Horizon Zero Dawn livestream

I can't speak for others, but personally, whilst I find combat and other gameplay animations to be great, facial animations on NPCs are definately what I would call stiff. Huge uncanny valley effect, with realistic mouth and eye animations but without enough deformation in the cheeks, nose and forehead to adequately sell it. They look like animatronic robots with rubber skin.

I agree with this, but I would add that the eyes too are always open the same about. Eyebrows would raise, but the eyes wouldn't widen. I think if they push the wholw brow area a bit more it would make the faces feel a bit more natural.

I'll also add that the animations don't transition into each other as smoothly as they could, giving a little jerk between them and lending the npcs to a more animatronic feel.

In the end it's just semantics, but when the game looks this good, it's hard not to notice something's a bit off.
 
True, I guess the ridiculous thing is the repetition and less about the opinion. Either way, it's yet another case of many GAFfers jumping to conclusions without the necessary evidence to back them up.


Hey, if you're referring to the dummy finger, at least it did something in the end! :P

You insult me, I was one of the first on GAF to get the dirty coin in the demo. :(

oh my sweet summer child. you know nothing. i'm talking about aloy's fingers and not resi 7.
 
oh my sweet summer child. you know nothing. i'm talking about aloy's fingers and not resi 7.
Wait! Someone said something about Aloy's fingers as well?! How deep does this grave go? What mischief has eluded me as I entered the world of survival horror?

Oh, if it's the zipline meme, then I heard that one before. :P

Edit: Goddamn it, Loudninja! How much did I miss?!
 
Where ya heading having. Hope not work for an almost 3 hour ride
Nah, man, just finished classes and tomorrow is a holiday in Malaysia, so I'm heading back for the weekend since I only have classes from Monday to Thursday. My university is in another state, practically almost 3 hours away from my home. :/
 
Nah, man, just finished classes and tomorrow is a holiday in Malaysia, so I'm heading back for the weekend since I only have classes from Monday to Thursday. My university is in another state, practically almost 3 hours away from my home. :/
I robot Dino salute you sir. That dedication
 
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explained with details.
 
So why aren't we parading around the fact you can knock trees down in this game..?

Because there are betters things to parade about this game :p

Hm at the beginning and at the End of this gif you see the corruption coming out of the ground. What is this? Spawn Point, like Monster Nests?

Sorry for DP

The corruption is not coming out of the ground, it's actually dripping of the robots.

What happens if you use the rope caster thingy to tie them together?

It will trap the robots but you'll need more than one.

I saw this, and she climbed a pretty tall hill. Hopefully translates to the other tall landmarks too. The visuals are insanely gorgeous, the red dusk is so surreal.

Hopefully :)

Yeah the game looks incredible!

Yep, Horizon review copies have been sent out, confirmed by shinobi to me on twitter.

Nice!

The Far Cry comparisons seem accurate.

We have extensively discussed this very point in the thread already, the Far Cry comparisons are not accurate.

I can't speak for others, but personally, whilst I find combat and other gameplay animations to be great, facial animations on NPCs are definately what I would call stiff. Huge uncanny valley effect, with realistic mouth and eye animations but without enough deformation in the cheeks, nose and forehead to adequately sell it. They look like animatronic robots with rubber skin.

I disagree:

IllustriousImpartialEagle.gif
 
I can't speak for others, but personally, whilst I find combat and other gameplay animations to be great, facial animations on NPCs are definately what I would call stiff. Huge uncanny valley effect, with realistic mouth and eye animations but without enough deformation in the cheeks, nose and forehead to adequately sell it. They look like animatronic robots with rubber skin.

Like many have stated, the irony here is that the models look so good that things that have gone unnoticed in other games take a nosedive into the uncanny valley here.

In some scenes, the lack of movement of the cheeks/nose bothers me a bit because I expect them to move more realistically along with the eyes and mouth. Also, the eye tracking can be a bit strange when the characters move heir heads. Based on the footage that's been released, this really sticks out to me in some scenes while others I don't notice it at all.

Essentially, the graphical fidelity that GG has achieved is outstanding, but that brings with it scrutiny that other games just don't get. As character models in other games continue to improve, I suspect this will become more and more common.

All that being said I just can't get over how good this game looks. It's wizardry.
 
Okay, this is even lower. Seriously, WTF??

Why I responded to him is because of this line

"Let's take a closer look"
"If I may direct your gaze to the highlighted red.."

I mean seriously, lets wait for some time for more material to com out , but nope.
Although he is very sophisticated in his critics, i like that.
 
Don't really see what the fuss is about, but trying to stay optimistic.
You know, it may not be a game for you. I hardly ever put more than 10 hours into a GTA game since the first breakout one on PS2. I can appreciate its quality without really caring for the game all that much. Not my taste.
 
You know, it may not be a game for you. I hardly ever put more than 10 hours into a GTA game since the first breakout one on PS2. I can appreciate its quality without really caring for the game all that much. Not my taste.
Now, now.

You have to disparage what others are interested in. That is how it works if you don't like something.
 
Not every game, no. But I wouldn't mind it in a combat heavy RPG as it adds an extra layer to combat. Perhaps I'll eat my words after I've played it though.
It's an RPG with the action sensibilities of a first person shooter. That's what Guerrilla is bringing to the table, first person shooter experience. Needing to worry about stamina puts a limiter on the speed and pacing of combat.
 
Haha
I am looking at my own fingers and I really have to say they are bad game design. Eerily lengthy by these standards.

Check the thread which i have linked to , i have explained why it is normal sized fingers. its just the cloth covering more than the wrist part, making the fingers look long.

/S right? Or are we serious with this one?

The person who is making the statement was dead serious , i think.
 
Nah, stamina bar is more for pure action games. Remember underneath the 3rd person camera perspective, the rolls and all the arrows fired, this game has shooter roots.
 
So just like Witcher 3? Damn GG copying again someone update the box art haha
I don't think his post warrants such harsh response. He didn't exaggerate his opinion or anything, just a suggestion which could work well if implemented correctly. You can reserve this kind of tone to those who make unreasonable or straight up nonsensical claims if you wish.

Not saying they are similar at all, but look at Soulsbourne. The stamina system works well to punish players who get too greedy with hits.
 
I don't think his post warrants such harsh response. He didn't exaggerate his opinion or anything, just a suggestion which could work well if implemented correctly. You can reserve this kind of tone to those who make unreasonable or straight up nonsensical claims if you wish.

I was joking man...
 
I can't speak for others, but personally, whilst I find combat and other gameplay animations to be great, facial animations on NPCs are definately what I would call stiff. Huge uncanny valley effect, with realistic mouth and eye animations but without enough deformation in the cheeks, nose and forehead to adequately sell it. They look like animatronic robots with rubber skin.

Yeah, I agree about the facial animation. It's not bad, but the way the mouth animates especially looks weird. Very similar to how they looked/animated in Shadowfall.
 
Check the thread which i have linked to , i have explained why it is normal sized fingers. its just the cloth covering more than the wrist part, making the fingers look long.



The person who is making the statement was dead serious , i think.

I saw it. I would also argue that when you wrap your fingers around something like that, the knuckle bends at the joint. So your fingers might be 1:1 with your palm when they are extended, they might appear to be more like 1.2:1 with your palm when you wrap your fingers around like she is.
I'm not explaining it well, but.. that's about the best I can explain.
 
Combat looks great, but I think a stamina meter would have made it even better and more strategic. Now you can seemingly dodge roll forever.

Not every game, no. But I wouldn't mind it in a combat heavy RPG as it adds an extra layer to combat. Perhaps I'll eat my words after I've played it though.
First of all, dodge rolling forever is one way ticket to death. We have already seen that, so that is accounted for. In fact, fights with enemies like Thunderjaw are already too intense and long without needing any stamina bar.

Second, melee attacks are secondary to ranged (projectile) attacks in this game. Stamina doesn't make a whole lot of sense when predominantly using projectile weapons. They would have to completely rebalance the game around stamina and it will just slow down the game unnecessarily. Furthermore, if only the melee attacks were affected by stamina, then most people would just stick to ranged attacks. You see this in games like Nioh. You can take out enemies cheaply in Nioh using guns and arrows. But the designers of Nioh want you use melee combat and hence they limit the amount of ammo you can carry (or amount of ammo drops) for projile weapons. You consequently end up using projectile to isolate enemies rather than as main weapon.
 
I saw it. I would also argue that when you wrap your fingers around something like that, the knuckle bends at the joint. So your fingers might be 1:1 with your palm when they are extended, they might appear to be more like 1.2:1 with your palm when you wrap your fingers around like she is.
I'm not explaining it well, but.. that's about the best I can explain.

But how are you making the size of the palm, thats my question? How he highlighted the part is simply wrong, the cloth is about 1/4th covering the palm, Check the Cosplay guide , it is clearly shown. again check other screenshots, due to the camera position and perspective you can't really see the hand size.

It might be long fingers, and maybe some design decisions, but not that you will put some thing like this "It's a shame that tens of millions of dollars likely went into Horizon's development but their models can fall prey to such abysmal oversight."

Maybe her hand is Big due to gameplay decisions but this is not Oversight when 10 different people working on a Main character, that is the main problem with the statement is.
 
I think a stamina bar could have worked in Horizon. But not one that's as small as like a Souls game. It needed to be a giant ass stamina bar like in Monster Hunter which gives you both room to play around in but also is a limiting factor.

On the other hand, this is a way faster paced game then either of those titles. So I don't mind its lack of inclusion.
 
I disagree:

IllustriousImpartialEagle.gif

A couple seconds of good animation doesn't discredit their point. I agree with them. Unfortunately it's not a problem exclusive to Horizon, pretty much all western open world games have terrible faces. Horizon looks good by comparison but still pretty stiff in parts, while good in others.
 
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