Customers are generally more likely to make impulse purchases when stock is limited.
Customers are more likely to make purchases when it is possible to make a purchase.
Customers are generally more likely to make impulse purchases when stock is limited.
Maybe, maybe not but the company behind the product might. Or the store selling it.
Ever seen a store trying to generate hype by having lines for Android phones before the Galaxy S line took off? Some looked really pathetic, nothing like the lines for iPhones.
But they tried. I really doubt it was real supply issues.
Customers are generally more likely to make impulse purchases when stock is limited.
BOTW figure-locked dlc has made finding certain amiibo impossible. As a result, reseller prices are shooting through the roof. $50+ for a Smash Link amiibo is insane.
A similar thing is happening with the Switch itself. The console is marked up and selling quite successfully on eBay.
What benefit does Nintendo get from this? Sure, the products are in-demand, but without enough supply to meet said demand, the only ones profiting are the scalpers.
Many have claimed artificial scarcity, especially when it comes to amiibo/NES Classic/Etc. Am I missing something here, or is it just a case of actually not being able to keep up with demand?
Were you alive for the Wii?
Not only is that form pretty hard to interpret, it says sales, not shipped. When I worked at Gamestop in the companies highest selling region at the time and restocks of Wii's were months apart and racked up to 2 per store at most.
No other console had such supply issues even when selling out. So at that point the only thing that makes sense in Nintendo is constraining somewhere. And they are. The reason is not limited to "hype" though, it's multifaceted. But it is a decision that they make to risk their console being hard for consumers to get rather than having a major production investment and units sitting around waiting to move.
It's business. And while MS and Sony take the big production investment strategy, Nintendo takes the console unavailable strategy. Either strategy can work or backfire due to a number of factors. It's just a choice the company has to take a risk on.
Not only is that form pretty hard to interpret, it says sales, not shipped.
No they aren't. Look at the Animal Crossing Amiibo line
It was selling more units than hardware that preceded it for years. I think people aren't thinking things through completely when they make the argument that it's all supply constraint. I mean, sure, if they just went crazy and said "flood the market with as much hardware as the factories can produce as quickly as possible to meet the backlog of demand," it's possible that this might have had a detrimental impact on the mystique of the console. But there's also this crazy notion that the key to success is just to deliberately undership by a wide margin to manufacture demand.
If they were shipping two and three units at a time so as to keep up the illusion of scarcity, they wouldn't have sold the numbers they did. Overshipping something like this is bad, but that doesn't automatically mean that intentionally producing too little quantity is some magic bullet to success.
So you didn't like the Wii, therefore it only sold because people were tricked into buying it. Of course.
It's only been pointed out about a billion times, but I'll re-iterate the actual facts: Nintendo shipped more Wiis out to retail than any console in history. It was literally the fastest selling console ever, for about its first 3 years. Nintendo didn't "limit supply". They literally supplied more units than had ever been done before.
I'll say again: there has to be actual demand for a product for "artificial demand" to make any meaningful contribution. We're talking about products that sell millions here, not some shopping channel piece of garbage marketed to a tiny shopaholic slice of the populace.
And to answer your question: Wii Sports was a fun game that really took off. That's what sold the Wii. People weren't playing it because they felt special for finding one.
Fashion industry turns over product lines at an incredible rate. Consumer electronics less so.Nike has been doing this shit for years.
The problem probably comes from their production mentality rather than creating artificial demand. They are very conservative in making sure they make a profit and not having too much stock sitting on the shelf (cash flow and such). It's a way they can compete with other businesses without having all the expensive structure of larger companies (like Apple, Sony, and Microsoft). Sure, they can underproduce on products like the Wii, NES Classic and amiibo, but systems like Wii U and Virtual Boy didn't bankrupt them.
Remember, before the Wii, the Gamecube sold way under expectations. amiibo and NES Classic were side products testing the waters.
How the fuck do they even buy it if theres no stock? Makes no sense
No need to take a condescending tone or try to make this personal. I was talking about the Wii objectively. It was a weak system compared to It's gens compatriots and the vast majority of the software was poor. The consumer base that they pulled in are not the type to make a big purchase for one item like that.
You should probably read more of my posts in this thread before going off on a tangent.
Yes. Care to elaborate more on your point or are you going to just drive by post?
I know I was... I remember them selling more per month than any other console in history for almost 2 years.
But I guess they can just press a magic button and suddenly output doubles immediately, and there are no consequences if that demand then slows down and they just invested millions in increasing production.
Seriously, the Wii is like the worst example anyone could ever use for this argument.
I don't see how much more straightforward you can get than a matrix that shows you the numbers for each year, broken down by region.
"Sales" means sales to retailers, not sell-through to consumers. In the world where every unit sells out, there's a 1:1 correlation between sales and shipments anyway.
If sales are going up, that means shipments are going up. And that means the company is producing more units to try to keep up with demand, not producing less to generate scarcity.
It's not like this was a console that sold normal unit numbers for Nintendo but was still really hard to find because they just never shipped very many. It's a console that sold unheard of numbers for Nintendo and Nintendo steadily increased the shipments until sellouts ended.
.....By the time the Wii poplarity spiked production couldn't keep up with demand because they had no standing inventory to ease the transition to ramped production.
Isn't Hasbro a good example of it not just being Nintendo? How quick were they able to respond to the demand for Rey figures? Not quickly at all.
ha... as a star wars figure collector.. your post isn't exactly accurate. Take any given figure series (say 3.75"), and outside of a fresh stock refresh, since I've been collecting as an adult (going back to the orange card relaunch in 95 or so), Star Wars figures have never been pouring off the shelf. There are SPACES for them.. and after enough weighted refreshes there are usually 8-9 pegs filled with the high volume case characters (like Jar Jar from Ep1 series 1). but that is just the nature of collectibles sold in weighted cases.. when you get 1.6x jar jar figures per an average of every other figure in the case, and people aren't buying those ones, they will fill up the pegs after enough refreshes. Yet Darth Maul would be gone almost as soon as being pulled from the case.
but more often than not.. with star wars (or most successful figures) the case is you see like 5-6 pegs filled randomly with over-produced/low-selling figures from the cases.. and everything with actual demand empty.
and how hasbro survives.. is in a case of 12 figures.. the weighted figure might be like 4.. with the remaining 8 going to like 5-6 figures. Hasbro got paid for all 12 figures.. and the store sold 9 figures (counting 3 unsold weighted figures).. after 5 refreshes there are 15 peg warmers.. but the store still sold 45 figures. which is easy profit.
There were more Wiis available than any near-launch home console ever. Even more demand, though.Artificial constraint isn't aimed at the "regular consumer" but at the lower-than-casual consumer i.e. what happened with the Wii.
They had the biggest launch ever, and for several years continued increasing rates of production. Things were so scarce, they ended up with a December where Wii sold more in the US than Wii U sold worldwide in most of its years.Were you alive for the Wii?
We had pretty decent access to weekly Japanese sales and monthly US sales during Wii's life. There wasn't some big discrepancy between shipped and sold.Jest Chillin said:Not only is that form pretty hard to interpret, it says sales, not shipped.
what? Wii demand/popularity was high from the very get go and remained that way for over two years.
Cumulative sell-through in US:Not only is that form pretty hard to interpret, it says sales, not shipped. When I worked at Gamestop in the companies highest selling region at the time and restocks of Wii's were months apart and racked up to 2 per store at most.
So you didn't like the Wii, therefore it only sold because people were tricked into buying it. Of course.
It's only been pointed out about a billion times, but I'll re-iterate the actual facts: Nintendo shipped more Wiis out to retail than any console in history. It was literally the fastest selling console ever, for about its first 3 years. Nintendo didn't "limit supply". They literally supplied more units than had ever been done before.
I'll say again: there has to be actual demand for a product for "artificial demand" to make any meaningful contribution. We're talking about products that sell millions here, not some shopping channel piece of garbage marketed to a tiny shopaholic slice of the populace.
And to answer your question: Wii Sports was a fun game that really took off. That's what sold the Wii. People weren't playing it because they felt special for finding one.
Free cash flow. It's expensive to tie up resources in inventory. Also limiting initial production runs potentially allows for minor changes in subsequent batches to fix issues (like scratching for instance).
BOTW figure-locked dlc has made finding certain amiibo impossible. As a result, reseller prices are shooting through the roof. $50+ for a Smash Link amiibo is insane.
A similar thing is happening with the Switch itself. The console is marked up and selling quite successfully on eBay.
What benefit does Nintendo get from this? Sure, the products are in-demand, but without enough supply to meet said demand, the only ones profiting are the scalpers.
Whether or not the attempt to create artificial demand is successful doesn't dictate whether or not that's the strategy.
It's pretty clear that they limit production so that output is less than demand (at any given time). Occam's Razor would leave us to believe it's create artificial demand. Whether or not they've been successful with that doesn't really dictate if that's the strategy. Because they also do the same thing with their limited edition DS/3DS.
Apple does the same thing for iPhones.
Occam's Razor, being that the most simple answer is usually the correct one, does not point to artificial demand by artificially limiting supply.
Its better to underestimate production than overestimate.
Nintendo is not the best at estimating demand. amiibos are prefect evidence of this.Then what is the most simple answer?
Then what is the most simple answer?
Nintendo is not the best at estimating demand. amiibos are prefect evidence of this.
That they don't want a bunch of units sitting in a warehouse (wii U and 3DS) and tried to match supply closest to demand.
In the case of the Wii and NES mini they underestimated demand, and who could blame them.
Everyone said the NES mini was artificial demand, yet they have turned off production of it. So no, it would have made zero sense to artificially constrain the supply, and then shut down the production lines.
Then how do we contrast this business philosophy with what Sony and Microsoft are doing?
Then what is the most simple answer?
Then how do we contrast this business philosophy with what Sony and Microsoft are doing?
Considering they're a toy company, I find this hard to believe.
Then how do we contrast this business philosophy with what Sony and Microsoft are doing?
Then how do we contrast this business philosophy with what Sony and Microsoft are doing?
http://www.nbcnews.com/business/sony-playstation-4-has-sold-more-2-1-million-units-2D11687493
Two weeks after it launched its next-generation video game console, Sony has sold more than 2.1 million PlayStation 4 units
https://www.cnet.com/news/nintendo-switch-nes-classic-launch-supply-shortage-wii-u-bowser/
For Friday's Switch launch, Nintendo shipped out 2 million units worldwide
http://www.nintendolife.com/news/20...ch_production_following_good_pre-order_demand
Nintendo president Tatsumi Kimishima has revealed that there are plans to increase production of the Switch following encouraging levels of demand in terms of pre-orders.
Find me a single source that definitively supports Nintendo or any other consumer electronics company purposely shipping less product to stores than they believe they can sell and I will believe it. Every time this topic comes up people claim it happens without providing proof. Simple business school 101 lessons, many of which have been readily provided in this thread, show that there's no benefit to artificial scarcity. Stop being willfully ignorant and think critically.
I don't know. What are they doing? Because it sounds a lot like they're doing exactly what they should
I get your point, and you're probably right that it's not an intentional thing Nintendo does. But the one thing that seems to keep getting brought up is that Nintendo seems to be the only company in his industry that routinely has stock problems. And this has been an issue that has dogged them for so long that they realistically should have been able to find a solution for it at this time. So the answer is that either Nintendo intentionally keeps the supply short or they just do a horrible job of estimating demand
Its better to underestimate production than overestimate.
No company is going to say "hey we're not going to make supply=demand" regardless of the reasons.
And coming out and saying "we're going to increase production to match preorders" also does not disprove the idea that they're making sure not EVERYONE who wants a switch will want one.
Do other companies have stock issues when consoles get released? Yes. But Nintendo is the only one who consistently has a supply shortage well past a console's release.