I love the design of that outfit! My favorite so far. Hope there's a lot more like it.
I love the design of that outfit! My favorite so far. Hope there's a lot more like it.
Interesting, I'd have assumed that as well, but the jungles throw me off. Unless I'm mistaken, the US doesn't have any.
Though I guess their excuse could be that climate change resulted in jungles, or it's a super condensed representation of North America that does stretch down to Mexico.
who dis?
They took the best parts of many different games and created a new action-focused gameplay loop.That fucking platforming. There is some huge catch with this game, there has to be.
I can't help but be skeptical despite being blown away by every single thing I have seen in the last two years.They took the best parts of many different games and created a new action-focused gameplay loop.
It's like RE4 with primitive weapons, Uncharted/TR stealth and traversal, Fallout dialog trees, and GG's amazing tech. Think it's going to be amazing, with the inevitable sequel being even better. I think Horizon's biggest weak point is going to be it's hand-to-hand combat, it's just not as buttery smooth and deep as the shooting and dodging, I can see that being a big priority for the sequel.
platforming is giving me serious tomb raider vibes.
platforming is giving me serious tomb raider vibes.
Does not compute.They took the best parts of many different games and created a new action-focused gameplay loop.
It's like RE4 with primitive weapons, Uncharted/TR stealth and traversal, Fallout dialog trees, and GG's amazing tech. Think it's going to be amazing, with the inevitable sequel being even better. I think Horizon's biggest weak point is going to be it's hand-to-hand combat, it's just not as buttery smooth and deep as the shooting and dodging, I can see that being a big priority for the sequel.
I can't help but be skeptical despite being blown away by every single thing I have seen in the last two years.
A studio who made some good not great FPS games, is suddenly going to take on this genre and knock it out of the park first try?
Usually games this big aren't exclusives. Something like Mass Effect, Witcher, Bethesda games, etc. that just scream 'huge budget'. This looks the same, but how can it be? Sony gave this team, this new ip, this genre, that kind of budget?
The game looks fucking incredible, but I am just having a really hard time believing that Guerilla Games in their first foray into open world is going to create the best looking console game ever, with well above average WRPG combat mechanics. With absolutely incredible enemy design, deep RPG/crafting/collecting systems. and a story that at the very least has me curious, and looks to be above the standard open world RPG story, Oh by the way it also had slick as fuck movements and a platforming mechanic.
How can that be true? It simply does not compute. It took the Witcher team 3 tries to finally strike pure gold. And the combat was still a weak point, and it even took some time to just get used to the awkward movement mechanics.
I'm buying this day zero and a PS Pro is on the way just for this game. But there is something wrong with this game, there has to be.
Yeah looks real nice.I love the design of that outfit! My favorite so far. Hope there's a lot more like it.
Yeah looks real nice.
The animation for aloy is so good when moving about and in combat .
RPG wise nothing else comes close and the only other open world game that as good is AC IMO.
YouTuber "GhostRobo" Combat Strategy Guide based off Preview Event. Pretty informative.
MEGA DINOSAUR ENEMY GUIDE!! Horizon Zero Dawn Gameplay
https://www.youtube.com/watch?v=Jl13gY58bow&feature=youtu.be&a
Yea, it really is looking like that. I can't think of many where the gameplay animations looked as good in an open-world RPG setting.
Though purely open world, MGSV had some stellar animation work.
Interview with the lead combat designer and lead quest designer: https://www.youtube.com/watch?v=wVTZENVTBG0
Some Screenshots(bullshots)
[IG]http://sm.ign.com/t/ign_br/screenshot/default/hzd-preview-05-nl-1485511632-1485783904473_bg2q.1920.jpg[/IMG]
[IG]http://sm.ign.com/t/ign_br/screenshot/default/hzd-02-4k-pro-no-logo-1485511645-1485783904483_uk21.1920.png[/IMG]
[IG]http://sm.ign.com/t/ign_br/gallery/h/horizon-ze/horizon-zero-dawn-screens_t2fu.1920.png[/IMG]
[IG]http://sm.ign.com/t/ign_br/screenshot/default/hzd-preview-07-nl-1485511633-1485783904476_jsbx.1920.jpg[/IMG]
Very good interview, some interesting things.
- No new game+ but you can finish everything off everything after completing the story. Disappointing but expected.
- Harder difficulties don't change any behaviour. Just affects damage and resources.
- They originally played around with ideas for multiplayer but settled on single player focus of Aloy's story.
Why would these be bullshots....? Have you not seen the game in motion? Not to mention how incredible it looks on Pro.
Some Screenshots(bullshots)
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Interview with the lead combat designer and lead quest designer: https://www.youtube.com/watch?v=wVTZENVTBG0
Some Screenshots(bullshots)
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Could these be taken using the in game photo mode? Maybe there should be a watermark perhaps like Forza Horizon3 has? Or maybe not? Looks bloody good though.Some Screenshots(bullshots)
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So the end game stuff we get will only be for that and thats it?
Bummer.
Aren't 'bullshots' created by supersampling and can't the Pro do supersampling?
Could these be taken using the in game photo mode? .
Well, they didn't specifically say there won't be any special post game content but I wouldn't expect any, it's not a JRPG. I think you'll just have to hope for some DLC.
I do hope they'll look at JRPGs for influence if there are sequels. Post game dungeons and super bosses are always awesome.
Interesting note from this is that it confirmsInterview with the lead combat designer and lead quest designer: https://www.youtube.com/watch?v=wVTZENVTBG0
I'm guessing they wanted to get a great foundation for the first game. Do it right to start with, get the franchise established and then aim far higher and crazier with a sequel.
So kinda like Tribes? Lol Any game with jet packs = better automatically.Yep, it's understandable really. For the sequel though, I'd like them to go crazy. Rocket boots, jetpacks, mechanical wings! Crazy shit!
I'm getting ahead of myself tho... first game isn't out yet![]()
Interview with the lead combat designer and lead quest designer: https://www.youtube.com/watch?v=wVTZENVTBG0
Well, they didn't specifically say there won't be any special post game content but I wouldn't expect any, it's not a JRPG. I think you'll just have to hope for some DLC.
I do hope they'll look at JRPGs for influence if there are sequels. Post game dungeons and super bosses are always awesome.