Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

Having read and watched a good portion of the previews in the OP, I have to say I am quite happy. People seem to love the combat very much, are surprised by the depth of the RPG elements it has, and seem quite content with the story, the writing and the voice acting, at least compared to the hate the game gets for that one (admittedly quite ridiculous) scene floating around tnis thread. Greg Miller highlighted the same scene, and said that awkwardness in cutscenes and dialogue happens every now and then, which kinda seems par for the course in an open world RPG.

Really can't wait for this game, just one more month to go!
 
Similar to my concern about the robots, I was beginning to worry that the environments in Horizon: Zero Dawn would be quite repetitive, but boy was I wrong. Just in the small sections of the map I was able to make my way around, there easily 9-10 completely different environment types that I came across. I’ve never seen a game with so many vibrant colours making up such stunning environments. The game also features a dynamic day/night and weather cycle and the developers have made great use of it
http://press-start.com.au/features/2017/01/31/7-reasons-excited-horizon-zero-dawn/
 
Yeah, they talk about something like that in the Playstation Underground video. Where and how you target them determines what kind of loot drops. If you blow up certain parts, there's no loot from those pieces, for instance.

There was an example with the Grazer(deer like machine) where if you shoot of its canister you can use it to create fire arrows, but if you use a fire arrow on it it explodes and creates an aoe explosion. Also i think the Sawtooth has a radar disk on its back so its attack pattern will change if you destroy that.

No, the robots have component attached that you can attack in various way to get different loot. For example you see the canister some robot have, those are flammable. If you attack it with normal arrow, it will detach from the robot and you can pick up the canister as loot.

But you can also shoot it with fure arrow to make it explode and deal extra damage

Ok but if I kill it with whatever I want it doesn't give me all the loot, right? It's like I have to act a specific way if I want certain components. Kinda cool, it could mean that you're not going to use the same attack pattern every time you face a robosaur.
 
https://www.youtube.com/watch?v=TLzP-4_Tqlk

Look at the top view of the map as they move it around. It's really just a bunch of corridors, with a few paths leading up the side of a mountain. That's just the beginning area, but I wouldn't be surprised if this is how the entire world is laid out for the most part.

Well it looks like it starts in an area with mountains and valleys...so valleys are now corridors? I get what you are saying, but it does seem to be a game with a lot of topography. It is open world in that it is a massive interconnected world that you can seemless go from one end to the other. Is it a bad thing that it has a lot of topography and there are unscalable areas? Not really in my opinion. In addition, the canyon area seems to have pretty wide open spaces from what we have seen. If anything, I much prefer the world to have a varity of topography rather than just wide open spaces and undulating hills.
 

god_damn_right_breaking_bad.gif
 
Well it looks like it starts in an area with mountains and valleys...so valleys are now corridors? I get what you are saying, but it does seem to be a game with a lot of topography. It is open world in that it is a massive interconnected world that you can seemless go from one end to the other. Is it a bad thing that it has a lot of topography and there are unscalable areas? Not really in my opinion. In addition, the canyon area seems to have pretty wide open spaces from what we have seen. If anything, I much prefer the world to have a varity of topography rather than just wide open spaces and undulating hills.

First corridor racers and now corridor RPGs!
 
Right. Sure. Go play games that people tell you are good-amazing simply because that's what you were hoping for. "Everyone that doesn't like it MUST be wrong because the impressions/reviews say otherwise!" Good luck with that lol

So it seems you're in the thread simply to point out how awful the dialogue is in a game you already don't care for, despite that scene not being representive of the whole game. Do I have that correct?
 
The talking looks so exhausting and bad. Just Mass Effect style - two characters standing statically across from each other, occasionally emoting, while some meaningless NPC blabs about his problems and begs for your help. Too much chatter just to tell you that there are some bandits over the next ridge, etc.

Exploration and world look cool, but I'm just really tired of games with these bland, needy, helpless quest giver NPCs chasing after you every second.
 
https://www.youtube.com/watch?v=TLzP-4_Tqlk

Look at the top view of the map as they move it around. It's really just a bunch of corridors, with a few paths leading up the side of a mountain. That's just the beginning area, but I wouldn't be surprised if this is how the entire world is laid out for the most part.

You realize that the person you are talking to is one that was at the event and played for 4 hours right? I don't think he has to look at other videos to understand what he played himself.
 
https://www.youtube.com/watch?v=TLzP-4_Tqlk

Look at the top view of the map as they move it around. It's really just a bunch of corridors, with a few paths leading up the side of a mountain. That's just the beginning area, but I wouldn't be surprised if this is how the entire world is laid out for the most part.

I'm not going to pretend to know how open the whole map is, but the beginning area is straight up said to be a valley. We will see if there are any huge open vistas in the full map, but it fits seen to be in a Colorado like mountainous location which would explain why there's not a lot of massive open fields.
 
Do we know what the campfires are for? Is it the only way to save? Also are there various difficulty levels?

3. Discover campfires for save points and quick travel

Campfires need to be unlocked through discovery, but once you’ve done so they double up as save points (quick or manual save for alternate save points) and fast travel points. The game will also automatically save during quests.
11. Respect the power of the (mechanical) animal kingdom

Don’t take any creature, great or small, for granted. You can be quickly kicked to death by spooked herds, and even a Watcher’s single tail swipe can half your health. Harder difficulties will increase that damage, as well as removing aim assists, and you’ll find resources are scarcer.
https://blog.eu.playstation.com/201...we-discovered-from-playing-horizon-zero-dawn/
 
Has anyone else noticed that GG have increased the foliage draw distance and decreased the pop-in we once saw in the reveal?

Definitely, the pop-in is less jarring in this build. From what I've seen, I'd say that the game looks more appealing and has a stabler frame rate (especially when fighting several machines at once with explosives and traps) than the reveal footage.

Impressive stuff GG!


Great PV.
 
Well it looks like it starts in an area with mountains and valleys...so valleys are now corridors? I get what you are saying, but it does seem to be a game with a lot of topography. It is open world in that it is a massive interconnected world that you can seemless go from one end to the other. Is it a bad thing that it has a lot of topography and there are unscalable areas? Not really in my opinion. In addition, the canyon area seems to have pretty wide open spaces from what we have seen. If anything, I much prefer the world to have a varity of topography rather than just wide open spaces and undulating hills.

I'm just being pedantic. Like I previously said, I don't actually care whether or not it truly is an open world game, I'm just trying to decide if it actually is.
 
I played the game's first three chapters, which serve as a nearly two-hour-long tutorial, and then Guerrilla fast-forwarded me to chapter seven for my final two hours. This left me in the dark about some major opening-sequence plot points, though these were still hinted at by characters I eventually met.
Four hours was long enough to get a handle on that battle system—and to see that it's a higher priority in the game than puzzles or "find the dungeon item to unlock this other region's content" pacing. I did get just enough time to take on one of Horizon's dungeons, known as "cauldrons," and it offered a solid enough indoor challenge. I found myself in a mechanical sorting facility, full of platforms that ran on loops near the ceiling. I could jump and hang onto those platforms to get from place to place in the facility, which let me either skip certain dangerous foes or get a better position to battle them. The more closed nature of this cauldron also changed the pace and intensity of combat, which made it a particularly feverish climax point in my session.
https://arstechnica.com/gaming/2017...awn-made-me-crazy-with-anticipation-for-more/
 
I'm just being pedantic. Like I previously said, I don't actually care whether or not it truly is an open world game, I'm just trying to decide if it actually is.

Under this argument, what are you thinking there needs to be there to show that it's "truly" open world? What do you mean exactly by that?
 
Forget about the cutscene for a minute...

Anyone way less excited about it now after seeing some extended gameplay?

It all looks kinda boring to me for some reason. Over the past 3-4 years, with Assassin's Creed, Mad Max, Far Cry and others, I can't help but feel I have played all of this before.


The robo-dinos are great and the world is beautiful, but something has dulled my interest from "Holy shit I am going to buy a Pro for this" to "Well, maybe I should wait and see reviews or wait for a sale."

I can't explain it, but this felt undewhelming.

So after watching all of the previews...I take some of this back. I am hyped again. Guess I should have waited for the previews to actually drop before judging.

I hope my PS4 still works....
 
So it seems you're in the thread simply to point out how awful the dialogue is in a game you already don't care for, despite that scene not being representive of the whole game. Do I have that correct?
Icyrhythms dude been shitposting about this game ever since it's E3 reveal constantly and continuously to this day no surprise lol
 
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