead.

They should have done what I've been saying they should have been doing all along. Announced BoF6 for 3DS and/or for PC and current gen consoles, directed by Makoto Ikehara. Even if that had bombed as well, we at least would have gotten one final game out of it.

The sad thing is BOF5 was a game about 10 years too early. In a post-Dead Rising world where roguelikes and challenging games are a bit more en vogue, it would have carved out a decent niche for itself instead of languishing in obscurity.

Wish that BOF continued along and spun off into a traditional RPG series and a more experimental "Dragon Quarter" side-series (a la FF and CC), instead of what actually did happen...
 
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