I swear, this topic is like the GAF's Anti-Vax movement: not just completely unsupported by data, but completely at odds with all available data. And yet, it keeps chugging along.
I get your point, and you're probably right that it's not an intentional thing Nintendo does. But the one thing that seems to keep getting brought up is that Nintendo seems to be the only company in his industry that routinely has stock problems. And this has been an issue that has dogged them for so long that they realistically should have been able to find a solution for it at this time. So the answer is that either Nintendo intentionally keeps the supply short or they just do a horrible job of estimating demand
Creating a buzz, saving on production costs, and ensuring it consistently sells out due to the scalping market. After this many years of doing it it can't not be a strategy.
Nothing, the whole thing is made up by guys with tinfoil hats
Didn't the PS4 have major stock problems for a long time?
You're reiterating your stance without addressing the information.
Switch had equivalent stock at launch to other console launches, as shown above.
We know they had an initial estimate of 10 million consoles for 2017, which is reasonable given how poorly the Wii U sold:
https://www.wsj.com/articles/ninten...e-screen-panel-supplier-for-switch-1484719384
That number is to increase due to demand.
Again, what are they doing that is demonstrably an "artificial supply constraint"?
Because all reasonable evidence says such a criticism is incorrect, at best.
Or they just don't want to overship. I don't know, that sounds a tad more realistic to me.
Not really, but both the X1 and PS4 only launched in selected regions.
If they'd had worldwide launches they almost certainly would have had bigger supply chain issues.
Creating a buzz, saving on production costs, and ensuring it consistently sells out due to the scalping market. After this many years of doing it it can't not be a strategy.
And they don't because of the reasons I mentioned in QP.Or they just don't want to overship. I don't know, that sounds a tad more realistic to me.
What it really seems like is people pushing a narrative of Nintendo using manipulative, unethical tactics, a narrative whose main purpose is to downplay the value/quality of a Nintendo system. "Nintendo systems suck. People only buy them because of artificial demand. Also fanboys."
I would only say it's artificial because I would assume that they have the production capabilities to meet demand otherwise. I agree with other posters that not having product sit on shelves is also an aspect, but there's a cultural perception around the supply around nintendo consoles that's been around long enough to be more than "nintendo sucks at estimating demand"
Nintendo has been producing consoles since 1983, but they don't have production capabilities to meet demand if they wanted to? I'm not buying it. Not saying I'm infallibly correct, it's just my interpretation.
It's just happening too often. It happened with Wii, Amiibo (repeatedly), GC adapter, NES Classic in the US and now the Switch. Nintendo seem very comfortable with heavily undersupplying most of their products.
http://www.nbcnews.com/business/sony...its-2D11687493
Two weeks after it launched its next-generation video game console, Sony has sold more than 2.1 million PlayStation 4 units
https://www.cnet.com/news/nintendo-s...-wii-u-bowser/
For Friday's Switch launch, Nintendo shipped out 2 million units worldwide
It's just happening too often. It happened with Wii, Amiibo (repeatedly), GC adapter, NES Classic in the US and now the Switch. Nintendo seem very comfortable with heavily undersupplying most of their products.
It's just happening too often. It happened with Wii, Amiibo (repeatedly), GC adapter, NES Classic in the US and now the Switch. Nintendo seem very comfortable with heavily undersupplying most of their products.
It's just happening too often. It happened with Wii, Amiibo (repeatedly), GC adapter, NES Classic in the US and now the Switch. Nintendo seem very comfortable with heavily undersupplying most of their products.
It's just happening too often. It happened with Wii, Amiibo (repeatedly), GC adapter, NES Classic in the US and now the Switch. Nintendo seem very comfortable with heavily undersupplying most of their products.
Nothing, the whole thing is made up by guys with tinfoil hats
If that were the case, and I don't think we'll ever know or be able to prove either side regardless, then it sounds like the trade off for that decision is to gain a reputation of being unable to meet demand and for people to have varying theories on it..Yes, maybe that's their trade-off? Rather having people wait a bit longer before they can buy their product instead of dumping them on the market and the market devaluing them.
The Switch situation seems fine. Every company bases their projections on data. The last data point is the Wii U. But Nintendo just is a very conservative company. They are all about value, about long-term thinking. I know it fits this message board conspiracy theory thing pretty well but what if Nintendo is just super conservative in some instances and incompetent in others? Is that so hard to believe?
Artifical scarcity is a myth.
Nintendo doesn't "gain" anything they just want as little excess as possible to minimise storage costs.
Also after the WiiU failure retailers probably ordered less Switches.
If that were the case, and I don't think we'll ever know or be able to prove either side regardless, then it sounds like the trade off for that decision is to gain a reputation of being unable to meet demand and for people to have varying theories on it..
If that were the case, and I don't think we'll ever know or be able to prove either side regardless, then it sounds like the trade off for that decision is to gain a reputation of being unable to meet demand and for people to have varying theories on it..
PS2 had stock problems
360 had stock problems at first
PS4 had stock problems at first
PS3 did not have stock problems
Wii U didn't have stock problems
3DS didn't have stock problems
Wii had stock problems
Switch is slightly having stock problems
Amiibos had stock problems
In conclusion, every company has had stock problems at least at first for some products, and some products they haven't.
There are theories and then there is business management. To put it this way, for a company to attend this "artificial scarcity" game time and time again, that company must be completely insane.
It's nonsense.
Amiibo's are definitely artificially constrained, the Switch is not.
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I just think they are incompetent. NES Mini proved that. I can understand wanting to under ship to be conservative and not end up with a landfill full of ET carts. However they should be able to forecast demand better than they are and react quicker to when they need to provide more units. Use some of the modern avenues available like facebook, twitter, non limited pre orders so they have a ballpark of how many they would need. Most of Nintendo's contemporaries seem to handle all of this much better than they do so it is unsurprising they take the most flak for it.
NES classic was strange because "conservative" is an understatement. Honestly who knows what Nintendo's supply chain is doingIt's hard to judge. Based on the popularity of Animal Crossing, they probably thought the amiibo line would set the world alight. Same for the follow up to their best selling console ever. Meanwhile, Nintendo were conservative about the NES Classic, and boom - hot ticket item.
first post nails it.
manufactured supply constraints make zero financial sense and have never had a lick of proof to show that they happen.
Actually, the PS3 60GB was really hard to find at launch, and I had trouble finding a 3DS at launch in NYC.
Broadly - Demand at a price point is what it is...however artificial scarcity can create "hype" or "buzz" and change preference causing the demand curve to move the right. There is a legitimate non-tin foil hat reason to do this. It is a common practice( famously, Diamonds). It allows suppliers to move more units at a certain price then they would under non-hype conditions or more commonly, command a higher price to move a certain number of units.
When the hype cools, the demand curve will naturally move to the left and they will either sell less units at that price or cut price to move the same amount of units. A game. say a Mario or a splatoon can help spike the curve out.
The curve will move to the left if the public taste changes( bad or anemic games line up, hardware issues, other system coming out that are preferable) and will further magnify this change after hype cools.
I imagine they will slowly increase production until stock starts to sit around...and then they will cut the price or do a pack in. A big new game can obviously spike demand.
Artificial demand
Customers are generally more likely to make impulse purchases when stock is limited.
NES classic was strange because "conservative" is an understatement. Honestly who knows what Nintendo's supply chain is doing
i believe it was manufacturing switches
Or they just don't want to overship. I don't know, that sounds a tad more realistic to me.
"At this point, we are literally trying to catch up with demand," he said. There is no secret plan to store Wiis in a warehouse to spur demand. The company, after all, is trying to reach out to women and to 40- and 50-year-olds who aren't avid gamers.
"They aren't going to sleep outside of a store overnight or visit a retailer five or six times," he said. "It is literally a missed opportunity."
^^^This. While it's bad to leave money on the table (like what Nintendo did with the NES Classic) it's generally much worse to over estimate demand and lose money because you produced too much of something.
"At this point, we are literally trying to catch up with demand," he said. There is no secret plan to store Wiis in a warehouse to spur demand. The company, after all, is trying to reach out to women and to 40- and 50-year-olds who aren't avid gamers.
"They aren't going to sleep outside of a store overnight or visit a retailer five or six times," he said. "It is literally a missed opportunity."
Very questionable. If I'm torn between buying a Switch and not buying a Switch and the things are hard to get it's much more likely that I just wait. The longer a customer waits, the higher the risk that he changes his mind.
If I saw a Switch anywhere out in the wild, I'd buy it in a heartbeat.
this scarcity has occurred over almost every significant launch since the Wii
Nothing, the whole thing is made up by guys with tinfoil hats
Manufacturing output versus cost.
Exactly - this is why it's ridiculous to dismiss scarcity as a sales tactic simply because you don't like the way it makes your favorite company look. An intelligent company working in a niche market understands the value that perceived scarcity can bring to their product if its managed properly. You want to create the initial perception that its special and has a high intrinsic value by being rare but then make it available at just the right ratios so that people will feel like it's worthwhile to hunt down or impulse buy if they come across it. Obviously it's not an effective long term strategy, but for the initial release push it could add significant value to the product that might not otherwise exist. Unfortunately no company will ever talk about it because it's bad PR, so people will continue claiming its a myth with no evidence regardless of how often its used effectively right in front of them.