The Lone Dragon
Member
Wait, Kinu Nishimura did the art for those games? I loved her work from back then!
Spooked Rock was always my personal favorite...
Wait, Kinu Nishimura did the art for those games? I loved her work from back then!
This is very simplistic thinking.
Kinu Nishimura, a woman, has created some of the most provocative artwork in all of the Street Fighter series, such as the infamous Elena lose portrait from SF3:
Believe it or not, women can make those same "artistic choices", too.
i remember reading a story about how a female worker was driven to suicide working at capcom because of her gender several years back so i'm curious how much of that goal is actually like, legit
This is very simplistic thinking.
Kinu Nishimura, a woman, has created some of the most provocative artwork in all of the Street Fighter series, such as the infamous Elena lose portrait from SF3:
Believe it or not, women can make those same "artistic choices", too.
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(
Yeah .. there is a REASON kinu has been famous in the industry since the early 90's ... she does what the industry wants. She probably doesn't even think more about when doing an artwork and that is really sad =(
Some.
Not the questionable ones though (at least I'm pretty sure they're not).
We're at the weird point where, even if (let's say) Mika's outfit was originally done by a woman, the DLC outfits, the ones that are made to make money, are being done by other people and are usually pretty objectifying.
It's a weird issue of strides being made and eyecandy being extra and thus not mattering?
Yes, there have been some cases where women were asked to draw a character in a more sexualized way, but let's not fool ourselves and think that women are these pure little things that wouldn't even dare to draw something kinky.
Maybe she likes the artwork she does? I mean, I've known some female artists (not in the industry) that still do content that is considered sexualized, I'm sure the same can be applied to men.
You're making it sound like the only time women make "sexy female" artwork is when they are forced to...and that's just not true.
You realize that a ton of women do porn doujins, right? Some of them just like doing sexy artwork, not everything is because a man told them to do it a certain way.
—Do you have any memories of the first project you worked on at Capcom?
Nishimura: It was Varth, I think? This was my first time doing character designs too. My characters don’t appear in the game itself though. (laughs) Also, I think the very first illustration I drew at Capcom was about two months after I was hired, for The King of Dragons. I drew a bunch of the monsters. If you have the Super Famicom version, you can see them in the instruction manual… but please don’t! I still love King of Dragons by the way.
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—What are some of your favorite characters that you’ve designed?
Nishimura: Hmmm. I haven’t really done a lot of actual character design work, so… and with games like Cyberbots and Powered Gear, the focus is on mecha, so the pilots I designed for them feel more like bonus content or something. Cyberbots, in particular, was something I made when I was young and still pretty bad, but it was the result of a lot of hard work, so even though I kind of want to avert my eyes when I see it, I can’t completely hate it… the character Jin Saotome from Cyberbots, in particular, was a character who I don’t think was handled correctly until Marvel vs. Capcom and CRMK’s illustrations.
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On the other hand, there’s Dungeons and Dragons: Shadow over Mystara. It was only my second project at Capcom; however, perhaps because it was my favorite genre (fantasy) and I really put my all into it, the character design and promotional illustrations both went very smoothly, and it was a lot of fun.
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Glad to see this. Street Fighter V had some artistic choices that made me wonder if any women were involved in its development. This gives me hope for the future.
What are their numbers? We know that e.g. all their directors and executive officers are men, no?
Monster Hunter Explore met expectations, but Breath of Fire 6 bombed.
They haven't released a new flagship product since then, but they're planning to release new Monster Hunter, Mega Man, and Sengoku Basara mobile games soon.
I'll have a thread up on their mobile news from this document later, but there's a lot to chew through since it's 56 pages of tiny text.
A small part in their transition to mobile focus, they need more women in their design teams. Have their mobile offerings panned out so far?
All I know is that Donkey Kong Tropical Freeze was directed by Risa Tabata and that Aya Kyogoku was the co-director of Animal Crossing New Leaf.
What the fuck are you talking about? Any woman who draws provocative artwork just don't know what they're doing? They're irresponsibly passing along a message? Or maybe they just never had a choice, because no woman with self-respect could ever, possibly draw anything like that where it doesn't 'belong'.I never said she was forced. But after years and years of "can't you just make more sexy ?" she made this her default style.
I know there are women who does sexy stuff, but they do it in deviantart, in doujins. In PLACES THAT NEEDS TO HAVE SEXY STUFF. Of course there are women who reproduce sexism and mysoginy without thinking, but you would hope that most artists THINK about what is the message their art is passing.
All I know is that Donkey Kong Tropical Freeze was directed by Risa Tabata and that Aya Kyogoku was the co-director of Animal Crossing New Leaf.
What the fuck are you talking about? Any woman who draws provocative artwork just don't know what they're doing? They're irresponsibly passing along a message? Or maybe they just never had a choice, because no woman with self-respect could ever, possibly draw anything like that where it doesn't 'belong'.
I never said she was forced. But after years and years of "can't you just make more sexy ?" she made this her default style.
I know there are women who does sexy stuff, but they do it in deviantart, in doujins. In PLACES THAT NEEDS TO HAVE SEXY STUFF. Of course there are women who reproduce sexism and mysoginy without thinking, but you would hope that most artists THINK about what is the message their art is passing.
The fact is that the industry had OTHER women...and that Kinu's early works are more like
Kinu adapted to what the industry wanted and got more jobs, while people like Capcom's own Jo Chen only receive product artwork and cards because she does stuff like this till today
A chunli artwork focused on her power and HANDS instead of tights ??? OUTRAGEOUS
You can also use Kumiko Suekane example ... she is famous for making Franziska von Karma's design... a women that is sexy and STILL fully clothed and with human proportions. She worked on Phoenix Wright and Viewtiful Joe. In the meantime Kinu worked on 72 games =P
edit :
Kinu Nishimura interview
http://shmuplations.com/kinunishimura/
Also this dating sim she was making completely alone :
See the difference ?
Poor Regina... She definitely needs a new game.I think a lot of women would love to work on a new Dino Crisis capcom.
I dunno man, there are kind of a lot of problematic assumptions here:
-That you NEED to do sexy or NSFW art to succeed in fan creation circles
-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create
-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)
-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing
-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications
-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)
PSY・S;217408367 said:platy pls
If so, she's still got it.I think Kini Nishimura drew this. She's really talented.
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http://www.udonentertainment.com/blog/news/preview-street-fighter-swimsuit-special-1Glad to see this. Street Fighter V had some artistic choices that made me wonder if any women were involved in its development. This gives me hope for the future.
Oh boy.So from reading through the thread, it seems like you all have a problem with the female character designs in SFV, yet the males, who can be just as revealing, are fine.
Why is that?
i dunno if i should be happy that dragon qeuest 6 bombed... i mean it was on mobile, which is pretty much the main gaming platform in japan today so they'll probably think that there's no future for the serie anymore...
i dunno if i should be happy that dragon qeuest 6 bombed... i mean it was on mobile, which is pretty much the main gaming platform in japan today so they'll probably think that there's no future for the serie anymore...
....how did you take like half of those ideas from what I said ?
-That you NEED to do sexy or NSFW art to succeed in fan creation circles
The quote mentioned Doujinshi, which includes yaoi and hentai. And yes you DO NEED to make sexy or NSFW to be suceed in hentai circle.
-That artists entering sexy/NSFW fan creation (or professional) circles are doing so because they are desperate for sales and not just because they find that kind of art personally appealing to consume/create
Never said anything like that. I specificaly mentioned that women can reproduce objetification of women.
There are also Sexy and NSFW circles of sexy stuff for other women to consume... it is easily seen in the Yaoi industry... and lots of artists that starts in the yaoi industry after goes to do non yaoi stuff and .... guess what ? it is not yaoi ! =O
-That outside influences never go both ways dependent on the market or product (see all the examples of artists known for their "sexy" work but know when to tone it down in the right circumstances)
Unless you are mentioning "we need to keep it PG13" I never heard of a guy in suit saying to make a drawing less sexy. You hire artists based on what they do ! If you wanted cute monsters you would never hire Genzoman =P
-That all/most artists do only sexy/non-sexy work as a binary and don't vary it up depending on what they feel like doing
I said exactly the opposite, that a good designer knows when to make a sexy character (not objectified !) or not when the reason arises. Kinu work on D&D Shadows of Mystara is very good on that. Her thief is much more "sexy" than the elf.
-That all sexy work is sexist/misogynistic and most (every?) artist making it either doesn't care or is ignorant to its implications
Point 1 I said exactly the oposite with Von Karma and point 2 I said that either they don't care and are ignorant, or they are forced by the producers or whatever they answer they job to.
-Artists who may not often create sexy art are unhappy when they do (which isn't to say that isn't sometimes true but don't assume so; just critique the instances in which we have clear evidence the artist had their agency curtailed)
I know for a FACT that at least 3 friends who worked in game design were VERY unhappy when they were forced to change the design to make it sexier. When they made indie games later the characters changed a LOT. See the example of the Visual Novel Kinu wanted to make and did EVERYTHING from designs to art to mockups.
Care to explain your point more ?
Because I follow Kinu Nishimura work for a long time and I would love to discuss it with more people
This. Bengus was ass in SFV
That CVS2 art of Morrigan is iconic. I can't deny it. It oozes her style and perfected it.She's legit my favorite video game artist ever.
SF3, CVS2...all of it is awesome!
The reason why more women play games on mobile is because it's not an immediately toxic environment if you do so. A woman says she plays Mario games on social media and guys demand to know if she know's Mario's cup size. A woman plays Granblue Fantasy and suddenly it's almost (keyword almost) acceptable because it's perceived as a different scale of playing.
Wasn't the majority of the new leaf crew women ?
Edit:
I mean that systematic sexism affects everyone. Everyone is brainwashed to be reproduce sexism and objectification of women, even if it is easier for women to see how fucked up this is, there are still several women who does this.
Doing provocative work without the need for it to be provocative is an industry demand, so it is common for the guys in suits to ask the designs to be more sexy because they think sexyness can make DoAXV sell more. It is also common for people who want to follow an industry style to ... copy the industry standards.
Doing an objectified design without an excuse to be objectified Is simply poor design. And I know that those women are better designers than this.
Cool. Now there will be 20% more women out of a job when Capcom goes under.
Cool. Now there will be 20% more women out of a job when Capcom goes under.
The franchise was dead anyways. Now it's super dead.
They should have done what I've been saying they should have been doing all along. Announced BoF6 for 3DS and/or for PC and current gen consoles, directed by Makoto Ikehara. Even if that had bombed as well, we at least would have gotten one final game out of it.