No, I couldn't disagree more. You could totally take, say, Twilight Princess and move the mechanics from this game into that one wholesale and make the game 10 times more than what it is.
And vice versa, they could have made this huge map and had Link control like TP link with the same old bow, boomerang, hookshot and the same brain-dead and easy enemies and dull Zelda caves as side content and it would have been terrible. Not only that, but the latter example is pretty much exactly what I was expecting from the game which is why I was so utterly taken aback by the genius it actually is.
To add to what you're saying, as I play the game I appreciate more and more how finely balanced all of these elements are. I feel like if the game got rid of the crafting system or the Koroks or didn't have people wandering around the environment or had less shrines or just half assed one of these things then the game wouldn't work. Areas would feel same-y, the environment would feel barren or artificial. As it is now, the "gameplay loop" is so satisfying because in the space of 10 minutes you can indulge in all of the games different subquests/subsystems.
It was truly bold for them to ditch so many Zelda's conventions but if they didn't the game wouldn't work at all IMO.