Cemu Thread: Emulating Wii U Games

Some of the glitches like water not working actually fascinates me in terms of how a game works. I honestly would love seeing a build that would completely break the games logic but still have it be operational enough to see what's happening under the hood.
 
I suspect the progress is so good because the developer is getting a decent "salary" out of it based on that patreon page. Although I think I heard there were maybe a couple developers? Pretty not bad way to go about it. Doing good work!
 
Why tf do I keep coming in to this thread knowing that it will only irritate me. Seeing what's possible and knowing I don't have a capable PC (SP3). I think Mario Kart is the most glorious thing to come from this but if BOTW happens that honestly could be my tipping point.
 
Delicious, delicious progress.

I see they broke 6K on their Patreon. Shit's just gonna climb.

This Zelda is a little particular:

- Forced double buffered vsync.
- Logic not tied to framerate.
- Menu runs at 60fps.

So maybe the game is able to run at 60fps with enough power, depending on whether it is deliberately capped during gameplay.

iwanttobelieve.jpg
 
I suspect the progress is so good because the developer is getting a decent "salary" out of it based on that patreon page. Although I think I heard there were maybe a couple developers? Pretty not bad way to go about it. Doing good work!

2 developers. Really impressed with how fast they work.
 
Of course not, that would be stupid.

You only theoretically need a console if the emulator needs a BIOS file or NAND copy, as the only way to legally get one is dumping it from your own console.

Thanks for the info. Now I need a Wii U copy in addition to my 2 Switch copies.
 
Fishing by just walking underwater seems very convenient.

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I think people tend to overestimate the specs needed to run this. I tried out Mario Kart 8 (since that seems like one of the more compatible titles) on my 7700HQ GTX 1050 XPS 15 laptop. I undervolted it by -130mV to reduce thermal throttling, and even then at 1080p it generally hits 60fps, with drops to 55-57 fps now and then, I could play through a full course just fine. I removed the undervolt and played at 4K for the shits and giggles and it got 45-55 fps, though the temperatures hit 87C.
 
I think people tend to overestimate the specs needed to run this. I tried out Mario Kart 8 (since that seems like one of the more compatible titles) on my 7700HQ GTX 1050 XPS 15 laptop. I undervolted it by -130mV to reduce thermal throttling, and even then at 1080p it generally hits 60fps, with drops to 55-57 fps now and then, I could play through a full course just fine. I removed the undervolt and played at 4K for the shits and giggles and it got 45-55 fps, though the temperatures hit 87C.

Mario Kart 8 will run fine on a stock 930. It's highly likely BOTW is going to need a lot more umf.
 
The faster the better. I don't think there's a "minimum" though, you can just try it on what you have and see what happens.

Well, I can't run it because I only have a 3 year old Macbook Pro without Windows installed. Kind of curious though if I ever should decide to get a new PC.
 
Well, I can't run it because I only have a 3 year old Macbook Pro without Windows installed. Kind of curious though if I ever should decide to get a new PC.

You could just Bootcamp it and install Windows 10 and not activate it. You don't have to activate Windows right away, it won't bug you for like 30 days. That would at least get you the ability to try it on your machine.
 
Glad to see progress already being made on BOTW...curious if anyone here knows how to transfer Wii U saves for use in CEMU, playing it now and would hate to have to start over once it gets to a playable state on the emu.
 
Glad to see the progress on this. All the framerate issues I have on the Wii U version are bugging me a fair bit. Not enough to ruin the game for me but I do wish to play this game without those framerate issues. Hoping that within a few months that will be possible on Cemu.
 
Ok I have a question.

Apparently Breath of the Wild requires the Gamepad in some instances for motion control. How would CEMU handle that?
 
Ok I have a question.

Apparently Breath of the Wild requires the Gamepad in some instances for motion control. How would CEMU handle that?

The mouse can emulate the gyro sensor. If anything, it would likely control better. Also, it's likely that CEMU will eventually support (if it doesn't already) controllers with gyro sensors built in them.. like the DS4, and obviously the Switch Pro controller.
 
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