Do you only level your class when you perform class-specific actions? For example, would I help level up my Support class if I got 20 kills with a LMG? Or capturing a zone? Or does it only level when I give out ammo/use the mortar/etc.
Do you only level your class when you perform class-specific actions? For example, would I help level up my Support class if I got 20 kills with a LMG? Or capturing a zone? Or does it only level when I give out ammo/use the mortar/etc.
Enjoying the game a lot. Would prefer an anti-tank rocket for the assault that didn't require me to go prone. I'm pretty rubbish compared to PC cats in gun on gun fights as it is. So being forced to find a solid spot where I can snipe a tank can be a bit much to me.
Especially on the more open maps. At least the maps in the city I can wimp out in an alley.
It's just weird that medics don't have a bigger variety of auto fire weapons, when they're pretty much in the shit constantly in closer quarters trying to heal and revive their team. I wish there was a neutral weapons tier like in BF4 where every class could use the carbine rifles..
Best one is the dual SMG one for sure. Flamer and HMG is pretty much the same except HMG is beast at distance after a bit of shooting as it becomes more accurate.
Absolute beast combo with the enemy team raging super hard.
Just play and do regular BF stuff.
The leveling feels really slow, so i was just wondering. Medic and Support and my two most-played classes and I'm only level 2 and level 1 respectively. I just figured my class level would have been higher by now, especially since we have people in this thread who are level 10 with multiple classes.
Solider ~37ish, ADS ~80ish, USA onConsole players: any recommendations for stick sensitivity and ADS sensitivity? Oh, and should Uniform Soldier Aiming be on or off?
Jesus you make this sound like a job. If you want to take it super seriously you can squad up with gaffers, if you want to play it casually then expect to be playing with others who don't bend over backwards to support your play style.
So sick of the moaning in here.
Should I use slugs or buckshot for maximum flexibility in combat?
Giving every class access to strong carbines was mistake by DICE. It totally broke class role divides because every class could pick strong carbine to be pseudo assault. AK5C was and still is one of the strongest weapons in BF4.
Them not giving such weapon class in BF1 is good design as it keeps class role divides intact. Only oddball choice with Medic in BF1 is that they gave class GL's, maybe if limited to just smokes it would make sense.
That dual SMG heavy is like cheating. They took Automatico, injected some steroids in and then put two of them together. Just too good.
I love it.
Why WHY do you still have to cycle through each seat in vehicles?? You should just be able to press up/down on the d-pad to jumop through them quickly.
Just started playing on XB1 and why are there so many locked squads? Is this a bug i cant join any, so how do you join them if the game doesnt add you which it should?
Then your concern more has to deal with the OP weapon states on the carbines. They don't necessarily need to open up a tier of universal weapons, they should give medic access to more auto short/med range weapons imo. I'd be more enticed to go in the shit and revive my team/drop med crates as the class intends to do, if you have more of a chance of not getting outshot by fully automatic weapons against support/assault in tighter spaces. For now, they've given medics DMRs for medium/long range fights with no luck of going into tight spaces and reviving down mates unless you whip out you side arm and hope for the best. This has been my experience of just exclusively playing medic for the most part during my play through. The DMRs are decent, but there's little room for error going up against assault/support with weapons that spit out bullets like crazy. It's just weird sitting back as medic like you're playing scout, instead of being in the shit with other teammates in choke points healing and reviving.
When you join with friends, squad is locked by default. That's why there are so many locked squads with 2 or 3 people in it.
Yep thats cool i got that, but what if i dont join with friends and want to join an open squad, i cant see any available. Unless i create my own. I prefer to play in a team obviously!
I mean, if I could pick something I want, I'd rather just have a game with better encounter design in the single-player.So, on the topic of single player, am I the only one who would prefer a series of bot matches connected with a loose story, as opposed to the super scripted campaign in this game?
The stories were a little bit better written than the other Battlefield campaigns I've played (my experience with the series is 4 and Hardline), but it still felt so scripted and linear and so completely unattached to the multiplayer experience.
I admit to being a bit biased as I'm not a big fan of scripted, cinematic FPS campaigns in the first place, but I honestly feel like these linear campaigns detract from the point of the series, which I've always seen as focusing on large scale battles with a focus on teamwork and strategy over individual heroics.
Still loving the game altogether though.
Fair. I guess for me, even though I know the mask limits your view, at this point I've taken to using a shottie and just wearing it whenever I enter enclosed spaces. Doesn't bother me too much to take it on and off.I just find the constant gas grenade spam annoying because it means I'm taking the mask on and off constantly. A lot of it is friendly grenades too, where there's no damage, just annoyance. It doesn't mean DICE have to change anything, although only one grenade per player would be nice.
I almost wish they made gas grenades damage friendly units as well, with negative points given for damaging teammates. That might cut down the spam. Unfortunately they'd just be used to troll friendly snipers then![]()
You can unlock it on PS4 and PC. I would think its clicking the right or left stick in the squad menu for Xbox one.
Not playing sniper tank? If not then you are doing it wrong to begin with.
Wait, whut?
I've got a few thousand hours in BF games. You could make this silly list for any of the games. Those should all be one hit kills.. you just have to learn how to avoid them.
Total nonissue here.
I have played every Battlefiled game since BF1942 and played 78 hours of BF1. While I haven't made a comprehensive comparison, I'm fairly certain that BF1 has more mechanics than can one-shot you operating at the same time than any other Battlefield game. It's hard to avoid.
And as far as "git gud" and avoid them, why is it silly to point out things that can kill you without you ever seeing it coming and having a chance to avoid it? How can you avoid a mortar strike, artillery, train/behemoth/dreadnought strike, etc. coming halfway across the map and killing you? No level of skill will help you avoid something that you don't see coming.
I love this game too, but I'm certainly going to criticize it.
I have played every Battlefiled game since BF1942 and played 78 hours of BF1. While I haven't made a comprehensive comparison, I'm fairly certain that BF1 has more mechanics than can one-shot you operating at the same time than any other Battlefield game. It's hard to avoid.
And as far as "git gud" and avoid them, why is it silly to point out things that can kill you without you ever seeing it coming and having a chance to avoid it? How can you avoid a mortar strike, artillery, train/behemoth/dreadnought strike, etc. coming halfway across the map and killing you? No level of skill will help you avoid something that you don't see coming.
I love this game too, but I'm certainly going to criticize it.
Is there any way to customize your character, visually? The UI in this game is insanely confusing--I'm not even completely sure how to change my load out.
iTunes?![]()
Hopefully they're just the first platform.
Never said you can't criticize it (I've been criticizing the game as well in this same thread), and nowhere did I say "git gud" as I loathe that sort of talk. It's about learning positioning and when to attack/hide. I've had absolutely no problem with getting one shot in this game aside from the occasional snipe or shotgun from point blank. But I was able to counter and avoid this from happening by changing the way I was playing (ie not going through the same doorway, spawning in the same area I got sniped in quickly after dying).
That said, as in any BF game, if your team is getting dominated you're just going to end up taking a lot more deaths because that's the nature of the game. I've been in games where there's just nowhere to go because our team failed the objectives very early on.
I really don't feel like there are more one shot mechanics than in BF3/4. I actually feel like there's much more of a fair playing field not having to worry about autolock bullshit and gimmicky gadgets that everyone spams.
Although I will agree that superweapons like the blimp and train are pretty OP and do ruin the game from time to time.
Does anyone chat on PS4? I've only played a few matches so far but have never heard a voice. I am wondering if I just have my audio settings messed up. I believe I have all audio - game and chat - coming through my DS4 into headphones.
I feel like if you actually talked to squadmates and coordinated attacks you could be so deadly against the horde of people not communicating.
I feel for people who bought this game only for the SP lol.
Its just as bad as BF3 and BF4 or maybe even more bad. Who thought it was a good idea to put in so many sneak missions? I am playing Battlefield not Splinter Cell. He i would mind it less if it was abit good. But its so bad on Hard lol. You get spotted instant. I just shoot my way through now. Flying is so crap also. The enemies just fly against you all the time. Instant death.
He the SP looks good... We have atleast that.
Party chat killed Voip on consoles. Nobody is using that anymore.
Im Stil waiting for the code. WtfJust got sent a free 1 month code of EA access via XBL for buying Battlefield 1 (digital). Pretty nice gesture.
Console players: any recommendations for stick sensitivity and ADS sensitivity? Oh, and should Uniform Soldier Aiming be on or off?