Just do it on a run you get a decent gun on the first floor, then just save up. It's easier with the Marine.How on earth are you supposed to get 180 coins AND 4 keys for the 3rd floor shortcut?
Just do it on a run you get a decent gun on the first floor, then just save up. It's easier with the Marine.How on earth are you supposed to get 180 coins AND 4 keys for the 3rd floor shortcut?
How on earth are you supposed to get 180 coins AND 4 keys for the 3rd floor shortcut?
How on earth are you supposed to get 180 coins AND 4 keys for the 3rd floor shortcut?
Good luck finding it, though.
Or if you really wanna live dangerously, pray at the shrine in the opening room of the first floor. Increases your curse, which leads to more jammed enemies, which leads to more money.
Just do it on a run you get a decent gun on the first floor, then just save up. It's easier with the Marine.
You'll be praying a lot with his weapon accuracy.Alternatively, use the Pilot, lockpick all chests and pray to RNGesus.
Just do it on a run you get a decent gun on the first floor, then just save up. It's easier with the Marine.
Keys are more numerous now after the update.
Good luck finding it, though.
Or if you really wanna live dangerously, pray at the shrine in the opening room of the first floor. Increases your curse, which leads to more jammed enemies, which leads to more money.
pilot is slept on. he's not good at the start, but the start is easy anyway. And you can do a lot with two items, a lockpick and some luck
You'll be praying a lot with his weapon accuracy.
Pilot, not even once.
I wasn't entirely serious, but man, that laser pistol is trash.Er, the point is to unlock a chest with a decent gun early in the first floor. His starting weapon doesn't factor much after that, does it?
Curious, the people who have problems with this game, whether it be how slow each run seems to start(going off the replies in the last few pages, I'll be starting the game soon), how do you like this compared to nuclear throne? More or less difficult?
Nuclear throne is a blast and I'm proud of how far I can get in that game.
Curious, the people who have problems with this game, whether it be how slow each run seems to start(going off the replies in the last few pages, I'll be starting the game soon), how do you like this compared to nuclear throne? More or less difficult?
Nuclear throne is a blast and I'm proud of how far I can get in that game.
Curious, the people who have problems with this game, whether it be how slow each run seems to start(going off the replies in the last few pages, I'll be starting the game soon), how do you like this compared to nuclear throne? More or less difficult?
Nuclear throne is a blast and I'm proud of how far I can get in that game.
Having played a bunch with Supply Drop now, I feel that what the game is lacking most at the moment is interesting synergies. Literally all of the ones at the moment are boring +dmg, +clip or +reload speed. Having interesting synergies, especially with crappy items/guns would make the game much more interesting and fun.
Never found the first two floors boring myself. Always interesting trying to survive with just the starting weapon.
Anyway, other than the key rate has the game been made easier in any way with the Supply Drop update? In 45 hours before the update, I killed only the Marine's past. In about 5 hours since, I've killed two more pasts, ending one run with 7 extra keys.
Or is it a "more keys -> open more chests -> more weapons and items -> game feels easier" sort of deal?
I also didn't mind the slower early floors, you just change your objective to not taking any hits at all, since that also gets you better drops.
Never found the first two floors boring myself. Always interesting trying to survive with just the starting weapon.
Anyway, other than the key rate has the game been made easier in any way with the Supply Drop update? In 45 hours before the update, I killed only the Marine's past. In about 5 hours since, I've killed two more pasts, ending one run with 7 extra keys.
Or is it a "more keys -> open more chests -> more weapons and items -> game feels easier" sort of deal?
It depends on what you want out of the game. Like, I really enjoy the Gungeon setting, just the way the game looks, moves, and talks. That's a big selling point of the game for me, maybe even the biggest. So the early floors are still great fun for me, purely on that alone.Curious, the people who have problems with this game, whether it be how slow each run seems to start(going off the replies in the last few pages, I'll be starting the game soon), how do you like this compared to nuclear throne? More or less difficult?
It depends on what you want out of the game. Like, I really enjoy the Gungeon setting, just the way the game looks, moves, and talks. That's a big selling point of the game for me, maybe even the biggest. So the early floors are still great fun for me, purely on that alone.
If you complete the game, do you get to continue on with your run with your same items/weapons?
The idea is to stop you from relying on only one weapon.My main gripe with Enter the Gungeon so far is ammo drop scarcity. I've gone through entire second and third floors without getting a single ammo drop so more often than not what I end up doing when I get a new gun is not use it until a boss.
I wish the game was more Isaac-like where there are more passive abilities and weapon traits stacked. Some of the weapon types are really awesome and cool, no doubt, but I just end up hoarding instead of using them.
The rat is kind of a fun-limiter, I think it's in to push your forward.I don't understand the point of the rat. Why let it steal ammo boxes? I don't get it. What is the design decision behind this? I hate that you can't go back to pick it up, especially when you don't have a new gun yet.
Also I think active items need to recharge every new room. Does anyone ever frequently use active items at all aside from the grappling hook? The damage requirement to recharge them is too much that I always forget I have it or I'm coveting it too much in case I really really need it.
The rat is kind of a fun-limiter, I think it's in to push your forward.
I think active items are fine the way they are. I use them whenever it's useful, not a huge issue, you're damaging something most of the time.
You should use most of them whenever you can. A few are just trash and not worth picking up, stuff like the C4 and cluster mines for example.Yeah but you're already backtracking for keys, blanks, and hearts. I don't know why they can't leave you ammo either.
The problem with active items is that I don't know when it's gonna be useful more. I use them about as much as I do blanks because some of the damage recharge requirements on them are a bit too high. Maybe it's just my problem because I don't think active items are active enough.
Yeah but you're already backtracking for keys, blanks, and hearts. I don't know why they can't leave you ammo either.
Why would you ever leave keys and blanks on the floor? And regarding hearts, ammo can be abused much more easily than them; having an ammo drop ready to recharge a weapon (which would be very often) would remove the risk/reward mechanic of using your best weapons.
You never accidentally left a room with a heart or key in there? Also I read that having less keys in your inventory means a better chance of the shop keeper selling keys and that you should be leaving keys on the floor or use them before going to the shop.
Regardless, why make the rat not take those too? I just don't see much point to the rat other than as an unfun nuisance that doesn't add any challenge.
Played this last night for the first time in months - feels like they made the start harder (new enemies and some that I think were from lower floors moved to the opening chamber). With that said I had some fairly decent runs - consistently making the fourth floor.
I did manage to get to the Forge and even found the lady who tells you that you need materials for a special bullet so I guess I'll focus on that from now on.
Also need to read up on general strategies, and focus on being better in the boss fights (after floor one). Wallmonger fucks me up no end in particular.
EDIT: Also I picked up the metronome last night - seemed like a great passive on a half decent gun (I mostly used the Blooper).
Played this last night for the first time in months - feels like they made the start harder (new enemies and some that I think were from lower floors moved to the opening chamber). With that said I had some fairly decent runs - consistently making the fourth floor.
For some reason the tinker wouldn't take my four junk for the Hollows shortcut. Do I need to do anything specific?
Ah, this will probably explain it. I didn't actually check the description because they looked the same.Did you have four Junk, or three Junk and the Junk Knight?
https://twitter.com/DodgeRollGames/status/835245207251791876?s=09
So Gungeon is probably the game Devolver said they are bringing to Switch.