Horizon Zero Dawn livestream

Pretty cool that the start of the conversation with Varl was different since they didn't go through the gate while riding the Strider.

edit: Oh and then he notices it after the conversation, awesome
 
There are literally builds focused solely on using the sword as little as possible. And the game has quite a large variety of contextual animations including finishers which are well animated. Geralt has very little animation priority and none of the controls feel out of place for the corresponding action. Your post is literally a perfect example of what I meant by hyperbole. I understand what that dude is saying, because the focus is mainly on bows first and foremost it remains to be seen how well that carries throughout the whole game and if they've been holding back a lot of equipment and gameplay elements. Aloy mentioned "Can't ride those...I wonder where I'd learn to do that.." while looking at an enemy. Meaning there may be more mounts in the late game. Curious how feasible stealth is in this game as a main play style since the RPG focus may stop instant death ranged shots.

There is nothing hyperebolic about what I said, animations, move sets, control is bad in witcher combat, period, ability to use potions/bombs doesn;t change that/. It is impossible to go through TW3 not getting into melee, bombs and magic are limited until you rest.To say it is well animated is laughable when you have games that do a far better job, were even different weapons have different weight, animations and move sets. Enemies in TW3 also have basic tactics, and don;t change,
 
No need to pick on Witcher 3 for no reason. Its combat wasn't that good but Witcher 3 does so much more with other aspects of the game that its hard to be upset with the quality of the overall game.

Design wise, HZD doesn't remind me of either the Souls series or Witcher though. It's far more similar to something you'd see in ranged combat for a monster hunting game with its emphasis on positioning.
 

Elfstruck

Member
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.

Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.

Do u even follow this game at all?. You can take down the machines using different methods, trap wire, bow, companion take down, stealth kill, etc.
 
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.

Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.

You can ambush enemies with traps, and use other machines against them, stealth......there clearly is a lot you don't know about Horizon.
 

RefigeKru

Banned
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.

Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.

Christ alive.

You can set traps in this game, dependent on the type of ammunition you're using (and importantly WHERE you use it on the enemy) you'll get a different result. You can even prevent enemies from using a certain attack by destroy the component they use for it.

There is now hours worth of footage out there if you want to find an alternative approach to the fights. The only dark souls comparison I can see is in the traps being used to set up Critical attacks on wounded enemies and the aggression of the machines themselves.

The comparisons to other games are getting frustrating to read because they don't really delve beyond surface level. I've seen people complain about Witcher vision being in the game, as with so many others, yet without understanding how it's used in understanding the weakness of the enemies. For example, one might be vulnerable to fire though if you attack it with fire arrows it'll take forever, that is because its component is vulnerable to fire and you have to actually hit it - which might change the complexion of the fight itself, depending on the enemy..

You saying "combat is limited to ranged, roll, roll, roll" shows you've been looking at footage but not really consuming it.
 
What the fuck does this have to do with it?

None of you are responding as to why the combat is good or serving to dispute his point other than trying to sardonically avatar quote him.

Maybe read some previews that state the combat is good and why? There is a constant balance of finding different tactics against different machines, and different ways to take them down. There is hours of preview coverage out there , I mean, it's all there. Do you think all the previews praising the combat are wrong? IF so why?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
There is nothing hyperebolic about what I said, animations, move sets, control is bad in witcher combat, period, ability to use potions/bombs doesn;t change that/. It is impossible to go through TW3 not getting into melee, bombs and magic are limited until you rest.To say it is well animated is laughable when you have games that do a far better job, were even different weapons have different weight, animations and move sets. Enemies in TW3 also have basic tactics, and don;t change,
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."
"No they're just bad."
Great argument bro. And no bombs and magic become much more plentiful as you level up.

No need to pick on Witcher 3 for no reason. Its combat wasn't that good but Witcher 3 does so much more with other aspects of the game that its hard to be upset with the quality of the overall game.

Design wise, HZD doesn't remind me of either the Souls series or Witcher though. It's far more similar to something you'd see in ranged combat for a monster hunting game with its emphasis on positioning.
Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is. :)
 

bigol

Member
Maybe read some previews that state the combat is good and why? There is a constant balance of finding different tactics against different machines, and different ways to take them down. There is hours of preview coverage out there , I mean, it's all there. Do you think all the previews praising the combat are wrong? IF so why?

Previews are based on few hours (2-3 hours) played in a controlled environment. Reviews will be much more telling.
 
What the fuck does this have to do with it?

None of you are responding as to why the combat is good or serving to dispute his point other than trying to sardonically avatar quote him.
I quoted his avatar because I figured The Witcher 3 were more in line with his expectations and desires for this game.

There is already plenty of gameplay footage that looks good and the previewers said it was good. There is nothing to dispute there.
 
From the other thread

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FATALITY

Banned
No one brought up the witcher but the people who felt the need to use ad hominem because a dude expressed his opinion.
Doesn't matter who brought up. Let's just stop
It's like some people want to every game be the same than complain the lack of innovations in games.
 

Artdayne

Member
The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.
 

Raylan

Banned
Horizon thread but let's talk about other games
It's like every fan of a certain open-world game feels threatened by Horizon. So they have to explain how much better their favorite game is. Even when their "favorite game" hasn't even launched yet. Shit is getting annoying in every damn Horizon thread.
Can we talk about Horizon again, please?
Doesn't matter who brought up. Let's just stop
It's like some people want to every game be the same than complain the lack of innovations in games.
Exactly
 
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."
"No they're just bad."
Great argument bro. And no bombs and magic become much more plentiful as you level up.


Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is. :)

Witcher 3 is fantastic. I wouldn't downplay it as I largely agree with most of the praise (except combat which I have issues with) and I can only hope that HZD captures some of what made TW3 special.

---

One of the things that I'm so glad that has been hammered over and over with these Horizon previews is that the combat still looks to be largely focused on an element of precision that's usually missing from most open-world games.

It's nice to see that just the basic concept of aiming and shooting has been fleshed out with the various parts to be satisfying to partake in. And that's usually something many other RPGs seemingly forget (the moment to moment details) in pursuit of the overarching depth.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.
Melee is the one thing I think may be iffy in terms of combat. Especially with human enemies is where that RPG stiffness comes in as they eat hits and don't exactly react a ton compared to the robot enemies.
 

WaffleTaco

Wants to outlaw technological innovation.
I think the game visually looks majestic. I think the gameplay looks average. I think the world itself looks very contemporary. I think the crafting looks standard. I think the enemies look less cool then I think they should be.

While this does look like an interesting game with a neat concept (robot dinosaurs), I feel as if it looked at other open-world games and took ideas from that. That is not necessarily a bad thing, however personally I am just not exactly interested in mechanics that have been used in multiple games for the past five years. I think they have been refined enough, and I kind of want something new.

I also would say though that those people who don't mind it are in it for a real treat as the game does indeed look fantastic. I am hoping that Guerrilla manages to nail the story, as that would guarantee it will be considered a really good game.
 
Did they show the part where she takes down a robot T-Rex yet or is that under wraps still?

He tried to take it down and got destroyed.

hmShKCJ.gif


Tried to play peekaboo with it for awhile then it got fed up and started climbing up the ledge after that it was all downhill for Aloy.
 

silva1991

Member
The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.

There won't Aloy is clearly an archer first and foremostand that won't change.
 
I think it's a good sign that I was surprised quite a few times in this hour of gameplay

- The Thunderjaw climbing up the cliff to reach you
- The detailed articulation and animations of the Tallneck's feet
- The interaction between machines like the Broadhead kicking the other robot
- How the corruption changed the machine's behavior (deers going from fleeing after being alerted to rushing you in explosive suicide charges)

And that was only like 4 machine types and early game
 

BigEmil

Junior Member
Well i find The Witcher 3 combat boring too. But i loved it because of its world building, interesting quest writing and really great atmosphere. All of these i don't see in Horizon.

They could have given much more importance to melee combat, for example.

Witcher 1 didn't have all that too. Witcher 3 is the third sequel they expanded upon.
Horizon Zero Dawn is a brand new IP.
 
Previews are based on few hours (2-3 hours) played in a controlled environment. Reviews will be much more telling.

OK, point? Should we believe people who played for 4 hours the combat feels and plays great or someone on a forum who looked at a bit of footage? It is obvious this game is going to review well. If the combat is good in 4 hours, it's not going to get worse, with RPG's it usually gets better as you unlock more skills. Also you are being obtuse, you said it was the same thing over and over, people who played the game differ, who should we believe?
 

Loudninja

Member
I think it's a good sign that I was surprised quite a few times in this hour of gameplay

- The Thunderjaw climbing up the cliff to reach you
- The detailed articulation and animations of the Tallneck's feet
- The interaction between machines like the Broadhead kicking the other robot
- How the corruption changed the machine's behavior (deers going from fleeing after being alerted to rushing you in explosive suicide charges)

And that was only like 4 machine types and early game


Yep amazing stuff. Not to mention the bandits coming out of nowhere.

With the amount of machines and now corruption changes them we looking ta some good variety.
 

HStallion

Now what's the next step in your master plan?
Previews are based on few hours (2-3 hours) played in a controlled environment. Reviews will be much more telling.

Don't be obtuse. You said you saw the same thing over and over in Horizon when many of the previews do not confirm that what-so-ever and state quite the opposite.
 
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."
"No they're just bad."
Great argument bro. And no bombs and magic become much more plentiful as you level up.


Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is. :)

You need to re-read my post, I never just said "It's Bad", there are only 2-3 attack animations the entire game, that never changes, enemy attacks are basic and tactics almost never change. TW3 is one of my favourite games but the combat is basic and average at best.


The animations are also terrible, at times geralt will do 4-5 moves and spin around and go somewhere I don't want him to, a simple sword swing would have been better. It's counter-intuitive nor does it control well. They had to patch in better options for controls for a reason. No one is trying to downplay TW3, it's fabulous, combat is a weak point though.
 
I think the game visually looks majestic. I think the gameplay looks average. I think the world itself looks very contemporary. I think the crafting looks standard. I think the enemies look less cool then I think they should be.


What about the gameplay looks average?

systematized crafting is purely for our ease of access.

What do you mean the enemie look less cool than they should?

While this does look like an interesting game with a neat concept (robot dinosaurs), I feel as if it looked at other open-world games and took ideas from that. That is not necessarily a bad thing, however personally I am just not exactly interested in mechanics that have been used in multiple games for the past five years. I think they have been refined enough, and I kind of want something new.

Are you interested in any open world games because almost all of them have taken ideas from another. What kind of gameplay mechanics interest you in an open world RPG?
 
I think the game visually looks majestic. I think the gameplay looks average. I think the world itself looks very contemporary. I think the crafting looks standard. I think the enemies look less cool then I think they should be.

While this does look like an interesting game with a neat concept (robot dinosaurs), I feel as if it looked at other open-world games and took ideas from that. That is not necessarily a bad thing, however personally I am just not exactly interested in mechanics that have been used in multiple games for the past five years. I think they have been refined enough, and I kind of want something new.

I also would say though that those people who don't mind it are in it for a real treat as the game does indeed look fantastic. I am hoping that Guerrilla manages to nail the story, as that would guarantee it will be considered a really good game.
If all you want is something totally new (Which IMO Horizon is anyway), you won't be playing much at all. The setting and idea, robot machines in an open world is unique. People who played the game for 4 hours say the opposite, they know what it feels like to play the game.
 
I think it's a good sign that I was surprised quite a few times in this hour of gameplay

- The Thunderjaw climbing up the cliff to reach you
- The detailed articulation and animations of the Tallneck's feet
- The interaction between machines like the Broadhead kicking the other robot
- How the corruption changed the machine's behavior (deers going from fleeing after being alerted to rushing you in explosive suicide charges)

And that was only like 4 machine types and early game
Hyped at the possibilities with other machines.
 
Still finding combat boring, With those kind of cool enemy machines they could have done so much more. Combat is limited to ranged and roll, roll, roll.

You also have the automatic bowgun that shoots like a AA12 shotgun and various traps in Horizon.

So no, combat isn't limited. It's even more diverse than Souls games.
 

mortal

Banned
Evertime I see the game, I am always impressed with the quality of the art, and designs and the world building. Which makes it more disappointing for me seeing how derivative and unimaginative the gameplay is.

Even as an action styled RPG, the gameplay of Horizon looks repetitive and a bit too conventional. From every preview that I've seen, the core gameplay seems to mainly consists of fighting and looting. Will probably have some mild puzzle solving thrown in for good measure. All too familiar trends of contemporary open world game design.
It really diminishes the illusion of an otherwise beautifully realized game world. Even more so with a seamless open world design. The villages have the same typical functions you'd come to expect, but nothing unique really stands out for me. Go to a settlement to stock up, or talk to some NPC's to receive quests or plot exposition.

All of those beautifully unique surroundings, with no other significant ways to interact with it besides fighting and picking up drops.

When I see a world this dense with visual fidelity and detail, I desire more agency as that character within the game. I want more interesting ways to interact with the surroundings beyond the more conventional mechanics likes fighting and looting.
Smaller, more contextually sensitive moments that could better serve to immerse me into the character and the space I occupy as the player. And I don't necessarily mean in the "mini-game" sort of way, but things more nuanced.

I see too much focus on action, not enough focus on adventure. It would be a waste for looks to be potentially interesting game world.

Another smaller issue for me, is how Alloy moves within the environment. Regardless of whether the player is moving through tall grass, rivers or ponds, or up an incline of a hill or cliff, she moves at the same break neck speed. There is little to no animated transition between these conditions.
Or how she doesn't splash or get noticeably wet after entering or emerging from a body of water. It's really jarring and breaks my immersion, because of how detailed the assets and IQ are.
 
Evertime I see the game, I am always impressed with the quality of the art, and designs and the world building. Which makes it more disappointing for me seeing how derivative and unimaginative the gameplay is.

Even as an action styled RPG, the gameplay of Horizon looks repetitive and a bit too conventional. From every preview that I've seen, the core gameplay seems to mainly consists of fighting looting. Will probably have some mild puzzle solving thrown in for good measure. All too familiar trends of contemporary open world game design. It really diminishes the illusion of an otherwise beautifully imagine game world. Even more so with a seamless open world design. All of those beautiful surroundings, with no other significant ways to interact with it besides fighting and picking up drops.

When I see a world this dense with visual fidelity and detail, I desire more agency as that character within the game. I want more interesting ways to interact with the surroundings beyond the more conventional mechanics likes fighting and looting. Smaller, more contextually sensitive moments that could better serve to immerse me into the character and the space I occupy as the player.

I see too much focus on action, not enough focus on adventure. It would be waste for looks to be potentially interesting game world.

Another smaller issue for me, is how Alloy moves within the environment. Regardless of whether the player is moving through tall grass, rivers or ponds, or up an incline of a hill or cliff, she moves at the same break neck speed. There is little to no animated transition between these conditions. Or how she doesn't splash or get noticeably wet after entering or emerging from a body of water. It's really jarring and breaks my immersion, because of how detailed the assets and IQ are.

Sounds like you need to read up more then, combat and the game is not repetitive, see all the previews. Think some of you see what you want to see. There is also a lot of adventure, what you are saying goes totally against what people who played the game for 4 hours found. There is also nothing wrong with a game focusing on the action, many games fail at the most important part of games....GAMEPLAY, looks like this game nails it. I am sick of open world games with mediocre combat. IF you want something else there is a lot to choose from that might suit your tastes.
 

HStallion

Now what's the next step in your master plan?
Evertime I see the game, I am always impressed with the quality of the art, and designs and the world building. Which makes it more disappointing for me seeing how derivative and unimaginative the gameplay is.

Even as an action styled RPG, the gameplay of Horizon looks repetitive and a bit too conventional. From every preview that I've seen, the core gameplay seems to mainly consists of fighting looting. Will probably have some mild puzzle solving thrown in for good measure. All too familiar trends of contemporary open world game design. It really diminishes the illusion of an otherwise beautifully imagine game world. Even more so with a seamless open world design. All of those beautiful surroundings, with no other significant ways to interact with it besides fighting and picking up drops.

When I see a world this dense with visual fidelity and detail, I desire more agency as that character within the game. I want more interesting ways to interact with the surroundings beyond the more conventional mechanics likes fighting and looting. Smaller, more contextually sensitive moments that could better serve to immerse me into the character and the space I occupy as the player.

I see too much focus on action, not enough focus on adventure. It would be waste for looks to be potentially interesting game world.

Another smaller issue for me, is how Alloy moves within the environment. Regardless of whether the player is moving through tall grass, rivers or ponds, or up an incline of a hill or cliff, she moves at the same break neck speed. There is little to no animated transition between these conditions. Or how she doesn't splash or get noticeably wet after entering or emerging from a body of water. It's really jarring and breaks my immersion, because of how detailed the assets and IQ are.

With how absolutely terrible many open world games play and control I'm glad there is such a focus on the combat. I'll also add a lot of things you are saying you wish were in the game... are in the game. We have dungeons with a focus on platforming, puzzles and combat, there is environmental exploration as well as platforming and climbing, there is a pretty large amount of agency and reactivity with both the enemies as well as the environment. We've seen logs used as traps, we've seen tree's and a lot of the environment get destroyed and react to the enemies, and so on.
 
With how absolutely terrible many open world games play and control I'm glad there is such a focus on the combat. I'll also add a lot of things you are saying you wish were in the game... are in the game. We have dungeons with a focus on platforming, puzzles and combat, there is environmental exploration as well as platforming and climbing, there is a pretty large amount of agency and reactivity with both the enemies as well as the environment. We've seen logs used as traps, we've seen tree's and a lot of the environment get destroyed and react to the enemies, and so on.
Killzone 2 and 3 controlled really well. It's exciting to see such a focus on precise skillful action in a game like this. You tend to only see that in fantasy RPGs, and even then only in the third-person ones.
 
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