Enter The Gungeon |OT| Praise the gun

Okay, picked this up on sale on PSN. Loving it but currently trying to get the master round for the first floor. coming so close.... I feel like theres a lot of luck involved there though in getting the right setup for an easy quick kill to minimize the risk of getting hit at all.


:(
 
Okay, picked this up on sale on PSN. Loving it but currently trying to get the master round for the first floor. coming so close.... I feel like theres a lot of luck involved there though in getting the right setup for an easy quick kill to minimize the risk of getting hit at all.


:(


Nah keep going. in a week or so you'll be smashing the first 3 floors with just your starter weapon.
 
Unless it's the Pilot.

Fuck the Pilot's early game.

I've been running mostly with Pilot yeah. He is a real coin flip. If you get good chest drops you can get really stacked quickly but you can also had runs where every chest I try to lockpick fails and I have to try to take out the end boss with my pea shooter. :(


So the general recommendation is to not worry about the shortcuts at all?
 
I've been running mostly with Pilot yeah. He is a real coin flip. If you get good chest drops you can get really stacked quickly but you can also had runs where every chest I try to lockpick fails and I have to try to take out the end boss with my pea shooter. :(


So the general recommendation is to not worry about the shortcuts at all?

I'd save the lockpicks for brown or blue chests. I usually explore the level until I find the two chests. If there's a green one, I use a key on it unless I have absolutely nothing and the level is cleaned out.

Shortcuts will unlock stuff into the loot pool. Some of em are good like R2G2 which is a pet type item that follows you around and shoots at enemies. Outside of that I don't see much use for skipping chests and boss loot.
 
I've been running mostly with Pilot yeah. He is a real coin flip. If you get good chest drops you can get really stacked quickly but you can also had runs where every chest I try to lockpick fails and I have to try to take out the end boss with my pea shooter. :(


So the general recommendation is to not worry about the shortcuts at all?

You need to be able to flawless the first boss for the first shortcut anyway, and that'll come with time/better characters to start with.
 
For later shortcuts you'll need to save your casings/keys anyway so get used to working with what you have! Hunter is a good shout as a starting character - crossbow is great in the early levels.
 
Did they patch this to make it easier?

Havent played in ages and I was rocking it yesterday

Edit - ohhhhhh i hope that switch rumor is true I play Nuclear Throne on my Vita and every time I wish it was Gungeon.
 
on1fMN6.png
CONFIRMEEEEEED BABYYYYYYYYYYYYYY
 
I'd love to see this on Xbox One but I think it won't happen since Devolver does not seem to be happy with the release policy I guess.
 
This would be ace.

If the Switch becomes the indie console of choice, I'll die happy. Great concept.

Agreed. If people thought the Vita was a solid indie device, this is way better. Easily switch between TV and portable with one device. And I bet you get much better battery life playing these games than Zelda.
 
Wow, you have to talk to the Blacksmith to get the Bullet That Kills The Past every time?

Why would they do that?
...because it's pretty easy to do? I mean, even if it was an issue, what's the alternative? Some weird set-up where you get the bullet as soon as you reach the fifth floor?
 
Because it takes like 5 seconds?

...because it's pretty easy to do? I mean, even if it was an issue, what's the alternative? Some weird set-up where you get the bullet as soon as you reach the fifth floor?

So why even bother making you talk to her? You've already done the hard part, just make it so that you automatically go to the character's Past when you beat High Dragun.

It's not a weird setup to get it on the fifth floor, it's literally the same concept as the Gunknight set.
 
My last run with Pilot ended reaching Dragun with a total of...one ammo drop. One ammo drop for the 10 guns I acquired. According to the dev, using your weapons should trigger chances for ammo to drop, but that didn't happen enough. I ended up with a bunch of useless empty guns.

This game should be far more liberal with the ammo, or better yet, create smaller ammo drops but more frequently. The way it is right now just makes the game boring with how you have to hawk and conserve your weapon ammo. Nuclear Throne pls
 
Speaking of, I started playing Nuclear Throne a while ago. It's dope, but... I'm genuinely confused why people compare the two. I mean yeah, I guess they're vaguely about the same thing, but the implementation and execution have almost nothing in common. They're completely different.
 
Speaking of, I started playing Nuclear Throne a while ago. It's dope, but... I'm genuinely confused why people compare the two. I mean yeah, I guess they're vaguely about the same thing, but the implementation and execution have almost nothing in common. They're completely different.

Same perspective and mechanically it follows the same design template. There are nods to NT within Gungeon as well (the YV shrine). But I agree, if you do a direct comparision you'll be disappointed as they don't play the same way at all.
 
There aren't a whole lot of top-down, Smash-TV like roguelites (which is a shame); as far as big names go, it's this, Nuclear Throne and Binding of Isaac. Comparisons are inevitable when there are few points of reference.
 
So after 60 hours I finally got the bullet and killed the past for the Marine. Admittedly, I really didn't even look for outside help and basically just played this game listening to music but this game is good. I don't know if I put it on the same level as Binding of Isaac, but it certainly is more polished. You don't get the same frequency of straight up broken OP runs either, which may actually hurt Gungeon in terms of fun factor but I consider this to be my second favorite game of it's kind.
 
That's just the essence of rouge-likes. Starting with a strong load out would defeat the RNG element of the game.

In the Binding of Isaac with Eden you can get game breaking items in your initial load out. You can also get Mom's Knife in an item room or Brimstone in the first Deal with the Devil.

What Gungeon lacks from Isaac is a willingness to let the player break the game, and synergy management. There are few ammo synergies in the game, but it's very rare to get them. If the game ad a single gun or upgradeable guns, then you could get Isaac's delightful synergy strategy that can cut through the grind.
 
In the Binding of Isaac with Eden you can get game breaking items in your initial load out. You can also get Mom's Knife in an item room or Brimstone in the first Deal with the Devil.

What Gungeon lacks from Isaac is a willingness to let the player break the game, and synergy management. There are few ammo synergies in the game, but it's very rare to get them. If the game ad a single gun or upgradeable guns, then you could get Isaac's delightful synergy strategy that can cut through the grind.

That's true that Binding of Issac has characters that let you breeze through the first couple floors and the synergies in that game can be done easier, but Issac has been around much much longer. Also, why does the game have to be an Issac clone by having the exact same mechanics. I think the emphasis on so many different guns is great and the game is still growing, as far as content.

Anyways, the first floor honestly isn't that bad. Once in a while bad RNG makes you fight the boss with your base guns, but generally for me a floor takes like 10 minutes max to hit all rooms and secret room. Also, I think the variety in characters we have so far is pretty good with all compelling load outs, some better than others. I agree the difficulty is pretty front loaded, but it just trains you to be competent with the basics before you can really start rolling through the game.
 
Finally managed to get to (and beat) the fifth chamber boss. Flame Hand + fat bullets + heavy bullets tore through the bosses in next to no time! ^_^

Need to focus on getting the bullet now.
 
Finally managed to get to (and beat) the fifth chamber boss. Flame Hand + fat bullets + heavy bullets tore through the bosses in next to no time! ^_^

Need to focus on getting the bullet now.

Remember to destroy the fifth chamber boss's head to get the materials you need for the Bullet for the blacksmith before you carry on.

Unlike what I did when I first beat them.
 
Nothing hurts more than multiple runs where your Lockpick as the Pilot fails.

Then apparently RNG finally flipped and I had a run where the damn thing worked every single time. Probably one of my most stacked runs ever, helps I got two Spices, Icarus Wings, whatever the item that lets you summon enemies, and a Box (For stealing) as well. I even prayed at the Dice altar and got like 8-10 Blanks.

Damn near got all 5 Master Rounds until I screwed up a roll on 5th floor boss.
 
Anyone have any strategies against perfecting against bosses? I always get by them. :(

Don't get hit - learn their attacks, this will get you 90% of the way there

Blanks/Elder blank - Once you've learned their attacks you should have a pretty good feel for what's most likely to hit you, for most bosses this should only be a handful of attacks, with 2 - 3 blanks you should be good to go; Certain attacks when blanked will leave the boss sitting still, others will immediately allow the boss to continue to it's next attack, be aware and act accordingly.

Ironskin/Plushie/Ethereal Ring/Reloadstone/oher- items that make you immune to bullets for a period should be popped early so they can be used a second time, make sure they're fully charged before engaging the boss

Have a boss kill weapon(s) - Having a high dmg weapon (the sling is excellent) to clear quickly is very helpful, other factors include weapons with multi-hit, tracking, or bullet clearing capability are all useful for bosses. Obviously such weapons should be minimally used in room clearing and depending on your current situation/goals should be higher priority for ammo boxes
 
Am I the only one who thinks the Hero Shrine should set curse to 8 rather than 9? It sucks that you can't pick up any cursed items without triggering the Lord of the Jammed. I think lowering curse to 8 will allow more freedom in choosing what to spend the extra curse point in.
 
Don't get hit - learn their attacks, this will get you 90% of the way there

Blanks/Elder blank - Once you've learned their attacks you should have a pretty good feel for what's most likely to hit you, for most bosses this should only be a handful of attacks, with 2 - 3 blanks you should be good to go; Certain attacks when blanked will leave the boss sitting still, others will immediately allow the boss to continue to it's next attack, be aware and act accordingly.

Ironskin/Plushie/Ethereal Ring/Reloadstone/oher- items that make you immune to bullets for a period should be popped early so they can be used a second time, make sure they're fully charged before engaging the boss

Have a boss kill weapon(s) - Having a high dmg weapon (the sling is excellent) to clear quickly is very helpful, other factors include weapons with multi-hit, tracking, or bullet clearing capability are all useful for bosses. Obviously such weapons should be minimally used in room clearing and depending on your current situation/goals should be higher priority for ammo boxes

Awesome, thanks so much for this. I've been better at kiting bosses by hugging the edges of the stage as well. :) Cheers!
 
How do you guys deal with shockwave in challenge mode? I can handle most modifiers, but shockwave gets me very often.

Here's my fight against both S'waves's challenge in Prime difficulty:
https://www.youtube.com/watch?v=f4OrO0QZgr4
Shockwave is on the easier side, the two most important things to remember are: 1) You can purposely run into, and then dodge, his lasers for a lot of focus time and invulnerability, and 2) His clones drop a lot of health, so destroy them when you're low, and ignore them when you're full.


Edit: OK; that may have been the most hilarious "wrong thread" post ever, so much that I'm willing to leave it up for the chuckles it might provide at my expense. :)
 
How do you guys deal with shockwave in challenge mode? I can handle most modifiers, but shockwave gets me very often.

Really? I don't really mind it too much, there are so many worse modifiers, Gorgun Gaze, Gull's Revenge, Hammer Time, to name a few.

I guess I can tell you to pay attention to where it is spawning, and try to position yourself as far away from it as possible, find a safe spot behind a wall and fight from there then you might not even have to deal with it.

If the room is too small, then just take your time to dodge roll inside of the circle while also finding a safe spot. Dodge roll outside when it fades away.
 
Edit: OK; that may have been the most hilarious "wrong thread" post ever, so much that I'm willing to leave it up for the chuckles it might provide at my expense. :)

Well you only got the game wrong and.. everything else :D

Really? I don't really mind it too much, there are so many worse modifiers, Gorgun Gaze, Gull's Revenge, Hammer Time, to name a few.

I guess I can tell you to pay attention to where it is spawning, and try to position yourself as far away from it as possible, find a safe spot behind a wall and fight from there then you might not even have to deal with it.

If the room is too small, then just take your time to dodge roll inside of the circle while also finding a safe spot. Dodge roll outside when it fades away.

I always pick the bullet in challenge mode so hammer time isn't that big of an issue usually.

I didn't know one could dodge roll inside the circle without taking damage. That should make it a lot easier.
 
So a week after killing the past for the marine, I have all of the base characters complete. This might be something that I always have installed.
 
do you think they'll do single joy con gameplay using the ir as second joystick? Is the precision there?


If it is that would be amazing
 
From Wired's article "Forget Mario: The Nintendo Switch Will Live or Die With Indie Games":

Coming from a Wired interview with Graeme Struthers, co-founder of Devolver Digital,...
"[Nintendo] has been very open. They've responded very well in terms of getting us development kits that we needed in the hands of people we've needed to have them. They've also made huge strides in getting people from [major third-party game engines] Unreal and Unity on board, which makes a huge difference in terms of support."

Coming from Andrew Parsons, a producer at Devolver...
"It's essentially a powerful kind of tablet-type architecture. Since the iPhone, recent trends in game creation have been toward creating games and game architecture which supports that structure. And the fact that the Switch has a more traditional control layout is, I think, a relief for a lot of developers. People like to play with controllers and they like to design with them. For a lot of devs wanting to make more ‘traditional' indie games, that was wonderful.
I think Nintendo is showing that they're willing and able to move with the times. The changes they've made with even simple things like the user interface—they're clearly watching what's going on with the wider world and adapting to it. That points toward not only a hardware company but a software company that is willing to change."

Wired article: https://www.wired.com/2017/03/nintendo-switch-indie-showcase/ (via GoNintendo.com)
 
Top Bottom