It's still terrible
Pot. Kettle. Kindgdom Hearts. Witcher.
On topic, Horizon is looking pretty good to me overall, but I'll have to see how it controls hands on.
It's still terrible
There are literally builds focused solely on using the sword as little as possible. And the game has quite a large variety of contextual animations including finishers which are well animated. Geralt has very little animation priority and none of the controls feel out of place for the corresponding action. Your post is literally a perfect example of what I meant by hyperbole. I understand what that dude is saying, because the focus is mainly on bows first and foremost it remains to be seen how well that carries throughout the whole game and if they've been holding back a lot of equipment and gameplay elements. Aloy mentioned "Can't ride those...I wonder where I'd learn to do that.." while looking at an enemy. Meaning there may be more mounts in the late game. Curious how feasible stealth is in this game as a main play style since the RPG focus may stop instant death ranged shots.
bombs and magic are limited until you rest.
Magic is not limited, and regenerates continually in combat. The more you spec in to it, the faster it regens.
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.
Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.
Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.
In Dark Souls you can still change weapons to have different movesets when you feel combat is starting to become boring, can try both ranged and melee approach.
Roll seems the only effective way to evade machines attacks. They are extremely powerful and quick in their reactions so avoiding the attack just by dodging don't seems to be viable.
You have a The Witcher avatar.
What the fuck does this have to do with it?
None of you are responding as to why the combat is good or serving to dispute his point other than trying to sardonically avatar quote him.
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."There is nothing hyperebolic about what I said, animations, move sets, control is bad in witcher combat, period, ability to use potions/bombs doesn;t change that/. It is impossible to go through TW3 not getting into melee, bombs and magic are limited until you rest.To say it is well animated is laughable when you have games that do a far better job, were even different weapons have different weight, animations and move sets. Enemies in TW3 also have basic tactics, and don;t change,
Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is.No need to pick on Witcher 3 for no reason. Its combat wasn't that good but Witcher 3 does so much more with other aspects of the game that its hard to be upset with the quality of the overall game.
Design wise, HZD doesn't remind me of either the Souls series or Witcher though. It's far more similar to something you'd see in ranged combat for a monster hunting game with its emphasis on positioning.
Maybe read some previews that state the combat is good and why? There is a constant balance of finding different tactics against different machines, and different ways to take them down. There is hours of preview coverage out there , I mean, it's all there. Do you think all the previews praising the combat are wrong? IF so why?
I quoted his avatar because I figured The Witcher 3 were more in line with his expectations and desires for this game.What the fuck does this have to do with it?
None of you are responding as to why the combat is good or serving to dispute his point other than trying to sardonically avatar quote him.
Now this is beautiful. Thanks, GG.
mage armorTrue, but you cannot solely use it, melee is a necessity in TW3.
No one brought up the witcher but the people who felt the need to use ad hominem because a dude expressed his opinion.Horizon thread but let's talk about other games
From the other thread
![]()
![]()
![]()
![]()
Doesn't matter who brought up. Let's just stopNo one brought up the witcher but the people who felt the need to use ad hominem because a dude expressed his opinion.
It's like every fan of a certain open-world game feels threatened by Horizon. So they have to explain how much better their favorite game is. Even when their "favorite game" hasn't even launched yet. Shit is getting annoying in every damn Horizon thread.Horizon thread but let's talk about other games
ExactlyDoesn't matter who brought up. Let's just stop
It's like some people want to every game be the same than complain the lack of innovations in games.
So damn beautiful!From the other thread
![]()
![]()
![]()
![]()
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."
"No they're just bad."
Great argument bro. And no bombs and magic become much more plentiful as you level up.
Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is.![]()
Melee is the one thing I think may be iffy in terms of combat. Especially with human enemies is where that RPG stiffness comes in as they eat hits and don't exactly react a ton compared to the robot enemies.The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.
Bow shooting will be the focus.The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.
Well long ganged combat to be exactBow shooting will be the focus.
Did they show the part where she takes down a robot T-Rex yet or is that under wraps still?
The game looks beautiful but I too really hope that there is more melee combat in the game, I just far prefer that to shooting a bow. I may still end up loving it regardless.
Well i find The Witcher 3 combat boring too. But i loved it because of its world building, interesting quest writing and really great atmosphere. All of these i don't see in Horizon.
They could have given much more importance to melee combat, for example.
It's still terrible
Previews are based on few hours (2-3 hours) played in a controlled environment. Reviews will be much more telling.
I think it's a good sign that I was surprised quite a few times in this hour of gameplay
- The Thunderjaw climbing up the cliff to reach you
- The detailed articulation and animations of the Tallneck's feet
- The interaction between machines like the Broadhead kicking the other robot
- How the corruption changed the machine's behavior (deers going from fleeing after being alerted to rushing you in explosive suicide charges)
And that was only like 4 machine types and early game
Previews are based on few hours (2-3 hours) played in a controlled environment. Reviews will be much more telling.
I like how you're using blanket terms without actually elaborating. "These things are not bad and here's why."
"No they're just bad."
Great argument bro. And no bombs and magic become much more plentiful as you level up.
Witcher 3 is the most awarded game of all time so people are pretty threatened by it and thus are trying to downplay how great it is.![]()
I think the game visually looks majestic. I think the gameplay looks average. I think the world itself looks very contemporary. I think the crafting looks standard. I think the enemies look less cool then I think they should be.
While this does look like an interesting game with a neat concept (robot dinosaurs), I feel as if it looked at other open-world games and took ideas from that. That is not necessarily a bad thing, however personally I am just not exactly interested in mechanics that have been used in multiple games for the past five years. I think they have been refined enough, and I kind of want something new.
If all you want is something totally new (Which IMO Horizon is anyway), you won't be playing much at all. The setting and idea, robot machines in an open world is unique. People who played the game for 4 hours say the opposite, they know what it feels like to play the game.I think the game visually looks majestic. I think the gameplay looks average. I think the world itself looks very contemporary. I think the crafting looks standard. I think the enemies look less cool then I think they should be.
While this does look like an interesting game with a neat concept (robot dinosaurs), I feel as if it looked at other open-world games and took ideas from that. That is not necessarily a bad thing, however personally I am just not exactly interested in mechanics that have been used in multiple games for the past five years. I think they have been refined enough, and I kind of want something new.
I also would say though that those people who don't mind it are in it for a real treat as the game does indeed look fantastic. I am hoping that Guerrilla manages to nail the story, as that would guarantee it will be considered a really good game.
Hyped at the possibilities with other machines.I think it's a good sign that I was surprised quite a few times in this hour of gameplay
- The Thunderjaw climbing up the cliff to reach you
- The detailed articulation and animations of the Tallneck's feet
- The interaction between machines like the Broadhead kicking the other robot
- How the corruption changed the machine's behavior (deers going from fleeing after being alerted to rushing you in explosive suicide charges)
And that was only like 4 machine types and early game
Still finding combat boring, With those kind of cool enemy machines they could have done so much more. Combat is limited to ranged and roll, roll, roll.
Evertime I see the game, I am always impressed with the quality of the art, and designs and the world building. Which makes it more disappointing for me seeing how derivative and unimaginative the gameplay is.
Even as an action styled RPG, the gameplay of Horizon looks repetitive and a bit too conventional. From every preview that I've seen, the core gameplay seems to mainly consists of fighting looting. Will probably have some mild puzzle solving thrown in for good measure. All too familiar trends of contemporary open world game design. It really diminishes the illusion of an otherwise beautifully imagine game world. Even more so with a seamless open world design. All of those beautiful surroundings, with no other significant ways to interact with it besides fighting and picking up drops.
When I see a world this dense with visual fidelity and detail, I desire more agency as that character within the game. I want more interesting ways to interact with the surroundings beyond the more conventional mechanics likes fighting and looting. Smaller, more contextually sensitive moments that could better serve to immerse me into the character and the space I occupy as the player.
I see too much focus on action, not enough focus on adventure. It would be waste for looks to be potentially interesting game world.
Another smaller issue for me, is how Alloy moves within the environment. Regardless of whether the player is moving through tall grass, rivers or ponds, or up an incline of a hill or cliff, she moves at the same break neck speed. There is little to no animated transition between these conditions. Or how she doesn't splash or get noticeably wet after entering or emerging from a body of water. It's really jarring and breaks my immersion, because of how detailed the assets and IQ are.
Evertime I see the game, I am always impressed with the quality of the art, and designs and the world building. Which makes it more disappointing for me seeing how derivative and unimaginative the gameplay is.
Even as an action styled RPG, the gameplay of Horizon looks repetitive and a bit too conventional. From every preview that I've seen, the core gameplay seems to mainly consists of fighting looting. Will probably have some mild puzzle solving thrown in for good measure. All too familiar trends of contemporary open world game design. It really diminishes the illusion of an otherwise beautifully imagine game world. Even more so with a seamless open world design. All of those beautiful surroundings, with no other significant ways to interact with it besides fighting and picking up drops.
When I see a world this dense with visual fidelity and detail, I desire more agency as that character within the game. I want more interesting ways to interact with the surroundings beyond the more conventional mechanics likes fighting and looting. Smaller, more contextually sensitive moments that could better serve to immerse me into the character and the space I occupy as the player.
I see too much focus on action, not enough focus on adventure. It would be waste for looks to be potentially interesting game world.
Another smaller issue for me, is how Alloy moves within the environment. Regardless of whether the player is moving through tall grass, rivers or ponds, or up an incline of a hill or cliff, she moves at the same break neck speed. There is little to no animated transition between these conditions. Or how she doesn't splash or get noticeably wet after entering or emerging from a body of water. It's really jarring and breaks my immersion, because of how detailed the assets and IQ are.
Custom HUD options
![]()
So glad you can hide enemy health bar especially for the stalker who goes invisible
https://www.youtube.com/watch?v=Jl13gY58bow&t=10m55s
Killzone 2 and 3 controlled really well. It's exciting to see such a focus on precise skillful action in a game like this. You tend to only see that in fantasy RPGs, and even then only in the third-person ones.With how absolutely terrible many open world games play and control I'm glad there is such a focus on the combat. I'll also add a lot of things you are saying you wish were in the game... are in the game. We have dungeons with a focus on platforming, puzzles and combat, there is environmental exploration as well as platforming and climbing, there is a pretty large amount of agency and reactivity with both the enemies as well as the environment. We've seen logs used as traps, we've seen tree's and a lot of the environment get destroyed and react to the enemies, and so on.