The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Hyrule Castle question:
I've seen mention of a Hylian Shield somewhere, but I made it all the way to right in front of what is obviously where Calamity Ganon is, and I never found it. Did I just miss it, and if I go back and look for it, will it be easy to find? Don't tell me exactly where it is, just point me in a direction.

It's inside the lower half. Shouldn't be too difficult to find if you check out every room, really.
 
I was very skeptical to the weapon durability feature as well, but five hours in to the game and I was already swimming in weapons, and 50+ hours in, I'm still swimming in weapons.

This shouldn't even be an argument, really. There are tons of weapons everywhere. I constantly get the message that my inventory is full and the last uppgrade i did cost me almost 20 seeds.

Horse hint ahead:

If you like special horses, check out the taobab grassland south of mt hylia. Make sure you have two wheels of stamina or a bunch of stamina boosting food

Are you talking about the
Ganon's Steed (i was OMFG when i saw it btw)
or did i miss another rare horse in that area?
 
I didn't like the sound of the weapon degrading when I first heard about it but it ended up not being nearly as much of a problem as I thought it would be. There's plenty of ways to manage around it and I've found that most other methods of killing enemies you can come up with are more fun than just running in swinging anyways.

The most annoying part of this game for me was the pathetic amount of stamina you start off with. Link gets winded after literally 2 seconds of running. I pumped all my shrines into stamina in the beginning but then regretted it when I found out what you have to do to get the Master Sword. I'll probably never replay this game from the beginning as a result.

I didnt even find the ms until after i beat the game. I dont think its an issue, defense does much more for your survavility than just adding heats so stamina makes more sense to me unless you want to keep cooking stamina meals all game long
 
I was very skeptical to the weapon durability feature as well, but five hours in to the game and I was already swimming in weapons, and 50+ hours in, I'm still swimming in weapons.

I think it adds a lot to the world you're exploring in. Everything is decaying, small pockets of tribes are holding on, and Hyrule's former glory is seen in every detail. It makes the gameplay feel like the environment and scenarios you're playing in. There's only one blacksmith in the game (that I know of?), and it reinforces this idea of scarcity, and lost trades.
 
I was very skeptical to the weapon durability feature as well, but five hours in to the game and I was already swimming in weapons, and 50+ hours in, I'm still swimming in weapons.

Personally still getting a little used to it. I sometimes take a moment to think if I want to engage in a fight or run away to preserve using a weapon that I think is particularly strong to avoid damaging it. But only had a few moments where my weapons stock wasn't full so far. The durability feature is something I'm not loving or hating. Its just there to me

I've done about 18 shrines I think. Still haven't increased stamina. Maybe at some point.
 
The most annoying part of this game for me was the pathetic amount of stamina you start off with. Link gets winded after literally 2 seconds of running. I pumped all my shrines into stamina in the beginning but then regretted it when I found out what you have to do to get the Master Sword. I'll probably never replay this game from the beginning as a result.

This is my worry about starting a new game down the line also, I don't think I could ever go back from having three wheels of stamina!
 
Weapon durability complaints just make me exasperated more than any other, considering its obvious how intertwined it is with the design of the game at a deep level. There's a bazillion different types of weapons, and would that variety be justified if you weren't forced to cycle through them? If you couldn't rely on weapons as common prizes, you'd be hearing even more about how "empty" the world is, like Twilight Princess relying almost solely on unsatisfying hidden rupees.

It's like people who are forever tense about the time limit in Pikmin. Nothing is inherently bad about it, you just have some hang-ups.
 
I wish I could expand my melee weapon inventory beyond 20 slots. I keep finding good weapons and I need to decide what to take with me and what to leave behind.

Also there seems to be some sort of glitch with the gear mounts in the house you can purchase. I placed some strong weapons on those mounts for use later on only to come back and see that they lost their attack up modifiers. My shields also lost their defense up modifiers. This only seemed to affect weapon with yellow colored modifiers as my sword with a white colored attack up modifier still has it. My 5x bows are still good too. This seems like some sort of glitch unless I'm missing something about yellow colored modifiers. I've only noticed this with attack up and defense up so far.
 
The most annoying part of this game for me was the pathetic amount of stamina you start off with. Link gets winded after literally 2 seconds of running. I pumped all my shrines into stamina in the beginning but then regretted it when I found out what you have to do to get the Master Sword. I'll probably never replay this game from the beginning as a result.

Stat ups aren't permanent, you can always just redo them to have enough hearts for the Master Sword and go back to having all stamina.
 
The comments about stamina make me laugh a little, you have more than enough to explore ANY place you want, you just have to be creative and use the environment and physics to your advantage.
 
Stat ups aren't permanent, you can always just redo them to have enough hearts for the Master Sword and go back to having all stamina.

The game doesn't signpost this functionality very well, though. You should have been able to draw the Master Sword after 40 shrines, regardless of how you specialised.
 
The comments about stamina make me laugh a little, you have more than enough to explore ANY place you want, you just have to be creative and use the environment and physics to your advantage.

I was a little proud of myself for getting all the way up to Akkala Tower and then scaling it as well. But they gave you plenty of spots you could potentially rest. The NPC made me think it wasn't possible though.
 
The comments about stamina make me laugh a little, you have more than enough to explore ANY place you want, you just have to be creative and use the environment and physics to your advantage.

Or just stuff stamina restoring food down your gullet constantly while you're climbing.

Seriously, once I had a decent supply of stamina boosting meals, I never had any problems climbing ANYTHING, even when I only had put two upgrades into stamina.
 
At this time I have finished 60 shrines and I'm having a hard time finding new ones. It's weird since it's only the 50% of the shrines... It's normal?
 
I think people wanting the game to be more difficult do not consider that Nintendo generally designs their games to be beatable by everyone and that exploration is the power up mechanism of this game. If you spend dozens of hours completing shrines and collecting materials for cooking and upgrades, you will end up being powerful. This is also the reason why the most powerful enemies are not the bosses - everyone is expected to beat the bosses, but not some of the other enemies. Of course you can argue about what is the proper rate at which you should power up, but it's not unreasonable that some 30-50 hours of play time makes you strong enough that most players will be able to beat the game. I'm 55 hours in now and I'm definitely not invincible.

(Also, I enjoy the weapon degradation system a lot.)
 
I personally noticed how I bascially stopped bothering with combat after two days of playing. It's just so unappealing and tedious.

That said it also shows how sublime the rest of the game and its world is. Still loving it after a week, despite that.
 
Yeah but I can dash while climbing and you cant.

I have more hearts than you :p

I was a little proud of myself for getting all the way up to Akkala Tower and then scaling it as well. But they gave you plenty of spots you could potentially rest. The NPC made me think it wasn't possible though.

Yup, you can always find places to rest and recover, you just have to look the best spot to climb.

Or just stuff stamina restoring food down your gullet constantly while you're climbing.

Seriously, once I had a decent supply of stamina boosting meals, I never had any problems climbing ANYTHING, even when I only had put two upgrades into stamina.

There are a TON of ways to do things, no wrong way to do stuff, if you put too much into stamina, you can cook food to give you temp hearts, if you put too much on hearts, you can cook for stamina food, or just be creative, the game encourages you to do stuff your way.
 
The comments about stamina make me laugh a little, you have more than enough to explore ANY place you want, you just have to be creative and use the environment and physics to your advantage.

It has to do with speed.

Yes, you can climb most things with base stamina, you just have to be extremely cautious of where you start and stop. This is a huge pain in the ass when you have been there before, or when you just want a better vantage point, or God forbid you want to run somewhere.

The base stamina is pathetic. It is usable, but it is not fun. I personally cannot stand having less than a wheel and a half. You don't desperately need more than that, that half a wheel makes a huge difference, but one full wheel is not empowering and is not enough for the speed at which I want to explore and cover ground.

And restorative food or potions are fine to get you up that one really tall rockface or survive the swim across a lake, but it's not appropriate for constant and frequent use.

My ideal stamina is two wheels, I think. My ideal minimum is a wheel and a half. Anything more than two is a great quality of life thing, but not necessary.
 
I personally noticed how I bascially stopped bothering with combat after two days of playing. It's just so unappealing and tedious.

That said it also shows how sublime the rest of the game and its world is. Still loving it after a week, despite that.

I felt the same until I started facing off against more powerful enemies. Then it got really fun, really fast.
 
I didn't like the sound of the weapon degrading when I first heard about it but it ended up not being nearly as much of a problem as I thought it would be. There's plenty of ways to manage around it and I've found that most other methods of killing enemies you can come up with are more fun than just running in swinging anyways.

The most annoying part of this game for me was the pathetic amount of stamina you start off with. Link gets winded after literally 2 seconds of running. I pumped all my shrines into stamina in the beginning but then regretted it when I found out what you have to do to get the Master Sword. I'll probably never replay this game from the beginning as a result.

There is a means of trading your stamina for hearts in the game. I pumped all my orbs into stamina, but switched them over temporarily to get the master sword.
 
Got the last of the memories last night. Once I get the last divine beast (Gerudo) I'm going to try to do all the shrines and then I'll be ready for Ganon
 
The game would be stupid easy if it wasnt for weapon degradation. It makes encounters interesting when you have to switch weapons mid battle.

I think people wanting the game to be more difficult do not consider that Nintendo generally designs their games to be beatable by everyone and that exploration is the power up mechanism of this game. If you spend dozens of hours completing shrines and collecting materials for cooking and upgrades, you will end up being powerful. This is also the reason why the most powerful enemies are not the bosses - everyone is expected to beat the bosses, but not some of the other enemies. Of course you can argue about what is the proper rate at which you should power up, but it's not unreasonable that some 30-50 hours of play time makes you strong enough that most players will be able to beat the game. I'm 55 hours in now and I'm definitely not invincible.

(Also, I enjoy the weapon degradation system a lot.)

Yup. I'm watching my little brother struggle a lot with stuff that I found super easy. There are many players that also won't bother to grind or explore or do enough shrines to get powerful weapons or armor or upgrades. I think the weapon degradation and the damage enemies do offer plenty of challenges for players like that.
 
What am I actually supposed to do with the giant flying snake thing I sometimes see flying around? There must be a purpose to it. Shooting it doesn't seem to do anything.
 
What am I actually supposed to do with the giant flying snake thing I sometimes see flying around? There must be a purpose to it. Shooting it doesn't seem to do anything.
Spoilers for what it does obviously, but
if you find a close enough vantage point, you can shoot pieces of their horn off and it's used to upgrade the champions tunic. You can also shoot off a scale and throw it in a certain spring to get a shrine.
 
Had the same thought. As well as stuff like opal. I'm not sure if I'll need the stones and stuff I'm getting from chests or not

Everyone says to save them for crafting, but they're only used to make and upgrade
jewelry
that is never worth using in place of
armor
.

I've been selling them all now. They are not as rare as they seem once you really get going. You can farm them from Stone Talus and mineral deposits you've discovered.
 
Had the same thought. As well as stuff like opal. I'm not sure if I'll need the stones and stuff I'm getting from chests or not
You can safely sell most of them. There isn't a set amount in the game so if you need them later you can always get some from ore/taluses.
As for what the gems do:
you can make weather/element resistant accessories out of them later in the game, and some armor upgrades require some.

Basically if you need the money then go ahead and sell.
I've made a good amount of coin by farming the taluses every blood moon.
 
Everyone says to save them for crafting, but they're only used to make and upgrade
jewelry
that is never worth using in place of
armor
.

I've been selling them all now. They are not as rare as they seem once you really get going. You can farm them from Stone Talus and mineral deposits you've discovered.

You can safely sell most of them. There isn't a set amount in the game so if you need them later you can always get some from ore/taluses.
As for what the gems do:
you can make weather/element resistant accessories out of them later in the game, and some armor upgrades require some.

Basically if you need the money then go ahead and sell.
I've made a good amount of coin by farming the taluses every blood moon.

Thanks to both of you
 
Got the Master Sword and done the neat
Korok Trials
. Part of me wants to do all the shrines before doing the rest of the dungeons as the Shrines are really fun.
 
I haven't sold any gems or ancient parts since I bought the game. I think it's time to dump them on some poor merchant and make some bank. Need to buy me a
house
.
 
Ok I know about
six
star fragments in open world quests without doing any farming.
As far as I know six star fragments is enough to upgrade all the non-amiibo armor to Rank 4. You only need 3 star fragments each to upgrade the Ancient Set and Set of the Wild.

1) Feed dog at Lurelin Village
2) Feed dog at Snowfield Stable
3) Talk to woman at Outskirt Stable after obtaining the Master Sword
4) Floating barrel challenge at Riverside Stable (not 100% sure if this is the right stable but its in Hyrule field)
5) Shrine chest reward at Ketoh Wawai Shrine (north of lost woods) (I haven't gotten this one myself yet)
6) Chest in water near docks near the Shrine located inside Hyrule Castle.

Are there any other known "free" star fragments that you can get in the open world without farming falling stars?
 
Does anyone know where I can buy some cold gear and also
gear for near the volcano?
. I finished the
Zora quest and I'm about to finish the gerudo one
so I'm going to need some of this gear to head into the next areas
 
So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?
 
Thanks for the quick replies about gems! I just (Hateno town spoilers)
bought the house and it was all my money. I've got like 60 rupees left to my name!
 
Would you mind just explicitly stating what the hazy light is, or at least how to trigger it? I tried to reach it once but it disappeared and I have no idea how to trigger it again, or where it can even spawn.
[/spoiler]

It's the "Lord of the Mountain" that some NPCs talk about; aka a magical horse that you can ride but can't register. It's also surrounded by a bunch of bluepees (the shiny rabbits) that you can hit for rupees. I'm pretty sure the it's random when it shows up at night, and when it does, you just gotta go straight there if you want to see it. It's always on Satori Mountain.
 
I didn't realise that attempting a charge attack while your stamina is recharging will actually give you a unique animation, instead of just refusing to perform the action. It's a bit of a waste given how rarely they're triggered - maybe there should have been a way to use those variants normally; maybe just by holding forward+attack?
 
Does anyone else's fan kick into high gear when booting up Zelda, primarily in the Zora Domain?

It gets warm then cools down, but is weird to have it occur. Was during
pre Ruta fight with all the rain and at night time mostly.

Anyone else get warm? And the battery went from 95 down to 42% mighty quick. Expected, but only took about an hour and 45 minutes, lowest brightness.

Early spoiler
also for a first dungeon slash boss fight I loved it, I used too many arrows though haha.
 
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