The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Is there a list of items that don't have much purpose other than to be sold? Opal/Topaz?

I have to admit I've been too scared to actually sell anything yet, for fear that it will have some use that I'm unaware of.

I don't think there are any. I'm pretty sure every item has at least some kind of use somewhere.
 
Wait, why do I need to freeze food? My raw meat never goes bad

Frozen food is like a ghetto healing potion. Works for 1 minute.

Question regarding the last Rune....

Am I supposed to delete pictures out of my Compendium? I'm at 48/48.

Yes, delete photos you take just to add stuff to the Compendium - the small part of that photo is retained in the compendium even after deletion. And if it's a crappy photo you can replace the compendium entry with a better one later. I got an amazing one of lightning striking a wolf as it bared its teeth at me.
 
Is there a list of items that don't have much purpose other than to be sold? Opal/Topaz?

I have to admit I've been too scared to actually sell anything yet, for fear that it will have some use that I'm unaware of.

Absolutely every item in the game has some kind of use, but gems other than diamonds are some of the safest items to sell as they're used to upgrade very few things. My advice is to keep at least two or three diamonds and ten luminous stones in your inventory and sell all the rest.
 
I've been taking pictures using the camera rune of my favorite recipes. I would like a fillable recipe list sidequest, however, for the completionist in me. No quick menu though.

I do wish the recipes had more variety to them. All the meat is just meat, and all the fish (and snails) are just snails. It is a little more simplified than I figured. I still like cooking, but I also wish there was a way to make a whole bunch of something at once.
 
Hey I forgot where (korok seed spoilers)
Hestu is located after you do his side mission. Help a brother out.
Got a pack of seeds that I'd love to turn in.
 
Its attacks are all telegraphed pretty well, but you just basically get your hits in after he crashes into the pillars during his charge attack, then when he does the wind circle in phase two just toss bombs at him, you can simply run circles around him during the phase 3 laser, it's not fast enough to hit you if you stay moving
I didn´t know you could outrun the last laser, thanks! I was just saving my best weapon for that phase and trying to kill it before it could charge up, which was a tactic that failed a lot of times :P

Some tips of my own for fighting small guardians:
When it does the circle laser he creates a wind current, you can open the paraglide, shoot an arrow in slow-mo to it´s eye to disable it (or any electric attack) and land next to it, allowing you to get a lot of free hits. The rest of it´s attacks can be evaded to get flurry attacks. Spears work very well as they have nice reach and the last hit in a combo will make it flinch (this happens will all weapons, btw), so you can keep it at a safe distance while dealing damage.
 
Link flexes and checks out his biceps when you idle with no shirt on...lmao




You can also cause
Paya
to get really flustered if you try and talk to her without any clothes on.
 
Hey I forgot where (korok seed spoilers)
Hestu is located after you do his side mission. Help a brother out.
Got a pack of seeds that I'd love to turn in.

After the first mission?

you'll find him near the stables at the southern tip of the zone where the Lost Woods is. You can purchase like 4 or 5 slots from him while he is there and then he says he is going to the Korok Village.
 
The wind shows the way. That's how you get to the 2 torches, by following the embers trailing away from the flames. With the portable torch you pull your camera to get a top down view and follow the flame flickering by the wind.

That puzzle was so cool, kinda lame it's apparently cheeseable by avoiding the fog.

Huh, that was one of the things that I tried, but
the embers never really seemed to be pointing anywhere specific.
 
Picking up where I left off in my previous entry:

I am fairly sure I have now cleared the 50-hour mark, and the play sessions over the past day were significant in their own right. This game hasn't let up at all in providing a sense of progression and discovery, at least not yet.

Noteworthy events of the past dozen hours or so:

- Southeast corner:
The Robinson Crusoe scenario on Eventide
is by far the best shrine challenge out of the 50+ I've cleared so far, functioning as an entire self-contained video game in itself. I haven't seen any of the main-quest dungeons yet, but this challenge captures the ideal of what a TP/SS-like dungeon might look like in a BotW world: integrated into the natural environment with a tightly designed series of Zelda-like objectives (exploration, combat, puzzle-solving with what you pick up along the way, building up to a boss encounter that tests your preparation), but open to be tackled however you want, and also risky enough to keep you on your toes
(as death, like the careless one I had when fighting the Hinox after completing everything else, bumps you back to the start)
. BotW's design lends itself so naturally to resource-constrained challenges, and at times this segment reminded me of RE4, where you struggle early on to conserve your ammunition until you can get your arsenal in order.

- I sailed all the way up the eastern side of the map and completed the northeastern
labyrinth without the use of the minimap (since I hadn't mapped the region yet), scaling it all the way to the top with the aid of stamina food and hopping pillars until I saw a crack of light near the centre that revealed the passageway to the shrine
. I may have to go back for treasure when I have the means of dealing with the Guardian, which I bypassed completely.

- I completed my ambition of revealing the entire map, proceeding in an anti-clockwise spiral and working my way in. This meant that the last tower I seized,
Duelling Peaks
, was by far the easiest as it lay along the game's suggested tutorial path. None of the towers put up as much of a fight as
Ridgeland
in the west, which was the second one I captured after leaving the Plateau, though there is a good deal of variety to how all of them are accessed or defended.

- Approaching the quest-suggested eastern vicinity of
Kakariko Village
last also meant that it wasn't until about 50 hours into the game that I first encountered a number of elements in the game that were clearly set up as early-game content.
The tutorial shrine that shows you how to use timed dodges and flurry attacks
, for instance, was the 46th shrine I cleared, so up that point I had no recollection that those mechanics even existed, let alone how to use them. Until that point I also didn't know where you could upgrade your equipment or which resources you needed for it, as I didn't know
where the Great Fairy resided or what her function was
.

- North of Hyrule Castle:
Everything about the Korok Forest is divine from the moment you step in and everybody hides as you approach.
In older games like LttP or TP I always loved the mood of
the Lost Woods or Sacred Grove and their equivalents
, and in BotW the environment absolutely teems with wonder and mystique. And the shrine quest where you
sneak behind the Korok making its way to the shrine as a rite of passage (The Lost Pilgrimage, though they could very well have entitled it It's Dangerous to Go Alone)
is just transcendent—one of my favourite moments in the entire game thus far. On paper, it's
a stealth and escort challenge
, combining two of many players' least favourite things. But the mood, character, and overall flow (escalating to the final test) were all so captivating that I didn't mind stumbling into failure multiple times and trying it over again. My only problem with the quests in this area was that
it was often a little to easy to step out of bounds and get ejected from the woods
.

- For all that, I still have no idea what the
Korok seeds
are for. Don't tell me; I've been playing the whole way unguided.

- One peril of coming into this area with only seven hearts was that
I had to reallocate my upgrades in order to obtain the Master Sword
, which meant I had to scramble around
Hateno Village
to look for the damned thing that would do it for me, feeling quite lost in the process and wondering if I might not be better off just finding and clearing more shrines. But lo and behold,
a little boy running around invited me to follow him and led me right to the statue
. The NPCs are so full of life in this game, from the way they cover their heads and run for shelter in a rainstorm to the way they show up all over the world on their own parallel adventures, like the
truffle hunters
.

So: with 50 hours in the bank, all the towers reactivated, and
the Master Sword
in hand, I should probably get around to one of the main dungeons or figuring out what this game's incarnation of
Impa
even looks like (since it seems I need to talk to that character anyway before I can use the
Ancient Tech Labs
). But I'm in no hurry to do any of that. I still have to figure out how to approach
the Gorons by Death Mountain
, which is the only area in the game thus far that seemed placed behind a "hard lock" rather than the soft-lock of where you can go with your wits/food/clothing/stamina—and even in that instance, I later encountered a hint that a collectible item in the world would do the trick. Looking for that item is the tricky part, as I haven't come across it at all in the natural course of playing.
 
Huh, that was one of the things that I tried, but
the embers never really seemed to be pointing anywhere specific.

The embers points to the next torch. Once you get the portable torch it's not a single simple direction anymore. It changes as you progress through the forest so you need to check your portable flame to correct your direction.
 
I'm having some trouble with the
Elephant dungeon.

I'm on the third terminal, the one in the middle of the cogs. I am stumped. I tried throw bomb between the two stone slabs and freezing one with stasis but it's too quick, and I can't freeze the ball once it hits where it's supposed to go. Could someone nudge me in the right direction?
 
I'm having some trouble with the
Elephant dungeon.

I'm on the third terminal, the one in the middle of the cogs. I am stumped. I tried throw bomb between the two stone slabs and freezing one with stasis but it's too quick, and I can't freeze the ball once it hits where it's supposed to go. Could someone nudge me in the right direction?

You have to Move the elephant trunk so the water is spraying the cog causing it to rotate. Make sure you have the dungeon map so you can activate the elephant trunk.
 
I'm having some trouble with the
Elephant dungeon.

I'm on the third terminal, the one in the middle of the cogs. I am stumped. I tried throw bomb between the two stone slabs and freezing one with stasis but it's too quick, and I can't freeze the ball once it hits where it's supposed to go. Could someone nudge me in the right direction?

Move the trunk to the very top to get the big cog to turn, I had to glide in order to land on the big cog and jump to a higher area

Oh, once the all lands in the socket you're supposed to enter the terminal and wait for it to straighten up

Didn't figure out how to get the chest
 
I'm having some trouble with the
Elephant dungeon.

I'm on the third terminal, the one in the middle of the cogs. I am stumped. I tried throw bomb between the two stone slabs and freezing one with stasis but it's too quick, and I can't freeze the ball once it hits where it's supposed to go. Could someone nudge me in the right direction?

The elephant's trunk is constantly spouting water. You can control the trunk by opening up your map.
 
I'm having some trouble with the
Elephant dungeon.

I'm on the third terminal, the one in the middle of the cogs. I am stumped. I tried throw bomb between the two stone slabs and freezing one with stasis but it's too quick, and I can't freeze the ball once it hits where it's supposed to go. Could someone nudge me in the right direction?

did you get the map yet? it's mandatory to complete each dungeon
 
Riverside stable, then korok forest

After the first mission?

you'll find him near the stables at the southern tip of the zone where the Lost Woods is. You can purchase like 4 or 5 slots from him while he is there and then he says he is going to the Korok Village.

He's heading
north to Korok Village but you'll find him at horse stables along the way.
Thanks. I knew I saw him somewhere. Riverside it is. Haven't located the other spots you mention yet.
 
So far a few gripes with the game are:

1) Climbing takes too friggin' long and there is a stamina penalty for speeding it up by jumping. Really makes you think twice about climbing stuff because the actual climbing is boring. Should really be sped up to encourage exploring more, what's the point making us wait so darn long to get up there.

2) There isn't a lot of incentive to really spend extra time looting chests, particularly if they are not very easy to get to. 99.5% of the time they just contain a weapon you don't have room to carry, or if you do throw something away to take it it'll just break after 2 fights anyway. Not a lot of incentive to me to go after those chests when the fruits of your labor just fall apart in 5 minutes and you're back to using the trash that monsters drop again anyway.

3) Sorry, the horses SHOULD be "magic". Even the Witcher can call his horse from wherever, no it's not realistic, but how realistic does this game need to be. It just makes slogging distances harder than it needs to be and you know sometimes you just want to get there. Get to a spot your horse can't go and you just want to keep going you just have to abandon the poor sap there and there he stays.

4) I don't care for the cooking. It's not a good crafting replacement, and there isn't enough variety in the effects you get from making different dishes at all. It seems as a whole just a boring thing tacked on that again just slows the game down for no reason.

5) With no experience points, there is little reason to actually engage monsters unless you absolutely have to. You just end up with broken weapons and the need to eat in exchange for replacement weapons for the ones you broke and maybe some materials worth a pittance.
 
Has anybody encountered this Blood Moon glitch where it occurs every 2 minutes real time? I've just had 5 bloodmoon cutscenes in 10 minutes. Resetting the game didn't help it seems, I went to an inn to sleep, hoping it would solve the issue, but I got one immediately. I really hope this is a temporary thing.
 
Picking up where I left off in my previous entry:
*snip*

Your experience of the game mirrors mine to a huge extent, except I only went about 12-15 hours before starting the main quest. That said, it was 30+ hours before I made it to Death Mountain at all. Even better, I was playing before release, so I could browse threads freely and not get spoiled, lol. And I couldn't ask for help (which I usually would) so it forced me to man up and play blind. One of the best gaming experiences I've ever had.

Only thing I disagree with you about was that Korok 'tailing mission'. Hated it. Too hard to see him and the bounds of the area were too arbitrary. Failure put you back too far as well.

Totally agree that Eventide Island was the highlight, though, and contained everything that makes this game special in a one-hour slice.
 
How the hell did you manage to do it? I fucking gave up

Tilt it back, then tilt it forward all the way down and at the last second tilt it back up far and the ball with get thrown from the ramp where it needs to go. Yes, it was frustrating on the Switch because it keeps getting out of sync with the actual position of the system so I ended up practically physically spinning my whole body in circles before I figured out that you had to leave and re-enter the puzzle with the system oriented as flat to the ground as possible at the start and try over.
 
So...

Are the Korok just model rips from Wind Waker HD?

It's one of those things I noticed but thought "no way, they wouldn't just rip assets from a completely different art style" but then I looked closely and they're identical to WWHD. A few are palette swapped for variety, but I've counted nearly every Korok type from WWHD (beside Makar and the potion guy) and no additional ones other than some of the NPCs in the Korok village and the fat guy.

It doesn't really matter, they fit just fine, just an odd bit of "lazy" in game that's otherwise completely jam packed with care and work
 
3) Sorry, the horses SHOULD be "magic". Even the Witcher can call his horse from wherever, no it's not realistic, but how realistic does this game need to be. It just makes slogging distances harder than it needs to be and you know sometimes you just want to get there. Get to a spot your horse can't go and you just want to keep going you just have to abandon the poor sap there and there he stays.

Totally agree with this. I hated travelling by road since the horse was such a pain in the ass, and climbing one hill meant you invariably left him behind. That meant I missed a lot of the planned content on the roads - where the game designers obviously expected you to be.

Had the horse been 'magical' I might have used it more than three times in my entire 50+ hour playthrough. The horse was a disappointment.

5) With no experience points, there is little reason to actually engage monsters unless you absolutely have to. You just end up with broken weapons and the need to eat in exchange for replacement weapons for the ones you broke and maybe some materials worth a pittance.

The only reasons to engage enemies in this game are the only two reasons a game should ever give you to engage enemies: Because they are in your way (an obstacle) and because fighting them is fun.

Once I get the sacred blade I can just return all my hearts back to stamina, right?

That's what I did. No penalty.
 
So when I faced the
Lynel in Zora's Domain
I saw for a split second that I could mount the bastard. Does the moon respawn him? I wanna go back and experiment.
 
So...

Are the Korok's just model rips from Wind Waker HD?

It's one of those things I noticed but thought "no way, they wouldn't just rip assets from a completely different art style" but then I looked closely and they're identical to WWHD. A few are palette swapped for variety, but I've counted nearly every Korok type from WWHD (beside Makar and the potion guy) and no additional ones other than some of the NPCs in the Korok village and the fat guy.

It doesn't really matter, they fit just fine, just an odd bit of "lazy" in game that's otherwise completely jam packed with care and work

They figured upon finding them, players would throw rocks on them anyway, so why bother?
 
The embers points to the next torch. Once you get the portable torch it's not a single simple direction anymore. It changes as you progress through the forest so you need to check your portable flame to correct your direction.

I might go back and try again,
the portable torch didn't seem to help all that much.
 
QuixoticNeutral, thank you for covering those spoilers. I like what you said about BotW feeling like RE4 because of the resource-constrained challenges...I feel that I really have to think about how i'm going to survive later constantly. I love that about this game. It provides an added challenge and makes me feel like this is real. I'm really apart of this world. Whenever I see an apple on a tree i'm getting it lol
 
So when I faced the
Lynel in Zora's Domain
I saw for a split second that I could mount the bastard. Does the moon respawn him? I wanna go back and experiment.

The blood moon respawns everything. And as for the
lynel,
you can
mount him as a sort of counter attack but you can't ride him like a horse / other mount.
 
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